EASOAR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak3
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews25
- Release dateMar 12, 2025
- DeveloperCat Yard Games
- PublisherCat Yard Games
Genres: Action, Indie, RPG, Early Access
Company pages: Developer: Cat Yard GamesPublisher: Cat Yard Games
EASOAR Steam news
EASOAR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- EASOAR Patch - 1.8.0 - 8 February 2026
Hey fellas So I recently figured out how to recompile all of EASOAR into C++ instead of it being Gamemaker Language Code which apparently increases performance by a significant amount.Have a go at the game, it should work all fine. Hopefully the better framerate is noticeable, though it's certainly going to get a code overhaul down the line to make sure everything is re-coded properly.
- EASOAR Patch - 1.7.3 - 18 December 2025
Hey fellas More updates that fix stuff, you get the idea...Patch Notes:Fixed level stats being tracked even while outside of the level, like taking damage in the arenaMade the cosmedal par times for levels a bit more generousFixed being able to climb ladders while the player’s movement was disabledFixed Darkmatter enemies not counting in the list of unique enemy killsAdded a new Augment which assists with keeping track of unique enemy kills by popular demand
- EASOAR Patch - 1.7.2 - 14 December 2025
Hey fellas Seems a couple of you are invested in the Cosmedal mechanic for beating levels with high efficiency, which is fantastic to hear! However you guys have pointed out some issues that I'm going to fix so the experience with some high level gaming isn't inconsistent or unfair.Patch Notes:Potentially fixed being able to kill the Gimwormous that appears as a stage hazard (You might be able to kill it still, somehow. You guys are clever)Fixed the enemy par for Whittle Road to be possibleFixed the enemy par for Fizzing Foundry to be possibleIf you someone exceed the enemy par, you still get the highest medal (It happens)The cutscene of discovering Cartier’s location in Croissance City Part 2 is now skippableFixed enemy kill counter sometimes increasing when killing respawned enemies that were previously already killed
- EASOAR Patch - 1.7.1 - 11 December 2025
Hey fellasI think I figured out a way to fix some of the memory leaks. It was an issue where a ton of new variables were contantly being created which would go on forever... So yeah... Whoops. HOPEFULLY everything should be working just the same, but a little better.Patch Notes:Fixed Radiant Glass Blade not changing hueRemoved Bookmark prompt appearing when entering the SandpitFixed misplaced tile in Fizzing FoundryAdded a new augment to be sold from the Confectionist called "Memory Leak" in spirit with the updateFixed Cosmedal counter appearing on the Kiosk vendor, blocking Boss Data countOptimisation:Reduced a lot of new variable creations in the code which may help the fight against the memory leak problem
- Slowdown/Lag Fix - 28 November 2025
Hey fellas I've seen a couple of players having issues with slowdown and bad framerate and I believe I have a temporary solution before I eventually get deep within the code to figure out the issue. Memory Leaks. Memory Leaks are everywhere it seems. If you're getting poor framerate, exit to the title screen and re-enter the game. It's a pain, but it should fix those issues for the time being. If that doesn't work, try restarting the game entirely. So sorry for these code related issues. Clearly this is my first game and so my coding stills are a bit...lackluster, but I swear I'll get these fixed so the EASOAR gaming can continue!
- EASOAR Patch - 1.7.0 - 15 August 2025
Hey fellas May be the last update for a bit as I'm feeling burnt after working on the game nonstop for years. This is the last feature that I wanted to add in this chunk of the game. Anything else added later on will most likely be to server a much larger update.I'm forever grateful to my early players and the input and feedback you've given to help make the game the best it can possibly be.This update primarily adds the Blightmare System which is a mechanic which adds random stage effects to levels when you replay them to increase the difficulty in a a unique way.Patch Notes:Added the Blightmare mechanic which occurs when replaying completed levels.Added a new sprite to levels on the map screen that can be replayed as Blightmares.Added the ability to make enemy spawned Saws spawn activated, no longer needing player proximity to attack.Added a variable and effect to enemies to allow the…
- EASOAR Patch - 1.6.1 - 10 July 2025
Hey fellasJust fixing some bugsPatch Notes:Fixed a missing enemy collision in Cyan Apiary that caused a Screw enemy to float over a pit.Doxing augment doesn’t activate during cutscenes.Fixed bug which allowed the player to continue purchasing items that were out of stock.Fixed issue where cosmetics weren’t being greyed out if the player already owned them.Fixed bug where the Disk Dispenser in Easoar Quarry had the wrong dash disk visuals.Optimisation:Cyan Apiary Part 2 has been causing lag which I believe to be the result of the 117 beehive destructibles. For a temporary remedy, they are made to not despawn and respawn which seem to lower the lag they cause by a 1/3.
- EASOAR Patch - 1.6.0 - 27 June 2025
Hey fellasSmaller update as most of time has been spent on implementing illustrations to cutscenes to give the game a more cinematic flare. I've added a couple as some well needed optimisation fixes.Also some content from my newest Youtube video about Dash Upgrades. Patch Notes:Increased the ambience volume in the Sandpit.Added a new type for the dialogue box.Overhauled the introduction cutscene to the Sandpit to use a new illustration.Overhauled the cutscene in Croissance City Part 2 which leads to Whittle Road, now has a proper buildup of Cartier.Added a new illustration to the cutscene where Marrow first meets Mr. Basanta.The trigger object that deletes the blizzard when entering a building will have a special case where it fades out the blizzard before deleting it.Snow particles from Mont Blanc now change with the Nightmare hue.Powersaw enemies now chase after the player like Saws a…
- EASOAR Patch - 1.5.0 - 5 May 2025
Hey fellas Small update to address a design issue I've had with cosmetics. Basically due to cosmetics sporting no advantage to the player's progression, they are often completely ignored with currency better spent elsewhere on upgrades and stat levelling. So now I've made it so cosmetics are bought with a new separate currency which is acquired based on your performance and carries over to other playthroughs. Patch Notes: Added the Cosmedal (Cosmetic Medal) system which makes all cosmetics purchasable with a different, unique currency. Cosmedals are acquired after completing levels with bonus ones earned by earning medals. Cosmedals and all cosmetics are saved on a save file outside of the 3 game save files. Added cosmedals as a visible currency in vendors. Changed all the prices of cosmetics to better suit the cosmedal currency. All cosmetic variables are saved as global variables due…
- EASOAR Patch - 1.4.0 - 28 April 2025
Hey fellas Chunky update for you which focuses on redesigning the Summon System for trinkets as well as optimising the game by figuring out new ways to reduce lag caused by enemies or objects. Patch Notes: Edited the descriptions of Summon Trinkets to display how many summon slots the player has. Summon slots have been overhauled to be more consistent. They are now Summon Slots = Trinket Slots - 1. This also means that the max summons have been increased from 6 to 7. Summons display the summon count when spawned. You’re now given a prompt when you respec your player stats to confirm your decision. Updated the portraits of Forgery and Orchestra. Updated the sprites of all Augments. They were falling behind when it came to their pixel art as they were all done pretty early on in development. Fixed the camera not following the player after unlocking the doors in Fizzing Foundry Part 2. Red…
- EASOAR EASTER SALE - 20 April 2025
Happy Easter! (depend on your timezone) Game is on sale and I am very active on my Discord and on the Steam Community Discussions so if you have any questions or anything you want to clarify before you buy, let me know and I'll help as much as I can. Plenty of content coming in the future, I am have WAY too much fun making this game lol.
- EASOAR Patch - 1.3.1 - 20 April 2025
Hey fellas Small update to add in some limited time Easter Content for this Sale! Patch Notes: Added the Dread Carton as a limited time purchase from Mr. Basanta after completing Croissance City. Potentially fixed Girthworm Arena Match crashing after completion. Reworked the code when collecting an item from the podium after an Arena Match to hopefully not cause it skip past the collection stage. Fixed the cloud effect spawned from shooting the Chalkskin, Grin Launcher and Teslauncher from not appearing at the correct position. Fixed Whistle Trinkets crashing the game when spawned. (whoops) Don't worry, the weapon will remain in the game in the debug menu, just won't be accessible in standard play.
- EASOAR Patch - 1.3.0 - 12 April 2025
Hey fellas This update focuses more on UI changes to make systems of the game more understandable. The game will directly tell you why the player is restricted when equipping, upgrading or purchasing items. I've also added two weapons as well. Don't say I don't look after ya. Patch Notes: Added the Gorgie, a new shield that is a boss weapon for the Giwormous boss. Added the Overdyer, a new gun that’s currently in debug mode only. Tweaked the layering of the blocking particles to appear behind the player. Added a new Bandage Cosmetic, bought from Mr. Basanta after Whittle Road. Loading… augment is out of debug mode and found in Croissance City Part 2 to better explain the “space” mechanic of augments. Edited the Loading… augment description to be more clear. Swapped the Storage Addon item with the Button Mashing augment to make the augment space system more clear. The hidden room to the…
- EASOAR Patch - 1.2.2 - 4 April 2025
Hey fellas Small update after studying some more playthroughs, something I am so grateful for. It appears that mechanics aren’t explained too well, specifically when it comes to weapon heating and the fact you can equip two weapons at once. Patch Notes: Renamed the Player Stat: Ingenuity to Focus. Should make the stat more straight forward. Reworded the description of Storage Addon, Weapons Parts and Weapon Tech to be more straight forward with their usage. Rewrote Mrs. Basanta’s intro dialogue to better explain the weapon heating mechanic and how to avoid it. Rewrote Mr. Basanta’s post-weapon choice dialogue to better explain that multiple weapons can be equipped instead of trinkets. I plan for more improvements to come, and the sooner done, the better. Thank you so much for the feedback! I am also aware of performance issues when it comes to the steam deck and areas like Whittle Road.…
- EASOAR Patch - 1.2.1 - 1 April 2025
Hey fellas Since shields are pretty new, they're probably unbalanced, but for now I've done some work to fix issues when it comes blocking explosions. There's also been this lingering bug since the dawn of time that the FOG from Whittle Road follows the player after leaving the level. Surely this time, it will be fixed... Patch Notes: The hitbox for explosions have been adjusted so there needs to be line of sight with no shield in the way to count as a hit. Since the hitbox is instant, it can spawn inside the player. Going left before fighting Orchestra will not longer kill the player and play the cutscene again with strange effects. Powersaws no longer linger in the air after Compass has been defeated while doing their projectile attack. Darkmatter Oiseau has been adjusted slightly to not spam their "jumping projectile attack" half the fight. Now only done if the player is climbing up…
- EASOAR Patch - 1.2.0 - 31 March 2025
Hey Fellas Big update that adds in a whole new weapon type that should change how you think about making builds. There has been quality of life improvements as suggested by players and the intro Hospital has seen a level design revamp after some careful study. Introduced the “Shield” weapon type. Shields block damage and reduce the heat of the other weapon, providing an aggressive-defense playstyle Added 5 new shields and 1 variant Changed “Base Damage” to “Base Power” to fit with shields Changed how the position of weapons on the player’s back are calculated Fixed the weapon positions on the Cosmetic Dresser to match the player Can’t swap weapons in menus to prevent confusion Touched up on my french and fixed the arena starting countdown Slightly altered Fizzing Foundry Pt 1 level design Added a new Sandpit Match post-Fizzing Foundry Fix collectables appearing after in Nightmare stages…
- EASOAR Patch - 1.1.1 - 21 March 2025
Hey fellas Just a smaller update to fix some annoying issues when it comes to resizing the game window Patch Notes: Made it so the game will move to the middle of your screen when adjusting if it's windowed, bordered, fullscreen as well as when you change the screen size. Changing from fullscreen to windowed made the top of the window get stuck in the top right of most monitors. Made the cursor visible at all times. Now it's much easier to move the screen around and less annoying.
- EASOAR Patch - 1.1.0 - 14 March 2025
Hey fellas Just a little update to get me used to adding content on the regular. When it's not fixing bugs that you guys have pointed out, it's mostly just random ideas that come to mind that I can't resist putting them into the game. Patch Notes: Added the Wakidashi, a new melee weapon able to be purchased from the shop after Mont Blanc. Overhauled the melee weapon size code to allow for smaller than average weapons. Hammers are slightly longer due to the overhaul. Croissance City Part 1 (Intro) has its level design adjusted to make the first money pickup acquirable before being taught how to dash. Added lore description for the Chalkskin weapon. Tweaked how the player’s base melee works. Fixed issue where multiple enemies killed on the same frame would not add to the kill count combo properly. I do plan for major things to come soon once I get a solid enough player base that can help…
- THE GAME IS OUT! - 13 March 2025
I can't believe it, the damn thing is finally playable for the public. make sure to break everything that you can and let me know what to fix. You guys are creative, you'll no doubt find something. Also PLEASE post any reports about my awful grammar, I tend to write faster than I can think so some things may fall between the cracks in an embarrassing fashion
- Steam Deck Compatibility (WIP) - 13 March 2025
Since this is all a work in progress due to my lack of experience with the device, I have little to help for now. However, I do have someone who has been testing with it and he's found one issue so far: Any pop-up errors on the title screen can be fixed by setting the game to Fullscreen Mode in the settings menu
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 18 December 2025 | EASOAR Patch - 1.7.3 | 1819386365088604 |
| 2 | 14 December 2025 | EASOAR Patch - 1.7.2 | 1818752592130632 |
| 3 | 11 December 2025 | EASOAR Patch - 1.7.1 | 1818752592125271 |
| 4 | 10 July 2025 | EASOAR Patch - 1.6.1 | 1803527891945524 |
| 5 | 20 April 2025 | EASOAR Patch - 1.3.1 | 1797185861718529 |
| 6 | 4 April 2025 | EASOAR Patch - 1.2.2 | 1795917897357767 |
| 7 | 1 April 2025 | EASOAR Patch - 1.2.1 | 1795917897273109 |
| 8 | 21 March 2025 | EASOAR Patch - 1.1.1 | 1794830910898805 |
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