- The playtest is back - biggest update since April, open to everyone - 1 September 2026
The Tower Petroleum playtest just got its biggest update since April, and it's open to EVERYONE - no keys, no waitlist. Hit Join Playtest on the page and go: In the build right now: 58 cards across 4 heroes,6 turrets,16 monster types19 elite affixes that recombine into randomized championsroguelike challenge runs on procgen maps at three difficulties (Hard, Ruthless, Impossible - there is no easy)and the campaign chapter where you make The Choice (you might have made it earlier though)It's still WIP - some placeholder art, some rough text - but every piece of it is playable fromstart to finish. It's a deckbuilder where cards don't get discarded - they get installed. Drag a hero onto a turret and it's crewed for the run. Find the broken build. There are several. If you played in April: it's a different game now. Come see.
- Tower Petroleum Playtest update #6 - patch notes (Tutorial is here) - 30 March 2026
Greetings, wanderers! The Tower-Defence Fest is done, we have reviewed the feedback that we have received from people who played our game and are back with a new potion of updates. All of these would occasionally be propagated to the Demo version, but we release them in Playtest first.We have implemented the short tutorial to get people acquainted with some non-obvious elements and features of the game. This would be played once when you start a new save, you would be able to replay it from the main menu afterwards.All tower sprites got a little bit of color, to bring some joy into crushing monsters in the frozen wastelands.Cards also received some fresh up, this should make different card types be more easily distinguishable.A number of other artistic improvements: shader effects here and there, new icons for tags, updates for comics panels.Modules that deal damage (e.g. Lightning Stri…
- The Demo Is OUT! - 10 March 2026
This is something we all waited for: the demo is finally out!In the Demo:3 intense levels to survive5 distinct turrets, each with its own role8 enemy types crawling up from the depths2 boss encounters that will test your build27 cards to unlock and experiment withTest it and tell us what you think! We'll meet you in the frozen desert, wanderers!
- Tower Petroleum Playtest update #5 - patch notes (Demo is coming!) - 2 March 2026
The moment we were waiting for, is almost here. In a few days the Public Demo demo will be available for everyone.Take up your steel. Count the cans and the shells. The world has ended in white, and the cold is a hard thing.We need you for the one final playtest before the Demo is out. This help really means a lot.The game has changed:Update #5:Major visual overhaul: All the turrets are now animated, modules are visually represented on the level. The game is beautiful as never before:Major balance update: all the turrets are equally important now, which gives you much more versatile builds possibility. The first level is now a "tutorial" difficulty for new players to understand the mechanics. All levels are rebalanced for better, tighter gameplay. The game is hard. But is it hard enough for you?Major UI improvements:The player can now see information about the wave and plan his turrets…
- Tower Petroleum Playtest update #4 - patch notes - 8 December 2025
Greetings wanderers! Another week, another update. Today we have prepared the following changes for you3 new CardsTech Support - this module will improve turrets' damage in a short radius. Nice way to use weak support turrets as a damage busters.Rage of the Machine - after killing a bunch of enemies the turret goes nuts and increase fire rate x2 for 3 seconds.Trinity Tech - one the module is applied to the turret, every other shot applies frost, fire or lightning elemental damage to a target. Nice way to burn, slowdown or multiply other modules' effects with just this one installed.New Module Placement Feedback Animations8 modules now will have it's own dedicated apply effect animations: Twin Barrels, Frost Tech, Flame Tech, Lightning Tech, Salvage Unit, Oil Reserves, Stun System, and Trinity Tech.Find them, play them, see how it looks like and let us know.UI ImprovementsCards are now b…
- Tower Petroleum Playtest update #3 - patch notes - 1 December 2025
Hi there wanderers!New week, new patch. This is what we got for you this week:Balance changes:As many of you asked: card cost goes waaaay down. Now you can use cards more freely. This gives you more different strategies to chose from: go turrets build with solid and steady placement and resource management, or play with the luck and destroy monsters with abilities and insane turrets variations. Or maybe find something in between.Level 1 was rebalanced to make it "tutorial-like" difficult. As it was said by many - it's hard to wrap your head around all the mechanics if you just DIE constantly on the first level. However, level 2 and 3 are still difficult and unforgiving.Minor ability changes, some monster HP and speed changes.New turret: freezing aura pulsePrevious crowd control turret was a bit useless and to be honest. It was just one bullet to one enemy and it's purpose was not clear.…
- Tower Petroleum Playtest update #2 - patch notes - 24 November 2025
Long time no see: another Tower Petroleum update! Fixing some bugs, polished rough edges, a few improvements and WIP features -- based on your feedback.The most important change is the balance for the first level. It was ultimately difficult to clean it up in the previous v2025-11-19-1 version now it would be much more forgiving.Controls and NavigationI am step-by-step working on the hotkeys/gamepad controls for the game, so now round start screen can be navigated with the hotkeys/gamepadSame stands for the for the post-wave pickup cards screenAdded hotkey/gamepad support for turret purchase UIAlso for the turret upgrade UICards in hand can also be controlled with hotkeys/gamepadIntroduced window edge camera scrolling (RTS-style cursor-to-edge movement). I sometimes work on a laptop without a mouse, so "hold-right-mouse-button-and-drag" trigger for camera movement is a bit painful to ex…
- Tower Petroleum Playtest v2025-11-19-1 - 19 November 2025
Today we have published our biggest upgrade for the Tower Petroleum Playtest yet -- as always our Playtest is publicly open, so you would automatically get access to the game when you click the "Join the Playtest" button.We are proud (pun intended) to present you...Heroes' AbilitiesHero cards now have activatable abilities:These abilities are activated by the player, have a cooldown, and recharge only when a wave is active. Once the ability is fully charged, click the hero's portrait with left mouse button and it will activate:Click the portrait with the right mouse button and the hero's turret would be selectedCamera ZoomWe've listened to your feedback and have implemented the camera zoom feature. Zoom in/out with a mouse wheel, move camera by holding the right mouse button and dragging the mouse.New CardsWe've added 10 new cards to the roster, resulting in 39 distinct cards already av…
- Public Playtest is here! - 1 October 2025
So what is waiting for you in our game: Tower Petroleum? Well, you defend a Tower. Against monsters. With turrets. And cards.There are 3 type of cards:Abilities:One time spell-like cards. You can destroy all the monsters on a screen or restore life. Disposable, cheap, solid monsters-fighting tool.Modules:You can enhance your turrets with modules. Modules stack and compliment each other. Using lightning module with ricochet core will make your bullet bounce and shock. 3 double-barrels will make your shotgun a deadly menace for small fast annoying bugs.Heroes:This type of card can change your play style completely. You can leech damage from other turrets or change the turret to the aura-based frozen base. The heroes can be bought with Petroleum - the universal game's currency. And last but not least, a gripping story with moral choices you make given in a form of hand drawn comic book. Ea…
- Tower Petroleum: Playtest is coming - 14 August 2025
We are very exited to show the world our first iteration of the game for you to playtest.In just a few weeks you will face the Apocalypse and defend your Tower Petroleum with whatever you have in your disposal: turrets, heroes, modules upgrades, special ability.We invite you to request a playtest access to help us improve your game.
- Devlog#1: How art -- and our artist -- shaped our game design choices. - 10 June 2025
We are three friends (artist, animator/game-designer and programmer) making Tower Petroleum. It all began as a simple tower-defense project. Just you, your tower to defend and MONSTERS.How comics cameOne day we were sitting in a bar talking about comics, specifically about From Hell by Alan Moore and Eddie Campbell. We are great fans of the comic media and that evening we were discussing that if we should try to tell the plot of the game using comics, it could fit in the game and the art style. "Hold my beer" -- Basil said.At first, they were rather cartoonish comics with simple style:But it was definitely not enough. With over 20 years of experience in art and animation - and the thrill of finally diving into game development - Basil pushed his comic drawing to new heights, and that’s how these beautiful pieces of art came to life:Then we thought it would be cool to allow the player to…
- Tower Petroleum Wishlist Teaser is OUT - 29 May 2025
Dark atmosphere - check Towers - check Character - check Teasing a story - check What do you think?
- Tower Petroleum Is Open To The World - 1 November 2024
Where there any hope?