- Early Access Build 21 / Hotfix 02 - 5 July 2025
Fixed load issue with Steam Workshop mods
- Early Access Build 21 / Hotfix 01 - 5 July 2025
Disabled automated smoke testing for level assets on startup
- Early Access Build 21 (2025-07-05) - 5 July 2025
This update adds unlockable crew slots to most of the ships in the game. Resources can also be exchanged now, and several bugs have been fixed. Full details here: https://steamcommunity.com/app/3226570/discussions/1/597405278050239132/
- Early Access Build 20 (2025-05-03) - 4 May 2025
This week's update includes fixes and changes to resources, as well as melee attacks for certain gunbuddies. Melfina got some updates, too! Full details here: https://steamcommunity.com/app/3226570/discussions/1/597399819832572879/
- Early Access Build 19 (2025-03-08) - 8 March 2025
This week's update includes fancy wind zones for a handful of Summit segments, performance improvements for gem physics and level editor support for distortion zones. Full details here: https://steamcommunity.com/app/3226570/discussions/1/595142971903457920/
- Early Access Build 18 (2025-03-01) - 2 March 2025
This week's update includes a bunch of performance improvements and engine changes to the way zones are handled, and misc other bugfixes. Full details over here: https://steamcommunity.com/app/3226570/discussions/1/597394134166182537/
- Early Access Build 17 (2025-02-22) - 23 February 2025
This week's update includes several technical changes for windy zones and some fixes for players using system languages other than English. Full details over here: https://steamcommunity.com/app/3226570/discussions/1/597393519024293199/
- Early Access Build 16 (2025-02-15) - 16 February 2025
This week's update includes improvements for windy zones and an overhaul of chapter 1's second mission. Full details over here: https://steamcommunity.com/app/3226570/discussions/1/592889159653365096/
- Early Access Build 15 (2025-02-08) - 9 February 2025
This week's development update includes updates to the game's tutorial, adjustments to dialog zones, windy weather, and more! Full patch notes over here: https://steamcommunity.com/app/3226570/discussions/1/599644029578149423/
- Early Access Build 14 (2025-02-01) - 2 February 2025
Small update this week! Patch notes over here: https://steamcommunity.com/app/3226570/discussions/1/599643321875385427/
- Early Access Build 13 (2025-01-25) - 26 January 2025
This week's development update progress includes support for mid-mission dialog zones, stat tracking, a new resource, and a bunch of bugfixes. Full details over here: https://steamcommunity.com/app/3226570/discussions/1/599642674183621413/
- Early Access Build 12 (2025-01-18) - 18 January 2025
This week's development update progress includes several QoL improvements and bugfixes for the UI, new baddies, a new submarine, a new ship ability, and several performance improvements. Full details over here: https://steamcommunity.com/app/3226570/discussions/1/734750050411926456/
- Early Access Build 11 (2025-01-11) - 12 January 2025
This week's development update progress includes flamethrowers, fuel converters, rendering optimizations, and bugfixes (mostly for modded content)! Full details over here: https://steamcommunity.com/app/3226570/discussions/1/599641410463926230/
- Early Access Build 10 / Hotfix 01 - 5 January 2025
Fixed issue preventing Waspbuddy pickups from spawning in the Thicket biome. Audited hitboxes for all ships. Fixed a bug with Melfina-S' tail not distorting background tiles when cloaked. Other Early Access Build 10 notes over here: https://steamcommunity.com/app/3226570/discussions/1/599640845124135675/
- Early Access Build 10 (2025-01-04) - 5 January 2025
This week's development update progress includes a new inventory system, swappable weapons, eggs that hatch into flamethrowers, QoL improvements, and more bugfixes. Full details over here: https://steamcommunity.com/app/3226570/discussions/1/599640845124135675/
- Early Access Build 09 (2024-12-28) - 28 December 2024
This week's development update progress includes custom shields, holiday sprite swapping, more player-suggested changes, and a whole lot of bugfixes. Full details over here: https://steamcommunity.com/app/3226570/discussions/1/597388342426929308/
- Early Access Build 08 / Hotfix 03 - 23 December 2024
Fixed all remaining areas affected by the issues from hotfix 01 and 02. Implemented automated testing to make sure it doesn't happen again! Other Early Access Build 08 notes over here: https://steamcommunity.com/app/3226570/discussions/1/597387765908270548/
- Early Access Build 08 / Hotfix 02 - 22 December 2024
Fixed issue with TMX parsing for decoration and parallax layers that was causing story missions to fail to load properly Other Early Access Build 08 notes over here: https://steamcommunity.com/app/3226570/discussions/1/597387765908270548/
- Early Access Build 08 / Hotfix 01 - 22 December 2024
Fixed issue with TMX and TSX files downloaded from the Steam Workshop not correctly loading in-game. Fixed a handful of mission filters to prevent inappropriate ship selection for story missions Added gameplay mode tags to all ships Other Early Access Build 08 notes over here: https://steamcommunity.com/app/3226570/discussions/1/597387765908270548/
- Early Access Build 08 (2024-12-21) - 21 December 2024
This week's development update progress includes new character art, player-suggested changes, a bunch of engine improvements, bugfixes, frog updates, and more. Full details here: https://steamcommunity.com/app/3226570/discussions/1/597387765908270548/