SPSTEAMPULSELIVE ANALYTICS
The Repopulation

The Repopulation Steam metadata

Laniatus Games, Idea Fabrik PLC | Dec 22, 2014 | game

Released

0players observed · 22 September 2026 - 03:22:38 UTC

IndieMassively MultiplayerRPGEarly Access

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)41,455
  • Revenue (VGI)$658,000
  • Review score51% positive

The Repopulation metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)41,455
  • Revenue (VGI)$658,000
  • Review score51% positive
  • Total reviews1,141
  • Release dateDec 22, 2014
  • DeveloperLaniatus Games, Idea Fabrik PLC
  • PublisherLaniatus Games, MetaEngine

Genres: Indie, Massively Multiplayer, RPG, Early Access

Company pages: Developer: Laniatus Games, Idea Fabrik PLCPublisher: Laniatus Games, MetaEngine

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

The Repopulation Steam metadata

The Repopulation metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/322300/metadata
Steam Communityhttps://steamcommunity.com/app/322300
PCGamingWiki search
IGDB searchSearch IGDB for The Repopulation

Reviews, pricing, and metadata

Review summary

Mixed

51% positive, 582 positive, 559 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Multi-player, MMO, Family Sharing

Achievements

Not available

Platform releases
  • Steam 23 December 2014

Latest Steam announcements

  • Hardware & Server Upgrades - 10 August 2022

    Good morning community! This morning 08/10/2022 will mark the beginning of many infrastructure and hardware upgrades. The current stage of the upgrades is Account Migration to upgrade the current servers. Players should be aware that the initial upgrades are unlikely to cause any major issues, as our initial migrations to the current servers were successful. However, due to the new AWS requirements some players may experience periodic login failures during the upgrade process. For those curious as to why we've chosen this time to update the servers I'll briefly explain why this decision was made. The Repopulation servers and hardware are both considered to have aged into the legacy category by AWS. Recently their company made the decision that they will no longer be supporting these servers. We must attempt to bring Repop up-to-date with their policy. However, this is not without many r…

  • Optimization Report - 23 February 2022

    Good morning, everyone! We’ve officially rang in the New Year of 2022. While we hope everyone is well, some of our staff has had a bumpy start to 2022 so far. New years handed us Covid, a broken arm and hand, and other medical issues - setting us up for a rocky start in January. While we haven’t yet resorted to living in a bubble we have had to delay our big announcement for just a little longer. The good news is that the team is on the mend, and we have started to get back on pace. This update will go into a bit more depth of what we have been working through the last three months. As many of you know we hit a snag last quarter regarding the optimizations of the animations and the female faces. We also have done some reductions to help optimize the island for players and to be able to account for the high overhead vs. the mem cache crashing issue. In addition, there were a few fixes as…

  • End of Year Recap - 17 December 2021

    HAPPY HOLIDAYS COMMUNITY! HAPPY HOGMANAY, MERRY CHRISTMAS, MERRY YULE, HAPPY HANUKKAH, HAPPY KWANZAA, BOXING DAY! Good morning community! It’s that time for our monthly article post. We do apologize as we are running a bit behind on our article schedule. As we reach the end of the year we want to wish everyone very happy and safe holidays. These last couple of months have been very busy for us at Repop. We’ll be bringing you more news on what we’ve been up to in our January 2022 Article. Januarys’ article will include information concerning an optimization update, an updated roadmap, and an exciting announcement. For this article, however, we want to reflect on what progress we’ve made this year and what we’ve learned. So let’s jump in and review. This Year's Updates: This year we have released three patches and several Hotfixes. Early in 2022, we’ll be releasing another optimization Pa…

  • September Character System Update - 24 September 2021

    Good morning community! Last month we let you know that we would be doing a featurette about the Characters, both Player and Non-Player characters. This is primarily what this month is about. Yet it is a bit longer than a featurette. We are also including an update to our development on the Character side. So grab a cup of coffee and sit back. This month's article is focused on some of the joys and difficulties we have encountered with the NPC’s. During this process, we have learned many things and realized additional ways in which we can improve the new system. The challenges we have faced not only mean that we can make improvements in the game but with the engine as well. Current NPC Optimizations The testing process: Initially, we had thought we could update the PC’s and NPC models to be more efficient by removing parts that were not needed and consolidating set textures. However, as…

  • July-August Update - 17 August 2021

    Good morning everyone! We hope you have had a good summer so far. This update is going to be going over what we have done in the last 60 days and our current progress. This has been quite the adventure, however, working in the new design into the game and keeping the same original theme and style has been a lot of fun. It is even more fun seeing this start to take shape on Dev. So, without further ado, we will begin with the largest undertaking and the core of all other systems to come: The Item System and the new GUI! Item system update As we have walked you through the process of the Item system from the start, we are happy to give you some of the current updates. As a quick review, we have worked on and covered the following: Trace and list all current usable Items in-game Base Item System design process Audit of the current multiple Item Systems Audit of the Container multiple syste…

  • May/June Update 2021 - 3 June 2021

    Good morning community! June is here, and so is our monthly update. Today’s update will cover both May and June. These last two months have been quite busy and have gone by way too fast. We have a lot of information to share with you, especially since we have begun this next sprint. This month's article update focuses on three areas. The best part is, the players will be able to see and interact/test some of these upcoming changes in the near future. We will keep you, the players informed of the progress and updates as we get closer to the Game Update. This update article will be covering the following topics. New/Revamped Furniture models and art replacement New game GUI replacement Animation cleanup Item System revamp progress update There’s a lot to cover regarding these upcoming features, so let’s dive in! ON-BOARDING AND WELCOME! We recently welcomed two team members on board. We w…

  • April Update & A.00.03.52 Patch - 4 April 2021

    Good morning community! Spring has sprung, the team is busy with spring cleaning so to speak. Happy Easter, Spring Equinox, and Passover. We hope you are enjoying a safe and joyous day with those close to you. Today’s article will not be a particularly long one, but we will cover multiple topics. Let’s hop right in! READ OUR PATCH NOTES FOR BUILD: A.00.03.16 HERE ISSUES AND FIXES: In Patch A.00.03.40 our updates revealed an old bandaid or two to the mission system had been removed during the Container update. Generated Mission Related Bugs: Generated missions used additional unique container and item types. This resulted in two different issues that were found: Players would see that their required items picked up from NPC’s updating, but the Generated Mission system was not recognizing the count data. This meant that even though it showed those steps were completed with a green checkma…

  • ROADMAP AND GAME UPDATE A.00.03.41 - 26 February 2021

    ROADMAP & GAME UPDATE A.00.03.41 Good day community! We hope everyone is having a great Friday. Our team is wrapping up February with a small patch and heading into March by releasing the updated Roadmap. PATCH A.00.03.41: Today we launched a small, but major patch. Read our patch notes HERE. We focused on the major and some minor bugs that appeared after our Container update. During this update, we were able to find a plethora of methods that items were created. Though this did cause additional unknown issues, it has helped with tracing down how these were done in the current system. We want to thank ALL of the players that played, tested, and reported the issue, and thank you all for the patience over the last two weeks! FIXES: This list may seem small but it was quite the undertaking as the amount of work that needed to be done backend to make sure all was working for the players was…

  • FEBRUARY UPDATE AND PATCH A.00.03.40 - 18 February 2021

    Good morning community! This morning the server came down for Patch A.00.03.40. This patch primarily focused on bug fixes, and clean-up now that the Container System has been added. You will also be able to preview some of the new items for the Lunar New year that will be made available to the players once the Item and Crafting System is done. READ OUR PATCH NOTES FOR BUILD: A.00.03.16 HERE CONTAINER SYSTEM REMNANTS: As many of you know, when we recreated the Container system to clean and reduce overhead, we also ripped off many bandaids. Some we were expecting, some were very unexpected. However, thanks to the wonderful players, we were able to identify those bugs and trace them to the root cause. BUG FIXING: Just a few of the bugs we fixed were game-breaking for most players. You can find the full Patch Note list here. These bugs (expected and unexpected) have helped us refine the des…

  • Patch A.00.03.16 Release - 13 January 2021

    Good day community! We hope everyone is well and eager to start a productive year off with us. On Wednesday 13 January 2021 we will release Patch A.00.03.16. This will take place at 10:00 am EST (2 pm GMT). Once the server is back online we will inform you here. Below you’ll find a list of known issues and a link to our patch notes. CONTAINER SYSTEM: The container system and all subsystems under that are a primary base that all games, especially MMO’s have. A container is basically anything that holds “something”. These can be data containers which tell the system what it contains (such as the Character container that holds all character information) to the player inventory. Other good examples of Containers would be merchant inventory, loot windows, and even your hot/ability bars. The work that has been done over the last several months has touched upon almost every aspect of the game'…

  • December - System Wrap Up - 28 December 2020

    HAPPY HOLIDAYS! HAPPY HOGMANAY, MERRY CHRISTMAS, MERRY YULE, HAPPY HANUKKAH, HAPPY KWANZAA, BOXING DAY! Happy Monday community! We hope that everyone is well, and excited to hop into today’s topic. As promised on the 25th, today's article will cover the upcoming patch, and supporting information. First, we’ll review the update itself, the challenges we faced, what to expect next, and a tentative push date for the patch. CONTAINER REVAMP UPDATE The inventory has been streamlined. Previously the player inventory was handled in a multitude of ways. The backend was handling the player inventory as actual listed items, and a separate vault system that was handling structures as different but actual item types. The old/current way was doubling or even tripling the client to server data/communication. However, the frontend used various GUI containers to display these items and structures with…

  • November - December Update - 25 December 2020

    HAPPY HOLIDAYS! HAPPY HOGMANAY, MERRY CHRISTMAS, MERRY YULE, HAPPY HANUKKAH, HAPPY KWANZAA, BOXING DAY! We wanted to give you a quick but informative update during this special time. We know posted news has been sparse for the last 6 weeks as we have been very busy, but we really enjoyed all of the one on one with our community. This is more a teaser of what is to come than anything, however, we wanted to let you all know that we have been working hard and have not given up! I want to give a special thanks to all the players and testers! We have all been busy working and testing, and this has really paid off. So, Thank you! As always, it has been great working and talking with all of you on Production (Live) and on Test. HOLIDAY CHEER GAME UPDATE! As many of you may have noticed, we have added in some holiday cheer throughout the Island and the Mainland. Decorations have been hotpatched…

  • October: Boney Update - 31 October 2020

    Good morning community, Happy Halloween, Dia De Los Muertos, Samhain, and Diwali! This month's update is a progress report. Since our last post, the team has been hard at work. As the progress continues with the new container and inventory system, we have also been able to identify a lot of issues that have plagued The Repopulation and opened up some of the bare bone causes for inventory bugs in the game. This allows us to compare the old/current system to our new systems in development now, and those being designed. To make sure we are able to learn from the mistakes of the past team and our own and make The Repopulation even better. So let’s dive right in, and show you what we’ve been up to... CONTAINERS: There has been significant progress with the container and inventory systems. This is thanks to the hard work of our engineer and the support of our testers. The testing process unco…

  • September Technical Update - 22 September 2020

    Good morning community! Our apologies for being slightly behind our normal posting schedule this month. You may have noticed this month is a familiar topic. You may notice there are not as many images for this update because this article is focused on what we have completed and will be pushing to the test server in the next few weeks. This is a technical update and will be covering two topics. First topic: A major fix/improvement: We are including a significant fix that is currently on Test. This revamp is to the NPC Stealth management system and will help improve performance slightly at this time, but will increase with each pass of work to adjoining systems and subsystems. This issue was found to cause major overhead on the server as well as client side. Second and more familiar topic, Item and Containers: The first phase of the Item and Container system is done! We are excited to giv…

  • August Update: Container System and Item Tiers - 9 August 2020

    Good morning community! It has been another busy month of development for the team. So let's jump right in and discuss recent work, the coming Container System and supporting subsystem Items and its tiers. These systems will not be implemented for some time, but we want to help familiarize you with the coming changes. Before we transition into our main topic I'd like to touch on the continued work to clean up ticket issues. As always we are thankful for all the feedback and support we receive from the community. We’ve recently brought on additional QA members. We’d like to extend a big thank you to them and all of those who send in bug reports. It is thanks to all of you that we are able to identify existing issues. In an ideal setting, we could address each issue as they are found. However, with so many systems in need of overhauls, it can feel like a slow process. We appreciate your p…

  • July: Item System and Updated Roadmap - 3 July 2020

    Good Day community! Before diving into this month’s article we’d like to wish everyone a happy, and safe Independence Day. It has been a very productive six months for our team. This month we are going over a) this year’s recap, b) the Item system and c) our updated roadmap. Looking back, it has been a great year. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀1ST AND 2ND QUARTER RECAP: The first three months of the year were dedicated to improving performance on the island. We deployed three patches during this time. Patch A.00.02.29, and A.00.02.36 in January, and Patch A.00.02.39 in February. Thanks to player feedback we were able to address several issues to include crashing. During this time we continued to add optimized art assets, sculpt terrain, and update various content for the new starter island. The following three months were just as busy as the previous three. In April we deployed two more patches, A.00…

  • May/June Update: Summer Already? - 5 June 2020

    Read our full Article HERE. The month of May has been quite productive. We want to start this month's update out with a big shoutout to all the players new and old for their help, reporting bugs, and suggestions. Before we dive let’s begin with announcing our next scheduled patch date. Monday, June the 15th we will be launching our next patch push. The server will come down at 10:00 AM EST for approximately four hours. We’ll broadcast our normal warning on the server before bringing it down. Once it is live we’ll post an update to let you know. We have been able to do a lot over the last month on both the island and the mainland. So let us get started with updating you on the progress for the next game update, the island, and then move onto the current mainland areas. GAME UPDATE: 15 JUNE, 2020 @ 10AM EST (2PM GMT) Read our Patch notes for the Build: A.00.02.45 here. THE ISLE IS EVOLVIN…

  • APRIL DETAIL PLACEMENT & A.00.02.42 PATCH - 21 April 2020

    Good evening community! We hope everyone is doing well, and not feeling too stir crazy. On the 8th we released patch A.00.02.41. On Wednesday 22 April 2020 we will be releasing a small bugfix update patch. This will take place at 10:00 am EST (2 pm GMT). Once the server is back online we will inform you here. Below you’ll find a list of known issues and a link to our patch notes. This update includes fixes and updates for the Island and a few patches for the mainland issues that players have found. In addition to the fixes we have also started working on some of the details across the different Districts. This includes terrain detail as well as some clutter added to a few of the areas, including OWON and its embassy. Along with the newer issues and bug fixes we were also able to reduce a few more of the long standing bugs and issues. If you find any that are not listed here or in other…

  • March/April Update: Terrain and Area Optimizations - 8 April 2020

    Good evening Community! It is once again time for an update and patch announcement! Testing on the island has been going very well. We’ve recently moved on to a new strategy to reduce some of the heightmap issues on the island. We’ll discuss these more in-depth below. As always we want to extend our thanks to the community and testers for helping us continue our work. With your help, we hope to continue improving the game and your experience. This has been one heck of a month. We hope that everyone is doing well, healthy and or recovering and most of all, not going completely stir crazy. The most important message I want to give is: Be well and be safe! Our own two teams have also been affected by the current COVID-19 situation, however, other than some delays and a lot more business work on my end, we are all good, and this month's update will be released. On behalf of both HE and TGS…

  • A.00.02.39 Update - 14 February 2020

    Good evening community, it’s time to announce the next patch date. Push A.00.02.37 will be deployed, and the server brought down on 02/15/2020 Saturday at 10:00 AM EST (3:00 PM BST). We’ll make sure to update you when it is back online. A.00.02.39 Feedback and Updates: As always we’d like to extend our thanks to all who have taken the time to test and provide feedback. Your continued support allows us to continue to improve The Repopulation with each patch. Below you will find a brief outline of changes/updates for the coming patch. Read the full Patch Notes HERE System Changes and Adjustments: Knowledge Questions updated for the Island. Waypoint access updated. NPC Inquiry Knowledge updated for the Island. Item System Updates: Cleanup of Item scripts Additional fixes to item backend (odd, very old revert) Fixed item display and conflict Final cleanup for current update/prep work for ne…

Patch notes and updates

S.noRelease datePatch nameGID number
125 August 2015Servers are now up with the 15.8.1 Patch4249665521681183155
227 February 201515.1.1 Patch is now live4249665521681184509

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID322300
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateDec 22, 2014
DeveloperLaniatus Games, Idea Fabrik PLC
PublisherLaniatus Games, MetaEngine
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMixed
Positive review percent51%
Positive reviews582
Negative reviews559
Total reviews1,141
Steam recommendations931
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

The Repopulation is a Massively Multiplayer Online Role Playing Game in a science fiction setting built heavily upon social aspects, sandbox driven gameplay and in depth crafting systems. CURRENTLY IN ALPHA BUILDS.

About this game

The Repopulation was re-launched in February 2017 in the same state that it was taken down, in December 2015. The new development team is fixing and patching all elements in order to improve gameplay and reduce the amount of crashing. This has also resulted in a delay of patches, so game updates may be slow-going at first as we are doing a very large overhaul of back end systems. The Repopulation is a science fiction sandbox MMORPG which is currently in Early Access and early alpha testing. You should only consider purchasing the Early Access for this title if you are okay with bugs, crashes, possible interruptions of service, and in some cases fluctuating features, as well as to support the development of the game and help up us build it. The Repopulation is about player's choices in the way they play: being able to do Player vs Player or avoid it altogether, the ability to do Crafting and concentrate on it, or build your own home, having the freedom to advance your characters in a number of ways and not just through combat. Key Features Currently Available In Early Access Sandbox-driven gameplay which never forces you down a specific path. Skills-based advancement with over 75 skills including combat-oriented, diplomatic, rogue, entertainment, trade skill, pet, survival, and other advanced skills. Advanced trade skill systems which allow for a high degree of customization in crafted goods. Players can switch between RPG Mode or Action Mode combat at any time. Action Mode controls like a shooter, but is built on top of RPG mechanics. Create homes and build cities complete with vendors, props and defensive units. Dynamically-generated content which will change based on how players react to the world. Unique three-faction PvP system, where the third faction is allowed to set its alliances on a nation by nation basis. PvP is entirely optional with much of the world being protected from it and players being able to progress entirely without ever getting involved in PvP. Advanced generated mission system provides a never-ending stream of missions which are customized for your character. They are purely optional. Social-oriented features which provide bonus…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
1Multi-player
20MMO
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

The Repopulation's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

The Repopulation's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records The Repopulation at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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2Once Human15,24422 September 2026 - 07:06:46 UTC231,343
3Conqueror's Blade1,55422 September 2026 - 09:10:46 UTC18,921
4Dota 2484,70322 September 2026 - 09:37:34 UTC1,291,328
5Battle Teams 222722 September 2026 - 08:48:11 UTC7,966
6Mechabellum2,13722 September 2026 - 02:49:46 UTC5,341
7崩坏33822 September 2026 - 09:37:53 UTC459
8Subnautica1,27522 September 2026 - 06:40:54 UTC51,446
9Tiny Pasture - Baabaa and Moomoo DLC00

Related Steam games by tag and genre

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine66,11322 September 2026 - 08:05:09 UTC150,2711,008,495Wallpaper Engine Team
Rust55,92822 September 2026 - 09:26:37 UTC259,6461,359,516Facepunch Studios
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Project Zomboid29,92022 September 2026 - 09:29:58 UTC122,811467,999The Indie Stone
Terraria24,49922 September 2026 - 09:28:55 UTC486,9181,521,492Re-Logic

Massively Multiplayer

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS307,66622 September 2026 - 09:37:35 UTC3,236,0272,744,193PUBG Corporation
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Rust55,92822 September 2026 - 09:26:37 UTC259,6461,359,516Facepunch Studios
Delta Force54,63922 September 2026 - 07:52:03 UTC246,418192,933Team Jade
VRChat40,00422 September 2026 - 06:26:53 UTC74,217261,953VRChat Inc.
War Thunder39,64722 September 2026 - 09:27:42 UTC125,317781,076Gaijin Entertainment
Diablo® IV26,19522 September 2026 - 06:26:53 UTC64,51869,242Blizzard Entertainment, Inc.
Path of Exile 226,11522 September 2026 - 06:26:53 UTC578,562209,717Grinding Gear Games
DayZ21,71422 September 2026 - 08:45:51 UTC78,739460,377Bohemia Interactive
Escape from Tarkov19,45722 September 2026 - 09:38:27 UTC46,24962,122Battlestate Games
Black Desert17,94622 September 2026 - 08:45:29 UTC59,91792,632Pearl Abyss

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Aniimo75,28622 September 2026 - 06:40:16 UTC111,475Not availablePawprint Studio
Rust55,92822 September 2026 - 09:26:37 UTC259,6461,359,516Facepunch Studios
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
Warframe36,70622 September 2026 - 06:26:53 UTC181,509676,031Digital Extremes
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
PAYDAY 231,57222 September 2026 - 06:26:55 UTC247,628672,146OVERKILL - a Starbreeze Studio.
Monster Hunter Wilds29,97922 September 2026 - 06:26:53 UTC1,179,869317,835CAPCOM Co., Ltd.
Project Zomboid29,92022 September 2026 - 09:29:58 UTC122,811467,999The Indie Stone
Baldur's Gate 327,36122 September 2026 - 06:26:52 UTC875,343836,282Larian Studios

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
VRChat40,00422 September 2026 - 06:26:53 UTC74,217261,953VRChat Inc.
Project Zomboid29,92022 September 2026 - 09:29:58 UTC122,811467,999The Indie Stone
Path of Exile 226,11522 September 2026 - 06:26:53 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended16,58722 September 2026 - 03:33:13 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,50522 September 2026 - 09:08:37 UTC27,916111,695Afterthought LLC
BeamNG.drive10,66222 September 2026 - 03:32:01 UTC44,232392,944BeamNG
RuneScape: Dragonwilds10,03322 September 2026 - 07:24:39 UTC39,10324,686Jagex Ltd
Schedule I9,50722 September 2026 - 03:58:41 UTC455,652297,022TVGS

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