- Endless Mode Update (v0.32) - 9 September 2026
Meat Train Update v0.32New stuff- Endless gamemode- Enemy: GRM Attack Drone- Journal / notes system (some new lore too)- Mineshaft Bunker monument- Icons for different ammo types- UI improvements, items now longer displayed on screen constantly- Improved bionic legs: tap to small jump, hold to big jump- 3 new music tracks- Can now drop items using BackspaceWeapons- Ammo capacity limits, can't hold infinite ammo anymore- New GRM ammo type- Weapons are sorted by ammo type in the gun shop now- Nerfed a lot of weapons that were too strong, mainly explosives and GRM weps- Removed Flintlock pistol, Blunderbuss and Sawn-off from Random weapon rollBalance changes- Skull bombs deal less damage to zombies- Buffed Enraged Bull HP (250 > 400)- Increased zombies sprint speed by 15-20% - Increased player climb speed- GRM Shop: Bionic legs now cost 2048 points instead of 1024, power gloves are cheaper…
- The Prison Update (v0.31) - 17 August 2026
SAVE / LOAD SYSTEMYou can now save and quit, allowing you to continue your run across multiple sessions... If you die you loose your save though, of course.Please report any bugs you encounter!EMPLOYEE COMPANY SHOPUpon returning to your prison cell after completing your meat collection for the day, you will earn GRM points, the amount of points received is based on your performance: 1 point per meat collected and you will get a bonus for being fast... and a penalty for being slow or if the train received a lot of damage.There are lots of upgrades to unlock for employees who are loyal to the company, including MEDKITS, BIONIC LEGS, the NEW POWER GLOVES + ENERGY SHIELD AND MUCH MORE!POWER GLOVES (ROCKET JUMPING)Power gloves can be bought in the company shop for 2048 points. Right click to deal damage to zombies and send yourself flying backwards in the direction you are facing, this can b…
- The Junction Update (v0.3) - 21 July 2026
Meat Train Update v0.3Train system overhaul- Train levers and computer to upper floor- Train track junction turning system- Added indicators that notify you of an upcoming junction- New ramps to make boarding the train easier (they can also kill zombies who get in their way)- Gear lever is more predictable (fixed instant reversing issue)- Train computer now reflects job progress and how much time left- Removed train carriages (for foreseeable future, added too much complexity to the junction system)Gameplay- New NPC Companion: Wheezy Pete (spawns at Farm area)- Improved NPC companion following so they don't get in your way as much- Improved Snatcher AI and added sprinting- Can zoom map out a lot more- Added Gamepad look sensitivity sliderBalance changes- Increased kick range by 25%- Decreased fall damage, horizontal velocity / sliding helps prevent it more- Nerfed GRM Drones, explosive…
- The Rebels Update (v0.29) - 20 June 2026
Meat Train Update v0.29Map changes- New Monuments: Mountain Bunker, Substation, Rebel Caves, Rebel Camp- GRM Camera Towers: now spawn GRM crates but also more enemies when you are a rebel- Meat Priests moved to top of Mountain- Dam area reworked, connected to road systemNew mechanics- GRM Death Cube enemy (these are NASTY)- NPC companion system, you may encounter a 'Rebel Scout' at certain monuments and can help them get home for a reward- Can revive friendly NPCs using a medkit- New Headshot combo system (skull bone upgrade)- Large Oxygen Tank upgrade- Enraged Bull rodeo (can ride bulls cause why not)Gameplay- Meat Chests cost 100 meat now and only 1 chest is active at a time, with the first being at the mountain top then after opening that one its randomized- Bionic legs can kick drones away like flicking a fly (can also kick back Death Cubes)- Bionic legs increase kick range by 50% n…
- Early Access Update (v0.28) - 20 May 2026
Quick update but a big one!Gameplay changes- Slow motion while using weapon wheel- Improved kick feel, more accurate hitbox- Zombie spawn rate multiplier now increases each day, so Day 2 = x2 spawn rate, Day 3 = x3 spawn rate, etc... It caps at day 5.- Removed spawn rate slider, difficulty changes base spawn rate (nightmare mode = 1.5x)- New monument population rating system (low, medium and high) that affects how many zombies spawn at a monument- GRM Drones will only spawn once every 30 to 60 seconds now (reduced on harder difficulties)- Drones will explode if they touch water now and will no longer spawn below sea level- GRM Missile system hp from 250 down to 200 and its no longer invulnerable to bullets (but they aren't very effective)- GRM Camera Towers were too hard to destroy without a sniper so I've made the hitbox larger- Removed Meat Teleporter train upgrade, for now...World ch…
- Early Access Update (v0.27) - 14 May 2026
GREETINGS SURVIVORS AND FRIENDS! Timothy here bringing you another Meat Train update, this one isn't huge in terms of content but brings some much needed changesMeat Bike vehicular manslaughterThe Meat Bike handles a lot better now, I've improved the stability and turning controls.Also you can use the Bike to run over zombies now and if you go fast enough you can turn them into a fine red mist.In the future I'd love to add an unlockable upgrade to the Meat Bike that makes the bike eat zombies when running them over, so you don't have to fuel it yourself.New UpgradesRad Meat Injector (Train Speed Upgrade)the "Rad Meat Injector" allows you to use Radiated Meat to make the train go 3x faster and increases acceleration, this replaces the old Train speed upgrade.Bone Upgrade reworksMandible: Feeding the train heals you (Replaced beans overheal)Tibia: Collecting meat gives you a short speed b…
- Early Access Update (v0.26) - 28 April 2026
WASSUP PLAYERS, Timothy here with another Meat Train update... ENJOY!New Enemy: Skull BomberThese guys will spawn near radiated areas, including the new Nuclear Crater at the Airfield. They throw their own head at you, which will explode on impact... then they will grow another head. If you hear a creepy shrieking noise, you are in danger. New Boss enemy: GRM StriderThese giants protect the factory and will come for you if you are spotted by a GRM camera in its territory. It has a deadly laser and will shoot homing rockets at you when locked on. You will need explosives. Notable changesPlayer ArmsThe player now has arms, so you are no longer a floating weapon... you are a floating pair of arms holding a weapon hehe. I'll probably add a playermodel eventually, but its not a priority right now.Fists + Melee changesMelee weapons now have durability and can break... and so they are a lot mo…
- Meat Train Testing branch - 15 April 2026
Hey y'all, If you want to help test the next version of Meat Train, you can by switching to the testing branch in the properties for Meat Train in your steam library.I recommend joining the Discord community to if you want to give me feedback directly or ask any questions, join here: https://discord.gg/8kb8fQZ6SS Cheers! Timothy
- Early Access Update (v0.25) - 9 April 2026
Hello Meat Train enjoyers!!!Timothy here with another update, I've been cooking this one up for the past month and a half... I hope you enjoy! SlaveryThe AI needs meat. Each day you will be required to bring a tank of meat back to the factory.GRM Machines won't attack you while you are working for the factory, but keep in mind that if you fail to meet quota, there will be consequences. The train is property of GRM... and so are you! Deployable Workbench: Customizable Turret placementThere has been a big change to how Turrets work, you can now place them where ever you want on the train, as long as the surface is flat.Turrets now also require a new item: Tech scrap. Tech scrap can be found in Military crates or harvested from destroyed Drones. This "Deployable" System is really just setting the ground work for future updates, I want to make the Train more customizable and introduce more…
- Early Access Update (v0.24) - 17 February 2026
Greetings survivors and friends! The new Apartments monument is out! It took longer than I expected... was probably a bit ambitious to make it so you can enter every room but oh well, no regrets. I've added a new M16 assault rifle and also made it so the train turrets are no longer OP. You will have to feed the turrets pistol ammo. I'm planning on adding more types of turrets in the future that use other ammo types, including Meat Turrets >:) I hope you enjoy the update! Here's a full list of changes: Meat Train Update v0.24New content- New Large Monument: Apartments- New Military Weapon: M16Balance changes- Turrets no longer have infinite ammo and must be reloaded manually, consuming Pistol Ammo (more turret types coming soon)- Can only hold 5 med kits at once now, instead of infinite- Buffed Flintlock Pistol (60 damage > 75 damage)- Increased AK47 firerate to match real weapon (600 ro…
- Early Access Update (v0.23) - 11 February 2026
HELLO MEAT COLLECTORS, More bug fixes, some balance tweaks. That's all really. I've been working on a new large monument that isn't released yet, more on that below. Meat Train Update v0.23- Louder zombie footsteps- Made end screen count up faster (can also be skipped with space)- Melee weapon balance: Axe & Hammer do slightly more damage, Sword does less damage (100 down to 50, no idea why it was that high)- TAB no longer toggles free look camera, this was never intended to be available to players oops- Fixed Airfield Bunker map label location being wrong- Fixed bug where you could take fall damage from non-solid colliders, sometimes causing massive fall damage while gliding- Fixed Brutal difficulty displaying 2x money multiplier when it should have been 1.5xI've been spending a lot of my time recently working on a new monument: Apartments (not in this update, will be in the next one!)…
- Early Access Update (v0.22) - 6 February 2026
WASSUP MEAT CONNOISSEURS,Mostly bug fixes in this update! Trying to get the game to a stable place before I focus on adding more content like new weapons, monuments and mechanics. Meat Train has sold 100+ copies now too, I can't stop smiling every time I think about it and I'm super excited for the future of this game! Meat Train Update v0.22- Extended day length from 10 to 12 minutes- Added moon light at night time, instead of being pitch black- Jump coyote time (can jump for 0.2 seconds after leaving the ground)- GRM MG: Reduced recoil as it was a bit excessive- Optimization for crates & entities, they are disabled now until you enter the monument, you may see crates appear in front of your eyes... but FPS takes priority!- Added missing icon for GRM Multi-cannon- Fixed drones flying through solid objects sometimes (I'm 99% sure its fixed)- Fixed the X-axis camera input lag, it was usi…
- Early Access Update (v0.21) - 2 February 2026
Hello people of the wasteland, Timothy here with another update :)Meat Train Update v0.21 (In-progress) Added Sawn-off Shotgun (like the double barrel but more spread and recoil, but you run faster with it)Increased Meat-10 magazine size from 40 to 60Improved Pistol sprint + recoil animationMade aiming down sights more responsiveMade GRM Missile Turrets do 50% less damage and the missiles travel slower and can be destroyed if shotDrone explosions do -25% damage, they can no longer kill you instantly if you at / near full healthTried to make gun store less confusing for new players (guns are only unlocked when bought, so they can be found in the world after you buy them)End of run screen now shows the duration of your run and displays "NEW BEST!" when you get a new recordAdded V-sync toggle in settingsSome UI design improvementsReduced mouse input lagFixed Sugar mill monument name not ap…
- Early Access Update (v0.2) - 1 February 2026
Hello Gamers,Timothy here with a much needed update mostly to address bugs, but also some new things which you can see in the changelist below.I'd like to say a massive thank you to everyone who has written such wonderful and helpful reviews already! almost 30 people have bought the game so far and I'm more than happy with that :) Meat Train Update v0.2- New melee weapon: Hammer- GRM Cameras now flash lights and have an alarm sound when you've been spotted, also removed some of the cameras near the mountain so they are only near the factory side of the island- Train engine lever actually allows you to turn the train off now- Train interior light will always be on now if the train is on, rather than only turning on at night- Added Brightness setting- Added Icon for AWP weapon- Added Run timer (displayed top right when paused)- Fixed bug where a weapon could be deleted if you have no free…