SCP: Destruction Protocol news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score71% positive
- Total reviews14
- Release dateNov 26, 2025
- DeveloperKage Protocol
- PublisherKage Protocol
Genres: Action, Adventure, Casual, Indie, Early Access
Company pages: Developer: Kage ProtocolPublisher: Kage Protocol
SCP: Destruction Protocol Steam news
SCP: Destruction Protocol news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Version 0.2.1 — Patch Notes - 21 March 2026
OptimizationReduced draw calls across multiple areasOptimized complex Blueprint actors (tables, chairs, props)Improved overall performance and stability, especially on lower-end systemsReduced micro-freezes caused by background logicFixesFixed an issue where keycards could not open doors they were supposed to unlockFixed incorrect materials in several locationsFixed several logic-related issues affecting performanceNotesThis update was released shortly after the previous one to quickly address performance concerns. Further updates are planned.
- Major Update 0.2.0 – Entrance Rework - 19 March 2026
SCP: Destruction Protocol – Major Update 0.2.0 (Entrance Zone Overhaul)This update brings a complete overhaul of the Entrance Zone, significantly improving navigation, gameplay flow, and overall immersion. It also introduces new systems, visual upgrades, and a wide range of fixes.Entrance Zone OverhaulCompletely reworked corridor system, including straight, corner, T-shaped, and X-shaped layoutsImproved level structure by dividing the Entrance Zone into distinct sectors with color-coded markingsReduced maze-like feeling to make navigation more intuitive and less frustratingAdded unique environmental elements and layouts to improve memorability of locationsRemoved repetitive looping corridorsObjective paths are now more visually readable and easier to followGameplay ImprovementsAdjusted corridor angles to make encounters with SCP-173 more fair and controllableImproved overall player navi…
- Version 0.1.0 — Patch Notes - 17 December 2025
This update focuses on a major rework of the Entrance Zone structure, corridors, and overall navigation clarity. Changes & ImprovementsFully reworked straight corridor layouts in the Entrance Zone. A large variety of new corridor variations has been added, and this pool will continue to expand in future updates.Added a new corridor type designed specifically for encounters with SCP-173. These corridors are longer than standard ones, allowing better positioning and safer maneuvering.Entrance Zone structure has been revised:Removed outdated paths that did not lead the player anywhereBlocked or eliminated unnecessary passages that caused confusionAdded a number of environmental corpses to enhance atmosphere and environmental storytelling.Adjusted several end-game details due to changes in level layout and progression flow.Fixed a large number of minor bugs and inconsistencies across the zo…
- Version 0.0.5 — Patch Notes - 8 December 2025
This update focuses on a large-scale rework of the Entrance Zone structure and layout. Changes & Improvements:Reworked a large portion of the Entrance Zone.Replaced many old corridors with new, more visually varied layouts.Introduced a new approach to level creation and optimization, enabling higher environmental variety and better performance.Significantly reduced the number of dead ends and unnecessary paths to lower confusion and eliminate the feeling of an endless maze.Ongoing corridor redesign — remaining sections will continue to be updated across the next 1–2 weeks.Fixed incorrect object scaling and placement in several areas.
- Version 0.0.4 — Patch Notes - 7 December 2025
This update focuses on improving gameplay balance, player navigation, and overall stability. Key Changes:SCP-173 encounters have been made more forgiving by increasing the maximum time the player can avoid blinking (from 4.0 to 5.3 seconds).Slightly increased the minimum chase duration for SCP-173 (from 45–80 seconds to 52–80 seconds) to improve pacing and consistency.Updated the visual design of corridor sections. (This is a partial change — full corridor redesign will continue in upcoming updates.)Added a new note at the beginning of the game containing important information for the player.With the new Office Zone rooms, a colored wall line system has been introduced. This will later represent different facility sectors based on color, helping players navigate the complex more easily in future updates.Fixed several minor bugs across the map.Additional optimization work has been done o…
- Version 0.0.3 — Patch Notes - 3 December 2025
This update introduces a new room to the Entrance Zone, improves lighting clarity, expands SCP behavior, and cleans up environmental inconsistencies. Key Changes:Added a new room to the Entrance Zone to improve navigation variety and early-game pacing.Increased flashlight brightness and light distance for better visibility in dark areas.Added a new interactive object — a desk lamp that can be toggled by the player.Optimized rendering distance for several map meshes to improve performance.SCP-173 now pursues the player for a random duration between 45 and 80 seconds, making encounters less predictable.A new SCP model has been added to the newly introduced room — full implementation coming in a future update.Adjusted blood decals in several areas for better placement and consistency.Removed an unintended Level 5 keycard that was spawning where it shouldn’t have been. Note: SCP behavior tu…
- Version 0.0.2 — Patch Notes - 1 December 2025
This update focuses on improving SCP-079’s presence and overall facility atmosphere. Key Changes:SCP-079 camera model replaced with an updated version for better visual consistency.SCP-079 can now occasionally trigger system noises.New ambient audio events have been added throughout the map to improve tension and variety.Updated the language selection interface in the main menu for better clarity.Added new decorative elements to the main menu. Bug Fixes:Fixed a problem where certain SCPs could get stuck on an invisible wall near the end of the game.Minor adjustments and small stability fixes. Note: SCP-079’s activity remains under observation. Further behavioral refinements are planned.
- Minor Update – Bug Fixes & Improved Waypoints - 29 November 2025
This update focuses on improving player navigation and fixing a small stability issue. Here’s what’s new:Fixed a minor gameplay bug that could affect overall stability.Updated several waypoint icons to make objectives easier to recognize.Added a new waypoint to guide players more clearly through the main route.Improved clarity of waypoint visuals to reduce confusion during exploration.More updates are coming as development continues — thanks for the support!
- Small Update – Critical Bug Fixes - 27 November 2025
Main Fixes:Fixed a critical issue at the start of the game where some players could fall through the floor.Improved collision in several rooms to prevent similar problems.Minor bug fixes and small stability improvements.
- Upcoming Content: New Rooms, New SCPs, and SCP-079 Return - 27 November 2025
Hello everyone! I want to share an update: work is currently in progress on new rooms for all locations — the Entrance Zone, Light Containment, and Heavy Containment. The goal is to make exploring the facility more varied, atmospheric and unpredictable. I also want to mention SCP-079. Its implementation was delayed due to optimization issues, but development has resumed. In the coming weeks, 079 will start appearing throughout the facility — scaring the player, locking doors and interfering with the systems, just as the rogue AI should. Several new SCP objects are also being worked on and will be added gradually, along with new rooms and story notes. If you have suggestions or want to see a specific SCP in the game — feel free to comment. I will check all feedback and consider the ideas that fit the game’s atmosphere best. More updates soon 🔥
- New SCPs in Development - 14 October 2025
New SCPs Are Coming! Development is actively moving forward, and new SCP entities are being added to the game. Some of them will be available right from the start, while others will appear in upcoming updates. The atmosphere continues to grow darker, more tense, and more unpredictable with each step. SCP-079 SCP-079 is currently in the testing stage. Its system interference and unpredictable behavior already create an unsettling presence throughout the facility. SCP-131 In development right now — SCP-131, also known as the “Eye Pods.” They can be found wandering around the Light Containment Zone, following the player and reacting to certain events. Their curiosity brings a small spark of life into the otherwise bleak environment. SCP-650 SCP-650 is now fully completed and will soon be ready to startle players in the next update. It behaves exactly as expected — silent, sudden, and alway…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 21 March 2026 | Version 0.2.1 — Patch Notes | 1827626365759633 |
| 2 | 17 December 2025 | Version 0.1.0 — Patch Notes | 1819386365085825 |
| 3 | 8 December 2025 | Version 0.0.5 — Patch Notes | 1818118366182172 |
| 4 | 7 December 2025 | Version 0.0.4 — Patch Notes | 1818118366180145 |
| 5 | 3 December 2025 | Version 0.0.3 — Patch Notes | 1818118366169335 |
| 6 | 1 December 2025 | Version 0.0.2 — Patch Notes | 1817483467044403 |
| 7 | 29 November 2025 | Minor Update – Bug Fixes & Improved Waypoints | 1817483467041106 |
| 8 | 27 November 2025 | Small Update – Critical Bug Fixes | 1817483467037551 |
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