- Festive Co-Op Games - 27 December 2023
Hopefully, like me, you’ll have booked a bit of time off around the festive period. And coincidentally, Valve’s Winter Steam Sale kicked off just a couple of days before Christmas. Since so many of us and our friends are off, this marks the perfect time of year to dip your toe into the wonderful world of co-operative games. Read the full article here: https://www.gamingonlinux.com/2023/12/festive-co-op-games
- Hotfix 1.10.1 - 21 September 2021
-Fixed a crash when creating a localization without a translation file in the locale/ directory.
- Vagante Update 1.10.0 - 17 September 2021
Notable changes include localization support through user-created translations, along with a variety of bugfixes and tweaks! As always, many thanks to everyone who supported development by testing on the beta branch, as well as to all of our players new and old for playing our game. Read the full changelog, including from the beta updates previously, here: http://vagantegame.com/changelog.html
- New Update 1.09! Tweaks, balance changes, and bugfixes - 5 June 2021
As always, thanks to the many players who continue to give feedback and report bugs! This update and future ones wouldn't happen with you. Changes: -Hardmode bonfire healing changed to a base value of 10 -Added a chance for spellbooks in loot sacks -Pure Type damage floating text now has a unique look to differentiate from physical damage -Factory BossMech now kills any MechGrunt (spinner mechs) that happen to fall into the boss arena -Reworked sword spin to be an upgrade to falling sword attacks -Increased overhead sword swing damage from 66% -> 80% -Added club affinity to random class generation -Removed english-only bitmap fonts, all floating text now uses true type fonts -Added new behavior to Final Boss laser array -Reduced ice ball damage scaling from 0.45 to 0.25 INT -Added a new unique modifier to the Mage Heirloom starting ring -Added additional supported locales (RU, PT, PL, T…
- 1.08 Is Here! - 13 July 2020
This update adds new content and a bunch of tweaks and fixes we hope you'll enjoy. There's also been a number of engine updates, which hopefully increase performance for our players. One major change you'll notice is that the game window has been increased to 720p, with updated menu graphics to make better use of modern displays. We've also filled out the character selection page with new backgrounds, as well as updates to existing ones. Each act now has a fairy equivalent to save. Try to save them all for maximum benefit! There've been a lot of small tweaks and balance changes in this update. For the full changelog with all the nitty gritty, please visit: http://vagantegame.com/changelog.html Thanks as always to everyone that's been patiently playing on the beta branch, especially to those who gave us feedback. hotfix: Fixed a bug that caused Fairies to disappear.
- Update 1.05.0 - Hard Mode, Steam Workshop, Achievements, and more! - 3 June 2019
Hey all! This update has been a long time coming, and features a bunch of new content, including an new unlock-able game mode, Steam Workshop custom level support, Steam Achievements, and more. As always, thanks everyone for supporting us all this way, and an extra big thank you to our beta testers! To skip to the full patch notes, click here Hard Mode https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7389569%2Fda8421163e611fc33fdad6a0edfaf694bbb1bf2c.png Although some of us feel like the game is hard enough as is, our most die-hard players have been asking for more challenge. Well, we hope our new hard mode does the trick! Featuring all new boss variants, champion versions of normal monsters, and respawning enemies, we hope you don't mind dying. Steam Workshop https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7389569%2Fb045e40117662dd5304cf52620aaf223aa723%25E2%2580%25A6
- Update 1.02 - 21 November 2018
New update time! New/Balance New unlockable player class Player animations reworked Reworked Tower Serpent boss fight Reworked Brood Demon boss fight Reworked acid damage to affect all units. Touching acid even slightly now deals damage (whereas before you could float on top of it) Reworked weapon attacks and hitboxes (weapon hitboxes should now be much more accurate) Reworked knockback to take into account weapon attack direction Player select menu no longer shows other class backgrounds as locked Rogue starting Dex and Int swapped from -> Modified chaos effect chances slightly (lower % for slaps, higher % for beneficial effects) Added differing particles to Ruins traps based on trap types Added a SFX limiter, the same SFX will now no longer be played more than once per frame Added limit to number of Spirit Projectiles spawned when hit/struck Added a non-particle indicator to ambush-ty…
- Vagante Original Soundtrack is now up on Steam! - 1 March 2018
While we are hard at work, listening to the growing community, and rolling out bugfixes as they come, we've since put out the 23 track Vagante OST. Enjoy the mystical and rapturous tunes Sam English has put together for your adventures! We also wanted to let you know, we've been extending the launch discount before it hits $17.99 for a short while longer. As always a big thank you to the community! Happy adventuring!
- Vagante Original Soundtrack is now up on Steam! - 1 March 2018
While we are hard at work, listening to the growing community, and rolling out bugfixes as they come, we've since put out the 23 track Vagante OST. Enjoy the mystical and rapturous tunes Sam English has put together for your adventures! We also wanted to let you know, we've been extending the launch discount before it hits $17.99 for a short while longer. As always a big thank you to the community! Happy adventuring!
- Vagante is extraordinarily difficult, but fun despite it - 28 February 2018
Vagante has left early access after four years, so who better to take a look than someone who can barely get off the first level of this ultra-hard rogue-lite platformer? Everyone else, that’s who! (more…)
- Patch 1.011 - 27 February 2018
New/Balance Added a new setting for modifying the Minimap zoom level Affinity Berserk level 3 now grants lifesteal Enemy fireballs no longer emit embers ShopKeepers will now only aggro to non-player faction damage if the player is nearby and visible to them Post-processing no longer enabled by default Bugfixes Fixed crash that could occur with Boss ShadowKnight AI Fixed crash that could occur with TikiMan ai Fixed crash related to certain status effects expiring Fixed alternate caves theme not unlocking properly. Fixed players being able to escape the final boss elevator sequence Fixed not being able to use a background that the host hasn't unlocked. Fixed Shopkeepers sometimes getting stuck in their back room Fixed Mimic idle sprite being slightly offset the ground. Boss Worm no longer triggers traps until aggrod Fixed a visual issue when opening the unlock menu while viewing a game-ov…
- Patch 1.011 - 27 February 2018
New/Balance Added a new setting for modifying the Minimap zoom level Affinity Berserk level 3 now grants lifesteal Enemy fireballs no longer emit embers ShopKeepers will now only aggro to non-player faction damage if the player is nearby and visible to them Post-processing no longer enabled by default Bugfixes Fixed crash that could occur with Boss ShadowKnight AI Fixed crash that could occur with TikiMan ai Fixed crash related to certain status effects expiring Fixed alternate caves theme not unlocking properly. Fixed players being able to escape the final boss elevator sequence Fixed not being able to use a background that the host hasn't unlocked. Fixed Shopkeepers sometimes getting stuck in their back room Fixed Mimic idle sprite being slightly offset the ground. Boss Worm no longer triggers traps until aggrod Fixed a visual issue when opening the unlock menu while viewing a game-ov…
- 4 years later, platformer roguelike Vagante launches - 23 February 2018
As someone who can barely plan their own life a month ahead, I hold a boundless wellspring of respect for indie developers who can churn away at a passion project for years on end without any firm promise of success at the end of it. The latest slow-cooked project to come out of the oven is Vagante , a remarkably technical platformer-roguelike blend that RPS’s Marsh Davies took a lengthy look at back at the start of 2015, during its early days in alpha testing. Needless to say, it’s grown a bit since then. (more…)
- 1.01 Patch - 22 February 2018
Removed unstable level event temporarily. Increased default game zoom Fixed an accidental increase in the delay before stab weapons. Fixed boulder showing double damage in online games. Fixed controller tooltips not showing for steam-managed controllers. Re-ordered some unlocks. Removed Nimble background granting from the jumping challenge (it can only be gained from progression points now) Thanks for the feedback and bug reports so far! We're working on fixing a handful of issues as we speak, and we'll push the next patch as soon as we can.
- 1.01 Patch - 22 February 2018
Removed unstable level event temporarily. Increased default game zoom Fixed an accidental increase in the delay before stab weapons. Fixed boulder showing double damage in online games. Fixed controller tooltips not showing for steam-managed controllers. Re-ordered some unlocks. Removed Nimble background granting from the jumping challenge (it can only be gained from progression points now) Thanks for the feedback and bug reports so far! We're working on fixing a handful of issues as we speak, and we'll push the next patch as soon as we can.
- Vagante 1.0 - 22 February 2018
It’s been a long road (over four years!), but we’re super happy to present version 1.0 of Vagante. It wouldn’t have been possible to make it this far if it weren’t for all the people who supported us. Thank you all for sticking with us throughout Steam Early Access! What’s in store for the future of Vagante you might ask? We plan on continuing development as we have throughout Early Access, with bug fixes and new content, as well as adding localization and porting to other platforms. We’ll also start looking into support for modding and adding user-generated content to the game. Vagante will retain its Early Access price until February 25 2018, after which we’ll be increasing the price to $17.99. However, if you miss this window of opportunity you can look forward to Vagante participating in future Steam sales. If you like the music of Vagante, Sam English has released the full Vagante…
- Vagante 1.0 - 22 February 2018
It’s been a long road (over four years!), but we’re super happy to present version 1.0 of Vagante. It wouldn’t have been possible to make it this far if it weren’t for all the people who supported us. Thank you all for sticking with us throughout Steam Early Access! What’s in store for the future of Vagante you might ask? We plan on continuing development as we have throughout Early Access, with bug fixes and new content, as well as adding localization and porting to other platforms. We’ll also start looking into support for modding and adding user-generated content to the game. Vagante will retain its Early Access price until February 25 2018, after which we’ll be increasing the price to $17.99. However, if you miss this window of opportunity you can look forward to Vagante participating in future Steam sales. If you like the music of Vagante, Sam English has released the full Vagante…
- Patch 59i - 10 January 2018
Fixed a crash related to StatusEffects (such as burning, freezing, poison) starting and ending Fixed a crash related to the Chimera Boss Fixed a crash related to pathfinding Fixed a crash related to new collision detection code Fixed a crash related to level transitions Fixed Thief sometimes getting stuck or pathing strangely Fixed BoulderTraps sometimes spawning inside of breakable walls Fixed Wisp not having death particles and sfx Added a command-line option to disable threaded game initialization: --load-threads-off
- Patch 59i - 10 January 2018
Fixed a crash related to StatusEffects (such as burning, freezing, poison) starting and ending Fixed a crash related to the Chimera Boss Fixed a crash related to pathfinding Fixed a crash related to new collision detection code Fixed a crash related to level transitions Fixed Thief sometimes getting stuck or pathing strangely Fixed BoulderTraps sometimes spawning inside of breakable walls Fixed Wisp not having death particles and sfx Added a command-line option to disable threaded game initialization: --load-threads-off
- Patch 59h - 6 January 2018
Fixed a crash when attacking Abomination with lightning-based attacks Fixed Zombie's attacks sometimes persisting after death Fixed visual offsets of lobbies not being correctly updated in NetMenu