- Patch 3 update: Rest between biomes, resume any run where you left it,40+ Fixes - 28 August 2026
Three patches in, and once again almost everything here started as one of your reports or suggestions. Thank you for keeping them coming, and thank you for the patience while we built the big one.The headline this time is that a run no longer has to be a single unbroken sitting. Two separate features make that possible, and it is worth being clear about which is which: resting lets you stop after a biome boss and bank everything you earned, and room checkpoints mean that if a run gets cut short, you come back exactly where you were. Alongside those, We are working on Steam Deck support.Here is what changed:NewRest between biomesKilling a biome boss no longer teleports you straight into the next one. A prompt now asks whether you want to rest. Resting ends the run the way a normal finish does: you cash in your minerals and experience and return to the ship. Your next descent starts direc…
- Week One Update: Thank You for a Week of Feedback - 8 August 2026
It has been a week since Minegeon: Renegades launched, and we want to start by saying thank you. Every report, suggestion and bit of criticism you have sent our way went straight into this patch, and we are committed to keep improving the game until it is the best experience we can possibly give you. A huge congratulations as well to everyone who has already beaten the game. Seeing you get all the way to the end this quickly means a lot to us. Here is what changed: New Customizable crosshairConfigure your crosshair from Settings: color, size and style, with a live preview. Fully navigable with gamepad and with keyboard/mouse. More ore variety across biomesOres are no longer locked to their home biome. Biome 2 can now yield Slium, for example, so you can build up a wider spread of minerals wherever you happen to be exploring instead of farming one specific biome for a recipe or an enhanc…
- Hotfix — Patch Notes - 3 August 2026
This update fixes several issues reported by the community and adjusts the balance of one ultimate ability. Bug Fixes Fixed an issue with the save system that affected loading saved games. Fixed the Weapon Upgrade enhancement, which wasn't being applied correctly. Fixed an issue that caused players to get stuck in Biome 6. Fixed several issues related to attributes. Balance Adjusted the Nuke ultimate: Now deals 300 damage to the player instead of reducing them to 1 HP.
- Quick Fix — Stuck Enemy swarm Rooms - 1 August 2026
Fixed enemy arena rooms that could never be completed when an enemy got stuck out of reach, knocked outside the play area, trapped in geometry, or otherwise unkillable. The room now detects a stalled fight and clears the remaining stragglers so the monolith always unlocks.
- Note #1: Release - 1 August 2026
First of all, we want to thank everyone who bought the game. We're a small team, so every purchase and every Steam review helps us directly and allows us to keep improving Minegeon: Renegades.This week was launch week, and we won't lie: having to delay the game two days past the promised date hit us hard. Even so, staying optimistic, yesterday we finally released our game.Since then, we've received a lot of feedback and we're reading every single comment, both on Steam and on our Discord, and applying improvements along the way. Today's changes are the following: Starting Weapons & Co-op XPWe've been reading everything you've been posting on Steam and Discord, and it's clear there are a few things about the game that need to change. Here's the first round, and we'll keep iterating from here.A better start: more starting weaponsYour opening weapon pool used to contain just 3 options, whi…
- Day 1 Patch - 31 July 2026
Bug Fixes Elite Ultimates Fixed dashing breaking (no particles, no slide, no follow-up effects) after switching Elite ultimate or character while a Rage ultimate was still active. Elite ultimates now properly revert their effects on your character when swapped out mid-cast. UI & Menus Fixed an error when leaving the level selection screen with the route legend open. Localization Fixed "Loading Session..." appearing in the wrong language in every language (English showed Spanish text, Spanish showed French, Japanese showed Russian, and so on). Fixed the Mycelium Guard description reading "Stand still for X seconds" instead of the real value (5 seconds), in all 11 languages. Added missing Japanese characters to the font. Audio Updated the critical hit gadget sound effect. Balance Retuned the Flying Beast boss action intervals, its attacks now rotate noticeably faster. Adjusted enemy spawn…
- Minegeon: Renegades is OUT NOW - 30 July 2026
Minegeon: Renegades is OUT NOW! After two years of work, our roguelike is finally in your hands. Dig deep, fight hard, and see how far down you last before the mine claims you. Thank you for your patience, every wishlist, every comment, every bug report got us here. This launch is as much yours as it is ours. If you play it, please leave a review. Positive or negative, it genuinely helps us, reviews are how small studios get seen, and your feedback shapes what we build next. See you in the depths. — Kickstone Studioss
- LAUNCH CONFIRMED! - 30 July 2026
Hey everyone!It's official: Minegeon: Renegades launches July 30 at 9:00 AM PT on Steam!Thanks for your patience during the approval process, your support kept us going, and now the wait is finally over.We're a small indie team, and this launch means the world to us. If you enjoy the game, a Steam review and a share with a friend go a long way.Grab a pickaxe. See you underground. ⛏️— Kickstone Studio
- IMPORTANT UPDATE - 28 July 2026
Our release date has been postponed. MineGeon: Renegades is finished and ready to go we're currently waiting on final approval from Steam. We'll announce a new date as soon as we have one, and we expect that to be very soon. We're sorry for the delay, and thank you for all the support.— Kickstone Studio
- We Hit 30K Wishlists! Thank You, Renegades! - 13 July 2026
Thirty thousand of you have wishlisted MineGeon: Renegades. When we celebrated 10K, it felt surreal. Hitting 30K? We're honestly a little overwhelmed.launch is right around the corner. We're deep in the final stretch polishing combat, tightening co-op, squashing bugs, and putting the finishing touches on the biomes so your first descent hits exactly the way it should.So from the entire team: Thank you. Grab your crew, keep those wishlists coming, and get ready.See you in the mines.
- New Launch Date: July 28th - 30 June 2026
We've decided to move our launch date to July 28th. We want the game to be in the best possible shape when it goes live.The extra time lets us polish, fix, and refine so that your first experience with the game is the one it deserves. Thanks so much for your patience and support.
- Demo 2.0 is here for Next Fest! - 15 June 2026
Demo 2.0 is here for Next Fest!For this Next Fest, we've updated our Demo 1.0 with a ton of new content:3 new mini-bosses to faceA brand new class, Marshall, to play40 new gadgets and 10 new ultimates to experiment with4 pets you can find out in the worldRobert Logs to dive deeper into the loreUnlock the basement and customize it by buying props, food, and ingredientsBug fixes and overall improvementsJoin the adventure!
- We just hit 20,000 wishlists! 🎉 - 5 June 2026
We're beyond grateful for all your support this milestone means the world to us. As a thank you, we're working on an updated demo that'll be live for Steam Next Fest on June 15th. Stay tuned!Thank you so much.❤️
- MineGeon: Renegades Featured in LAGS Showcase - 29 May 2026
Excited to announce that MineGeon: Renegades has been officially selected for this year’s Summer Game Fest LAGS Showcase 🎉 Tune into the stream for new updates on MineGeon: Renegades and discover amazing games from Latin American developers!June 4th 2026 - 2 PM PT
- We Hit 10K Wishlists, Thank You! - 30 January 2026
Thank you so much for playing our demo and wishlisting our game.Reaching 10,000 wishlists for MineGeon: Renegades truly means the world to us.
- Demo out now! - 10 December 2025
The MineGeon: Renegades demo is officially LIVE on Steam! Dive into our sci-fi roguelite, solo or in co-op, and explore the depths of planet Paimo. Fight enemies, collect resources mid-run, and upgrade your gear to go even deeper. Your feedback will help shape the next phase of the game. Try it now and don’t forget to wishlist!
- 2 Days Left for Demo Launch! - 7 December 2025
Get ready to dive into MineGeon: Renegades demo launches this December 9 at 4PM PT!Grab your gear, rally your crew, and get ready to descend.
- 3 Days left until demo launch - 6 December 2025
Only 3 days left!The MineGeon: Renegades Demo launches on December 9 at 4 PM PT on Steam. Grab your crew and get ready to descend into the world of PAIMO together!WHAT'S IN THIS DEMO? Dive into the first of six biomes alone or with up to two friends. Experience the first chapter of the story, upgrade your base and character, and unlock enhancements that transform the biomes around you. This demo offers a small glimpse of what’s to come in the full experience. WHAT'S COMING IN THE FULL GAME? Experience six fully developed biomes, a complete story, over 150 unique gadgets, and new ultimate abilities. You’ll also be able to gather resources, customize and decorate your base, discover new pets, and much more!
- Demo announcement - 5 December 2025
We’re excited to announce that the MineGeon: Renegades Demo will launch on December 9 at 4 PM PT on Steam. Grab your crew and get ready to descend into the world of PAIMO together!WHAT'S IN THIS DEMO?Dive into the first of six biomes alone or with up to two friends. Experience the first chapter of the story, upgrade your base and character, and unlock enhancements that transform the biomes around you. This demo offers a small glimpse of what’s to come in the full experience.WHAT'S COMING IN THE FULL GAME?Experience six fully developed biomes, a complete story, over 150 unique gadgets, and new ultimate abilities. You’ll also be able to gather resources, customize and decorate your base, discover new pets, and much more!
- Weekly Devlog #3 - Sep 28 - 28 September 2025
This week has progress across various facets of development. Our artists have made animation of transformations and attacks of our bosses, while also finalizing environmental elements. The UI team has developed and refined mockups for character attributes. On the programming front, advancements were made in multiplayer functionalities, including the synchronization and enhancement of gameplay systems.ArtistsBoss and Environmental AnimationsCompleted the attack animation 1 for Boss phase 2 in Biome 2 and made progress on animation 2, also applied feedback to improve the boss animations.Substantial work was done on the death animation for the boss in Biome 2, with significant progress on the second phase attack animations.Completed the transformation animation from phase 1 to phase 2 of the Boss in Biome 2, and made progress on the corresponding burst animation.Worked on a polished versio…