- TEMPLE OF RUST - OUT NOW! - 19 December 2023
Heya ! Just wanted to let you all know that I've released a new game Temple Of Rust! Have a look: https://store.steampowered.com/app/460540/Temple_of_Rust/ So if you'd like to get into some topdown action then give it a shot! There is a free demo to try! Best regards, James
- UPDATE v 1.56 - 2 November 2021
New intro scene and a few gameplay and audio visual enhancements... Updating ENYO Arcade to version 1.56. Here a list of changes: Added a new scene when breaking out of the initial tank Weapons are now no longer all available from every dispenser (This might have been long overdue to have a more "classical" weapon progression, let me know what you think abut this in the comments!) Added 'Auto Zooming' each room now has it's own zoom setting (Can be deactivated in the options menu if you prefer to use a fixed zoom setting) Added splatter sounds to enemy death fx Done a few more rendering tweaks (nothing major) Sorted package data As always some other things that I've lost track of... If you notice anything strange then let me know. And I have a little *HAPPY* announcement to make soon! Thanks for the thumbs up and comments to you all! Nice to see you all!
- UPDATE v1.55 - 5 October 2021
It's been allmost 5 years since the last update but here we go... Updating ENYO Arcade to version 1.55. This was holding me back for a while since it was a lot of work that doesn't involve much added features. So don't expect any new content quite yet but this allows me to continue working on the game in the future. Also it should improve the performance. Also the file size for future updates should be reduced. Here a list of changes: Updated source code to GMS 2.3 Reformatted all levels to use new data structures Reworked level loading Reworked and optimized player code Added grace time and coyote time to player jump (you can now jump a few frames late or early off ground) Reworked internal functions for weapons and player data Reworked background renders Reworked renderer and shaders Added LUT shader to change color lookup (mostly so I can check the color and readability but maybe I'l…
- ENYO Arcade Update Coming Soon! - 27 September 2021
Originally I started out developing this game in Flash Action Script. Then I moved to GameMaker after testing a whole load of engines and frameworks. The final version I released on steam was built with GameMaker Studio 1.4. Since the release of ENYO Arcade there have been quite a few improvements to the engine and also a whole new version (v2). I've been using these newer versions for a while now and feel comfortable with bringing ENYO Arcade into this new format. I gave it a shot last year, but wasn't to happy with the results. Because GM2 changes a lot in the way tilemaps work within the engine. So I would have had to rebuild all levels with the new system and I was just to busy with my life to get hooked on that type of task. Now I decided to try it again and built some tools to hep me automate the process and finished a large portion of the groundwork today. So now I can start opti…
- Temple of Rust: Back to PAID - 7 September 2019
It's been a few ruff months for me lately and I seriously had to rethink how I'm going to move forward... If I want to complete Temple of Rust and if it's going to be good, I will eventually have to make at least enough money with it to survive and recoup some of the investments I've made during the development. I've tried my best to carry the development by busking and have spent all my personal savings. I'm still thinking about trying Kickstarter. But that just won't go well for a free game in my opinion. I try my best not to bother you folks with my personal worries and troubles because I'm sure you all have your load to carry. Anyway, back to the point: Temple of Rust will get a price tag again. (And I won't be able to undo that! The transition will happen sometime on Monday 9th September!) If you install Temple of Rust now (and tell your friends to do it!) then you can keep it for…
- This won't be easy... - 27 June 2019
I really want to make this game. But it's been quite a ruff ride and I cannot afford the development alone any longer. So I need your help to make this happen! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F4027490%2Ffa4ae487eab27444ed33e27d758a9f17cf45b5ef.jpg I'm preparing a Kickstarter campaign to find out if there are enough people out there that can and will support me on this journey. Since the game is free on PC (and that won't change) I'm in a strange situation: It's a bit hard to come up with rewards. It's naive of me, I know that for sure. But what would Indie life be without trying to do things different? So I'm thinking of offering YOU some rewards that can actually shape the game and let YOU be part of the game world too. Either by suggesting weapons and power ups or getting your name on an NPC, becoming a quest-giver or let me add another playable charact…
- MISSION WOOD STOVE COMPLETE! - 27 February 2019
The northern hemisphere is now slowly warming up as the planets axis shifts once again. And we have finished installing our wood burner! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F4027490%2Fa78159f4ebbe241ddf9386f9eff26a7f5edf6610.jpg Getting all the necessary parts in Spain was quite a hassle at first and we built a few things ourselves. Our first test was to go up into some mountain region to find out how efficient we can heat the truck. We tested the stove outside first to burn in the paint but we forgot about the exhaust pipe. As we fired up the stove the pipe started to smoke and we had to open all doors and windows to ventilate. So we ended up freezing a few days and returned to warmer regions. Now this effect has settled down after a few times of use and we will give it another try in colder regions soon. We hope to return to Germany soon for the complete in…
- Low Sun = Low Energy - 11 December 2018
Currently standing at the south-tip of Europe near Gibraltar. We are approaching the lowest energy levels for the solar collectors and the damp air is crawling into the mattress at night. Heres a little update on my status: I work on Temple of Rust almost every day for 1-4 hours (depending on available power) and seriously enjoy doing that. The fast life that I try to leave behind still haunts me sometimes and I pressure myself to 'give it some more'. When I changed both of my games to FREE I was also releasing a lot of pressure/hopes that I accumulated over the last (almost 20 Years) - since I started making fan/mod content for Quake 3 Arena in 1999. Making games was my 'career choice' since I could think about careers. Now I see that I was conditioned by my social environment and that I was trying to satisfy the images that others had imposed on me and that it had nothing to do with m…
- DonationWare - food for thought - 22 November 2018
Still bad weather here and lots to do. But it is great to see that a lot more people can now find my games and play them. I still need to eat and make ends meet and for that reason I've added donation DLC packages to both games. The DLC has no content and does not affect the games. They are there so anyone who can and wants to support me can do that. And yes any support is greatly appreciated and allows me to sit down and do the best I can! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F4027490%2F1b0dba291bebb199a7c2a0229e8b795dfcc141f5.png ENYO Arcade - store page https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F4027490%2Fdaac68d720a80ac48fc817aa713976715e61b5f1.png Temple of Rust - store page Right now I'm working on Temple of Rust's user interface. To let players generate missions. I'll keep you all updated on that soon! Thanks for reading! -James
- FREE ENYO - 5 November 2018
I've been wanting to do this for ages... I started to make this game as a fun project, so to break down a barrier that has been bothering me: I would like to give it away FREE of any charges or ingame purchses! I will still be working on updates (maybe not fast but steady) and I have a few cool plans with the next big update so I hope to see you all around! Here an old artwork (maybe NSFW by todays standards): https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7294205%2Ff683076546bfe43a1a2e76e243f01b75239e9f4e.png This isn't the easiest choice for me so let me know what you think in the comments! -James
- 181102 - v2 BETA UPDATE - 2 November 2018
Hey! This game is still growing and I could use some help testing the next update! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7294205%2F2ec947bc62965ba84f75b262f7ccf04da81186e4.gif https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7294205%2Fbe959b30fb527e8806e5cd5785a365e7bd64a487.gif Right-click on ENYO in your steam library - preferences - betas tab - enter code: enyov2betapass - then select the v2testing branch (maybe a steam client restart is required for it to show up). I'd be happy to read some feedback here in the DISCUSSIONS. Be aware that this version is a full remake of the game and isn't finished yet. So unexpected errors might occur and the content will change. Changes for v2.0: optimized level creation code reworked and simplified input (simple 8 direction aim) started to work on workshop editor tools (lots of work atm.) rebuilt ALL leve…
- Temple Of Rust is out in early access NOW! - 18 September 2018
In this launch version you get to explore the first mission on the path of carnage and chaos. I've been working on this a while and doing my best do make this another super fun experience with a little help from you! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F4027490%2Fcc814b7f19af6a9a874617d364fbc4cdef73ccd6.gif If you share with me your dollar then I'll share my story with you!
- Preparing Temple of Rust for early access... - 6 September 2018
Hello! You might remember me from ENYO Arcade or from the Dev-Zoo group. I would like to invite you to join my next big journey! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F4027490%2F3c39f88ba6c3947ca190c8330956cc01d42bb84e.gif I've been working on Temple of Rust, a top-down wasteland action rpg with procedural level generation and a sling. I'm currently polishing the game for a first pre early access build that I will be testing with a few friends and then move on to the actual early access release soon... I need all the support I can get to get noticed so please: Invite some friends here! Share the Temple of Rust Storepage with your social media feed! You help me a lot that way! Follow my CREATORS PAGE HERE to stay tuned for more! That will be the place where I release and discuss future news and content. Share a little comment with me! Thank you and kind regards,…
- 180602 - PREVIEW ENYO V2 ACCESS - 2 June 2018
Hey! Since I'm all alone in the middle of nowhere right now. I could use some help testing the next update. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7294205%2Fbe959b30fb527e8806e5cd5785a365e7bd64a487.gif Right-click on ENYO in your steam library - preferences - betas tab - enter code: enyov2betapass - then select the v2testing branch (maybe a steam client restart is required for it to show up). I'd be happy to read some feedback here in the DISCUSSIONS. Be aware that this version is a full remake of the game and isn't finished yet. So unexpected errors might occur and the content will change. -James
- 180513 - Sneak Update Preview - 13 May 2018
A quick look at the update that I'm working on. I've been redesigning a lot and also adjusting the behaviour of the enemies and hazzards to give the game a bit more bite. Here is an example of the Hover Mines: IN NEXT VERSION (WIP): https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7294205%2Fa62316694af8216d4957b10688b671280373f72a.gif COMPARED TO CURRENT VERSION (v1.5): https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7294205%2Fcdefeb2c8479b150b3d3136e7e09042f037e07dd.gif The idea behind a lot of the new changes is to make the gameplay more focused on what the game actually should be - an action platformer. I had planned out most of the content that is coming now before the first release. However the circumstances in my life at that time didn't allow me to actually implement it. Now I live happily in an old bus and have been developing some cool stuff (on…
- 180430 - Workingworkingworking.... - 30 April 2018
It was pretty quiet around here! Still: ENYO Arcade is growing! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7294205%2F9ccd048e438358c724bf1f66986370ab70c6ec5b.gif Aside from working on Temple of Rust a lot (...to be announced) and going "full-nomad->living-in-a-bus". I've been working on a major update for ENYO Arcade the last 2 months and will share more on the development process here soon! -James
- 170506 - Dropping XP Support - 6 May 2017
Please, let me know how meny of you are still using Windows XP to play this game! Because I would like to update it to a newer version of the engine that I am using. However that will drop the Windows XP support for newer versions of the game. I will do my best offer the last XP compatible version as a DLC, fallback version or something. I'm open for discussing the topc. -James
- 170506 - Dropping XP Support - 6 May 2017
Please, let me know how meny of you are still using Windows XP to play this game! Because I would like to update it to a newer version of the engine that I am using. However that will drop the Windows XP support for newer versions of the game. I will do my best offer the last XP compatible version as a DLC, fallback version or something. I'm open for discussing the topc. -James
- Update 161128 - v1.5a TinyTweak - 28 November 2016
This is just a tiny tweak for notebooks. It should help ensure constant framerates on machines with CPU power saving. Aside from that I made V-Synch default to ON again. Since the game runs pretty fast anyway, this should just increase the visual quality by default for new players. If you have already changed the setting in the options once, then it saves your preference. Here is the list of changes and additions: Set 'sleep margin' to 4ms V-Synch defaults to ON (you can set it in the options menu!) Let me know if you run into any issues or have suggestions! Just start a discussion in the ENYO Arcade hub! And please remember to review the game if you haven't already! It helps. Thanks! Best regards, James
- Update 161128 - v1.5a TinyTweak - 28 November 2016
This is just a tiny tweak for notebooks. It should help ensure constant framerates on machines with CPU power saving. Aside from that I made V-Synch default to ON again. Since the game runs pretty fast anyway, this should just increase the visual quality by default for new players. If you have already changed the setting in the options once, then it saves your preference. Here is the list of changes and additions: Set 'sleep margin' to 4ms V-Synch defaults to ON (you can set it in the options menu!) Let me know if you run into any issues or have suggestions! Just start a discussion in the ENYO Arcade hub! And please remember to review the game if you haven't already! It helps. Thanks! Best regards, James