- Midweek Madness - theHunter: Call of the Wild , 33% Off - 8 August 2017
Save 33% on theHunter: Call of the Wild™ during this week's Midweek Madness*! *Offer ends Friday at 10AM Pacific Time
- Game Update 20th of February - 20 February 2017
Hello Hunters, After gathering information and logs from you we have now released a patch to address the level and item reset issue. We hope that this will now be stable for all players and you will no longer experience any issues with it. Here are the patch notes from today: *Removed all steam cloud saving functionality *Added full local saving functionality to the game * We fixed the achievement 'Bloodbath' to trigger correctly once 25 players were harvested. You can discuss the patch in this Thread: http://steamcommunity.com/app/322920/discussions/3/133257636770883959/ Thank you all very much for your patience and help! Cheers, Stefan
- Game Update No. 2 January 10th 2017 - 10 January 2017
Hello Hunters, we have worked on an additional patch to address 2 further issues: - Fixes 'first time sync' of save game data. If you played on the patch version from earlier today your save game data will be reset to the data on our servers. - The new launcher version fixes launcher lockups on close game, however you need to reset your settings. Cheers, Stefan
- Game Update January 10th 2017 - 10 January 2017
Hello Hunters, A short while ago we mentioned that we were working on performance improvements for theHunter: Primal. Today I am happy to announce that we have released a patch that is going to permanently solve some of the issues players were reporting, such as disappearing inventory items and connection problems. Here are the changes introduced in the patch: - Implementation of local save with Steam cloud integration and removal of the server side saves. - Save game data will be downloaded when the game is launched, meaning players will not lose equipment and/or items anymore. - Offline support has been added to the game - an online connection will no longer be required to play theHunter: Primal, however, Steam will still need to be running in the background. - The previous weight restriction has been removed from the inventory capacity. If you should experience any issues when starti…
- Game Update 6th October - 6 October 2016
Hi Primal hunters, The patch with some long-awaited fixes is finally here! We are really sorry we kept you waiting, but it took us longer to find and solve the problems than we had expected. The patch notes are below. Let us know whether everything is back to normal for you. Happy hunting! Patch 2016100601 * Fixed server communication issues * Fixed loot table issues with weapon and ammo.
- Game Update 20th January 2016 - 20 January 2016
Features Implemented missing sound for Utahraptors, T-Rex, T-Rex Primal, Triceratops and Velociraptors Bug fixes Fixed issue with T-Rex Primal Achievements Fixed issue with T-Rex Primal Leaderboards Fixed issue with health bar not showing correct amount of health Fixed so Quetzalcoatlus change textures for variations Fixed so pilot sunglasses and black sunglasses uses the correct image Fixed issue with players blocking dinosaurs from reaching their target FIxed issue with map fragments not revealing new locations Fixed issue with map fragments saving data on the server Fixed issue with gui not working after tabbing out from full screen Fixed issue with player corpses switching clothes Fixed so nature locations uses the correct icons on the map Changes Renamed the .308 “Rival” Handgun to .308 “Dueling” Handgun Added fade in for players spawning with drop pod Dino dropping now fades in so…
- Tell us what you think! - 18 December 2015
Today we’re launching our first player survey to gather your feedback on the Queen Expansion and the game in general. It shouldn’t take you longer than 10 minutes. The survey will be open until 7th January noon. We're looking forward to your replies! EDIT: The survey is now closed and we are working through the results. Thanks to everyone who have filled it in!
- Introducing the new Primal expansion - the Queen - 17 December 2015
Ahoy pioneers! Have we got great news for you? Sure we have! A new, long awaited Primal expansion – the Queen. Following this release (read the details in the patch notes), we’ll be taking a stab at bugs and we’re also eager to hear your feedback on the present and future of theHunter: Primal, so a player survey is coming your way really soon. And now… the Queen! http://news.thehunter.com/wp-content/uploads/2015/12/2015_Primal_01.jpgFace off against the brutal Queen of Primal Eden. Hunt down rare dinosaurs to pick up equipment that will aid you and, in a final showdown, go up against the toughest prey you’ll ever encounter. The reasoning behind this release is to give players an ultimate trophy to strive for, and the spoils to make it worthwhile. By killing a Primal T-Rex you’ll be rewarded with weapons and equipment courtesy of the good guys at the Expansive Galaxies Corporation. These…
- Game Update - 17th December 2015 (2015121707) - 17 December 2015
Features * T-Rex Primal http://news.thehunter.com/wp-content/uploads/2015/12/2015_Primal_02.jpg A T-Rex that is bigger and stronger than a normal T-RexImproved AI that’s more aggressive and smoothCan only be “summoned” through the attractorOnly one per server http://i.imgur.com/0Y5Fs3i.jpg * Beacon Placable item that let’s you respawn at its positionCan only be one active at a time * Attractor Placable item that attracts the T-Rex Primal * Assault Rifle 5.56 assault rifle with full auto fire. * Reverse Crossbow Crossbow with deadly accuracyUses Crossbow Bolts for ammo * Axe The bigger and badder version of the machete * Rare dino loot Rare dinosaurs (including the T-Rex Primal) will drop loot and once acquired will then be unlocked in the store. * Transparent background in pause and inventory menu Now lets you see what is happening in front of you while browsing your inventory or menus…
- Game Update 2015090201 - 2 September 2015
Changes * Localization Update (Hungarian added)
- Game Update 11th June 2015 - 11 June 2015
Features New rare texture variations for Triceratops, T-Rex and Utahraptor + achievements New uncommon texture variation for Quetzalcoatlus + achievement http://news.thehunter.com/wp-content/uploads/2015/06/Quetzalcoatlus.jpg http://news.thehunter.com/wp-content/uploads/2015/06/Utahraptor.jpg http://news.thehunter.com/wp-content/uploads/2015/06/Tyrannosaurus.jpg http://news.thehunter.com/wp-content/uploads/2015/06/Triceratops.jpg http://news.thehunter.com/wp-content/uploads/2015/06/Velociraptor.jpg Changes Pathfinding in ruins is changed so dinos can get closer to the buildings Bug fixes Crash fixes related to Quetzalcoatlus Discussion
- Test - 11 June 2015
Test
- Game Update 9th June 2015 - 9 June 2015
Bug Fixes Fix for a common crash when playing with players and one gets attacked by a Quetzalcoatlus Fix for a crash that could happen if a player disconnects while another was being hunted by a Quetzalcoatlus Discussion
- Interview with game designers - 2 June 2015
http://news.thehunter.com/wp-content/uploads/2015/06/primal.png Ahoy pioneers! A lot of you expressed concern that you haven’t heard from us in a while, so I’ve asked our game designers Daniel and Pär to join me for a short interview about the past, present and future of theHunter: Primal. Hi guys, thanks for agreeing to answer a couple of question. Can you briefly remind us how theHunter: Primal was hatched? As you know, the game was born as a side project alongside our main baby – theHunter. We decided to take a stab at the whole hunting dinosaurs/survival idea with a short Early Access phase which lasted from mid-December until the end of March. When we took the plunge into this adventure, we didn’t know how successful it would be, so we made a point of communicating our plans and intentions to the community early on, as well as what content and features we planned to introduce at th…
- Game Update 2015050701 - 7 May 2015
Changes Changed Quetzalcoatlus behaviour when attacking player, instead of grabbing him/her directly, it will use claw attack to lower the health and when the health is low enough it will try to grab him/her, giving the player more chances to shoot it down. Triceratops vitals tweaked, projectiles now have a harder time penetrating it. Bug fixes Fixed correct reload amount for the Riot Shotgun Improved dinosaurs behaviour when choosing target player Fix for Quetzalcoatlus getting stuck in grab animation after missing player Fix for dinosaurs rotations when in angry mode Fix for dinosaur behaviour when multiple players shoot at it (should switch target player back and forth between them) Fix for Triceratops when they flee, they would run and stop at a given distance instead of continuing fleeing Tweaked dinosaurs pathfinding map In progress Bug sweep Pathfinding fixes for the ruin locatio…
- Game Update 2015043001 - 30 April 2015
http://news.thehunter.com/wp-content/uploads/2015/04/triceratops.png Features Triceratops attack behaviour has been improved. It will not flee as often as before, and it may not even care about the player’s presence, but if it does, it will charge. It will also be more aggressive when shot. In short: It will act more like a Rhinoceros than a DeerTriceratops idle breathing sounds added Changes Weight for .50 Spec Ops Sniper Rifle is now set to 7,5 kg (25% less than before)Decreased weight for all clothing itemsIncreased minimum amount of ammo that spawn in chestsSeparated spawn chance for ammo found with and without weapons (there are higher chances of more ammo when it spawns together with a weapon)Dinos will not enter ruin locations Bug fixes Fixed correct weight for 12 Ga Riot ShotgunTriceratops collision has been tweaked to try and fix the bug where players could get inside of it whe…
- Game Update 2015042401 - 24 April 2015
Bug fixes * Fix for items duplication bug
- Game Update 2015042302 - 23 April 2015
Features Added a weapon pack with 4 completely new weapons!These can only be found in the world and not in the store. The weapons are the Talon Hunting Bow, .308 Anti-Personnel Rifle, 12 GA Riot Shotgun and .308 Dueling Pistol. New weapons added: http://news.thehunter.com/wp-content/uploads/2015/04/Primal_weapons_2.jpg Already existing weapons: http://news.thehunter.com/wp-content/uploads/2015/04/Primal_weapons_11.jpg Changes Utahraptor AI improvement – running away while in the attack behaviour has now been reduced, it’s only used when the player is too close on the side of the utahraptorUtahraptor AI improvement – turning while in attack behaviourT-Rex AI improvement – smoother “look around” animation blend back to walk animationQuetzalcoatlus’s attack scream now indicates when you should crouchMelee weapon now causes dot (damage over time)General environmental audio now has a longer…
- Game Update 2015041604 - 16 April 2015
Features New achievements for rare dino variations – time for all the hardcore hunters out there to prove just how hardcore they really are http://news.thehunter.com/wp-content/uploads/2015/04/Velociraptor-1024x212.jpg http://news.thehunter.com/wp-content/uploads/2015/04/Utahraptor-1024x352.jpg http://news.thehunter.com/wp-content/uploads/2015/04/Tyrannosaurus-1024x352.jpg http://news.thehunter.com/wp-content/uploads/2015/04/Triceratops-1024x352.jpg http://news.thehunter.com/wp-content/uploads/2015/04/Quetzalcoatlus-1024x352.jpg Changes T-Rex AI improvements - when hit by a bullet/arrow, it will run towards where the shot was fired from and start searching for the player T-Rex AI improvements - if player is unreachable, the T-Rex will give up and go away instead of staying still in the same place Added weapon slot 3 to the key mapping Updated localization Increased number of sounds play…
- Game Update 2015040905 - 9 April 2015
Features Quetzalcoatlus loses interest in the player after a few failed attacks, or after the player survives a drop Changes Items dropped close to another bag will now be added to the existing bag instead of creating a new bag Removed the “fired at” chat message. This message only indicated that a player was firing at a dinosaur and not that the player actually hit the dinosaur. This has caused some confusion among players and bloated the chat window. This is an experimental feature and we’d like to hear your feedback on it. Added new sounds for the Quetzalcoatlus (ground impact, death sound and others) Added player gound impact sound when falling Updated translations Tweaked sound levels on night time sounds Bug fixes Fix for random crash when someone killed another player in pvp Fix for collectables giving more health then intended Fix so players recieve stat increase even if they ar…