- Bug Fixes 41! - 21 November 2025
Fixed an bug with the long ceiling light not being placeable in build mode.Fixed a bug that was causing store 4 to ALWAYS show as the winning store in the final summary graphic of a match. Fixed a bug that was affecting the experimental AI competitor since introducing the minimum auto-order threshold in code.
- Store Wars - The 1.0 Patch! - 10 November 2025
NEW CONTENT Added 3 new licenses with associated products Added seasonal decorations for your store Added character switching functionality Added 3 new masks Added 2 new achievements to unlock IMPROVEMENTS Added auto order threshold in inventory manager UI Various performance improvements NEW FEATURE Added projectile pooping: Hold the poop key instead of pressing it for long-distance... communication with friends THANK YOUTo everyone who supported us on this journey to 1.0 - thank you. We know this patch took longer than expected, but your patience and encouragement kept us going. Here's to many more chaotic shifts ahead.
- Bug Fixes 40! - 4 May 2025
We were informed up some issues with the ability to interact with poop around the level, vents, and sometimes after loading a game. We have increased the size of the poop's collision box to try to mitigate any issues with not being able to interact with them. We have removed the ability to interact with vent "frames" and only allow interacting with vent doors now. This seems to have resolved the issue without not being able to touch poop from under an open vent.
- Sewer Patch Fix! - 13 April 2025
We have resolved the issue with the game stopping at midnight after the most recent Sewer Patch. The issue was that the game deletes the poop in the sewer at the end of the day; but due to a missing connection, the code was deleting the game director instead.
- Sewer has been added! - 12 April 2025
A basic sewer has been added in the center of town and currently has an entrance at each end. Let your partners in crime, or enemies, out of jail via levers in the sewer. Currently, there are two drains into the sewer that will allow items to pass through if they are small enough.
- Bug Fixes 39! - 7 April 2025
Fixed a bug that was causing vents to unlock in the proper order. Trash cups on the ground in the store now affect cleanliness properly. Fixed lotto machine collision and pathing issues.
- Temp Update rollback. - Scanning Items broke - 30 March 2025
We are temporarily rolling back the previous update, as it seems to have broken scanning items and other previously working tasks. We will fix this ASAP and re-upload today. Thank you for your patience!
- Bakery Shelf, Wide Fridge, & Signs! - 30 March 2025
A bakery style shelf has been added to the furniture! A wide fridge that holds 50% more has been added to the furniture! Attempted to manually make some extra description signs, and also made the letters paintable. We will most likely remove the grey background from the signs as it sort of clashes with the letters.
- Box to Box! - 27 March 2025
You can now consolidate products of the same type between boxes in the same manner that you can consolidate products between boxes and shelves.
- Refresh Employees & Optimizations! - 20 March 2025
We've added the ability to pay $50 to refresh the available pool of employees in the management terminal. Made further optimizations to help the game run smoother.
- Bug Fixes 38! - 17 March 2025
Fixed a bug with the door open and close code that was causing issues with clients seeing odd door behaviors. Fixed a bug and added additional code to the robot vacuum to keep it from getting stuck.
- Bug Fixes 37! - 16 March 2025
Fixed a bug that was causing things to be interactable through walls after the most recent stuck register bug fix. Dumpsters should now be usesable by anyone, despite which store they are apart of.
- Timed Mode & Bug Fixes 36! - 15 March 2025
Added a new "Timed" mode for single player and multiplayer. This mode allows you to set a desired end day and will estimate the total time of gameplay. At the end of this mode, a UI will pop up declaring the store with the most value the winner. AI competitor is now enabled to be used in multiplayer. This feature is still very much experimental and not intended to replace a full multiplayer experience. Fixed a bug that was causing poop thrown inside the vents to stain the ceiling inside the stores.
- Small Changes & Bug Fixes 35! - 10 March 2025
Hats can now be turned off in the hat store! Turned off specular lights on windows to remove the white sphere in window reflections. Reduced the wholesale and market price of alcohol to help with balancing. Fixed issue with the "Use" action not showing when highlighting a lotto machine. Improved performance of the Checkout and HUD UI by changing how often these are re-drawn by the engine. We tested this extensively, but please let us know if there is any unwanted behavior we may have missed.
- Bug Fixes 34! Third times a charm. - 8 March 2025
Code Update to fix issues that seem to break checkout. We've seen reports of players having checkout break, in both single and multiplayer, with resetting the checkout as a temporary fix. We've gone ahead and re-written the highlight when aiming code to attempt to resolve this issue. If anyone knows how to specifically cause the checkout breaking issue, please shoot us a message or post so we can troubleshoot this further. Thank you for your support! Fixed a bug that caused the user interface buttons to disappear when pressing settings, then changing languages, while at the main menu. Fixed horned helmet rotation that caused it to see a bit funny on player's heads. Fixed naked character on load. NPCs, Customers, and Employees were tested and this appears to be fixed this time. Last night we heard NPCs were loading naked. "Please don't have nipples", we thought, as we rushed to boot the…
- NPC's missing clothes - Temporary Rollbal - 8 March 2025
We have been made aware that after the recent patch, the one that fixed character models loading as only the white male, has caused the NPCs to now load as different people! However, to our surprise, we have been informed they now load naked...We are temporarily rolling back the patch until this bug is caught. We expect it to be found and fixed today.
- Vent Update - FIXED! - 7 March 2025
Oops? That was embarrassing...Nobody noticed, right? Fixed the invisible customers and employees that was caused by the fixing a previous bug. Moved the vent entry 3d models in the world to not block throwing access to the dumpsters. Fixed an issue with ceiling decoration placement that was caused by the vent update. Added input remapping for the spring input.
- Vents, Bug Fixes 33, and a heartfelt thank you! - 7 March 2025
Whew. Modifying the store's was much less efficient than we intended, so this update is a few days late. We truly appreciate everyone's support playing, posting, and streaming the game. We will keep watching, and we hope you like the updates to come! A basic ventilation system has been added above each store! We are debating on making accessing the vents a crime, but we will test further before deciding this. Fixed a bug that was causing all employees to load as the generic white male model. Classic. Made additional performance improvements.
- Performance Update! - 3 March 2025
We've done a performance pass on Store Wars and found a few things that were hogging resources. We've updated a handful of things to be more efficient on the CPU and GPU. One of the main offenders was the security camera screen in the jail. While we like the idea of security cameras and their possibilities, the performance impact on our test system was nearly 30% for a single security screen.
- Bottomless Trash Cans & Bug Fix 032! - 2 March 2025
Bottomless Trash Cans can now be purchased in the furniture tab! Abuse them like they are bottomless mimosas. These trash cans are experimental, as they may break a gameplay loop later in the game. We are looking for feedback on how these feel in the game. Added additional code to help catch a bug that would leave the green placement 3d model in the world after placement was finished.