- September Teeny Tiny Glass of Orange Juice - 14 September 2026
Halloo! It’s not my birthday anymore! This is just a maintenance update, with the usual sneaking something in bit. As follows: added some more detail to the orange stems, as they do get a steamy closeup sometimes added a new stat for ‘Longest Rally’ which will maintain the longest rally you have achieved to date (you have to win the round for it to count) added ‘Bucket of Truth’ challenge to Protag’s Nightmare, which is just the 50/50 bucket that appears in Weary’s intro, present for an otherwise normal match fixed a little sound thing that was bugging me I saw opponent do the ‘should spin but psyche!’ again in ‘Endless Spin’, which I kinda like but have hopefully fixed once and for all
- Little Vitamin C patch - 21 August 2026
A few wee fixes: Fixed the glitch in Endless Spins that also gave a player Endless Shoot Other, which was a little too much of an advantage Fixed uneven sound in Orange Royale select screen when playing Local Two Player Fixed ability for Player Two in Orange Royale to mess with Player One's choice in selection screen Fixed Player Two glitch on selection screen that wasn't properly updating their choices after a match
- August Orange Update – Juggling Oranges - 15 August 2026
Halloo! NOT THE LORE UPDATE (yet), but my usual periodic updating, fixing, adding and changing! Several changes to Protag’s Nightmare to make some challenges more interesting. List below: Orange gib update – for the sickos, orange bits expel from the victim, stick to the walls hither and tither, and sometimes slide down the walls in a gory, delicious fashion A slight ‘glamour update’ for the Protag’s Nightmare background New Protag’s Nightmare challenge: Orange Poltergeist – Can you shoot a ghost? Changes to the Weary Challenge in Protag’s Nightmare: How Weary is manipulating the match is more apparent, and the juice bucket itself may give you some ‘help’ New Challenge ‘Endless Spins’ replaces ‘Plain ‘ol SelfSpinOther’ – endless spins for all, spin your juicy heart out Long Spin Challenge now adds an extra seed-bullet after both players take their turn – can even end up with a completel…
- Wee Orange Update 7/11 - Counting Oranges - 12 July 2026
The main addition this time around is a Stat Board! You can find it on the title screen with the button 'Stats'. Numbers! Check it out. I also made a few adjustments to a couple things in 'Protag's Nightmare' that may help you with that particular all-time stat. Fixes and Changes: A new Stat Board, it's literally a board 'Nervous Knowitall' mode in 'Protag's Nightmare' has a stronger hint as to when you'd be wise to make your move Weary in 'Protag's Nightmare' has an extra line of dialogue that may be a head's up. Also the best/worst orange pun I've come up with to date. I mainly wanted to get unleash the Stats. I welcome any commentary/suggestions for it!
- Tiny Tangerine Update 7/3 - 3 July 2026
This is a very teeny update, mainly to fix Protag's Dream Mode not keeping the player's all-time high score, which it now should! I also set up some other stat recording for a coming highlight board. Protag's Dream stat fix Prep for future stats list
- May Smallish Orange Update - 29 May 2026
Halloo! This is a fun-size update for May, on the anniversary date of the OG Orange Roulette! Just a zesty blend of enhancements, fixes, and adjustments. List below: A new match variation for Endless Nightmare: ‘Nervous Know-It-ALL’. Your dream opponent knows where the seed-pod/bullet is at all times, but has a few nervous reactions that may alert you! Updates to a few character’s apparel, graphical and physical Some animation updates to demises A little extra visual tension Extra sound effect for Spin Speed Timer Tiny graphical enhancements, barely perceptible, so teeny The next Story Mode is still in the works! I’ll keep ya posted!
- April Orange Update – Orange Swirl - 28 April 2026
Halloo! I’d like to state in advance this NOT the main story update I am working on – but this latest update does contain several enhancements and adjustments to better represent the lore, and what is coming in the near future. The biggest, craziest addition is something I’ve been wanting to implement for some time. Spinning the cylinder for the player has always been a randomly selected number of cycles, and I’ve always wanted to add a little more agency to that mechanic, without altering things too drastically. So now when you choose spin there is a diegetic speed meter that drops, and which you click to halt. The placement of the meter is how many turns of the cylinder your player then makes, so now you can try to have a short, medium, or long set of ‘clicks’. With some personal timing you can dial it in a bit! The cylinder animation will now match the spin length. I don’t think the…
- Mini update for February 17 - 18 February 2026
fix applied to incorrect character replacement in Orange Royale when playing a custom orange count fix for mouse cursor popping up during a match when using controller fix for mouse cursor reveal timing for Spin fix for mouse cursor appearing on opponents turn when playing single player and story fix for Bonus Moola choice highlighting incorrectly when using controller
- January Orange Update – Multi C Vitamin - 28 January 2026
Halloo! Rolling into this New Year is the latest Orange Roulette update! The big addition this time out is Local Hotseat Two-Player! This can be found in Orange Royale, with selectors to choose between standard single player and two player. Two player can be played hot-seat with either keyboard or controller(s). For the full controller experience you can pass the same controller between players on their respective turns. The Royale choice screen now also contains the option to turn the ‘Company Dollar Specials’ on or off, in case you want to play a basic match or not. Additionally there is now a slider to set the number of Oranges in a match – in case you want to settle an argument with a single match, go the distance, or anywhere in between. The two player mode has an additional graphical addition with handy signs declaring if its time for Player One or Two to take their turn. Stats wi…
- ORANGE HOTFIX 10/25 - 25 October 2025
fixed a glitch with the music transition addressed an issue in Protag's Dream with 'Self + Two Spins' where the two spins did not fully reset
- October 22 Orange Update – Spooky Juice - 22 October 2025
Halloo! October brings a wee update that updates some aesthetics and UI stuff. Changes and fixes: Played with the lighting transition that happens when a match runs long – made things a bit spookier Stats at game-finish are enhanced, with new animation and several new stats – some relevant to particular modes I added random changing music for each round of Orange Royale to spice up the matches Slight adjustment to an achievement to match changes to its related mode Fix to Protag’s dream where a death-plus-win situation wasn’t randomizing the apparel for the next opponent More rolling in soon! Have a good orange-tinted Halloween!
- Small Orange Fixes Plus a Little Extra 9/28 - 28 September 2025
Besides correcting the version number on the title screen, I implemented a similar 'First Match Reset' for Iron Orange that was previously added to Protag's Dream, which restarts to the 'Perp Walk' when you lose on the first match instead of hard resetting to the title screen. Just the first match! updated version number correctly added a reset to first round of Iron Orange if you lose slight texture fix to apples I have a bunch of stuff fermenting for the near future, see you then!
- Orange Update for September - A Little Extra Juice - 22 September 2025
Halloo! This Orange Update contains a few Quality of Life enhancements, aesthetic touches, some camera trickery, and the usual bug-hunt. Protag’s Dream Mode got a few big adjustments, the main one being that if you die on that first round with Weary, you don’t get bumped all the way back to the title screen anymore – the dream simply starts over. I find this adjustment makes replaying that mode less obnoxious. I could POSSIBLY do that set-up for Iron Orange Mode as well, as the reset only happens on the first round. Changes and Fixes: ‘Protag’s Nightmare’ now starts over immediately if you die on the first round Weary dialogue was still not functioning quite right, should be fixed now. Also an extra line of dialogue added Some new camera views exclusively for ‘Protag’s Dream’. I may set the alternate camera angles as an option for all modes Been doing a makeover on the apples, a work in…
- Little Orange Patch 8/11 - 11 August 2025
A quick fix and a slight update to dream Weary! Updated Weary dialogue in Protag's Dream depending on if you shoot him or complete conversation and make it to his next appearance glitch with the dream accessories I found if you make it far in Protag's Dream should be fixed continuing bug-checking for the Beta two-player mode
- Orangey Update for August – Rearranging the Decor a little, Chasing Bugs - 3 August 2025
Halloo! Besides a bunch of new graphical elements, there is a SUPA-SECRET build of Orange Roulette that contains the first swing at LOCAL TWO PLAYER. It is in a separate Beta Build that can be accessed by right-clicking on the Orange Roulette icon in your game library, going to properties and choosing ‘Betas’, and then selecting for Beta Participation: orangetesting1 – Testing branchand entering the password: thefruitofthepoorlemon The Two-Player is in ‘Royale Mode’ and is currently the only choice in the Beta.I’ll explain this further in the game discussion and answer questions/comments! Currently you can only play the ‘OG’ Roulette in two-player – YOU SPIN OTHER. The specials will be added soon as UI is completed for choosing round type. Changes and Fixes: - some major visual enhancements made to ‘Protag’s Nightmare’- a new batch of random clothing additions to ‘Protag’s Nightmare’- s…
- Tiny Orange Update 6/29 - 30 June 2025
Various fixes to controller support In Grim Mode, Protag's soul oranges were dropping slow - was just buggin' If using opengl3 driver instead of Vulkan, game will detect change and adjust some lighting effects Sped up the appearance of the cut scene skip for the beginning of Protag's Dream
- Quicky Wee Fix Update 6/25 - 26 June 2025
Fixed pressing the spacebar putting players alone in the cell for some reason Made some logic fixes Fixed a bug that made Protag's Doppelganger in Protag Dream sometimes have a teeny face that was running all around his head. Yes it was hilarious. Fix will hopefully solve a couple other reported problems with odd character behavior. The new mode update has a lot of fresh stuff going on under the hood, so I'll be keeping an eye on it and working to fix reported bugs and whatever I personally stumble across!
- Orangey Update for June – An Orange Blightmare - 25 June 2025
Halloo! I have finally achieved the release version of Orange Roulette 1.7.0! A new mode is introduced, really the first chapter of ‘Plus Mode’, which will contain additional character stories and game variations in the future, but for now is the recurring sticky nightmare of Protag. He can’t even get away in his dreams, but he’s starting to think there might be help out there somewhere. Changes and Fixes: Plus Mode is activated, with the first new chapter of the Orange saga new items introduced into the chaos of a bad dream some new animations a new move is introduced by Weary, which may be important someday several shakeups of game variation a little secret functionality to Easy Mode to keep things interesting new achievements for Plus Mode plus a saved high-score for same I did a whole lot of new coding, so lemme know if anything anomalous happens, besides what’s supposed to happen o…
- Orangey Hotfix Update to 1.66 - 19 May 2025
Continuing with small glitch fixes! Joypad problems with new Company Dollar choices should be resolved Joypad glitch with Orange Royale character select should be fixed Survivor face rotation when computer wins should behave as intended now
- Orangey Hotfix 5/18/25 - 18 May 2025
A quickie hotfix for a few loose ends: I did some animation adjustments, primarily to Weary Orange Fixed the Settings background from being translucent Game controller settings should now be working correctly for Settings, Credits, and returning to Title Screen (hopefully)