20XX news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players13 · 5 October 2026 - 14:55:06 UTC
- SteamPulse tracked peak115
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score91% positive
- Total reviews4,531
- Release dateAug 16, 2017
- DeveloperBatterystaple Games, Fire Hose Games
- PublisherBatterystaple Games
Company pages: Developer: Batterystaple Games, Fire Hose GamesPublisher: Batterystaple Games
20XX Steam news
20XX news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 20XX 1.42.0 Patch Notes - July 29, 2020 - 29 July 2020
Hello! Today's 20XX 1.42.0 patch fixes an ancient invisible enemy bug, adds Russian Datalore, and sets up crossplay with Epic build of the game! It also adds a new matchmaking feature aimed at public users on different platforms. At this time, 20XX supports crossplay only between Steam and Epic, via the reworked public matchmaking system. I know we've got some players concerned about the changes, so I thought I'd take a little time to explain what's changed, and why we did it. 20XX's friends-matchmaking is totally unaffected by these changes. (If you have a friend you primarily play with on Steam, this shouldn't affect you at all.) 20XX public matchmaking now uses Epic's backend services (instead of Steam's). For most players, this should result in no difference in matchmaking quality. We chose to do this because our data tells us that 20XX's public matchmaking on Steam is largely not u…
- 20XX 1.42.0 Test Notes - July 23, 2020 - 23 July 2020
Hello! Today's 20XX 1.42.0 test patch paves the way for crossplay with the upcoming Epic build of the game. It's not super exciting - the exciting part is all the new players coming next week, but we thought we'd get this out a week in advance and see if there are any ancient bugs we ought to squash. It's live on the test branch now (public branch "20xxtest"). Thanks for playing! CHANGES: Public play now uses a "passphrase" system to find lobbies. When searching for a game, you'll only return games that match the passphrase you set before hitting "join" - when you host with a passphrase, players will only see your game if they type it in exactly. This lets players coordinate across platforms where we don't have traditional support for friends/invite systems. Leave the passphrase blank if you're looking to find a random partner! This new public matching system applies to all players on e…
- 30XX in the Steam Summer Festival! & May Town Hall Info - 26 May 2020
Hey, folks! This post also appears in the 30XX feed. If you've seen it there, disregard! We're happy to get to announce that 30XX will have a playable demo during this year's Steam Summer Festival! You'll be able to get a taste of where the game's headed well before we get there. We intend to treat the festival week a bit like "Early Access Week Zero" for 30XX - we'll be listening to your feedback, chatting with you about the game (on Discord and on our Steam Community), and iterating as we go! The demo features two of the game's level themes (of 10!), and a light look at our overhauled roguelike progression system. Hope you're ready! The demo will go away when the festival ends (June 14th). We'll be doing some more public streaming/community chats/etc around that time, too! Stay tuned. -- If you can't wait for the 9th to dig in with the 30XX community, we're also starting up a series o…
- The year is... 30XX! - 13 February 2020
Hello! Today's 20XX patch... wait! No! Not that. Not today. Old habits die hard. Today, we're excited to reveal what the team at Batterystaple has been working hard on since we finished our full-time work on 20XX. A thousand years go by in an instant, and here we are: the year 30XX. https://cdn.steampulse.org/steam/apps/1029210/extras/30XX_Announce_9.gif?v=1581606132 30XX is a full-fledged sequel to 20XX in with a brand new art style, courtesy of the masterful Glauber Kotaki (animator of Rogue Legacy, Duelyst, Chasm, and more). Some big highlights along with the visual overhaul: 8 brand new level themes (no more sharing between bosses!), each with their own visual aesthetic, radical tunes, and fearsome Guardian to be overcome.. if you can! Distinct movesets for our heroes - Ace has had hundreds of years to study techniques beyond his comprehension in 20XX, and is ready to adapt to…
- 20XX 1.41.1 Test Notes - September 26, 2019 - 27 September 2019
Hello! Today's 1.41.1 Test Patch (test branch only!) fixes an issue where enemies could suddenly appear out of nowhere. That's all it does! We're pushing it to test first since the fix could potentially break some other stuff, and we'd like to make sure that's not the case before the fix goes live. Thanks for reading! -- FIXES: Fixed an issue causing enemies to blip into existence in the middle of a level segment.
- 20XX 1.41.0 Patch Notes - June 20, 2019 - 21 June 2019
Hello! Today's 1.41.0 patch fixes a few small things. Nothing much to see here! (Unless you're unhappy with our recent Plasma Blender change, in which case you're about to be happier or even less happy.) Thanks for playing! -- CHANGES: Plasma Blender size-gain-on-combo restored to pre-1.40 levels. Plasma Blender combo damage scaling reduced by 50%. (Previous base damage was 10-17.5 at max size - new damage is 10-13.75.) Overall, this is about a 20% maximum damage nerf without Dracopent's Claw, and a 30% damage nerf with Dracopent's Claw. Draco now charges Quint Laser in 1 second per stage. (Down from 2) FIXES: Fixed noise clutter when charging Quint Laser with Autocharge on.
- 20XX 1.40.3 Patch Notes - June 14, 2019 - 14 June 2019
Hello! Today's 1.40 patch introduces a few much-requested features, fixes a handful of bugs, and introduces Revenant versions of Hawk and Draco. It also adds fully translated Datalore for German! It also introduces some test metric collection that we'll improve over time - 20XX will now collect a small amount of usage data (completely anonymized, not tie-able to a given player or their Steam ID whatsoever) that'll help us balance the game going forward. An opt-out toggle is in Advanced Options if desired. Thanks for playing! -- CHANGES: Hawk and Draco now have Revenant models of their characters. When Nina hits a Boss with 2-3 shots in a row, the attacks after the first now do more damage (1.0x/0.8x/0.8x, up from 1.0x/0.5x/0.5x). This means that a base 3-hit combo from Nina now deals 10+8+8 = 26, up from 10+5+5 = 20. (This may be 0.1x too far. We'll see!) This change also applies to Dra…
- 20XX 1.40.3 Test Notes - June 6, 2019 - 7 June 2019
Hello! Today's 1.40.3 Test Patch fixes fix two potential crashes (one old, one related to the new characters) and adds sound effects for autocharge. We're closing in on the live date for this patch - thanks for trying it out! -- CHANGES: Autocharge now plays normal sound effects. FIXES: Fixed two crash opportunities. (Endless co-op crashing should really be gone now! At least, the reliable Level 19 crash.)
- 20XX 1.40.2 Test Notes - May 25, 2019 - 25 May 2019
Hello! Today's 1.40.2 Test Patch makes a few character tweaks, and introduces some test metrics. More Draco/Hawk changes are likely still incoming. This test patch will (still) likely be updated a few times with additional work before it goes live. Thanks for playing! -- CHANGES: Increased charged Rapture's speed by 50%. As a test, it also now counts as a wall for enemy projectile purposes - it'll block any shots a wall would normally stop. Scatterblast now fires 2 additional projectiles when charged. Courtesy of player Cwolfcommander, we've got some better-fitting Autumn and Dvorac character models! As a pilot program, the test client now defaults to reporting a small amount of player usage data. The data is anonymized, and contains no personally identifying data whatsoever. As a first test, the game currently collect info on how often the eight basic Powers are chosen relative to how…
- 20XX 1.40.1 Test Notes - May 7, 2019 - 7 May 2019
Hello! Today's 1.40.1 Test Patch fixes a few bugs in 1.40.0. It also nerfs the Blender. This test patch will (still) likely be updated a few times with additional work before it goes live. Thanks for playing! -- CHANGES: Made Lotus' new ping more visible as the client in online co-op. Plasma Blender's combo-size-growth rate reduced by 33%. (It's now smaller when combo-charged.) FIXES: Fixed Uncharging Force giving Draco slightly more than zero Charges. Fixed (again?!) issues launching the game on Windows 7. Leaderboards should now show Dvorac/Autumn's names properly. (This should work retroactively, too.) Fixed Draco's Rapture & Gemini weapons (bubble, bow) not respecting shot limits. Fixed a bug allowing Dvorac to pick up Core Augs. (They'd still only drop in Challenges if he was alone, as intended.) Fixed a bug causing Nutsaving Stringwire to occasionally display "free!" to online co-…
- 20XX 1.40.0 Test Notes - May 3, 2019 - 3 May 2019
Hello! Today's 1.40.0 Test patch introduces a few much-requested features, fixes a handful of bugs, and introduces Revenant versions of Hawk and Draco. It also adds fully translated Datalore for German! We've got more to do, but that's all we've got time for this week. ICYMI, we're still collecting feature requests as we prepare to move full-time to other projects here. We've also seen some discussion lately about character balance, so I've opened up a thread to chat about that, too - hop in. This test patch will likely be updated a few times with additional work before it goes live. Thanks for playing! -- CHANGES: Hawk and Draco now have Revenant models of their characters. The art for these may or may not be final - at present, they're recolors. When Nina hits a Boss with 2-3 shots in a row, the attacks after the first now do more damage (1.0x/0.8x/0.8x, up from 1.0x/0.5x/0.5x). This…
- 20XX 1.31.3 Patch Notes -- April 25, 2019 - 25 April 2019
Hello! Today's 20XX 1.31.3 patch fixes a few more bugs and lets Nina's primary weapons fire a bit more often. This patch will be followed up by another much quicker test/live push changing Nina's "inactive" shot timer to 0.75s (from 0.5s), but I'd like to give that patch a few days to breathe on test before pushing it live. Additionally - we're currently looking for a bit of feedback on the game's future going forward as Batterystaple focuses on new projects full-time - please see that thread here. Thanks for reading! -- CHANGES: Zookeeper's Burden no longer grants a Skittery Smuggler in Challenge runs, or when the Bankrupt Skull is active (since it'll have nothing to eat). Nina's shots now count as "inactive" for purposes of her shot limit shortly after they spawn, instead of once they disappear. (This helps prevent the feeling that she's shot-locked without altering the the attack's s…
- 20XX 1.31.3 Test Notes - January 8, 2019 - 9 January 2019
Hello! Today's 20XX 1.31.3 test patch fixes a few more bugs. Thanks for testing! -- CHANGES: Zookeeper's Burden no longer grants a Skittery Smuggler in Challenge runs, or when the Bankrupt Skull is active (since it'll have nothing to eat). Experimental: Nina's shots now count as "inactive" for purposes of her shot limit shortly after they spawn, instead of once they disappear. (This helps prevent the feeling that she's shot-locked without altering the the attack's speed or lifetime.) FIXES: Fixed an online multiplayer issue causing weapon/power pickups to behave strangely in some setups. Fixed an issue causing Force Resonator, Armatort's Pound (Arm Core), and Scatterbeam to fail to work together properly. Fixed an issue causing The Volunteer to fail to convert Shops into Very Safe Labs. Fixed an issue causing the Back button to fail to back out of the WHC/DHC Skull lists.
- 20XX 1.31.2 Patch Notes -- December 13, 2018 - 13 December 2018
Hello! Today's 20XX 1.31.2 patch fixes a few bugs from 1.31.1. Unless you've experienced one of the issues below, you can probably ignore this post. Thanks for playing! -- FIXES: Fixed an issue causing the game to complain about certain controller setups. Fixed an issue causing Stick Look to blank out the screen. Fixed/reworked Kingseeker a bit - it will now prevent all forms of non-boss-kill healing, but will still allow healing items to spawn.
- 20XX 1.31.1 Patch Notes - December 5, 2018 - 5 December 2018
Hello! Today's 20XX 1.31.1 patch adds auto-adjusting stick-look for controllers, brings about a few Hawk changes, adds a separate button for Draco's charge mechanic, and (finally!) autodetects XInput devices, allowing for the proper use of both LT and RT on a given controller. It also includes a handful of fixes. Thanks for playing! -- CHANGES: Stick-look enabled on controllers that support it! When playing, the right stick can now be used to pan the camera in any direction, up to a distance of about half a screen. The camera will naturally gravitate back toward its normal resting point if you move away from your pan direction. (For example, if you pan to the right, the camera will re-center itself as you move left.) Pressing in the right stick re-centers the camera. This feature is disabled in enclosed spaces (shops, boss rooms/hallways) where it's not super useful anyway. This functio…
- 20XX 1.31.0 Test Notes - October 3, 2018 - 3 October 2018
--TEST PATCH 1.31.0 -- Hello! Today's 20XX 1.31.0 test patch fixes some bugs, allows XInput control detection (finally!), makes a few Hawk changes (buffs), and allows Draco an alternate way to use his Dracocharges. It also enables stick-look on controllers! Thanks for playing early! REMINDER: to get into the test build, right click 20XX in your Library, click Properties, then the Betas tab, then pick "20xxtest" from the dropdown. You'll know it worked if the game name changes to "20XX " in your Library list. This build is compatible with 1.30.4, so it still has daily/weekly challenges and online co-op enabled. NOTE: The addition of a new keybind will reset your controls. (It should only happen the first time you load 1.31.0.) -- CHANGES: Stick-look enabled on controllers that support it! When playing, the right stick can now be used to pan the camera in any direction, up to a distance o…
- 20XX 1.30.3 Patch Notes -- August 16, 2018 - 16 August 2018
Edit, August 17, 2018 - we've just pushed 1.30.4, which fixes the multiplayer issue reported in the comments below, and fixes an additional input issue for players who bound BACK/its equivalent key to an action. (That button should work properly again.) Thanks! -- Hi, folks! Patch 1.30.3 is now live. It's mostly a bug fix patch - it fixes a handful of Draco-related issues, and resolves a crash that some players experienced in Endless play (or after particularly long play sessions). -- CHANGES: Draco now has a Stats page. FIXES: Fixed a late-game crash that could occur when loading into a new level. Force Resonator now properly works with Ace's melee attacks. Draco's Supercharged Volt Edge now properly stuns enemies. Fixed a few tile errors. Deconstructor's Might no longer triggers retaliation attacks. Fixed an issue causing some Blender settings to not be reset after game completion. Ki…
- 20XX 1.30.3 Test Notes - August 7, 2018 - 7 August 2018
Hi, folks! We're trying something a little new (to us) here, and pushing patches to a publicly-accessible test branch before they go live. To that end, 1.30.3 - the successor to the less-than-great 1.30.2 - is now available for testing. To get into the test branch: Right click 20XX in your Steam Library, click Properties Click the Betas tab in the window that appears From the dropdown, select "20xxtest" You'll know it worked if 20XX's entry in your Library reads "20XX " instead of just "20XX"! Notes below - 1.30.3 is primarily a bugfix patch, but we're trying to narrow down the cases of a few users reporting crashes on pressing Play at the main menu. Thanks for reading! -- Update, August 9: The play! button issue has been resolved, as has an issue with control rebinds. -- CHANGES: Draco now has a Stats page. FIXES: Fixed a late-game crash that could occur when loading into a new level.…
- 20XX 1.30.2 Patch Notes -- July 27, 2018 - 27 July 2018
EDIT, 7/27 @ 11pm EST: I've rolled back 1.30.2 - it has some issues that I unfortunately do not have time to fix before I'm out of town this coming week. I'll do my best to get in a tiny fix version of the patch before we go that takes care of the crash addressed in 1.30.2. If you've experienced issues with the game today, please make sure you're on build 2953308 (right click 20XX in your Library, click Properties, then Local Files). We apologize for this error! -- Hello! Today's 20XX 1.30.2 patch fixes another handful of bugs. Thanks for playing! -- FIXES: Fixed a late-game crash that could occur when loading into a new level. Force Resonator now properly works with Ace's melee attacks. Draco's Supercharged Volt Edge now properly stuns enemies. Fixed a few tile errors. Deconstructor's Might no longer triggers retaliation attacks. Fixed an issue causing some Blender settings to not be r…
- 20XX 1.30.1 Patch Notes -- July 13, 2018 - 14 July 2018
Hello! Today's 20XX 1.31 patch fixes a bunch of bugs that 1.30 introduced. Thanks for playing! -- CHANGES: Added a Discord link (to our official Discord community) at the title screen. For now, this link only appears in English, but we'll change that very soon. Draco no longer double-dips with the Dracopent Helmet and Plasma Blender. (It still grants him a charge - it does not slow the rate of combo decay.) Reduced Unstoppable Force's two-hit combo SFX. Added a Quick Restart button in Seed Racer plays. Added the DLC Availability button back to the title screen for Draco. FIXES: Save and Quit no longer forces the Unstoppable Hammer back into Draco's unwilling hands. Fixed an issue causing Draco's Plasma Blender to ramp up too quickly. Fixed an issue with Draco's Rippling Axe first swing. Fixed an issue where Vika and Jest couldn't undevelop Core Augs. (I'm not sure why they'd want to, bu…
Patch notes and updates
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
