Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3211180 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Oct 28, 2026 |
| Developer | Alan Vitek |
| Publisher | Alan Vitek |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | Yes |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Grab your lantern and defend your graveyard! Survive waves of enemies, brew potions, upgrade your lantern and unlock new levels. A whimsical mix of casual fun and wave defense awaits.
About this game
Wildwood: Graveyard Defense is a whimsical, top-down wave defense game. Pop ghosts with your lantern, collect ecto to brew potions, and explore the graveyard! Potions: Buff your base stats with temporary potions Lanterns: Unlock new lanterns each with unique properties and effects Skills: Experiment with permabuffs and create different builds Explore: Unlock new levels and discover secrets in your graveyard Fast-paced active combat with simple controls (not an auto-shooter) A mix of casual fun, sometimes chaotic situations, and a little bit of strategy End-game challenges and high-score leaderboards Hi, I'm Alan and I'm so excited for you to play Wildwood! I'm a solo indie developer. I originally launched a prototype version of Wildwood on mobile in 2019 and decided to take the next step and make it a full game. I'm expanding the original gameplay, adding new mechanics, new enemies, and an entirely new progression system. I'm also working on some end-game content for anyone who wants even more challenge. Please wishlist, and stay tuned for more!
Supported languages
English
