- THIS JUST IN: MODO indie 10.0 has just been released! - 25 April 2016
We're proud to announce that the new update is here: MODO indie 10.0 MODO indie 10.0 is chocked full of all the awesome new features and goodies that the full version has to offer. The same indie restrictions hold though, with some exceptions listed below. OBJ and FBX export limited to 100k polys Bake and render resolution limited to 4k Command eval options unavailable Command, scripts, and command history panel results unavailable except “undo” and “history” Python editor, third-party scripts, and third-party plugins unavailable Can import all formats, but can only save in .lxf format Export formats limited to OBJ and FBX Image save formats limited to .png, .jpg, .tiff, .tga and .exr Network Rendering is disabled Let's get into the pricing since this is a factor for everyone as well. If you already own a perpetual license of MODO indie 901 or are on subscription… guess what? You get MO…
- THIS JUST IN: MODO indie 10.0 has just been released! - 25 April 2016
We're proud to announce that the new update is here: MODO indie 10.0 MODO indie 10.0 is chocked full of all the awesome new features and goodies that the full version has to offer. The same indie restrictions hold though, with some exceptions listed below. OBJ and FBX export limited to 100k polys Bake and render resolution limited to 4k Command eval options unavailable Command, scripts, and command history panel results unavailable except “undo” and “history” Python editor, third-party scripts, and third-party plugins unavailable Can import all formats, but can only save in .lxf format Export formats limited to OBJ and FBX Image save formats limited to .png, .jpg, .tiff, .tga and .exr Network Rendering is disabled Let's get into the pricing since this is a factor for everyone as well. If you already own a perpetual license of MODO indie 901 or are on subscription… guess what? You get MO…
- THIS JUST IN: MARI indie 3.0 has just been released! - 2 February 2016
We're proud to announce that the new update is here: MARI indie 3.0 MARI indie 3.0 is chocked full of all the awesome new features and goodies that the full version has to offer. The same indie restrictions hold though, with some exceptions listed below. We're happy to announce that we’ve increased patches per object to 6 from 2, increased the object count to 5 from 3 and bit-depth to 16 from 8. MARI indie 3.0 Restrictions: Project file (.mra) linked to Steam account / cannot be shared with other users The UDIM texture patch count is limited to 6 patches per object The object count is limited to 5 objects Export texture resolution size limited to 4k and 16-bit color per channel Allowed export formats: .exr, .psd, .png, .tga, .jpg Output formats no longer available: .tif, .tiff, .hdr, .dds, and .ptx Python scripting disabled Session scripts disabled Custom shaders not allowed Advanced co…
- THIS JUST IN: MARI indie 3.0 has just been released! - 2 February 2016
We're proud to announce that the new update is here: MARI indie 3.0 MARI indie 3.0 is chocked full of all the awesome new features and goodies that the full version has to offer. The same indie restrictions hold though, with some exceptions listed below. We're happy to announce that we’ve increased patches per object to 6 from 2, increased the object count to 5 from 3 and bit-depth to 16 from 8. MARI indie 3.0 Restrictions: Project file (.mra) linked to Steam account / cannot be shared with other users The UDIM texture patch count is limited to 6 patches per object The object count is limited to 5 objects Export texture resolution size limited to 4k and 16-bit color per channel Allowed export formats: .exr, .psd, .png, .tga, .jpg Output formats no longer available: .tif, .tiff, .hdr, .dds, and .ptx Python scripting disabled Session scripts disabled Custom shaders not allowed Advanced co…
- UPGRADE LOYALTY DISCOUNT HAS BEEN REACTIVATED!!! - 14 January 2016
Hey Everyone, TLDR = If you haven't yet upgraded to MODO indie 901 for $29.99 or the bundle for $37.99, I have worked heavily with Valve to get it reactivated! The Loyalty Discount is for perpetual license holders only (Subscribers get updates as part of their subscription). The discount for MODO indie 901 is 90% off. This is the equivalent to an upgrade, but due to the way Steam works you will be buying MODO indie 901 as a separate software package. This makes the MODO indie 901 update approximately $29.99 USD and $37.99 for the MODO indie 901 / MARI indie Bundle. Once you add the product to your cart you should see your discount applied, if not please contact me ASAP. We wanted the Loyalty Discount to be a permanent fixture in your accounts or at least be around a lot longer then October 24th, but due to external conflicts and events it couldn't be done at the time. We're sorry for an…
- UPGRADE LOYALTY DISCOUNT HAS BEEN REACTIVATED!!! - 14 January 2016
Hey Everyone, TLDR = If you haven't yet upgraded to MODO indie 901 for $29.99 or the bundle for $37.99, I have worked heavily with Valve to get it reactivated! The Loyalty Discount is for perpetual license holders only (Subscribers get updates as part of their subscription). The discount for MODO indie 901 is 90% off. This is the equivalent to an upgrade, but due to the way Steam works you will be buying MODO indie 901 as a separate software package. This makes the MODO indie 901 update approximately $29.99 USD and $37.99 for the MODO indie 901 / MARI indie Bundle. Once you add the product to your cart you should see your discount applied, if not please contact me ASAP. We wanted the Loyalty Discount to be a permanent fixture in your accounts or at least be around a lot longer then October 24th, but due to external conflicts and events it couldn't be done at the time. We're sorry for an…
- UPGRADE LOYALTY DISCOUNT ENDING SOON!!! - 13 October 2015
Hey Everyone, TLDR = If you haven't yet upgraded to MODO indie 901 for $29.99 or the bundle for $37.99, please do so before the end of the day on October 31st as the loyalty discount will cease to exist! We wanted the Loyalty discount to be a permanent signature on your account or at least be around a lot longer then a month and a half, but Valve said it can't be done since it affects other system events that they have coming up in the future. Initially the Loyalty discount was good until October 24th. Valve was only able to extend it though to till the end of October for us, so this is something to think about if you haven't yet moved forward with the upgrade to either your perpetual license of MODO indie or the MODO/MARI indie bundle. We're sorry for any inconvienence this causes you as this was completely unexpected on our side. If you have any questions please email me here: brandon…
- UPGRADE LOYALTY DISCOUNT ENDING SOON!!! - 13 October 2015
Hey Everyone, TLDR = If you haven't yet upgraded to MODO indie 901 for $29.99 or the bundle for $37.99, please do so before the end of the day on October 31st as the loyalty discount will cease to exist! We wanted the Loyalty discount to be a permanent signature on your account or at least be around a lot longer then a month and a half, but Valve said it can't be done since it affects other system events that they have coming up in the future. Initially the Loyalty discount was good until October 24th. Valve was only able to extend it though to till the end of October for us, so this is something to think about if you haven't yet moved forward with the upgrade to either your perpetual license of MODO indie or the MODO/MARI indie bundle. We're sorry for any inconvienence this causes you as this was completely unexpected on our side. If you have any questions please email me here: brandon…
- A gathering place for all things MODO + MARI indie - 8 October 2015
Hello Everyone, I just wanted to formally invite you all to join the new chatroom/community group that was setup today. This will be easier then switching back and forth between multiple indie software chats. Join the group and the chat when you get a chance please. Can't wait to talk to you all! http://steamcommunity.com/groups/mm-indie BladeEvolence Out!
- A gathering place for all things MODO + MARI indie - 8 October 2015
Hello Everyone, I just wanted to formally invite you all to join the new chatroom/community group that was setup today. This will be easier then switching back and forth between multiple indie software chats. Join the group and the chat when you get a chance please. Can't wait to talk to you all! http://steamcommunity.com/groups/mm-indie BladeEvolence Out!
- THIS JUST IN: MODO indie 901 has just been released! - 24 September 2015
We're proud to announce that the new update is here: MODO indie 901 MODO indie 901 is chocked full of all the awesome new features and goodies that the full version has to offer. The same indie restrictions hold though listed below... with one exception that has been requested early on by a large majority of the community. We believe release of this restriction shows that we are listening and doing our best to foster an even stronger indie community. MODO indie 901 Restrictions: -OBJ and FBX export limited to 100k polys -Bake and render resolution limited to 4k -Command eval options unavailable -Command, scripts, and command history panel results unavailable except “undo” and “history” -Python editor, third-party scripts, and third-party plugins unavailable -Can import all formats, but can only save in .lxf format -Export formats limited to OBJ and FBX -Image save formats limited to .pn…
- THIS JUST IN: MODO indie 901 has just been released! - 24 September 2015
We're proud to announce that the new update is here: MODO indie 901 MODO indie 901 is chocked full of all the awesome new features and goodies that the full version has to offer. The same indie restrictions hold though listed below... with one exception that has been requested early on by a large majority of the community. We believe release of this restriction shows that we are listening and doing our best to foster an even stronger indie community. MODO indie 901 Restrictions: -OBJ and FBX export limited to 100k polys -Bake and render resolution limited to 4k -Command eval options unavailable -Command, scripts, and command history panel results unavailable except “undo” and “history” -Python editor, third-party scripts, and third-party plugins unavailable -Can import all formats, but can only save in .lxf format -Export formats limited to OBJ and FBX -Image save formats limited to .pn…
- Time Running out!!! INDIE SURVEY: Kits, Plugins and Training for MODO Indie? - 10 September 2015
Hey modonauts, If you can please take the time to take this survey it will greatly help us out in order to know how to approach the subject of kits, plugins and training for MODO Indie. To incentivize users of MODO Indie to take part in our survey, I've been given approval to give out one full copy of MODO 901 to a random lucky winner. You can only take the survey once so make it count okay! The winner will be announced on Monday September 14th which should give all of you plenty of time to take part in the survey. Your feedback matters, so we're doing our very best to evolve MODO Indie's offerings for the you, the community. https://www.surveymonkey.com/r/PM9RD2W BladeEvolence OUT! :)
- Time Running out!!! INDIE SURVEY: Kits, Plugins and Training for MODO Indie? - 10 September 2015
Hey modonauts, If you can please take the time to take this survey it will greatly help us out in order to know how to approach the subject of kits, plugins and training for MODO Indie. To incentivize users of MODO Indie to take part in our survey, I've been given approval to give out one full copy of MODO 901 to a random lucky winner. You can only take the survey once so make it count okay! The winner will be announced on Monday September 14th which should give all of you plenty of time to take part in the survey. Your feedback matters, so we're doing our very best to evolve MODO Indie's offerings for the you, the community. https://www.surveymonkey.com/r/PM9RD2W BladeEvolence OUT! :)
- NEW INDIE SURVEY: Kits, Plugins and Training for MODO Indie? - 2 September 2015
Hey modonauts, I know that everyone is pumped up and awaiting the release of MODO Indie 901, but in the meantime I've been working with others in the background to try and evolve the software more. If you can please take the time to take this survey it will greatly help us out in order to know how to approach the subject of kits, plugins and training for MODO Indie. To incentivize users of MODO Indie to take part in our survey, I've been given approval to give out one full copy of MODO 901 to a random lucky winner. You can only take the survey once so make it count okay! The winner will be announced on Monday September 14th which should give all of you plenty of time to take part in the survey. Your feedback matters, so we're doing our very best to evolve MODO Indie's offerings for the you, the community. https://www.surveymonkey.com/r/PM9RD2W BladeEvolence OUT! :)
- NEW INDIE SURVEY: Kits, Plugins and Training for MODO Indie? - 2 September 2015
Hey modonauts, I know that everyone is pumped up and awaiting the release of MODO Indie 901, but in the meantime I've been working with others in the background to try and evolve the software more. If you can please take the time to take this survey it will greatly help us out in order to know how to approach the subject of kits, plugins and training for MODO Indie. To incentivize users of MODO Indie to take part in our survey, I've been given approval to give out one full copy of MODO 901 to a random lucky winner. You can only take the survey once so make it count okay! The winner will be announced on Monday September 14th which should give all of you plenty of time to take part in the survey. Your feedback matters, so we're doing our very best to evolve MODO Indie's offerings for the you, the community. https://www.surveymonkey.com/r/PM9RD2W BladeEvolence OUT! :)
- MODO Indie SP4 is now live! - 8 May 2015
We are pleased to announce that MODO indie has now been updated to Service Pack 4 (SP4). MODO indie 801 SP4 contains approximately 30 bug fixes and improvements, improving stability and correctness. File I/O: (Mac) Fixes 801 SP3 regression where folders named with a period wouldn't open. FBX: Fixes bug when exporting FBX normals and colors for multiple grouped items. Bezier Extrude tool: Fixes bug where the gang edit options were missing from the Bezier Path section. Stability: Prevents random threading crashers, potentially fixing many common crashes in image loading in threads. Bezier tool: Fixes potential crash when enabling 'Make UVs' in the options after deleting a point from an active curve. FBX I/O: Fixes an issue in layer export which sometimes caused modo to not properly export surface normals. File I/O: (Windows) Fixes an issue with the characters saved in the Katakana type. W…
- MODO Indie SP4 is now live! - 8 May 2015
We are pleased to announce that MODO indie has now been updated to Service Pack 4 (SP4). MODO indie 801 SP4 contains approximately 30 bug fixes and improvements, improving stability and correctness. File I/O: (Mac) Fixes 801 SP3 regression where folders named with a period wouldn't open. FBX: Fixes bug when exporting FBX normals and colors for multiple grouped items. Bezier Extrude tool: Fixes bug where the gang edit options were missing from the Bezier Path section. Stability: Prevents random threading crashers, potentially fixing many common crashes in image loading in threads. Bezier tool: Fixes potential crash when enabling 'Make UVs' in the options after deleting a point from an active curve. FBX I/O: Fixes an issue in layer export which sometimes caused modo to not properly export surface normals. File I/O: (Windows) Fixes an issue with the characters saved in the Katakana type. W…
- COMMUNITY EVENT: The Foundry's Frag Fest 3pm PDT - 17 April 2015
Hello Fellow Indie's Greg (Poly_Pusher) and I would like to formally invite any and all who wish to play to The Foundry's Frag Fest today at 3pm PDT We have a Counter Strike: Global Offensive server all setup and ready to play. Join us and game on! http://www.gametracker.com/server_info/8.6.9.42:27015/
- COMMUNITY EVENT: The Foundry's Frag Fest 12pm PDT - 9 April 2015
Hello Fellow Indie's As part of an elaborate and awesome community engagement plan orchestrated by Greg and myself, we would like to formally invite any and all who wish to play to The Foundry's Frag Fest today at 12pm PDT We have a Counter Strike: Global Offensive server all setup and ready to play. Join us and game on! http://www.gametracker.com/server_info/8.6.9.42:27015/ Sincerely Yours, Brandon (BladeEvolence - MODO/MARI Indie Advocate)