- Hotfix for some new issues (version 1.4.1) - 3 June 2026
After updating to version 1.4.0 I found some new issues that's come after implementing the character creator and working on some new stuff around food consumption, buffs and debuffs. So here's the patch notes for demo version 1.4.1: Bug Fixes: Fixed an issue where unequipping gear that does not have any defined stats would throw an error and crash the game.Fixed an issue when starting a new game you would not start with the correct amount of inventory slots based on the backpack you start with.Fixed an issue where save files would override each other. For this last one, prior to version 1.4.0 and the addition of the character creator, when starting a new save file you'd simply hop right into the game, but now when you complete the character creation it goes back to the file selection, so that it won't just automatically start the newly created game file right away. This turned out to cr…
- Character creator & improved performance (demo version 1.4.0) - 3 June 2026
The demo for The Ballad of Bellum has now been updated to version 1.4.0, which includes the character creator interface, as well as some fixes to issues related to performance. Character creator UIThe Character creator lets you customize your character when starting a new game, and in the full game you're also able to further customize your character at certain locations. While creating your character you can:Choose your nameSelect hair typeChoose hair colorChoose eye colorChoose skin color In a later iteration you'll also be able to choose between eye types and head types, as well as choose what clothes to start with, and a special gift item. Increased performanceFrom this patch forward all demo builds will be compiled with the latest long time stable (LTS) build of GameMaker, which among lots of stuff comes with increased performance. In addition to this I've been able to identify and…
- Demo version 1.3 is here - 9 May 2026
It's already been four months since the demo version 1.2.1 came out, so it's about time for another update. My goal is to update the demo every time I add something new that's relevant to the section of the game that the demo takes place in.Map interfaceWith this patch I've finally added the map interface. This interface will feature the world map, dungeon maps, and area maps (if I end up adding those), but currently it only features the dungeon maps, which can be seen in Owlder's basement (the tutorial), and in The Ancient tree (the first dungeon).The dungeon rooms and the treasures and secrets they hold will be revealed as you enter them, but acquiring the Dungeon map will reveal the entire dungeon, and acquiring the Dungeon Compass will reveal all the secrets in the dungeon.Additions and changes:Added more areas that the main menu will fly through.Added gamma control to the graphics…
- Demo version 1.2.1 - crash fix - 5 January 2026
The demo has now been updated to version 1.2.1, which fixes a game crash, as reported by a few players, thank you!Bug fixes:Fixed a bug where defeating Mothrahn would crash the game due to the boss trying to drop an item that did not exist.
- Demo version 1.2 - Winter update - 26 December 2025
I've been working on some stuff for the game that I'd also like to include in the demo, so here's the patch notes for that:Additions and changes:Added seasonal winter mode. Winter will be properly added to dedicated winder regions.Added shop interface. The shop interface can be used to purchase, sell and trade items, and in the demo it's possible to purchase, sell and trade items from Mr. Chant, and trade items with Mrs. Kanin.Inventory UI redesign to fit more slots. The inventory currently features the max amount of slots, but backpacks with decide the inventory size in the future.Added equipment slots for rings and necklaces.Certain items can now stack.Changed health indication item from Hearts to Life Petals.Improved icon sprites for certain items.Added smoother UI navigation by being able to hold to move instead of having to press every time while using gamepads.Added better invento…
- Small hotfix! - 2 November 2025
The demo for The Ballad of Bellum has now been updated to demo version 1.1.2, which includes one fix.Bug Fixes:Fixed a bug where room models inside The Ancient Tree dungeon where not loading.Thank you for your time 🤠
- Demo updated to version 1.1.1 (Halloween update) - 31 October 2025
The demo for The Ballad of Bellum has now been updated to Demo Version 1.1.1, which is the Halloween update🎃 This update a few more settings to the settings menu, as well as other QOL addition and other bug fixes. Demo Roadmap I'm planning to release a short demo roadmap soon with some things I'd like to add to the demo before I continue working on the rest of the game. Alright, here's the patch notes: Additions and changes:Added object markers to any object that can be targeted. The marker will pop up when the object is close by.Increased throwing speed for all liftable objects.Reduced the main menu camera movement from 25 to 10, and changed the option to change in the settings menu from a slider to a enable / disable switch.Added a setting to toggle camera shake.Added a setting for changing what monitor to play on 💻Added so that display and monitor settings are loaded while in the s…
- Demo update 1.1 + status - 22 October 2025
The demo for The Ballad of Bellum has now been out for roughly five days and there's already been hundreds of players trying it, which is amazing! There's also already been quite a few reviews on the demo Steam page, which is awesome 😎If you like the demo and want to help shape the game, please feel free to join our Discord, and also, feel free to write a review if you feel like the demo deserves it. Patch notes:Additions and changes:Added so its possible to take screenshots while playing on Steam.Added UI button icons for Playstation 4 and 5 controllers, Nintendo Switch, Switch Pro controller, and all unknown / off-brand controllers (this fixes a crash to desktop that some have been experiencing).Added a setting for adjusting particle density.Bug fixes:Fixed an issue where the game window would snap back to the first montor while playing in window mode.Fixed some UI related issues whi…
- DEMO OUT NOW!! - 16 October 2025
The demo for The Ballad of Bellum has now officially been released! It's been quite a lot of work getting to this point, so this is a big moment for me and for the game! I'm also super excited to see what people think about the game. If you play the demo and have any feedback like bug reports, requests, suggestions, or just general thoughts and impression about it, please feel free to reach out to me, or even better; join our Discord community. Got links to all my stuff over at my Linktree: linktr.ee/bokehdev By joining our Discord community: (discord.com/invite/R6b7KA8cBd)You get access to early experimental builds.Can submit bug reports directly to me and the community in a dedicated bug report forum channel.Can submit feature requests directly to me and the community in a dedicated feature request forum channel.Hang out and chat with me and our amazing community, either about the gam…
- Demo releasing in one day! - 16 October 2025
The demo for The Ballad of Bellum is releasing on Steam in roughly 24 hours! It's been quite a lot of work getting to this point, so I'm super excited to see what people think! If you're not already following the development, but would like to, I'd recommend checking out my linktree: https://linktr.ee/bokehdev And if you'd like to join our awesome community and participate in experimental builds in the future you should join our DIscord: https://discord.com/invite/R6b7KA8cBdDemo Steam page:
- Demo available on October 17 - 29 September 2025
It's been quite a lot of work, and we've actually had a secret closed demo running on the game's Discord, but the demo for The Ballad of Bellum is now almost here! The demo will be available here on Steam on October 17. Link to demo Steam pageLinktree with all my links