Off Course ELEMENTS of SPACE news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review scoreNot available
- Total reviewsNot available
- Release dateOct 4, 2024
- DeveloperJG
- PublisherJG
Genres: Action, Indie, Simulation, Strategy, Early Access
Company pages: Developer: JGPublisher: JG
Off Course ELEMENTS of SPACE Steam news
Off Course ELEMENTS of SPACE news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- living planet in offcourse - 18 February 2025
welcome working on huge upcoming update this news is related to new planets so hero will be able to land on them and build base. check my previous post for more details testing performance with live animals huge planet radius 150 tiles (in pixels 24 * 150 radius) 1182 animals - no optimization yet - still feels very light I was getting bad performance with 4000 animals on planet so far so good - I think I will settle for quarter of that. Was busy with pseudo 3d effect for tiles - notice those shadows and steps taken by hero when moving around on different tiles levels. Now my focus is on animals and vegetation. check video thank you all space ship builders
- land on planets in off course - 12 February 2025
Hello all. Now my work is focused on creating planets for Hero. Flying ship is fun but landing and building base on planet should be more fun. Existing planets in game are far away and only possibility to get closer was to go to orbit. Next step will be......landing from planet orbit - probably by means of capsule. Planet is grid tile based - some I am testing with huge radius 500 tiles. hero will collect resources and also build. check screenshots... Technical info if you interested: view of planet is: top view. same as in space building ships. I was considering sideview but decided against it would be easy to dig but it would not be consisted with existing space game. planets are randomly generated - I am using noise heat map for that. grid is half what was in space 24 by 24 pixels.(testing this maybe i will go with 48x48 like in space) for now I am experimenting with 5 tiles types: g…
- update 0.66 - 3 February 2025
update to 0.66 main aspects in this update is CORE functionality. -new builds CORE - core build will fix damaged builds on ship. core needs to be charged to get that functionality. other corresponding builds: core chargers - place them around core and connect to enriched uranium , core transfer build - allows to transfer core values to heros suite SUITE SHELF cabinet. hero on ship can leave suite at shelf. screenshots below: -core visible with core chargers from nuclear reactor -hero without suite on ship breathing ship oxygen successfully - suite in cabinet try new builds in sandbox mode. suite have got overall functionality check/additions - suite has some properties like: temperature, core level, etc. - which could be upgraded for better hero performance. also for now suite is providing hero with some life supports, if suite is stored hero is depending on ship environment (heat, oxyg…
- update 0.65 - 3 December 2024
update to 0.65 New exciting game look in this update. main game aspects: - lights and shadows. Plenty of new builds with lights. Lights will put shadows for now only on walls. Lights will be visible in darker game mode - game starts at this mode by default for now. New light builds: Floor light and free standing light are meant as main lights for inside of spaceship. Those will illuminate outside through glass windows. There are no requirements to use lights. (for moment I was deliberating if electricity should be connetced but I decided against that) Bottom menu is getting new icons: Lights are giving game nice feel and look. For them I decided to make special menu buttons to change game mode: Going from left side: - no lights at all (aka old blue background game) - partial lights - some lights visible - all lights on - dark game mode. There are 3 colors of background (I decided to inc…
- main update game to 0.6 - 25 November 2024
update game ver. 0.6 - plenty of new builds and new game tank system for fluids and gases. ADDITIONS: new game concept: -any enclosed area could store elements. This allows you to create huge tank areas. one cell can store 300. Enclosed area needs to have floors. any builds could be used to enclose/create area but I designed special build for that purpose - matching tanks design shown below. builds 270,271,272 To function you need to use valve in - to provide elements to enclosed area. Optionally you can place valve out to take elements out and use in any production lines. You can place many valve ins and many valve outs in the same huge tank. Mixing different elements in one huge tank is not recommended (for now). One huge tank one type of element. More complex huge tanks technical info/boring if you interested: huge tanks system was created with cell automata - this took long time to…
- update new builds - 14 October 2024
game update some bug fixes and additions additions: -new build elements scanner - will work if one of noble gases is connected by pipes. In builds actions press: - to set element - to stop scanning Selected element to scan will be shown in closest asteroid. Very useful device if you need some very specific element -new life support build. hibernation capsule Builds actions are: - - Capsule will work if electricity and oxygen is connected by pipes. Minimal level (20) of those elements is necessary in capsule - to allow for new hibernation. Although if elements are depleted completely hero can be unhibrnated without any problems Hero needs to go close/on hibernation capsule to activate build actions then press Hero in hibernation will slowly replenish health and breathing and metabolism will be stopped. Use when yours ship is strong and you plan long voyage. Build is integrated in aspects…
- prerelease update - 2 October 2024
Prerelease update 10/1/24 Main aspects: - tutorial additions/fixes - central repository - redesigned elements tree - it was not clear and I changed purpose. Central repository is better idea, Players can see with details what Hero collected so far. - added diagram - used in central repository and mixers - redesigned research gui panels Getting ready to release game as early access - aiming for 10/8/24 as a big day. See screenshots of this update: I updated DEMO too. If you interested check it out. Thank You JG
- introduction of game - 16 September 2024
Welcome. Game is in early access. I was working on that project for about a year. I am solo developer. I am very excited to announce that game in current state is fully playable. Main aspects of game are: - sandbox mode: Build yours space ship with all builds unlocked (no need for research), no stress environment, build without enemies. Hero still will need collect resources and set all production lines. Building space ship is main job of Hero in this mode, placing parts of ship is really not restrained to anything, you can design ship however you wont. Your structure doesn't even have to be a ship, maybe you design farming station or planet drill station or huge power plant. All resources are centrally available you can distribute them however you wont to those structures. Setting production lines is next step here, connecting certain build with specific resources. Managing flow of res…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 3 February 2025 | update 0.66 | 1790214123196195 |
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
