- Meet Mangui at PlayX4! - 21 May 2025
Hello, this is damulchi. I'm back with news about Mangui after a long time. Mangui will be participating in the 2025 PlayX4 event! This event, taking place from May 22nd to 25th at KINTEX in Goyang-si, Gyeonggi-do, Republic of Korea, will feature various game companies and numerous noteworthy indie games. We'll be waiting for you at Developer Exhibition Zone G27. Everyone who visits our booth will receive a specially designed Mangui card, and those who complete the game tutorial will be given a one-of-a-kind Mangui character stand as a gift! We sincerely look forward to your visit.
- Patch 1.0.1 - 17 May 2025
Bug Fixes Fixed an issue where part of Damulchi's character description was cut off. Fixed an issue where inaccessible areas were appearing in 'The Lady's Macabre Dance' region. Fixed an issue where Jang Gosari would monologue under incorrect conditions. Game Tips Added Added tooltips related to merchants. Added tooltips related to nightfall. Added warning messages when attacking merchants. Dialogue Updates Fixed typos in various dialogues. Added dialogue explaining the defeat conditions for the Black Dragon. Added dialogue hints to help players recognize the connection between the Divine Guardian and Ham Dae-rong in Yoon Gil's story. Bug Reports and Feedback LuckyCheshire
- Patch 1.0.0.1 - 2 May 2025
Bug Fixes Fixed an issue where the "Tale of Death and Revival" achievement could be unlocked in the tutorial. Fixed an issue where the "Swift and Decisive" achievement could be unlocked in the tutorial. Balance Fixed an issue where player accuracy felt lower than the displayed value. In certain situations, the player's hit chance will now be slightly adjusted.
- Mangui Full Release! - 19 April 2025
Mangui Full Release! Hello everyone! Mangui has finally been officially released. We're excited to introduce 'Mangui', a turn-based roguelike game based on traditional Korean folklore and ghost stories. Early Access Improvements Mangui went through about 4 months of Early Access. Thanks to your valuable feedback during this period, the game has grown significantly. The main improvements include: Added Merchant Interactions: You can now defeat merchants, and by taking down these unfortunate peddlers, you can obtain special rewards. 26 Achievements Added: An achievement system has been added to record all your challenges on Mangui Mountain. Gamepad Support: You can now play comfortably with a gamepad. English Translation Completed: Now you can enjoy the fascinating stories of Mangui in English. Soundtrack Release The Mangui OST has been released! Own the captivating in-game music permanen…
- Patch 0.2.13 - 13 April 2025
List Refresh Feature Added You can refresh Sub Skill lists and Merchant item lists by spending a small amount of gold. The first refresh only requires 50 gold, but the amount of gold consumed increases with each refresh. Jang Gosari's 'Diligence' Skill Jang Gosari now starts with the 'Diligence' sub skill. With the effect of Diligence, the 'Until Nightfall' turn limit is increased from 500▶550 turns. Bug Fixes Fixed an issue where duplicate items would appear in the Merchant's item list. Fixed an issue where difficulty achievements were being unlocked with stories other than 'The Answers of the Underworld'. Bug Reports and Feedback jayjuneleecat Diaxe
- Patch 0.2.12 - 7 April 2025
New Achievements Added 13 new achievements have been added. Discover various achievements for defeating bosses, completing difficulty levels, spending gold, acquiring equipment, dying, and more! New Equipment Added Salt Peddler's Straw Coat (Common). Increases PHYS DEF and SPD abilities. Imperial Guard Shield (Legendary). Increases HP, PHYS DEF, MGC DEF, and SPD abilities. Description Updates Added detailed explanation of Indomitability status to tooltips. Changed wording from "Abilities" to "Stats" in some Main Skills. Difficulty Adjustments Reduced difficulty of "On a Dark Path" and "On the Road to Hell" modes. Previously, all enemy abilities were increased, but now only their HP and ACC are increased. Bug Fixes Fixed incorrect name and description for Celestial Swipe in English version. It now correctly shows as "Latching Hook." Fixed an issue where the Space button would appear prem…
- Patch 0.2.11 - 25 March 2025
Gamepad Support! Mangui can now be played using a gamepad! When gamepad input is detected, in-game keyboard icons automatically switch to gamepad icons. Controls are based on the Xbox controller layout. You can't directly change the control scheme in-game, but you can customize button layouts using Steam Input. Some text (e.g., tutorial dialogues, game tips) will still display keyboard inputs. Try out the gamepad controls and share your feedback with us! Bug Fixes Fixed an issue where the game would freeze when enemies attempted to clone themselves without sufficient space. Added the missing 'Sorcerer' trait description to certain spellcasting enemies (Wraith, Grim Alternate). Corrected inaccurate descriptions for 'S-St-Stuttering Spell.' Balance Adjustments Duration of 'Tiger Stance,' 'Bear Stance,' and 'Black Bear Stance' increased from 4 to 6. Duration of 'Taeju's Possession' increas…
- Patch 0.2.10 - 16 March 2025
Chieftain Placement Chieftains are now positioned in the upper section based on the center of the map. You will no longer encounter chieftains immediately after crossing the pass. Bug Fixes Fixed an issue where the 'Magic Weakening' and 'Physical Weakening' status effects were not functioning properly. Fixed an issue where the effect of 'Lethal Touch' (increased critical damage multiplier) was carrying over to other game sessions. Fixed an issue where The Dark Diviner's 'Lingering Sickness' effect (reduction in healing from liquor) was carrying over to other game sessions. Fixed an issue where skill effect trails were displaying incorrectly. Balance Adjustments The Dark Diviner's 'Lingering Sickness' liquor healing effect has been increased from 5% to 10%. The duration of the 'Ironclad Defense' status effect has been increased from 5 to 8. The duration of 'Stone Skin' status effect has…
- Mangui Achievements added - 25 February 2025
Achievements Added An achievement system has been added to Mangui! Didn’t completing Mangui’s story give you enough of a sense of accomplishment? Record all your challenges with the new achievements! In this update, achievements are unlocked when each hero—including The Woodsman—completes the story. Achievements will be updated over several releases, with a variety of new achievements by character, difficulty, and specific conditions planned for the future. Please note: the newly added achievements do not reflect previous playthroughs. Even if you have already completed the story, you’ll need to play through it again to earn them. Caution! The achievement system may not work properly or might be reset. I’m just a small and pitiful game developer. This is my first time implementing an achievement system—if you encounter any issues, please let me know in the comments below. Bug Fixes Fixe…
- Patch 0.2.8 - 16 February 2025
Text Revisions The English translation for The Dark Diviner's dialogue has been completed. This wicked sorcerer learned from a blind shaman that his life was nearing its end. What method did he choose to extend his lifespan? What secrets lie hidden in his past? Follow his traces through this newly translated story! Some skill-related terms and typos have been corrected. Bug Fixes Fixed an issue where certain tiles were incorrectly placed. Please report bugs and balance feedback through Discord or developer email ([email protected]).
- Announcing the release of Mangui and going paid - 15 February 2025
Hello. We have a message for you about Mangui. Thanks to your continued interest and feedback, we've been able to make a lot of improvements to Mangui. We're moving up the release of Mangui a little bit and launching it in early March. We also want to make it affordable before we go live. Mangui will go paid on 23 February. Users who have Mangui in their library before the paid transition will be able to continue playing without additional payment. If you have any questions, please contact us via Discord or email. Thank you.
- Patch 0.2.7 - 2 February 2025
Slay the Merchant and Obtain Unique Skills! Merchants now move freely instead of staying in fixed positions. You can still bump into Merchants to purchase items as before. However, if you attack a Merchant with skills twice or more, they will become hostile and attack the player. When you defeat a Merchant, you can acquire one of their sale items. You may also obtain their unique skills with a certain probability. Sub Skill 'Tiger's Fang' recovers 4 HP with a 25% chance when killing a target. Magic Skill 'Tiger's Breath' deals magical damage to the target and surroundings, inflicting Fear status. This skill never misses. Various other unique Merchant skills have been added. Once hostile, a Merchant will periodically appear to chase the player throughout the story. The Merchant will definitely appear at the seventh and final pass. Merchants are very powerful, so choose wisely. Balance Sl…
- Patch 0.2.6 - 27 January 2025
Text Corrections Fixed some typos in Korean dialogue Fixed some typos and words in English dialogue Bug Fixes Fixed an issue where the result screen would not appear after defeating a Chieftain This was caused by inability to display Sub Skills in the result screen when a Character possessed many Sub Skills Fixed The Dark Diviner's English ending appearing in Korean Feature Addition Auto-direction change when moving towards obstacles is now turned off This feature can be turned back on in the game menu. Press to open the game menu and change the 'Obstacle Movement' setting Bug Reports & Feedback Chickens jayjuneleecat Baek SY Please report bugs and balance feedback through Discord or developer email ([email protected]).
- Patch 0.2.5 - 12 January 2025
Text Corrections Fixed Korean typos and incorrect expressions. Balance Modified effects of Apprentice Shaman's Level 9 skills: Reduced damage multiplier of Sal: Deathbringer from *1.5 to 1.3 Changed the effect of Mind Maim. Instead of causing Silence, it now deals damage and inflicts Weakening status. Modified effects of underutilized skills: Dagger Hurl: Increased damage multiplier from 0.6 to 0.8, increased cooldown from 10 to 2 turns Reduced HP cost of Anguish Appetite and Cruel Delight from -12 to -6 Reduced physical damage penalty of Rapid Rupture from -3 to -2 Forest Lurker's effect changed from Fear to Stun Music Changes Replaced background music for stages 5 and 6 of The Lady's Macabre Dance Replaced background music for stages 1, 2, and 3 of The Answers of the Underworld Replaced background music for stage 4 of all tales Sprite Updates Updated the Darkest Matriarch skill icon B…
- Patch 0.2.4 - 3 January 2025
BALANCE Reduced the effects of Sub Skills: Trance and Necrocraft. Added "Cannot Recover" status effect to MGC skills of Wily Elder Fox and Devious Monk Fox. Check the Cannot Recover status frequently when fighting foxes. Slightly increased the probability of enemies pursuing players outside their view range. While it's harder to escape from enemies, it's now easier to lure them into the undergrowth. UI/UX Modified to darken the background when talking to the Lost Maiden. Modified Disintegration status effect to not show orange debuff indicator. Modified combat logs and enemy info popups to disappear when dialogue starts. Fixed an issue where enemy details couldn't be viewed using button while aiming skills. Feedback From 카로스 Please report bugs and balance feedback via Discord or developer email ([email protected]).
- Patch 0.2.3 - 30 December 2024
Optimization Improved game performance by mitigating momentary freezes Modified frequently used objects (skill effects, footsteps, UI effects, sound effects) to use pre-instantiated pool Successfully implemented first attempt at object pooling, resulting in improved performance Bug Fixes Fixed health bars blocking player and NPC character models Fixed awkward translations Improved readability by splitting Yoon gil's long dialogue Fixed locked Sub Skills appearing during gameplay