- Happy Cirno Day, + Sale! - 9 September 2026
Hello everyone. It's pretty crazy to think that it has already been a year since the first Cirno Day of the game being out. Sale Discounts ~ ⑨In celebration of Cirno Day, the game and soundtrack will be going on a 50% sale. You can get them up until next Friday, 9 days from now. (I actually never realized you could embed the game itself, so I suppose you learn something new everyday...) Anyways, that's all for now. I hope you enjoy the sale!
- Cirno's Summer Sale! - 25 June 2026
Sale DiscountsThe game should be running at 33% off for the period of the Summer Sale, be sure to pick it up if you've been wanting to play. The soundtrack will also be discounted for the same amount, so you can pick up the combined bundle if you'd like them at a small extra discount! Bug ReportsPlease submit any bugs you come across to this discussion board, and I'll fix them in a timely manner: https://steamcommunity.com/app/3218680/discussions/0/598527550147298302/Thank you for your patience and support!
- 1 Year Anniversary - An Open Letter... - 23 May 2026
To the PlayersExactly one year ago, Touhou: Fearless Frogslayer was released. To be honest with you, I as the writer of this post had no experience in marketing, design, publishing, releases, or anything else you'd need to put a game out there. In fact, I can tell you the majority of work done on this game was from a position of almost zero experience, so it was certainly a struggle to get it out the door, but I would say a lot has been learned in the process.Struggle though it may have been, it feels great to have accomplished something real and tangible, big or small though it may be, I can certainly say that my feelings before starting this project, compared to the time of release, and even more so, compared to now; are almost completely different. While I certainly wouldn't say it was an explosive success that created immediate and great opportunities for the future, I am happy that…
- Cirno's Spring Sale! (and Post Scheduling Test) - 19 March 2026
Hello, all readers! I hope you are thus far having a good year, I can say that my own has been well. I want to add before this announcement that this is a scheduled post!... well, that isn't something you should necessarily need to know, I just wanted to state that this is my first time using scheduled releases, in case I misunderstand the system and this message is released too early or late, just keep it in mind.Anyways:Sale DiscountsThe game should be running at 33% off for the period of the Spring Sale, be sure to pick it up if you've been wanting to play. The soundtrack will also be discounted for the same amount, so you can pick up the combined bundle if you'd like them at a small extra discount! Small Addendum - FLACsI was recently requested personally by someone to include FLAC files in the soundtrack. I just wanted to address that this will be coming in the near future. An anno…
- A Delayed Discount, Apologies. - 22 January 2026
Hello! This announcement comes from a small error, I had meant initially to set the game on a 20% sale upon the release of the Chinese language. Unfortunately, my internet router suddenly broke yesterday, luckily after most of the release work was complete, and was only fixed as of some minutes ago. Due to this, I could not actually access Steam's interface until now to trigger the discount. I apologize if anyone had already bought the game for the new event and could not benefit from the new discount. I have increased the sale slightly in compensation for the delay. Also, as a small note, the achievements were not localized, which is now fixed. Thank you for your patience.
- Simplified Chinese Translation Released!! - 21 January 2026
Simplified Chinese TranslationWith the release of this update, the first additional language is now added to the game. The entire game is now playable in Simplified Chinese, including dialogue, battle options and menu interfaces! Thank you so much to ºKnow Team and their members for completing this translation and assisting me to spread this game out to an entirely new audience of Touhou fans! I hope you shall all enjoy it. ActivationFor users who have not set a language yet, the game will now open with a language selection screen for this purpose. If you have already set your language as English in past and would like to change it, simply select the "Extras" button (Second option from right), and then "Language" (Second option from top) to easily change the language of the game. Extra AdditionsThere were a few new unrelated features I was adding around the time when this translation wa…
- Winter Sale 2025 - Now On! - 18 December 2025
Hello everyone! The long year is finally over, and the game is going on a 33% sale. Finally, at least something that will add up to 9 in some form...Sale DiscountsThe game should be running at 33% off for the period of the Winter Sale, be sure to pick it up if you've been wanting to play. The soundtrack will also be discounted for the same amount this time, luckily, so you can pick up the combined bundle if you'd like them at a small extra discount!ExtrasI've still been looking at the things I spoke about in the Autumn Sale, such as the art book, there were simply some delays due to real life circumstances, but they'll still be released whenever they're ready.Anyways, that's all for today. I hope you enjoy the sale, and I hope you enjoy the rest of your year! See you Next Time!
- Steam Autumn Sale - Starts Now! - 29 September 2025
Hello everyone! The Steam Autumn Sale is now on!Sale DiscountsThe game should be running at 25% off for the period of the Autumn Sale, be sure to pick it up if you've been wanting to play, especially with the new Boss Rush content added just recently to the game!I want to mention however, due to the delays that required releasing the Soundtrack bundle late to Steam, they have barred me from setting a sale too close to its release, so I apologize, there wasn't anything I could do to circumvent that. Therefore, the soundtrack is not currently discounted. It will definitely be discounted in future sales of course, and if you buy the bundle with both the game and the soundtrack, it does still include a small inbuilt discount no matter when you buy it, so at least there's that!Other NewsI wanted to briefly address a few other things while I'm here:While no date can be given yet, the current…
- Fix - NIT-FR-06 Boss Rush Softlock and Visual Error - 22 September 2025
Softlock ErrorThis update is being made to address an error where, if the player deals too much damage in one attack while fighting NIT-FR-06 (Robo frog), the game would hang after the death cutscene played from that attack. It also addresses an error where, if the attack does NOT kill, the frog would behave in a glitchy manner. The phases should now progress as normal and not encounter problems like before. Postgame FormattingThis is a minor change, but I realize that as a general user flow issue, most people would receive the "You have unlocked new items in the Extras menu" notification, and then go straight there from the game finishing. This means they would skip over the boss rush prompt, and may not realize you can re-access it by restarting the game, or forget to try do so. I added the option to enter the boss rush to the Extras menu with the other new options instead, so that sh…
- Fix to Rare Sliding Bug, Other Small Bugs - 19 September 2025
Hello everyone, thank you to two users who reported the following errors.FixesThe rare, previously fixed "teleportation glitch" solution gave way to a "sliding glitch" wherein Cirno would rapidly slide off the screen. This was fixed.The user's inputs being locked while holding down Z was fixed.A bug where animations would fail to work correctly after triggering an easter egg cutscene and then sitting at the pond in the shrine was fixed.Bug ReportsPlease submit any bugs you come across to this discussion board, and I'll fix them in a timely manner: https://steamcommunity.com/app/3218680/discussions/0/598527550147298302/ Thank you for your patience and support!
- Bug Fix Patch - Boss Rush and Other Fixes - 15 September 2025
Hello everyone, this is a minor update for a few small issues identified since the release of boss rush.(This patch was previously rolled back, but is now fully out. Two additional soft-lock opportunities have been addressed.)FixesA visual fix for a specific boss's death animation, whom would be half-unaffected by the boss rush death effects.An issue where setting audio too low in Settings wouldn't actually mute audio correctly was fixed. Clarification was added to the boss rush menu, so that it properly tells the player that pressing (X) or the equivalent input will quit back out to the main title screen, rather than just cancel menus after opening them.A bug where the cursor over enemy heads, their health bars, and their damage numbers would be misaligned, was fixed.An issue where achievements wouldn't properly back up the user's boss rush related save files was fixed.A rare error whe…
- Boss Rush Update - Release (!!) + Cirno Day Discount - 10 September 2025
Happy Cirno Day everyone!!By the time this update releases it may have already passed for some users sadly, but I hope you'll be able to enjoy it nonetheless.Boss RushThis content update includes several things to talk about, and acts as a mini post-game epilogue story to play once the true ending has been completed. If you have completed the final boss of the main game, all you need to do to access this content is start the game on a finished save file:New players will still go straight to the intro of the main game upon launch, so no major flow issues are introduced to the initial base game experience. Also, you can now hold the Z Button to skip the logo crawl, regardless of having finished the game or not, so anyone who prefers the former state has the ability to skip past them at least.ContentWhile I don't want to spoil too much before you hop in and try it yourself, I will briefly…
- Boss Rush Update ~ Teaser - 4 September 2025
So, I have been mostly satisfied with the state of the game, and I wouldn't want to make major continuations in the form of DLC, etc. I enjoyed making this game, and it has been fun to share it with you all, some bugs aside. However, I did note that many people felt it ended just a bit too soon, so I did want to add at least one small epilogue of content to the game. You can see the teaser here: This Content Update should release on a certain special day for Cirno, 09/09, exactly a year after the original trailer for the game. It will include: -The new content. -Some minor QoL improvements. -The soundtrack. -A new Final Boss for the end of the Epilogue. See you then!
- Elusive Teleportation Bug - Alleviated - 28 August 2025
The content update I intended to make is nearly complete, and I hope it may be released on a certain special day, if possible... In the meantime however, I located an occasional error that I had never been able to reproduce before, and still haven't been able to, but I DO believe I know what caused it, and I made the solution significantly smoother.Mysterious TeleportationI set up a safeguard earlier in my development for a rare circumstance where characters might get stuck in cutscenes. Occasionally, this seemed to trigger without TRULY being stuck (possibly on poorer computers or ones running streaming software or similar) and caused the safeguard to kick in, locking the character to their destination immediately. I couldn't exactly find a way to make the engine work more correctly at this stage of post-development without changing a vast amount of other elements, so I hope that the n…
- Save File / Chapter Select Loading Problem Fix, Other Errors - 11 August 2025
Hello everyone, I'm hard at work at something actually quite important with some new content, which I'll post a teaser for soon here and on social medias (Refer to "More ways to Connect" down below or search for "Silva Memoria"), so look out for that... In the meantime however, and while the translation is still being written, I found some potentially major errors which I have now fixed. Save File Error I don't know exactly when this was added, but at some point in time there was a data error in save files made, which made certain event cutscenes not load correctly. Luckily, no new save files will have to be made, I simply made the game patch old save files to be compatible with the new framework that lacks this data error, and it should be fine to use any older file. If you DO have a problem loading an older save file, please let me know with the link at the bottom! Minor Fixes Some ot…
- Localization Frameworks, News, and Minor Fixes - 18 July 2025
Hello everyone! Framework for LocalizationNow, you won't be able to see this change very much, but under the hood, every change necessary for localizing the game has been made to all the in-game systems. It was the first time I ever worked with such a thing, so I had some learning to do, but I'm glad the systems provided were robust and convenient to work with! I'll definitely try to do this work before or early in the release in future if possible.Currently, we have two translations that are planned for the immediate future. On a first-contact basis of the translators who reached out to us, those will be Japanese and Chinese. I'll be working together with those translators and try to release a high quality localization when possible. (Only one language available so far, of course.)I do want to see if it's possible to translate the game into other languages, but as of right now, the onl…
- Loading Screens, Lag, And Fixes - 8 July 2025
Loading Screens and Battle Lag So, it was brought more to my attention that occasionally, some moves would "lag" the very first time they're used. I realized in testing that there was a problem with the method in which resources were loaded and cached, and I have fixed it. To add further on this, for the first major loading screen (that is, upon starting/loading a new game, not every single one between areas), there will now be a proper loading screen graphic to convey the loading progress, and that it might take slightly longer than others. This should remove all lag during fights in the main story, and in my experience this loading screen only seems to take 1-2 seconds at most. Fixes This patch fixes a few small visual glitches in some battles. In addition, it was reported to me that the Red Frog battle may, in some very fringe cases, lead to freezing (Ironically). Neither I nor the i…
- Controller and Joystick Improvements, Blackscreens Fix - 30 June 2025
Controller and Joystick ImprovementsHello everyone! I was informed that the controller support I had added had a few issues in terms of joystick usage. I had mostly tested the D-Pad for precision, so I wasn't aware of some of these, and this update should patch notably: - Overworld movement on Cirno should be significantly smoother with the joystick. - The joystick will no longer be extremely slippery on the menus. I was much happier with the state of the controller after this update, and found a few other general optimizations in menu control as well as for battle menus, so I hope you shall all enjoy it more in future. (Addition - Some Battle replay blackscreens were fixed in a small post-update addendum several hours after this announcement) Bug ReportsPlease submit any bugs you come across to this discussion board: https://steamcommunity.com/app/3218680/discussions/0/5985275501472983…
- New Features, Summer Sale, and Soundtrack News/Future Plans - 26 June 2025
Hello, this is the first non-bugfix update for Touhou: Fearless Frogslayer. I hope you enjoy the new additions!New Feature - Battle and Chapter MenuSo, quite a few people liked the battles and some specific elements of the game a lot, but obviously were hindered by the simplistic save system which would require inconveniently playing through the entire game again to replay a cool battle or get a certain achievement.In this update, the Options button in the title screen has become Extras, which now contains options inside it, and now, if you have finished the game, two new menus will unlock!(This menu may also be used for future features, if any are added.)Battle MenuThe battle menu allows you to replay any battle in the game from the convenience of the menu, and if you hold down Shift (Or the controller bumpers), you can skip any dialogue in the battles, as you've already read them by h…
- Native Controller Support - 10 June 2025
Controller Support Hello everyone, as of this update, I fixed a problem that was disabling controller support from functioning correctly. The game should now have partial support for most standard controller types. Currently, the only FULL support is for controllers that utilize the Xbox standard layout (Wherein the A-button is at the bottom). Other controllers such as Sony and Nintendo models should still work, but you'll have to simply use their respective bottom and right buttons rather than the A/B prompts provided by the in-game controller annotations. If you have any issues with playing using a controller, please notify me here: https://steamcommunity.com/app/3218680/discussions/0/598527550147298302/ Thank you for your patience.