SPSTEAMPULSELIVE ANALYTICS
Fogpiercer

Fogpiercer Steam metadata

Mad Cookies Studio | Jul 17, 2026 | game

Released

32players observed · 23 September 2026 - 02:37:57 UTC

RPGStrategySteam Store

  • Latest observed players32 · 23 September 2026 - 02:37:57 UTC
  • SteamPulse tracked peak933
  • Units sold (VGI)39,365
  • Revenue (VGI)$295,000
  • Review score87% positive

Fogpiercer metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players32 · 23 September 2026 - 02:37:57 UTC
  • SteamPulse tracked peak933
  • Units sold (VGI)39,365
  • Revenue (VGI)$295,000
  • Review score87% positive
  • Total reviews178
  • Release dateJul 17, 2026
  • DeveloperMad Cookies Studio
  • PublisherHooded Horse

Genres: RPG, Strategy

Company pages: Developer: Mad Cookies StudioPublisher: Hooded Horse

Top Steam chartsTop 100 gamesGame directorySteam Store page

Fogpiercer Steam metadata

Fogpiercer metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3219010/metadata
Steam Storehttps://store.steampowered.com/app/3219010/
Steam Communityhttps://steamcommunity.com/app/3219010
PCGamingWiki search
IGDB searchSearch IGDB for Fogpiercer

Reviews, pricing, and metadata

Review summary

Very Positive

87% positive, 155 positive, 23 negative

Price and discount

$19.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Steam Achievements, Full controller support, Steam Trading Cards, Camera Comfort, Color Alternatives

Achievements

50

Platform releases
  • Steam 17 July 2026
  • Xbox 17 July 2026

Latest Steam announcements

  • Update #12 - Fog Thickness multipliers, dynamic main menu and bugfixes - 9 September 2026

    Hey there peeps!Since Update #11 we started getting reports of the game crashing when you'd press "Continue" after a run, and sometimes also when returning to the main menu! While working on a fix (thank you all for the reports you sent!) we also added a couple of other features. Let's take a look. ChangelogAdded a Fog Thickness multiplier for earning Spikes (permanent currency)each fog thickness level will increase the overall multiplier for how many spikes you make per run by 0.1. (Fog Thickness 5 = 1.5x)Dynamic Main Menuthe train you see in the main menu now mirrors the one of the save slotthere are 4 different camera views that can now happen in the main menu, the default one is most likelychanging the save slot will also immediately update the train visualsimproved file savingin order to prevent the loss of saves, we're now writing to a different file and only once the operation is…

  • Update #11 - new cards, optimisation and bugfixes - 7 September 2026

    Hey there everyone!We've wanted to increase the variety in the four first carriages, while also giving them more playstyles / synergies to focus on, with this update the Artillery, Protector, Minigun and Harpoon carriages are getting new base cards! Some address viability, synergies, strategies while others make for a fresh experience with a given carriage.The new cards have been in testing for a bit, it's also an update we've been preparing in the background in conjunction with other parts of the game, some of which have already been released alongside others that are still being worked on. Other than the cards this update brings bugfixes and further optimisations aimed at letting the GPU breathe a little more.New cardsArtillery Heavy ordnance Deal 2 damage to target.Junk cannon Pick 1 card to exhaust. Deal 2 damage to target.Flamer Apply Burn to all targets in range.ProtectorConsolati…

  • Save 25% on Fogpiercer - 6 September 2026

    Save 25% on Fogpiercer right now! Fight through the fog in this sci-fi roguelike deckbuilder where clever positioning, explosive chain-reactions, and the environment itself can make the difference between life and death.

  • Update #10 - random encounters, grid visuals, performance and more - 1 September 2026

    Hey there peeps!This is an update we're all excited about, not only does it bring an increased number of Random Encounters (from 3 to 9), improved VRAM footprint and better grid cell visuals, it's also full of other notable changes that focus on making the game better such as a re-implemented HP bar which is no longer dependent on the game's resolution, improved visuals/clarity of enemy unit attack lines and tweaks to the map generation logic which will result in more interesting regions being generated and as usual bugfixes.On top of all that, the update also brings two new audio tracks, one that's played while fighting non-primary bosses and the other you get to enjoy during the rest of the run. ChangelogRandom encountersFreight Stationimmediate cargo delivery, modules and scrapGardenhealingHero Statuecarriage upgrades!Post OfficecargoRally (the gathering of the friendlies!)cards to s…

  • Fogpiercer News Roundup at the Hooded Horse August Publisher Sale - 30 August 2026

    Fogpiercer is running full steam ahead with three updates coming out just this month. These updates focus on game improvements, quality-of-life additions, localization fixes, and more, with many of the changes based on player feedback. If you missed the latest news from Fogpiercer, make sure to punch your ticket and catch up with the roundup below. Fogpiercer is also part of the Hooded Horse August Publisher Sale at 25% off. Check it out, and check out the other games on sale during the Hooded Horse August Publisher Sale. Hooded Horse August Publisher Sale Fogpiercer RoundupUpdate #7 was the first update to come out for Fogpiercer this month and focused on improving card distribution, localization fixes, and running over some bugs. Card distribution before this update was heavily in favor of yellow utility cards, so the system was revisited and redesigned by the team to ensure that a be…

  • Update #9 - pattern mods, card sorting and bugfixes - 10 August 2026

    Hey everyone!With this update we're revisiting a previously under-explored part of Fogpiercer's deckbuilding - card pattern mods! They were far too rare previously which meant that seeing one felt a little too much like christmas, we wanted to bring these closer and make them more common. In other words we thought it'd be better to make these rare, but this was a mistake and we're changing them to be a more common type of a mod you will encounter from now on.In addition to the pattern mods, the update also brings a number of much needed QoL features: seeing which train units are max rank, ability to sort and filter cards in the Logs' "Cards" view and adding an Archenemy preview to the driver screen which is accessible during runs. Lastly as always, we're addressing bugs that have been found and/or reported! Changelogpattern mods tweakedthey will now appear much more commonly for cards t…

  • Update #8 - card hover bug, ghost's unlock condition and more bugfixes - 6 August 2026

    Hey everyone!So far we've released updates with more content, tweaks and bugfixes, however this time around we wanted to bring you these bugfixes sooner, making the game more stable and again, most importantly and hopefully fixing the card flicker bug once and for all!It was awesome we got very quick feedback after yesterday's update regarding the ongoing issue with cards flickering for some of you when you hover them. We really appreciate that, thank you peeps!Changelogslightly tweaked the visuals of train command panel (bottom center in stations, screenshot attached below)map edge pan setting is now OFF by defaultimproved the code which handles collisions for 3D cardsfixed fonts not correctly pre-rendering glyphs which would then cause shader stutter when seeing a glyph for the first time affected languages are: Chinese, Russian, Ukranianfixed Ghost's last condition being counted cumu…

  • Update #7 - Better card distribution, localisation catches up and bugfixes - 5 August 2026

    Hey everyone!This update mainly addresses feedback and bugfixes. As we follow feedback, reviews and suggestions, we try to gauge the tweaks we can introduce that come bearing a meaningful impact. Today's update looks at one system specifically which you encounter and experience throughout the entire run.Better card distributionTo go a into a little more detail, we've noticed that card rewards and chop shop card choices weighed too heavily in favour of shop utlity cards (yellow - deckbuilding). We wanted to revisit the underlying system as we reconsidered how different ratios of carriage vs shop cards could benefit overall gameplay.Having said that, we've redesigned it! The system which chooses which cards to give you as options now has a couple of neat functionalities:at least half the cards will be carriage cardsthere is a small chance of getting random duplicates which replace one of…

  • Update #6 - Passenger carriage rework, new cargo cards, QoL and bugfixes - 31 July 2026

    Hello everyone!With this update we're bringing a redesign to the cards of the Passenger Carriage, new \ cards and several "quality of life" improvements. Many of these changes come as a result of your feedback, suggestions, as well as us seeing what we could be In regards to the carriage redesign, we decided to bring it even closer to the idea of a support carriage. One that sets situations up for the other carriages or helps you make use of the other carriages of the train. Some cards have remained the same, while some others changed completely.The new set of cargo cards creates a series of very straight-forward cargos to use, where it's easy to decide whether to make use of them as a one-time bonus or deliver them for the scrap reward.Lastly we've tweaked the visuals of cards so that they better respond to languages which have longer localisations, due to this we've also been able to…

  • Update #5 - improved probabilities, smarter mods and bugfixes - 27 July 2026

    Hello everyone!Today's update brings improved probabilities for seeing stronger cards and varied environmental hazards in addition to also the modding system getting improvements based on feedback and what we've seen doesn't work well. Lastly we have bugfixes and slight tweaks! ChangelogAdded a "Pity" system:probability of seeing a rare card increases when you don't get anyprobability of seeing an epic card increases when you don't get anyprobability of seeing other env. hazards is increased whenever a new one is setup(we've noticed and have had reports of the same env. hazards appearing repeatedly although the visual biome had more, this system ensures a more varied distribution of encountered env. hazards)pity system bonus probabilities are also saved together with the runMod system improvements:\ cards cannot get \\ removes \\ cards can't get \\ cards can't get \\ cards can't get \ (…

  • Update #4 - new modules, redesigned ui for train building and boss tweaks - 25 July 2026

    Hey there everyone!This time round, the update also includes new content alongside the usual bug-fixes and QoL improvements!Let's start off with the biggest addition, we're bringing 16 new modules to the game. We're doing this in order to both increase the variety at the beginning, but also grow the potential number of synergy based strategies.Secondly - we've redesigned the train building screen. This redesign combines the two screens into one, you get better overview of all train units from a single place, plus the redesign also implements better UX. Meaning that arranging the train should feel better (double clicking train unit buttons does stuff now!).Lastly - our efforts in tweaking the difficulty and balance continue. In this update we're removing Servitor's retarget ability. We noticed that specifically this section of its toolset sometimes (more often than we'd like) left you in…

  • Update #3 - Difficulty, unlocking new cards, keybindings and QoL - 22 July 2026

    Hey everyone! We're making solid headway on a larger update that brings new content, in the meantime though, we want to stay on top of things and improve the overall quality of the game however we can. We're following your reviews, comments and discussions to identify what to focus on! This time around, apart from the usual bugfixes we also revisited difficulty curves and unit progression (unlocking new cards of acquired carriages), we also managed to sneak in a couple of QoL items that should be solving a couple of pain points.Changelogdifficulty tweaksenemy numbers tweaked for fog0lowered enemy numbers across all regions for the most difficult segmentsas a result, the difficulty curve will feel softer allowing you to find the right pacing more easilytweaked probabilities of certain enemy types appearing accross the regionsboss fights in both region 1 and region 2 now have a higher cha…

  • Update #2 - Train unit unlock conditions, bugfixes, QoL - 20 July 2026

    Hey everyone!We've been listening, reading and talking to you! First of all it's incredible to see how the game's being played, enjoyed and talked about. We've noticed that some of the unlock conditions for early and mid-term carriages were much more difficulty and "playstyle" dependent than we anticipated when we designed them, this update brings tweaks to Leeter, Bullet and Crane, to position them to an earlier point, and most importantly not having them locked behind a tactical positioning playstyle.In addition to the above we've also picked up on feedback regarding the "Corruption" mechanic on higher Fog levels which received tweaks to make it less punishing so it retains the essence of mods being generally a system to tweak the deck rather than straight out unpleasant.Lastly the update also features fixes for issues reported to us since the last patch! We're working on more of cour…

  • Update #1 - Motion Sickness Mode, Tutorial Tooltip Toggle & Bug Fixes - 18 July 2026

    Hello everyone!This is the first update we're releasing post release. First of all, thank you all for playing having fun with the game! We're reading and constructively going through your reviews and feedback and fixing issues to ensure the game runs the best it can.One specific area of concern has been motion sickness. Since the game's been built around the core aspect of movement, speed and constant motion, everything has been always been created with those elements in mind and all of the game's code similarly so. We had hoped that the reduced speed of travel would be enough however thanks to your feedback and reviews, we noticed that just the reduced speed wouldn't cut it. We were wrong!While fixing issues we also took the time to take a deep dive into how things are set up, and this update brings a first solid effort into removing motion. This new visual mode can be toggled under th…

  • Fogpiercer is Released! - 17 July 2026

    Hello everyone. We are very happy to announce that Fogpiercer has been released into 1.0 with a 25% off discount! Fight through the fog in this sci-fi roguelike deckbuilder where clever positioning, explosive chain reactions, and the environment itself can make the difference between life and death. What's in the 1.0 Launch? Ten carriages to experiment with and find your perfect build. Four drivers, including Monica, who commands the power of ice and focuses on stun-based play, Pan, who controls time and space to manipulate enemy positions, Ghost, a rage-filled specter able to summon a ghostly train and units, and Whiskey, a cheerful mechanic capable of protecting and repairing the train. Three locomotives, Foggy, an all-rounder focusing on utility, Steamie, a chunky steam locomotive focusing on survival and protection, and Bullet, a very fragile high-speed locomotive all about movement…

  • This week in PC games: vert-ramping trains, a retold murder mystery, and Cthulhu’s new gig as an AI Director - 13 July 2026

    Merry Monday, readers. Edwin’s been struck down by a post-TennoCon lurgy, and we were only too happy to allow him some rest, provided he file his Soulframe and Warframe: Tau stories before collapsing into a feverish heap. We even agreed to feed the Maw in his absence, albeit without reaching a similar accord on responsibility for the litter tray. Thus: new PC games this week. Here are some of them. Read more

  • Demo update - 10 July 2026

    Hey everyone! The development of the game is coming along and as we're now gearing up for the release of the game, we wanted to make sure the demo is updated with much of what we've improved in the game since the last update. Ensuring the demo plays better, launches faster and the overall experience is much closer reflection of what the full game will offer.There are a lot of exciting bits and pieces making an appearence here. The most notable ones: A brand new tutorial, MacOS builds, Reset turn button, gamepad support, shorter loading times and much more! Check out the changelog below for more details.Attention Demo PlayersImportant Note: This update upgrades the engine version, so players who previously played the demo may run into a crash the first time they launch the new version. In most cases, launching the game a second time should resolve it. This shouldn’t affect players starti…

  • Fogpiercer 1.0 Releases on July 17, 2026 - 18 June 2026

    Fogpiercer 1.0 launches on July 17, 2026. In Fogpiercer, a deadly fog has swallowed the world, and humanity’s future rides on the train you build. Assemble your convoy, shape your starting deck through your choice of locomotives, carriages, and drivers, and fight your way through a bandit-infested wasteland in turn-based tactical battles where positioning, environmental hazards, and chain reactions decide who survives. Check out the release date announcement trailer down below! Join the Fogpiercer CommunityIf you’d like to talk directly with the developers, keep up with updates, or connect with other players, you can join the Fogpiercer community through the links below. Reddit | Discord | Twitter | Instagram | Facebook | YouTube | Website https://store.steampowered.com/app/3350900/Fogpiercer_Demo/ https://store.steampowered.com/app/3219010/Fogpiercer/

  • Use your train to smash bandits into a cliff in the updated Fogpiercer demo - 24 February 2026

    Your train is your deck in Fogpiercer, with an updated demo available in Steam Next Fest this is a turn-based strategy game worth your time. Read the full article here: https://www.gamingonlinux.com/2026/02/use-your-train-to-smash-bandits-into-a-cliff-in-the-updated-fogpiercer-demo/

  • Play Fogpiercer's Demo During Steam Next Fest 2026 - 23 February 2026

    Fight through the fog in this sci-fi roguelike deckbuilder where clever positioning, explosive chain reactions, and the environment itself can make the difference between life and death. You can try Fogpiercer’s new demo during Steam Next Fest and get a first look at how its combat and systems come together. This updated demo includes: A full visual refresh New drivers New cards New modules New bosses And more! Join the Fogpiercer CommunityIf you’d like to talk directly with the developers, keep up with updates, or connect with other players, you can join the Fogpiercer community through the links below. Reddit | Discord | Twitter | Instagram | Facebook | YouTube | Website

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3219010
Live current players32
SteamPulse tracked peak933
Live count (today's peak floor)32
Price$19.99
Free to playNo
Discount0%
Original price USD$19.99
Current price USD$19.99
Release dateJul 17, 2026
DeveloperMad Cookies Studio
PublisherHooded Horse
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeVery Positive
Positive review percent87%
Positive reviews155
Negative reviews23
Total reviews178
Steam recommendations615
Achievements50
Average playtime forever708 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3219010/

Short description

Fight through the fog in this sci-fi roguelike deckbuilder where clever positioning, explosive chain-reactions, and the environment itself can make the difference between life and death.

About this game

As a deadly fog descends upon the world, the future of humanity rests in your hands! Assemble your train to determine your starting deck, plot your path through the bandit-infested world, and prepare for high-octane turn-based tactical battles where powerful synergies, clever positioning, and carefully planned chain-reactions determine the victor. Choose from a variety of locomotives, carriages, and drivers to lead your expedition, with each decision adding a different set of cards to your starting deck, impacting the options and abilities you’ll have access to throughout your run. Gather resources to upgrade or purchase additional carriages that add more tactical tools to your deck as you journey through the fog and face off against a growing variety of enemy types with unique weapons, traits, strengths, and weaknesses. Will you rely on the spread and firepower of a minigun to quickly dispatch your enemies, use artillery to violently force chasing vehicles off-course, or hunker down behind shields and ram through your foes instead? From hackers that can deploy decoys and take control of enemy vehicles to cranes that can push them around the battlefield, there are many ways to overcome the danger posed by the bandits and their leaders. Secure unique card upgrades and experiment with unexpected combinations to reveal powerful synergies – each with their own risks and opportunities. With only a limited number of action points to use per turn, meticulous planning and careful execution will level the playing field as you face an enemy that constantly outnumbers and surrounds you. Force the enemy into the path of oncoming environmental dangers, push them off cliffs and into each other, or trick them into attacking one another as they telegraph their moves so you can plan yours. A clever use of Coal combined with a well placed Artillery Shot can force an enemy onto the tracks in front of you, only to be immediately crushed under your wheels. That same Artillery Shot could be used to destroy a leading vehicle and send it tumbling backwards to damage (and possibly destroy) everyone driving behind it, potentially paired with hacking cards that give you a chance to li…

Supported languages

English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Ukrainian

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
29Steam Trading Cards
67Camera Comfort
66Color Alternatives
82#category_contrast_controls
68Custom Volume Controls
78Adjustable Difficulty
76Mouse Only Option
80#category_playable_at_your_own_pace
74Playable without Timed Input
55DualShock Controller Support
56DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
79Save Anytime
69Stereo Sound
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Violência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $19.99
  • Highest observed: $19.99

Fogpiercer's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $19.99, the highest is $19.99, and the first visible tracked price is $19.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Fogpiercer's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $19.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $19.99. The latest run records $19.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $19.99
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Fogpiercer at $19.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$19.99$19.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $19.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$19.99$19.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $19.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$19.99$19.99No discountSteam Store

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Monster Hunter Wilds53,77322 September 2026 - 13:41:21 UTC1,179,869317,835CAPCOM Co., Ltd.
Palworld52,32123 September 2026 - 02:05:31 UTC2,101,535451,088Pocketpair
Rust47,91623 September 2026 - 02:50:21 UTC259,6461,359,516Facepunch Studios
Baldur's Gate 345,89323 September 2026 - 02:08:19 UTC875,343836,282Larian Studios
Project Zomboid45,38323 September 2026 - 02:23:18 UTC122,811467,999The Indie Stone
Path of Exile 240,86022 September 2026 - 21:33:06 UTC578,562209,717Grinding Gear Games
Warframe40,04523 September 2026 - 00:13:09 UTC181,509676,031Digital Extremes
Stardew Valley38,83823 September 2026 - 01:35:48 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2375,60823 September 2026 - 03:34:56 UTC1,291,3282,758,031Valve
Slay the Spire 254,77323 September 2026 - 01:57:03 UTC574,638199,438Mega Crit
Baldur's Gate 345,89323 September 2026 - 02:08:19 UTC875,343836,282Larian Studios
Sid Meier’s Civilization® VI29,92422 September 2026 - 17:01:54 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Arena Breakout: Infinite27,28322 September 2026 - 22:35:17 UTC65,94478,112Morefun Studios
RimWorld21,09023 September 2026 - 00:36:01 UTC95,851239,107Ludeon Studios
Hearts of Iron IV20,45723 September 2026 - 01:48:41 UTC93,196366,107Paradox Development Studio
Once Human19,49623 September 2026 - 02:35:47 UTC231,343179,110Starry Studio
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Age of Empires II: Definitive Edition18,04923 September 2026 - 02:44:36 UTC38,725176,988World's Edge, Forgotten Empires, CaptureAge, Tantalus Media, Wicked Witch
Black Desert17,73823 September 2026 - 01:35:52 UTC59,91792,632Pearl Abyss
Total War: WARHAMMER III16,27223 September 2026 - 02:57:06 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive

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