- Patch 2.0.3 - 14 April 2025
- redesigned controls and inner logic in fishing minigame to make it more intuitive and accessible, it now has additional keyboard controls and controller behaves more naturally ; it should remove an edge case bug where the frame did not move at all or "snapped" to edges and center While it changes how this minigame works, I find it a tiny change overall, and probably you wouldn't notice it if you're in the middle of the game - except if you're using a controller, but now it's more intuitive, just push the joystick to the edge instead of fiddling with it.
- Play it on Steam Deck! - 14 February 2025
I'm happy to announce that the game received official "Verified" compatibility status after recent updates! Grab your Steam Deck and give it a go! The game utilizes a full 16:10 aspect ratio for most of the time, but sex scenes are locked to 16:9 with black bars at the top and bottom of the screen. PS: In theory, it also means that it should also play well on other handheld console devices running on Windows or Linux operating systems. About using PlayStation controller To see PlayStation-style icons when using an external PS controller, you should disable Steam Input. Go to the settings , then "Properties...", go to "Controller", and in "Override for Slave Harem" select "Disable Steam Input". You can switch between controllers at any time - the game engine will handle the display of glyphs upon pressing a button. Steam Deck unit provided courtesy of Valve for testing and development.
- Changes in 2.0.2 - 13 February 2025
2.0.2 - adjusted UI and a few skill description texts - fixed dialogue log scroll with controller - fixed hiding UI in dialogue with controller to toggle-style - fixed behavior when having two controllers connected - changed input detection to only button - fixed SteamInput controller on Deck (trackpads act as joysticks instead of mouse) - auto-fit for aspect ratios other than 16:9 (except for sex scenes which are locked to 16:9) - tiny change to Flania's sprite to accommodate for higher screen size I had to change Input detection because when two different controllers were connected, they were sending conflicting signals. Now switching works on button press - I don't think changing the controller mid-game is common. Similarly for the mouse & keyboard, removed mouse motion as a trigger when the controller is connected. Some of those changes were requested by Valve to get official Steam…
- Hotfix 2.0.1 - 8 February 2025
Fixed "Sex" button not working with mouse. I changed the backend of this button with 2.0 and forgot to hook it up back to original function.
- UPDATE 2.0! - 1 February 2025
Hello! First of all, thank you for giving Slave Harem a chance, even despite the current review rating. I've learned a lot since this game so I thought I'll backport several cool things I developed for "Flavors of Desires" (link at the bottom). It's hard to summarize what's changed, but it's mostly systems and performance - things this game had most issues with at the release, I made further improvements. Oh, and I also updated screenshots on the Steam page. Make sure you've updated the game, it will not start with old files. As usual, here's list of known issues and fixes - https://steamcommunity.com/app/3211840/discussions/0/4692280123603371390/ Please let me know if you encounter new issues. I tested this update for the past several days and I hope there are no errors at all. I played it on both Steam Deck and Windows PC, but I never know how players would actually interact with the…
- Flavors of Desires - new game announced! - 29 December 2024
Adult-Only 3D Adventure with JRPG-inspired elements and card-based combat. The end of adventuring is not the end of the journey. Check out the details on Store Page! https://store.steampowered.com/app/3411490/Flavors_of_Desires/
- Version 1.3.6 - 27 December 2024
v1.3.6: - fixed error in shop locking selling to the amount of held money - filled hole in hilltop 3D map - probably fixed bug when trying to change party order - monster logic processing optimization (backported from next project) - added native Linux OS support As usual, let me know if there are any issues! Best way to do that is by posting on game's Community Hub.
- Update 1.3.5 - Remade movement and bugfixes - 28 November 2024
This is not a very big update, but I thought I'd post it as more visible news so you can see that I've added more "normal" 3D character control. It's actually a partial backport from the upcoming project. Unfortunately adding running would require rewriting everything and that might break other components. But I think the maps in this game are so small and you don't go to 3D often, so it's not much needed. v1.3.5: - added 8-directional movement to 3D character control (all devices, backported from next project) you can use standard WASD / Arrow Keys / Left Joystick to move. Right Mouse Button still works too if you like that. - fixed bug when clicking B on controller when first Flania or Cleo CG is displayed during dialogue at Slave Trader breaks sequence - fixed activity icons in towns not being selected when using controller - fixed battle screen sometimes not closing when playing wit…
- v1.3.4 - 7 November 2024
- disabled all input between scene changes, should fix rare bugs when clicking something during loading The previous solution worked, but the issue still existed for events in 3D maps, this patch hopefully fixes it.
- 1.3.3 Quick patch - 5 November 2024
v1.3.3: - hopefully, fixed a rare bug that caused bypassing an event causing sequence progress break - disabled skipping in the first seconds after opening dialogue, pressing it before it initialized caused background load failure
- 1.3.2 small adjustments - 2 November 2024
v1.3.2: - fixed Merylice 2nd scene visuals - attempt to fix a bug when clicking during loading after battles caused a crash in some cases
- 1.3.1 hotfix - 31 October 2024
Fixed load saves screen not displaying when using mouse and keyboard.
- 1.3 - "Take Control" is here! - 30 October 2024
I've decided to take the opportunity and test how to even handle controller support. Turns out that the game should be designed with it in mind for best results. While not perfect, it works in most gameplay, some UI are a bit unintuitive. I've also noticed that some players are confused how to use skills in battle (drag-and-drop) so I added a small overview before first battle. I see and appreciate your feedback! While I can't implement all of it at this point, I will keep it in mind for future games. Things like better controls/movement, better inventory/items variety, possible story approaches, making an actual deck-builder. Adding any of that now would mean serious rewrites of game logic that would probably break something or at least cause the entire design/experience to fall apart. I've also noticed questions "Why does he make such updates so fast!?" and the answer is simple: I wor…
- v1.2 - "White Fluid" - 28 October 2024
v1.2 changes: - I've seen you wanted more obvious C-U-M, so I added that to sex scenes - 1st Merylice scene got the button removed - tiny adjustments here and there Also, if you encounter any crashes that do not display anything, I've updated possible fixes, you can take a look at it here: https://steamcommunity.com/app/3211840/discussions/0/4692280123603371390/ You will also find there what to do when it still crashes. Let me know and send me save files so I can investigate the error in game logic. I read your feedback and I try to address what I can, or try to make it clear what the game actually is. Unfortunately, I cannot address every single personal preference at this point. I will keep those in mind with future games. I understand that the game won't be liked by everyone, and across my past games I've been getting contradicting feedback about a variety of aspects of games, so it'…
- Regarding bugs - how to report them - 27 October 2024
I'd like to make everyone's experience as good as possible, but for that, I need your help. I can't fix the issue if I don't know what's causing it. Posts and reviews "It's not working" don't help without more information. Please read the details below. I'm just one person, I don't have a QA team and dozens of devices to check every possible configuration and action order you can take in the game. This game has complex overlaying systems, and has 3D segment on top of that. The errors you encountered were not found in testing before release. How to report bugs: 1) check if the issue was already reported or solutions below help. If not, please make a new thread with a descriptive title (eg. Empty dialogue when ) in the Community Hub. 2) please describe when the error occurred, and what you clicked immediately before it happened 3) check in the folder at %APPDATA%\Godot\app_userdata\Slave…
- 1.1.2 adjustments - 26 October 2024
- small adjustments to a few dialogue scenes
- v 1.1.1 - hotfix - 26 October 2024
v1.1.1: - slightly changed dialogue event queueing, trying to make it double-click proof
- Version 1.1 - 26 October 2024
v 1.1: - fixed crash in battle when clicking on entity card without active skill - fixed self-effect not being applied ("dizzy" from Merylice's skill "Bash") - fixed dialogue progressing more lines at once with some input devices (probably, can't test it) - you can now progress dialogue with Enter or Space and navigate choices with arrow keys - added option to invert mouse Y and set motion sensitivity in the Options menu - log goes back directly to dialogue now - the final boss is now immune to effects (as intended) - replaced font icons with images to fix display error - added memo on splash screen to make manual saves - added 2D MSAA setting as it can also affect stability on low-end devices and certain GPU/CPU - (testing) - partial controller support, not in battles and some menus - not official It is recommended to remove the file "settings.dat" in folder %APPDATA%\Godot\app_userdat…
- Upcoming patches! - 26 October 2024
Thank you very much for playing Slave Harem! This is a very different and much more complex game from my previous ones, so, unfortunately, bugs happen. There are things that my playtesters and I just don't catch or the errors just don't appear. Please give me a couple of days to look into it and see what I can do. The next update aims to: - fix crashes during battles - probably some logic error I didn't run into, will hopefully fix it "in blind" - add an option to set mouse sensitivity and invert the Y axis - doable - some UI adjustments like going back to the game from the dialogue log screen - doable - hopefully, fix dialogue skipping lines on certain input devices - logic queueing probably - replace all font-based icons with images as it doesn't display properly on some devices for some reason - add memo splash to make manual saves (?) I can't promise I will add it to this game, but…
- Day 0 Patch (25 October) - 25 October 2024
I've heard that the game crashes for some players in 3D segments, following your suggestions, I set lowest graphical settings by default, that should minimize issues on low-end computers and integrated GPUs. You can always turn up anti-aliasing settings and lower/turn off again if crashes start happening. Unfortunately, this is not something I can replicate and look into, it seems to be hardware issue. Please refer to this thread on how to report bugs so I can attempt to fix it: https://steamcommunity.com/app/3211840/discussions/0/4692280123603371390/