Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3231260 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Q4 2026 |
| Developer | Relentless Dark Solo Dev |
| Publisher | Relentless Dark |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
I'm just a dude who got bored and wanted to make a fun but scary coop zombie game. If I can do it you can too! It's always been my dream to develop and release a game one day - even if it sells just one copy 😊 Thanks again for all of the amazing feedback so far! Can't wait to play this with you all
About this game
I'm just a dude who got bored and wanted to make a fun but scary coop zombie game. If I can do it you can too! It's always been my dream to develop and release a game one day - even if it sells just one copy 😊 Thanks again for all of the amazing feedback so far! Can't wait to play this with you all This project has been a labor of love, and I’m so grateful that Steam allows me to share my passion with the community. I'm currently aiming to create the most intense and terrifying coop zombie horde experience possible, and I'd love for you to join that journey. 🧟 After the baseline initial build is released, I plan to allow the community to help steer development as I continue working on it (based on ideas, feedback, concerns, etc.). This is truly my one beloved game that I plan to endlessly improve over the span of many, many years. I know, I know—it sounds like the classic never-ending "Early Development Beta" game that never actually fully releases. The difference, though, is that a lot of times those games never reach a fully stable or enjoyable state that meets the standards of a "released" game. All of the necessities to meet the standards of a "released" game will definitely be there in the near future—but the constant updates and improvements to simply make the game more fun (or scary) will never end! I just don't think I could ever consider this game "done" and set it on a shelf to collect dust. I have the mindset of: how good of a game can one guy make over the span of several years because he genuinely enjoys working on it? Have you ever sat and stared at your Steam library and then had no real burning desire to play any of them? I get that feeling almost every day because I simply have more fun working on my game instead. Every now and then though, I will definitely hop on a game or two with some friends on the weekends. But for Relentless Dark—the game modes, the mechanics, all of it—will be an ever-evolving journey of pursuing the absolute perfect zombie horde game. 🧟🧟 Peeking into my daily development life: I have a near-term scope and a far-term scope, and I try to spend at least 90% of my time focusing on the near-term scope. The near-term sc…
Supported languages
English * * languages with full audio support
