SPSTEAMPULSELIVE ANALYTICS
Biodacity The Mansion

Biodacity The Mansion Steam news

FreshedPotato | Apr 18, 2025 | game

Released

0players observed · 24 September 2026 - 09:13:40 UTC

ActionAdventureIndieFree To PlaySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score90% positive

Biodacity The Mansion news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score90% positive
  • Total reviews30
  • Release dateApr 18, 2025
  • DeveloperFreshedPotato
  • PublisherFreshedPotato

Genres: Action, Adventure, Indie, Free To Play

Company pages: Developer: FreshedPotatoPublisher: FreshedPotato

Top Steam chartsTop 100 gamesGame directorySteam Store page

Biodacity The Mansion Steam news

Biodacity The Mansion news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Version 1.9.3 - 17 August 2026

    Version 1.9.3 May 31st, 2026 to August 17th 2026. Made Changes to the lighting in certain areas. Performance fixes. Updated store screenshots. The code for the weapon spray was actually wrong, in that the space it was operating in was not local. This means the spray would only go left/right or up/down instead of being random every shot. This has been fixed. Added some music in the beginning of the game for ambience. :)

  • Version 1.9.1 - 31 May 2026

    May 31st, 2026.Made Changes to the lighting in certain areas.Performance fixes.Updated store screenshots.:) A MacOS version now exists but i dont think it works.

  • Version 1.8 - 8 January 2026

    This update should improve performance and reduce stutters a significant amount. Changed the rendering pipeline from Forward+ to Deferred+. Should increase FPS.Fixed saving bugs.Fixed death bugs.Fixed Knife bug.Changed particle systems to reduce stutters.Changed model loading to reduce stutters.Changed terrain loading Fixed camera and weapon sway stuttering.Made the enemy AI less buggy using a failsafe.Fixed a bug where there was another orange key where it shouldn’t have been.

  • Version 1.7 - 28 November 2025

    Balance & Gameplay ChangesStamina now drains much slower when not in combat.The player now accelerates when walking/running over time to make long expanses of space faster to cross and give more movement options.Added a knockback effect that will move the player in a certain direction.Made many changes to the “Convert” enemyRestructured the enemy to fit in my new project's attack code. Each attack is self-contained which prevents bugs and allows easier coding of attacks.Previously, the “Convert” had a bite attack and a swing attack (With 2 animations.) Now, it has a bite attack, a low swing, a high swing, and a flank attack. In addition to this, each attack smoothly blends animations with the walkcycle. Each Convert variant (Male, Female, Military, Male 2, Full Converted, and Crawling) has slightly different damage/range/cooldown/speed/overall stats for each attack.Made many changes to…

  • Update 1.5.7 - 10 August 2025

    Fixed an issue with common lag spikes.Fixed performance issues in the forest scene.

  • Update 1.5.5, NG+ Items fixed, many bugs fixed, QOL Improvements - 9 August 2025

    Fixes: Fixed an issue that wasn’t happening in Unity Editor with the extras not being saved. (Hopefully fixed although when I was testing this in previous updates it would always work on my end) Fixed the combat theme having false positives and playing when there were no active enemies nearby. Fixed an issue with the cutscene skip text sometimes not disappearing. Fixed an issue with certain colliders blocking bullets and interaction events. Fixed the orange door color. Changes: Change the flashlight to flicker significantly less, and completely go out even less. Changed ugly shadowing caused by the flashlight to improve graphics. Changed the Occlusion Culling settings to hopefully obscure more geometry. (No noticeable performance difference) Changed some props (Shelving units with repeated props) to have less of a repeating prop to slightly reduce draw calls. (No noticeable performance…

  • Version 1.4.10 - 30 May 2025

    April 28th-May 30th: Version 1.4 Fixes: Fixed an issue with the gated door swinging out the opposite way. Fixed an issue with the gated door in the exterior house being unlocked when it should have been locked. Fixed other miscellaneous bugs. Fixed an issue where most of the stats would not be reset upon a new playthrough. Fixed an issue where extras would not properly save and be able to be used. Fixed an issue with the gated door swinging out the opposite way. Fixed an issue with the gated door in the exterior house being unlocked when it should have been locked. Fixed other miscellaneous bugs. Fixed performance spikes caused by vsync. Fixed an issue with some doors not being able to be opened. Fixed an issue with the rocky grounds exit teleporting the player to the wrong exit. Changes: Updated credits. Mansion room models split up more to improve performance Most prop models were opt…

  • Update 1.2 (April 21st, 2025) - 21 April 2025

    Hey all! This is a post-launch bug/performance fix that was already planned before release. The changes are listed below: Made some balancing changes. Redid the way the light buttons work in the attic puzzle. Made some subtle light and post processing changes. Fixed sign interactions. The way Unity defaults some audio files was causing a lot of weird performance spikes, this has been fixed (Why would audio cause so many lag spikes? Oh well.) The way to check if the player could uncrouch was coded horribly, there was no excuse for that. This has been fixed. Improved Biomutant AI. Improved some collision issues and AI pathing.

  • Game Is Delayed - 19 March 2025

    I need a little more time for polish and final bugtesting, so the game was delayed from April 4th to April 18th. Thanks for your understanding.

Patch notes and updates

S.noRelease datePatch nameGID number
117 August 2026Version 1.9.31840944183787258
231 May 2026Version 1.9.11833968530896125
38 January 2026Version 1.81821288646577852
410 August 2025Update 1.5.71807332909673059
59 August 2025Update 1.5.5, NG+ Items fixed, many bugs fixed, QOL Improvements1807332909640373
621 April 2025Update 1.2 (April 21st, 2025)1797185861775276

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