SPSTEAMPULSELIVE ANALYTICS
Mind Hole

Mind Hole Steam news

James H. Van der Meulen | Dec 31, 2025 | game

Released

0players observed · 6 October 2026 - 12:03:43 UTC

AdventureCasualIndieSimulationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

Mind Hole news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateDec 31, 2025
  • DeveloperJames H. Van der Meulen
  • PublisherTrash Vomit Studios

Genres: Adventure, Casual, Indie, Simulation

Company pages: Developer: James H. Van der MeulenPublisher: Trash Vomit Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

Mind Hole Steam news

Mind Hole news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Continuation Update - 16 July 2026

    Added save state. Now the game auto saves during area transfers and quitting from the pause menu and the player can Continue where they left off.Added ability to use the Mouse Cursor to select options in the pause menu instead of using WASD and Enter.Refined the Game's Sharpness and ContrastAdded Stylized effects over the entire gameAdded activation animation to various buttons and prompts to highlight selectionMoved the Tutorial Buttons to relevant starter scenesRepositioned Starter Scene TextAdded Area Prompts to Randomized Starter Scene Choice AreasAdded a Mouse Prompt to Game's opening launch Scene Added Linear Start SceneAdded Quit Game Sceneresized images that were too large to be smaller to better optimize game's performanceOptimized loading for menu screens to be more snappy and responsiveFixed bugged Pause MenuFixed Bugged forest and dungeon areas where the scene was shrunk. No…

  • Abysmal Patch - 16 May 2026

    Resized and rescaled over 150 background images from a 1920x1080 size to a 480x270 pixel size image which reduces the file size of these images and allows for more optimal loading. I manually rescaled the images to the appropriated size in engine over 150 scenes in question. There is no loss of quality of the image because of the pixel perfect Dpi awareness already implemented in this game.

  • Torment Patch - 20 April 2026

    Various Bug Fixescorrected some lingering spelling errors that were hidden among the codediscovered 'gredame'

  • Devastation Update - 5 March 2026

    added missing functions in specific room types that caused the player to get stuck in the room and forced the player to leave via the lost woods. Now the player does not get stuck and can leave the room normallyadjusted laser pointers in the puzzle search modeadjusted puzzle tiles distance required in order effect similar tiles of the same kind changed how room transitions functionadded randomized hues for the Mind Hole quick time scenesadjusted the resting scene's audioadjusted certain prompt layeringadjusted Watcher scene count down numbersadjusted Watcher scene functionalityadjusted audio transitions between some scenesoptimized some programming under the hood

  • Seeker Update - 17 February 2026

    Purged troublesome latent camera zooming function entirely from the game's code that caused game to crash when overlapping simultaneous camera zoom triggers. The game no longer has any camera zoom functionality.Added Puzzle Mode HUD Added four New puzzle tilesAdded new puzzle Mode gameplay functionschanged how the scene transitions functionreworked how areas function internallyadded SFX for when player takes a drinkfixed bugs where the player would be stuck in a room in a rare instance and have to enter a menu to get unstuck. This will no longer happenFixed bug where secrets would not manifest when triggeredfixed bug where switches would not function properly when triggeredfixed bug where the player could walk through a locked door without having to trigger to unlock the door firstoptimized performance and loading timesadjusted Watcher scenes

  • Explanation Update Quintuple Plus Equals Patch - 16 February 2026

    Added New Pause ScreensAdjusted area exploration functionsChanged Story Scenes to now transition to either a Lost Dungeon Area or a Lost Forest AreaAdjusted the speed between transitioning scene to fade out for 2 seconds and fade in to the following scene for 2 seconds. Which is a slow down to fix an issue that could have occurred prior during transitioning between scenes may have been too fast potentially causing the game to crash.Adjusted areas to improve load timesAdjusted number positioning during Watcher scenesPrior 1.2.0.4 Patch includedTweaked Mind Hole quicktime events to be more challengingTweaked Watcher Scene clicker events better make sense so the player can understand what to doReworked the transition scenes to function more efficientlyReworked the Lost Woods to function more efficientlyReworked the Lost Dungeons to function more efficientlyAdded more differentiation to the…

  • Explanation Update Quadruple Plus Patch - 11 February 2026

    Tweaked Mind Hole quicktime events to be more challengingTweaked Watcher Scene clicker events better make sense so the player can understand what to doReworked the transition scenes to function more efficiently Reworked the Lost Woods to function more efficiently Reworked the Lost Dungeons to function more efficiently Added more differentiation to the Lost Woods and Lost DungeonsAdded Lost Woods transition sceneAdded Lost Dungeon transition sceneAdded specific indicator SFX to the Watcher ScenesReworked Watcher scene functionalityFixed Text bug to now properly display consequence text when choosing within a sceneAdded New Scene Area names for the 10 Starter AreasAdded multiple randomized Mind Hole loss of consciousness lines of textFixed the Exhaustion Bar to function as intendedFixed bugs where specific "Next" scenes were not being properly defined and in turn would crash the gameOptim…

  • Explanation Update +++ Patch - 8 February 2026

    Changes to the Watcher encountersAdded 2 New Steam AchievementsFixed bug where Mind Hole quick time scenes would not pause background animations when game was supposed to be pausedPerformance adjustmentsPrior 1.2.0.2 Patch included Added 6 New audio tracksFixed bug that appeared in prior update where the game crashed when transitioning out of a Mind Hole scene made placement adjustments to a few promptsadjusted item interactionPrior 1.2.0.1 Patch includedFixed cursor tracer to function as intendedFixed audio overlapping bug that may have caused crashesFixed Text region descriptorsAdjusted the Resting mechanicFixed bug that may cause crash when clicking on a region because of misguided region associations in the codeChanged Random Starter Regions to operate in a new wayadded indicator for lost regions to display when ready to move onwardPrior 1.2.0.0 Explanation Update includedAdded an e…

  • Explanation Update ++ Patch - 6 February 2026

    This patch includesAdded 6 New audio tracksFixed bug that appeared in prior update where the game crashed when transitioning out of a Mind Hole scene made placement adjustments to a few promptsadjusted item interactionPrior Patch includedFixed cursor tracer to function as intendedFixed audio overlapping bug that may have caused crashesFixed Text region descriptorsAdjusted the Resting mechanicFixed bug that may cause crash when clicking on a region because of misguided region associations in the codeChanged Random Starter Regions to operate in a new wayadded indicator for lost regions to display when ready to move onwardPrior Explanation Update includedAdded an explanation tutorial page that describes how the game functions so players can better strategize their approach with less unnecessary confusionAdded a Button Legend page that describe what the 10 right-hand-side buttons doAdded Tu…

  • Explanation Update + Patch - 5 February 2026

    Fixed cursor tracer to function as intendedFixed audio overlapping bug that may have caused crashesFixed Text region descriptors Adjusted the Resting mechanicFixed bug that may cause crash when clicking on a region because of misguided region associations in the codeChanged Random Starter Regions to operate in a new wayadded indicator for lost regions to display when ready to move onwardPrior Explanation Update includedAdded an explanation tutorial page that describes how the game functions so players can better strategize their approach with less unnecessary confusionAdded a Button Legend page that describe what the 10 right-hand-side buttons doAdded Tutorial and Button Legend access points to three different MenusFixed misaligned text in the story sectionsadded a cursor traceradded an Awareness/Perception buttonRemoved arrow and Enter prompts to avoid unnecessary confusionFixed bugged…

  • Explanation Update - 5 February 2026

    Added an explanation tutorial page that describes how the game functions so players can better strategize their approach with less unnecessary confusionAdded a Button Legend page that describe what the 10 right-hand-side buttons doAdded Tutorial and Button Legend access points to three different MenusFixed misaligned text in the story sectionsadded a cursor traceradded an Awareness/Perception buttonRemoved arrow and Enter prompts to avoid unnecessary confusionFixed bugged arrows lost Forest AreasFixed bugged arrows in the lost Dungeon AreasReworked Area functions under the hood Reworked Puzzle triggers Fixed crash bug when succeeding specific puzzle conditionsAdded Disclaimer text notice to warn potential players ahead of time that this game's main mechanics are Confusion and Curiosity

  • DPI Awareness Visual Patch - 2 February 2026

    Now has built in DPI awareness for better more crisp display of graphics / better visualsAllows for better display performance on 4K screens and/or screens with larger resolutions.

  • Terror Update - 6 January 2026

    Added various New Gameplay mechanics added a pause and quit confirmation when playing through Mind Hole eventsadded a pause and quit confirmation when playing search puzzle eventsAdded Six New buttons during the world explorationAdded 75 New Call Out responsesAdjusted how the Lost Dungeon functionsAdjusted how the Lost Woods functionsAdded benefit for having a high Terror level Added Fear response for having too a high Terror LevelRemoved hidden cursor on start of exploration areaAdded button to change audio trackAdded button to leave area and to take a chance of direction through a lost areaAdded ability to Note last Call Out response which is catalogued in a list for laterAdd Note List to display during some transition when meeting certain criteriaAdded button to remove Terror with an Exhaustion Penalty

Patch notes and updates

S.noRelease datePatch nameGID number
116 May 2026Abysmal Patch1832700592794416
220 April 2026Torment Patch1830163047265165
316 February 2026Explanation Update Quintuple Plus Equals Patch1824644522844558
411 February 2026Explanation Update Quadruple Plus Patch1824459501602767
58 February 2026Explanation Update +++ Patch1823825466502905
66 February 2026Explanation Update ++ Patch1823825466498538
75 February 2026Explanation Update + Patch1823825466497719
82 February 2026DPI Awareness Visual Patch1823191198610432

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