Deadzone Haunt news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak3
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score86% positive
- Total reviews22
- Release dateApr 24, 2025
- DeveloperGeamGames
- PublisherGeamGames
Company pages: Developer: GeamGamesPublisher: GeamGames
Deadzone Haunt Steam news
Deadzone Haunt news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Summer Update – Big Content Update v1.2 - 6 June 2025
Hey everyone! Exciting news! The Summer Update v1.2 is live with new weapons, a new map, an Easter Egg, new features, Summer Event camos, gameplay improvements, and bug fixes! To celebrate, we’re launching a 34% discount on the game — available for a limited time, so grab it while it lasts! Patch Notes https://i.imgur.com/8uAXRQU.jpeg New Weapons GX-5 (SMG) – Primary Unlocked by eliminating 3,500 zombies Fire Rate: 765 RPM Damage per bullet: 42 https://i.imgur.com/2rWlcfp.png Plasma Shotgun – 40 Watt (Secondary) Unlocked by eliminating 2,000 zombies Fire Rate: 252 RPM Damage per pellet: 60 Pellets per shot: 4 https://i.imgur.com/xPb5J2t.png Golf Club (Melee) Acquirable only in-game. Unlocked by completing the Easter Egg on Gravesend (then it spawns on the green) or can be purchased for 150,000 points on other maps. Has double the range of the Knife and deals 50x damage. https://i.imgur.…
- Hotfix v1.1.2 - Master Challenge - 6 May 2025
Fixed an issue where the Master Challenge would not unlock. Reduced hitmarker sound concurrency from 3 to 2. Added new sound concurrency settings for impact sounds. Changed the credits scene animation curve from cubic to linear. Fixed a spot on the Airbase Hangar map where zombies could get stuck. Introduced a new avoidance technique to prevent zombies from getting too close to each other.
- Hotfix v1.1.1 - Master Rewards - 1 May 2025
Fixed an issue where the Event Master Camo and Charm were unlocked earlier than intended. Fixed an issue where the in-game unlock popup for Master Rewards did not appear upon completion.
- Spring Event - Content Update v1.1 - 1 May 2025
Hey everyone! Thank you so much to everyone who has played Deadzone Haunt so far! It's been an amazing first week, and I truly appreciate all the support and feedback. To celebrate the release, the first in-game event is now live, with exciting new content waiting for you to unlock! Just as a reminder: Today is also the last day of the introduction offer — don’t miss out on the discounted price. Patch Notes Spring Event (May 1st – June 6th) Celebrate the season with the first in-game event — available from May 1st to June 6th! https://i.imgur.com/u1wCoKk.png Complete a set of 4 limited-time challenges to earn 6 exclusive rewards: Eliminate 1,000 zombies: Tropic Camo (animated) Eliminate 8 boss zombies: Spring Camo (animated) Find all 6 hidden Easter eggs: Easter Camo (animated) Find all 6 hidden flowers: Mother’s Day Camo (animated) Complete all challenges to unlock the Master Reward: S…
- Deadzone Haunt is Out Now! - 24 April 2025
Hey everyone! Deadzone Haunt is out now! Now it’s your turn — dive in and experience everything Deadzone Haunt has to offer! A huge thank you to each and every one of you for your support and feedback during development. Your input is always appreciated and helps me continue enhancing the experience with future updates. You can easily share your feedback or report bugs directly in-game — just head to Options > Feedback & Bug Report in the main menu. For more details on all the game’s features, check out the Community posts from the past few days! Now there’s only one thing left to say: Enjoy the game! https://i.imgur.com/gmAhPgM.png
- Highlighted Features Overview (Daily Intel: T-1) - 23 April 2025
Hey everyone, Only 1 day left until launch! Today, we're giving you a first look at several core features: Minimap, Firing Range & Tutorial, Controller Support, Automatic Leaning, the Point System, and the Random Weapon Machine. Automatic Leaning: When aiming down sights and approaching cover like walls or vehicles, your character will automatically lean to the side. https://i.imgur.com/qwgmaOo.png Minimap: The minimap shows all key elements that help you dominate the zombies — including ammo crates (800 points), all perk machines, the Weapon Upgrade machine, the Random Weapon Machine, and even all active zombies. Below the minimap, you'll also see how many zombies are left in the current round. https://i.imgur.com/jXFZAUO.png Controller Support: Deadzone Haunt supports both controllers and mouse & keyboard. To deliver a true FPS experience on controller, we’ve implemented: – Customizab…
- Map Overview (Daily Intel: T-2) - 22 April 2025
Hey everyone, Only 2 days left until launch! Today, we’re giving you a first look at all the maps available at launch. https://i.imgur.com/IkVNJOz.png Tutorial & Firing Range Map: On this map, you can start the tutorial and have access to all weapons and upgrades to test them out on the firing range. https://i.imgur.com/T2x3Cqo.png Prison: An abandoned prison with plenty of opportunities for strategic gameplay to dominate the zombies. https://i.imgur.com/Q5XidOv.png Bowling: Already known from the demo. Reworked lighting adds a more intense atmosphere to this map. https://i.imgur.com/qqxYvwR.png Winter Village: A remote, snow-covered village set in the heart of winter. https://i.imgur.com/MGRwovO.png Bridge: A closed-off bridge section surrounded by heavy clouds. https://i.imgur.com/odyWvaT.png Airbase Hangar: A large airbase hangar filled with opportunities to outmaneuver the zombies.…
- Camo Mixing System Overview (Daily Intel: T-4) - 20 April 2025
Hey everyone, Only 4 days left until launch! Today, we’re giving you a first look at the Camo Mixing System in Deadzone Haunt. You can experiment with the Camo Mixing Tool at any time, but you’ll only be able to equip your creations once you’ve unlocked the Zekop Mastery Camo. (For more on how to unlock it, check out the Camo Overview post from a few days ago.) This overview is all about how the system works — and how it gives you access to over 10.78 million unique camo combinations — one of the most in-depth camo customization systems in any FPS game. https://i.imgur.com/M8IpQEr.png https://i.imgur.com/IHDytVP.png https://i.imgur.com/p5n7QEs.gif With the Camo Mixing Tool, you can combine three different camos — or even stack the same one multiple times. https://i.imgur.com/bFN6VNv.png Mixing Pattern: The Mixing Pattern defines how your three chosen camos blend together. – Red = Camo 1…
- Game Mode Overview (Daily Intel: T-5) - 19 April 2025
Hey everyone, Only 5 days left until launch! Today, we’re giving you a first look at the Game Modes that will be available on day one. https://i.imgur.com/NMBxcMM.png Classic: The default mode — survive as many rounds as you can. No limits. 10 Rounds: Same rules as Classic, but the game ends after 10 rounds. Perfect for short sessions, practice, or speedrunning. Battle Royale: As the game starts, a gas zone begins shrinking for 10 minutes. After that, it stops shrinking but starts moving every 30 seconds for 60 seconds. Inside the gas, you take 10 damage per second. Use Stims to survive longer — but you’ll have to time them right to stay alive. The Tactical & Lethal Perk is your best friend in this mode. (Infinite rounds) https://i.imgur.com/Cxa7c7r.png https://i.imgur.com/gvOVe9d.png Extreme: Zombies move 150% faster and have 50% more health. Only for the brave. (Infinite rounds) Easy:…
- Camo Overview (Daily Intel: T-6) - 18 April 2025
Hey everyone, Only 6 days left until launch! Today, we’re giving you a first look at how the Camo System works. Sidenote: In the Settings under Video & Interface, you can enable a feature that keeps your custom camo skins on Loadout Weapons — even after upgrading them. Otherwise, upgraded weapons will use their default upgrade camo. Weapon-Specific Camos: Every weapon in the game has 3 unique weapon specific camos you can unlock by completing these challenges: – 500 Kills – 250 Headshots – 250 Upgraded Weapon Kills https://i.imgur.com/h1qYf09.png Once unlocked, you can use any of these camos on any other weapon. Mastery Camos: Gold: Unlock all 3 weapon-specific camos for one weapon to earn its Gold Camo. https://i.imgur.com/DfKj8XQ.png Melodic: Unlock Gold on all 7 base weapons to gain access to the Melodic Camo. https://i.imgur.com/3cat0xV.png Zekop: Equip the Melodic Camo and get 1,00…
- Weapon Upgrade Overview (Daily Intel: T-7) - 17 April 2025
Hey everyone, Starting today, we’ll be posting daily intel drops leading up to the release of Deadzone Haunt. Each day, you’ll get a sneak peek at a different part of the game. Only 7 days left until launch! Today, we’re giving you a first look at how the weapon upgrade system works. Each weapon (except the knife) can be upgraded up to 4 times during a match by purchasing upgrades at the weapon upgrade machine. https://i.imgur.com/Ddqsj9a.png Upgrade Level I Cost: 2,500 Points Effect: Damage increased to 250% of the weapon’s base value https://i.imgur.com/3Z0LWmy.png Upgrade Level II Cost: 7,500 Points Effect: Damage increased to 500% of the weapon’s base value https://i.imgur.com/HyPTWbS.png Upgrade Level III Cost: 17,500 Points Effect: Damage increased to 750% of the weapon’s base value https://i.imgur.com/0PHr8X1.png Upgrade Level IIII Cost: 25,000 Points Effect: Damage increased to…
- Release Date Announcement! - 25 March 2025
Hey everyone, The launch is just around the corner - Deadzone Haunt will be available on Steam on April 24, 2025! We’ve been working hard to improve the game since the demo. Our goal will always be to deliver smooth gameplay, great performance, and a visually appealing experience. Don’t forget to save the date—April 24th! More updates will be coming soon. Thanks for being part of this journey! https://i.imgur.com/qrm8w55.png
- The Demo Has Ended – Thank You for Your Support! - 8 March 2025
Hey everyone! The demo is now over, and we want to thank you all for playing and sharing your feedback through the in-game tool and here in the Steam Community Group! We’re excited to share that nearly 1,000 unique players took part in the demo over the past two and a half weeks, and the in-game feedback tool was used 60 times to provide us with helpful feedback. Your input has been incredibly valuable, and we've already made some improvements based on your suggestions. We're continuing to work on making the game even better. Thanks again for your support, and stay tuned for more updates!
- Update 0.005b (Demo) - 2 March 2025
Movement & Mechanics Improvements Reworked sliding and stim mechanics to make movement feel more fluid: Sliding and stims are now speed-based instead of force-based. Added a sliding speed curve for a more natural and realistic slide experience. Updated braking deceleration while sliding for smoother transitions. This rework also fixes an exploit where spamming slide and jump could lead to unintended speed boosts. Slide canceling remains possible. Stims now provide a 40% speed boost to overall movement speed for 3 seconds. Increased HUD animation brightness while using a stim to better reflect its effect. Increased stim activation sound volume by 30% for better audio feedback. UI & Quality of Life Updates The Random Weapon Machine now displays the probabilities of each weapon upgrade tier above the device. Added a new movement setting: "Slide to Crouch" When disabled (default), players w…
- Update 0.004b (Demo) - 28 February 2025
General: Added portals as the new spawn points for zombies. Updated lighting on the Bowling map. Updated default scalability settings to optimize volumetric fog performance. Updated icons in the Loadout tab in the main menu. Bug Fixes: Addressed stability issues related to groom assets on Operator models in the main menu. Monitoring continues.
- Update 0.003b (Demo) - 26 February 2025
General: Added 1-2-3 weapon switching for keyboard users. Additionally, the HUD now displays an overview of the weapons and their upgrade levels in the three slots: Primary, Secondary, and Melee. Added an option to invert the Y-axis for the right stick and mouse in the settings menu. Decreased the frequency of Operator callouts by 10%. Bug Fixes: Fixed several spots on the Bowling map where zombies could get stuck.
- Update 0.002b (Demo) - 20 February 2025
Thanks to everyone who has already tried out the Deadzone Haunt demo and used the in-game feedback function. Based on this, the first update has been released, which has significantly improved looting and interacting with items. Quality of Life Improvements: Significant improvements when looting weapons and interacting with perk machines. Now the direction in which you are looking is prioritized instead of the operator overlap when interacting The overlap radius of the individual objects has also been adjusted When interacting with perk machines, a description of the perk is now displayed to make it easier to understand. General: Operator audio volume has been reduced by 25% Bug Fixes: Fixed a bug where the last zombies in rounds where more than 15 zombies were alive would sometimes have no audio active.
- Demo Available Until March 7, 2025 – Try It Now! - 19 February 2025
The Demo for Deadzone Haunt is now live on Steam. Play it until March 7, 2025. We appreciate your feedback. Please use the in-game feedback feature to share your thoughts and unlock an extra weapon in the demo. Thank you for playing!
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 6 May 2025 | Hotfix v1.1.2 - Master Challenge | 1798454487764433 |
| 2 | 1 May 2025 | Hotfix v1.1.1 - Master Rewards | 1798454487616530 |
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