SPSTEAMPULSELIVE ANALYTICS
Surviving Mars: Relaunched

Surviving Mars: Relaunched Steam metadata

Haemimont Games | Nov 10, 2025 | game

Released

547players observed · 22 September 2026 - 07:08:02 UTC

SimulationStrategySteam Store

  • Latest observed players547 · 22 September 2026 - 07:08:02 UTC
  • SteamPulse tracked peak3,230
  • Units sold (VGI)68,195
  • Revenue (VGI)$1,800,000
  • Review score54% positive

Surviving Mars: Relaunched metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players547 · 22 September 2026 - 07:08:02 UTC
  • SteamPulse tracked peak3,230
  • Units sold (VGI)68,195
  • Revenue (VGI)$1,800,000
  • Review score54% positive
  • Total reviews2,128
  • Release dateNov 10, 2025
  • DeveloperHaemimont Games
  • PublisherParadox Interactive

Genres: Simulation, Strategy

Company pages: Developer: Haemimont GamesPublisher: Paradox Interactive

Top Steam chartsTop 100 gamesGame directorySteam Store page

Surviving Mars: Relaunched Steam metadata

Surviving Mars: Relaunched metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3215050/metadata
Steam Storehttps://store.steampowered.com/app/3215050/
Steam Communityhttps://steamcommunity.com/app/3215050
PCGamingWiki search
IGDB searchSearch IGDB for Surviving Mars: Relaunched

Reviews, pricing, and metadata

Review summary

Mixed

54% positive, 1,158 positive, 970 negative

Price and discount

$39.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Steam Workshop, Camera Comfort, Color Alternatives

Achievements

65

Platform releases
  • Steam 10 November 2025
  • Xbox 10 November 2025
  • PlayStation 10 November 2025

Latest Steam announcements

  • 📸 Screenshot Contest - Surviving Mars: Relaunched - 11 September 2026

    Hello Commander,It’s time to bring your cameras to Mars and show us your best screenshots from the game. 📸 Join the Screenshot Contest, and show us your finest shots of the Red Planet for a chance to be one of three winners! From sweeping Martian landscapes and bustling colonies to striking details and unexpected moments, capture what makes life on Mars unforgettable! How to participateTo take part, you must join the Surviving Mars Community Discord, where all submissions will be collected and judged.🗓️ Contest PeriodThe Contest starts at 3:00 PM CEST on Friday, September 11, 2026, and ends at 4:00 PM CEST on Thursday, September 24, 2026. 👉 Join the Discord here: https://discord.gg/2gskUMXNgd📜Please make sure to read the full Terms and Conditions here: Terms and Conditions Inside the Discord, you’ll find:Submission instructionsDeadlines and judging detailsContest updates and announc…

  • Симулятор колонии на Марсе Surviving Mars: Relaunched бесплатно доступен в Steam до 14 сентября - 11 September 2026

    На этих выходных в Steam можно бесплатно опробовать Surviving Mars: Relaunched. Акция продлится до 14 сентября, 20:00 по московскому времени, после чего для продолжения игры потребуется покупка. В Surviving Mars: Relaunched игрокам предстоит основать колонию на Марсе и обеспечить её водой, кислородом, едой и электричеством. По мере развития поселения можно расширять купола и инфраструктуру, а также заниматься устройством собственного общества. В игре есть система Martian Assembly, позволяющая принимать законы и постепенно добиваться независимости от Земли. На время акции Surviving Mars: Relaunched также продаётся со скидкой 50% за 1099 рублей. Специальная цена действует до 14 сентября.

  • Surviving Mars: Relaunched получила дополнение Feeding the Future с новыми фермами и ресторанами - 9 September 2026

    Для Surviving Mars: Relaunched состоялся выход контентного набора Feeding the Future, который расширяет возможности по обеспечению колонии продовольствием и добавляет больше способов удовлетворять кулинарные предпочтения марсианских поселенцев. В дополнении появились новые здания, связанные с производством и распределением еды. Колонисты смогут посещать модные кафе, рестораны быстрого питания и элитные рестораны. Кроме того, игрокам доступны новые автоматизированные фермы, дополнительные источники продовольствия и новые сельскохозяйственные культуры. Рацион колонистов теперь сильнее зависит от их индивидуальных предпочтений. Среди новых черт появились «Любовь к кофе» и «Гурман», тогда как редкую черту «Знаменитый повар» ещё предстоит получить. Для командующих добавили два новых профиля — «Садовод» и «Агроном». Feeding the Future также включает новые законы в сфере питания, животных и до…

  • Feeding the Future is Out Now! - 8 September 2026

    Hello Commanders, Dinner is now served! Feeding the Future, the first DLC for Surviving Mars: Relaunched, is available now. Your colonists are hungry for more than survival! Feeding the Future adds new depth to food and production systems, with expanded management options, fresh ingredients, and a variety of meals that hopefully will make even the pickiest foodie comforted and sane. Build a successful food network, satisfy your colony’s needs, and overcome the unique challenges of fine dining on the Red Planet. It’s time to put Martian cuisine on the menu!New Key FeaturesFarming on MarsExpand your agricultural production with new crops, animals, and ways to grow ingredients. Buildings such as the Small Farm and Insect Farm open new possibilities, while different farming opportunities on the Surface and Underground encourage you to adapt your strategy. Serve Up Martian Delicacies Give yo…

  • Services & Science Patch Notes - Version 1.1.0 - 8 September 2026

    Research Redesign The legacy research system was replaced with a new tech tree. Research now accumulates toward generating Tech Points.Tech Points are used to instantly unlock Technologies.All Technologies cost 1 Tech Point.Each new Tech Point requires more Research than the last, creating implicit long-term scaling.Technologies are placed on a spatial, hex-based research grid.Tech Points can be spent only on adjacent Technologies to already researched nodes.Wonder Technologies sit far from the origin and require sustained, focused commitment.Breakthrough Technologies and Mystery/Story Technologies are discovered separately and are not bound to the main research grid.Initiatives are additional entry points to different sections of the board that you can uplock by completing certain goals. Anomalies and exploration can unlock off-path Technologies within a capped radius of current progre…

  • Surviving Mars: Relaunched - What's New Since Release - 7 September 2026

    Hello Commanders,When Surviving Mars: Relaunched went live last November, we mentioned that it was the launch pad for a new era of Surviving Mars, with more to explore down the line. Tomorrow, we drop a free update that rebuilds two of the systems sitting closest to the heart of the game, alongside the first part of our Prime Mission - the content pack Feeding the Future. Before we get to what's coming, it's worth taking a note of what's already here. If you last visited Mars around launch, the colony you'd land in today is a noticeably different place, and a lot of that is down to the reports, saves, and forum threads you've sent our way. Below are some highlights of what’s happened in the last few months, and if you want to get into the nitty-gritty details, check out the full patch notes log here: Complete Changlog for patch 1.0.1 to 1.0.7 - Asteroids - Asteroids no longer expire. No…

  • Haemimont Diaries #7: Food for Thought - 28 August 2026

    Hi all,It's finally time to talk about the changes to food. Unlike many of the other mechanics, most of the changes here will require the "Feeding the Future" DLC.Why change Food?We always felt that the food was too simplistic - there are many crops, animals, and fungi in the game, but in the end, it all becomes generic green cubes that the colonists eat. They don't reflect variety or the food's effects on the colonists' well-being. We want to expand food so that it feels more authentic without making it feel like a chore. DelicaciesColonists still eat green cubes to survive - that hasn't changed, but we also introduced 8 new resources called Delicacies. They are distributed in Food Service buildings and will increase colonist stats when consumed with food. Not all Food Service buildings can consume all Delicacies, and you may need to build specific buildings for some of them (e.g., a C…

  • Feeding the Future is Coming September 8! - 19 August 2026

    Hello Commanders, Prepare your plates; Feeding the Future, the first DLC for Surviving Mars: Relaunched, is served September 8th! Your colonists are hungry for more than survival. Feeding the Future expands the food and production systems of Surviving Mars: Relaunched, introducing deeper management, new ingredients, and meals that affect your colonists' comfort and Sanity. Master the art of feeding a colony and face the challenges of life on Mars After all, who said survival can’t be savored? Want to know more? Join Haemimont for a First Look!Join Haemimont Games for the first Feeding the Future developer stream on Wednesday, August 26, at 4 pm CEST!!They will step into the Martian kitchen, explore the DLC’s new food and production systems, and explore the new Tech Tree. Watch live on the Surviving Mars: Relaunched YouTube Channel. Key Features Farming on MarsExpand your agricultural pr…

  • Haemimont Diaries #6: Being of Service - 11 August 2026

    Hi all, This time, we are talking about services and colonists. This is a major change with big implications for how you build your domes and structure your colony. Service impactService buildings now affect colonist stats across the whole dome, and every colonist to whom a service applies is affected equally. Each service building has a service type and a service capacity. Buildings of the same service type (for example, the Spacebar and the Small Spacebar) are combined into a single pool that affects the entire dome. The service impact from all categories adds up to determine the total impact of the services on the colonists. When a category has less service capacity than the dome population, the stat gain is reduced proportionally. To get the full bonus, add buildings until their combined service capacity covers the dome population. Some services are meant for a specific group: Playg…

  • Haemimont Diaries #5: Political Decisions - 28 July 2026

    Hi all,Time for another dev diary, and this time we are talking politics.The Original PlanThe idea behind the politics was always to allow you to customize your colony rather than to act as a second research tree. Somewhere along the way, we strayed from that goal, so we want to return to this principle.It’s All About ChoiceThe main idea of each law is that it should offer you a meaningful choice. Let’s take the old “Rocket Speed Standards” law - it did not offer any meaningful choice apart from “Do I want to sacrifice 100 RP for faster rockets?” This is why we scrapped it in favor of the new “Rocket Orbits” law that gives you a real choice - faster rockets for extra fuel or slower rockets for less fuel. This is just one example, but multiple laws have been affected by this.Mechanical and Political ChangeIn other laws, we have changed the underlying mechanics. For example, Outsourcing i…

  • Haemimont Diaries #4: Lab Leaks - 14 July 2026

    Hey folks,Vlad here - senior game designer at Haemimont Games, currently surviving Mars one research rework at a time. I hope this fourth update finds you all well. It is my turn to do one of these dev diary things, and I want to expand on something we touched on back in "Full Steam Ahead": the new Research System.A New Way to ResearchThe old research system was several distinct tech fields, each with its own techs in a fixed, consecutive order. Aside from skipping the occasional tech thanks to an anomaly, and choosing which field to "rush," there were not many parameters that let you personalize your approach to fit your play style or strategy.That is no longer the case. The new Research System is a spatial board with technologies branching in every direction. Tech fields still exist, but their implications are different now. What you get is an interconnected web of techs that connect…

  • Haemimont Diaries #3: A Balancing Act - 30 June 2026

    Hi all,It's Lyubo, Lead Designer over at Haemimont Games. This time, I want to talk about something less flashy than rockets or domes, but something that's close to my heart as a designer: balance. It is a topic we have largely left untouched since release, and it is overdue for some honest attention.The ProblemSince launch, Surviving Mars has gained a lot of features and quality-of-life options, and almost all of them have made the game a little easier. We have never followed up with a serious balance pass, and it shows.The result is a difficulty curve that runs backward. The game is hardest in the opening hours and then falls away to nothing once a few key techs and production chains come online. Concrete and Metals are the clearest symptom: in the early game, they have become so easy to acquire that they barely factor into your decisions anymore.The Short-Term FixesOur first step is…

  • Linux Stability Update - 11 June 2026

    Hi Commander, We’ve just released a small update that fixes the issue causing crashes on Linux, affecting both Steam Deck and Desktop Linux users. Changelog:Fixed the issue causing the game to crash on Linux (both SteamDeck and desktop Linux) when the game tries and fails to access Braze.🚀 Follow us on our socials: Twitter/X: https://x.com/surviving_pdxFacebook: https://www.facebook.com/SurvivingPDX/TikTok: https://www.tiktok.com/@surviving_mars_gameDiscord: https://discord.gg/pdx

  • Feeding the Future Timeline Update - 10 June 2026

    Hello everyone, After the release of Surviving Mars: Relaunched, we made a choice to focus on the base game first — listening to your feedback and delivering a series of updates to make sure the foundation was as strong as possible. Lots of patches have happened (and you can read a summary of all of them here), with the latest one being 1.0.7, which included major changes. That focus has meant shifting our attention to post-launch content a little later than originally planned. As a result, after many discussions, we are shifting the Feeding the Future content pack release to Q3 instead of Q2, which will let us stay focused on development and make sure that we provide a good experience for you. It was a hard decision to make, but we're confident it was the right call — and now we're fully focused on making Feeding the Future something you'll truly love. To make sure you are in the loop…

  • Patch 1.0.7 - Patch Notes - 28 April 2026

    Rockets ReworkAs outlined in Haemimont Diaries #1, we’re introducing a major rework of the Rockets by converting the existing ones to universal Rockets that can be sent to all destinations, Asteroids included. Following your feedback and reactions to this announcement, we decided against removing the Asteroid Lander – it will remain available for use. Read all the details below. When ordering a Cargo Rocket from the Resupply menu, you are now taken through a Select Destination screen where you choose where to send the Rocket – to Mars or to an Asteroid (if available). Rocket cargo is then displayed according to the destination.Asteroid Landers bought from Earth will still have a default destination Mars and you’ll be able to manage them once they arrive on the Red Planet. As before, they can only be used to travel between Mars and Asteroids. Asteroid Landers require less Fuel than regul…

  • Haemimont Diaries # 1: First Transmission - 5 March 2026

    Hi all,It’s me, Lyubo! (Lyubomir Iliev, Lead Designer for Surviving Mars: Relaunched), and I’m excited to kick off this new series of Haemimont Diaries. In these diaries, we’ll dive into what we’ve done since launch and share our plans of what to come. This will be a recurring series, and our goal is to be more transparent about what we’re working on, share our thinking along the way, and a way to involve the community by gathering your feedback and insights to better understand what you would like to see coming to the Red Planet.So, let’s get into it! What we have done since launch.Since the release of Surviving Mars: Relaunched, we have been actively listening to your feedback, and we have recently released Version 1.0.6. Based on your main feedback, we have been working on improving the stability and the overall gameplay experience, and here are some of the improvements we made:The p…

  • Patch 1.0.6 - Patch Notes - 16 February 2026

    Hey everyone, We’re back with Patch 1.0.6, bringing a round of fixes, refinements, and system improvements. This update reworks the Underground Elevator, further integrates the Surface and Underground grids, and smooths out a number of issues affecting Mysteries, Politics, Trains, and Asteroids. Underground Elevator reworkIn 1.0.6 we’ve changed how the Underground Elevator functions. The resource transfer UI for the Underground Elevator has been removed. The Elevator now works like a Universal storage that’s available both on the surface and in the underground. And just like a Universal storage you can allow or forbid it from taking specific resources. Drones will then be able to use the stored resources both for the surface and the underground maps as needed. We’ve also added new commands that tell the elevator where you want a resource to be used - on the Surface or in the Underground…

  • Patch 1.0.5 - Patch Notes - 19 January 2026

    Hello Commander,We’re back with another update, addressing some of the most common issues and quality-of-life improvements you’ve been reporting. This patch includes fixes for crashes and softlocks, improvements to Asteroids and Landers, adjustments to trains and underground systems, and a number balance changes. We’ve also added a new structure, the Shrouded Wind Turbine.🍃 Check it out and let us know what you think! Thank you for continuing to share your feedback with us while we work on new content.If you see a bug or want to give us direct feedback, press Ctrl+F1 on your PC while in-game to open the bug reporter or go to our Forum.Change Log:Implemented a new building - Shrouded Wind Turbine - a large turbine that can be rotated. Fixed an issue where the Mystery progress could be lost, blocking further progression. This fix applies only to new games; existing savegames may still be…

  • Patch 1.0.4 - Patch Notes - 10 December 2025

    Hello Commander, This update is packed with fixes and quality-of-life improvements. We’ve tackled the most common crash, overhauled Asteroid Lander controls, added new political laws to shape your colony, and smoothed out dozens of issues across colonists, trains, underground systems, and more!Change Log:Crash: Fixed crash related to switching maps (This is the most common crash experienced by the players.) Steam and Epic only: Achievements can now be unlocked in playthroughs with active mods.Asteroids: Implemented Manual Mode and Automated Mode for Asteroid Lander control:For each Asteroid Lander the player can choose manual or automated mode via a button in the Lander infopanel. The default setting is manual mode. Manual Mode operates similarly to the Resupply UI - the player can select Colonists, resources, and prefabs to/from an Asteroid to Mars. Players must initiate the landing ma…

  • Dev Diary: What We’re Working on Right Now - 28 November 2025

    Hi all, My name's Lyubo and I'm the lead designer for Surviving Mars: Relaunched. It's been several weeks since release (and three hotfixes) so it is high time to give you more information on what we are working on right now. We are planning a bigger update (1.0.4) soon™ to address the most pressing issues you may be experiencing (see below for more info). We are committed to fixing the game and making it as good as it can be - we just need time. The 1.0.4 UpdateThe big update will have a lot of changes that required more playtesting and thus could not be added to the hotfixes. There will be bug fixes, balance changes AND new content in the form of 6 new laws. As there are new bugs being reported every day, I cannot promise that we will fix everything but we are aiming at the most common issues that have cropped up.New Asteroid FlowAsteroid Landers will have 2 distinct modes - Manual an…

Patch notes and updates

S.noRelease datePatch nameGID number
18 September 2026Services & Science Patch Notes - Version 1.1.01842846814454975
211 June 2026Linux Stability Update1835236783560022
328 April 2026Patch 1.0.7 - Patch Notes1830797770244957
416 February 2026Patch 1.0.6 - Patch Notes1824644522845423
519 January 2026Patch 1.0.5 - Patch Notes1821922921821227
610 December 2025Patch 1.0.4 - Patch Notes1818752592120857
720 November 2025Hotfix 1.0.3 - Patch Notes1816849002011071
817 November 2025Hotfix 1.0.2 - Patch Notes1816307528970902
914 November 2025Hotfix 1.0.1 - Patch Notes1816307528948996
1012 November 2025Hotfix Incoming!1816215235352520

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3215050
Live current players547
SteamPulse tracked peak3,230
Live count (today's peak floor)547
Price$39.99
Free to playNo
Discount0%
Original price USD$39.99
Current price USD$39.99
Release dateNov 10, 2025
DeveloperHaemimont Games
PublisherParadox Interactive
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent54%
Positive reviews1,158
Negative reviews970
Total reviews2,128
Steam recommendations2,233
Achievements65
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3215050/

Short description

The award-winning sci-fi city builder is back - remastered, expanded and even more stunning. Colonize Mars and survive the process, from exploration and infrastructure to welcoming colonists and achieving long-term stability. Are you ready? Mars is waiting.

About this game

Surviving Mars: Relaunched - Ultimate Edition Included in the Relaunched offer About the Game See the Red Planet like never before, land for the first time all over again, and discover some brand-new secrets. Welcome home! The award-winning sci-fi city builder is back - remastered, expanded, and more stunning than ever. Your mission: colonize Mars and survive the process, from exploration and infrastructure to welcoming human colonists and achieving long-term stability. There are new challenges to overcome, new strategies to plan, and now with an upgraded look and feel for a new generation of explorers. All you need for this relaunched mission to create a thriving Martian settlement is a steady supply of resources, oxygen, decades of training, experience with sandstorms… and a curious attitude to discover the purpose of those weird black cubes that appeared out of nowhere. With a bit of sprucing up, this place is going to be awesome! Surviving Mars: Relaunched brings together the original colony management game from Haemimont Games, its entire catalogue of expansions, improved and reworked, from major expansions to cosmetics and radio stations, as well as the all-new Martian Assembly update. Upgraded graphics together with updated UI will give veteran players the definitive Surviving Mars experience, and provide an ideal launch point for new commanders as well. Are you ready? Mars is waiting for you. The new Martian Assembly brings an expanded endgame challenge never seen in the original. Shape your Martian society through laws. Balance the needs and demands of your colonists, keep the peace and develop a long-term plan for Mars - up to and including independence from Earth! Building a thriving colony on a planet not fit for human life brings its own challenges. Construct life-support systems, power grids, domes, and supply chains, and keep them running, because blackouts on a planet without oxygen are never a good idea. And you’re not alone. With the included ‘ Space Race ’ expansion, rival colonies backed by competing sponsors add even more pressure as you fight for resources and the future of Mars. Balance critical resources like oxygen, water, power…

Supported languages

English * , French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
30Steam Workshop
67Camera Comfort
66Color Alternatives
68Custom Volume Controls
78Adjustable Difficulty
76Mouse Only Option
74Playable without Timed Input
55DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
79Save Anytime
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
pegi7Violence
kgrb12경미한 약물류 표현 경미한 수준의 사행행위 모사
dejus14Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $39.99
  • Highest observed: $39.99

Surviving Mars: Relaunched's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $39.99, the highest is $39.99, and the first visible tracked price is $39.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Surviving Mars: Relaunched's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $39.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $39.99. The latest run records $39.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $39.99
  • Current list price: $39.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Surviving Mars: Relaunched at $39.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$39.99$39.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $39.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$39.99$39.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $39.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$39.99$39.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2537,21122 September 2026 - 08:10:10 UTC1,818,368
2Dota 2431,09222 September 2026 - 08:10:34 UTC1,291,328
3Mechabellum2,13722 September 2026 - 02:49:46 UTC5,341
4下一站江湖Ⅱ9522 September 2026 - 01:22:30 UTC4,637
5火炬之光:无限28522 September 2026 - 04:55:46 UTC7,911
6Wallpaper Engine66,11322 September 2026 - 08:05:09 UTC150,271
7Human Fall Flat1,09622 September 2026 - 03:39:41 UTC127,516
8Total Football Online12422 September 2026 - 05:28:22 UTC932
9Love Is All Around-Love In The Room00

Related Steam games by tag and genre

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
VRChat40,00422 September 2026 - 06:26:53 UTC74,217261,953VRChat Inc.
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
Project Zomboid30,86022 September 2026 - 06:26:53 UTC122,811467,999The Indie Stone
War Thunder29,47922 September 2026 - 06:26:53 UTC125,317781,076Gaijin Entertainment
RimWorld21,06422 September 2026 - 06:26:58 UTC95,851239,107Ludeon Studios
Hearts of Iron IV20,80622 September 2026 - 05:40:05 UTC93,196366,107Paradox Development Studio
Don't Starve Together20,69822 September 2026 - 07:21:20 UTC122,662531,182Klei Entertainment
Mount & Blade II: Bannerlord17,72222 September 2026 - 07:58:17 UTC248,034297,199TaleWorlds Entertainment
7 Days to Die17,66322 September 2026 - 01:46:12 UTC124,449398,822The Fun Pimps
EA SPORTS FC™ 2617,48722 September 2026 - 06:36:42 UTC159,35063,186EA Canada, EA Romania

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2431,09222 September 2026 - 08:10:34 UTC1,291,3282,758,031Valve
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Baldur's Gate 327,36122 September 2026 - 06:26:52 UTC875,343836,282Larian Studios
Sid Meier’s Civilization® VI21,40222 September 2026 - 04:05:15 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
RimWorld21,06422 September 2026 - 06:26:58 UTC95,851239,107Ludeon Studios
Hearts of Iron IV20,80622 September 2026 - 05:40:05 UTC93,196366,107Paradox Development Studio
Don't Starve Together20,69822 September 2026 - 07:21:20 UTC122,662531,182Klei Entertainment
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Mount & Blade II: Bannerlord17,72222 September 2026 - 07:58:17 UTC248,034297,199TaleWorlds Entertainment
Black Desert17,69022 September 2026 - 07:48:03 UTC59,91792,632Pearl Abyss
7 Days to Die17,66322 September 2026 - 01:46:12 UTC124,449398,822The Fun Pimps
Total War: WARHAMMER III17,48022 September 2026 - 01:22:42 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive

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