Mesoké news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak4
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score84% positive
- Total reviews19
- Release dateMay 26, 2026
- DeveloperMystik'art
- PublisherMystik'art
Genres: Adventure, Casual, Indie
Company pages: Developer: Mystik'artPublisher: Mystik'art
Mesoké Steam news
Mesoké news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Quality of Life Update - Thanks for your feedback! - 13 July 2026
Since the release of Mesoké, many of you have shared your impressions, suggestions and feedback with me.This update is mainly focused on improving the overall experience and polishing many small details that were brought to my attention. Thank you to everyone who took the time to play, share your thoughts and help make Mesoké even better.ImprovementsImproved readability of the HUB signposts.Added a new HUD to display collected Crystals and Paintings for each world.Added ascending wind currents in several worlds to improve navigation.Moved several portals to make progression more intuitive.Improved readability of interactable objects.Adjusted the brightness of the automatic graphics presets.Updated the main menu title.Reworked the game's branding with a new title treatment and cover artwork.Tweaked the atmosphere and weather in several worlds.Fixed various terrain collision issues.Variou…
- Mesoké is available - 26 May 2026
I’m incredibly happy and proud to announce that my new game, Mesoké, is now available on Steam. 🥹✨ After years of work, doubt, passion, sacrifices, and far too many sleepless nights… the moment has finally arrived. Mesoké is a poetic and introspective flying game, an invitation to an inner journey through dreamlike, symbolic, and emotional worlds. Glide freely through ever-changing landscapes, skim close to obstacles to gain energy, and discover suspended worlds somewhere between dreams, memories, and emotions… all carried by a contemplative, sensory, and wordless experience. This is by far the most personal project I have ever created. If you would like to support the game at launch: ❤ Play the game ⭐ Leave a review 🔁 Share it with your friends and on your social media …these are probably the most valuable things you can do to help Mesoké reach its audience. A huge thank you to every…
- Mesoké releases May 26, 2026 - 3 April 2026
Who hasn’t ever dreamed of flying…? After years of crafting this journey, I’m happy to finally share that Mesoké will release on May 26, 2026. Mesoké is a poetic and immersive flying experience where you glide freely through beautiful inner worlds. Take risks, build momentum, and collect energy to restore your sanctuary and your memory.But beyond the flight, Mesoké is also a more intimate journey, a quiet exploration of emotion, memory, and reconstruction after the loss of love. If this resonates with you, you can already add Mesoké to your wishlist and follow the project until release. Thank you for being here 💛
- DevLog #4 - Demo Update and next step - 13 March 2026
This update focuses on player feedback and accessibility improvements following the recent playtests and demo sessions. Your comments have been extremely valuable, and this patch aims to make the experience smoother and more comfortable for everyone. What’s new in this update Improved Accessibility OptionsAdded a new settings menuSupport for 12 different screen resolutionsAdded vertical control inversionRefined IntroductionThe opening sequence has been reworked for a smoother start to the experienceGameplay TweaksAdjusted flight sensitivity based on player feedback to improve overall control feelBug FixesFixed several minor bugs and stability issues What’s next for developmentDevelopment is now moving toward the final stages of Mesoké.The next updates will focus on:Finalizing the different worlds and their visual identityCompleting the HUB area and the interior of the templeGlobal polis…
- DevLog #3 - What I've learned from Next Fest - 4 March 2026
First of all: thank you. Steam Next Fest has just ended, and I want to sincerely thank everyone who downloaded the demo, played Mesoké, shared their thoughts, and took the time to send feedback. Reading your messages, comments and impressions has been incredibly valuable.Next Fest is not only about visibility, it’s also a moment where a game can grow thanks to the players who experience it for the first time. I’ve carefully read all the feedback and notes, and many of your observations will directly help improve the game.Here are some of the main areas I’m currently working on: Screen formats and basic optionsSeveral players mentioned issues related to screen formats or display preferences. I will be adding a minimum set of options to improve compatibility, including:support for different screen formatsresolution optionsvertical control inversionThese small adjustments can make a big di…
- Demo Patch 1.15 - 28 February 2026
Thank you for playing and giving your feedback during this Next Fest. A quick little patch to adjust flight sensitivity and other fixes about your feedback. Changelog 1.15 : Reduced sensibility of flying with controller and keyboardSlightly increase the lifting forceFixed an issue preventing portals from opening upon arrival at the HUBRework one Spawn point in the forest levelRework some crystal placementTweaked momentumThank you ! Vivien - Mystik'Art
- Demo Patch 1.13 - 12 February 2026
A small, quick patch that improves the UI and optimization, as well as some gameplay tweaks. Changelog 1.13 : Added cutscene for portal HUB first openingReduce Chi needed to open portal to HUBAdded Chi Counter minimal HUDRisk/reward system reworkedSounds reworkedAdded UI Exit symbol on pauseTweaked momentum systemChanged Chi value for orbsGlobal optimization Thank you ! Vivien - Mystik'Art
- Demo Pacth 1.12 - 2 February 2026
Thank you to everyone who took flight in the world of Mesoké. Thanks to you, I've been able to make a few small improvements and fixes to the demo. Changelog v1.12: - Enhanced certain effects (statue / fin) - Improved explanations via panels in the HUB - Added a new effect for each level of accumulated Chi - Fixed several materials (foliage / golden crystals) - The rings in the introduction no longer need to be passed in order - Adjusted some sound volumes - Added alternative keys for launching the game - Fixed minor bugs Have a wonderful flight! Vivien - Mystik'Art
- Mesoké Demo is now available - 25 January 2026
Hello everyone, I’m very happy to announce that the Mesoké demo is now available on Steam ! This demo marks an important milestone for the project and finally lets you experience the world, atmosphere, and the first flight sensations that define Mesoké. Playtest closed With the release of the public demo, the Playtest has now been disabled. A huge thank you to everyone who participated in the playtest phase. Your feedback has been incredibly valuable in helping improve and stabilize this version. If you want to know the changes made since the playtest, you will find more details in the DevLogs. https://steamcommunity.com/app/3239940/allnews/ Feedback & bug reportsFor:sharing your thoughts and impressionsgiving feedbackreporting bugs or technical issuesPlease use the Mesoké Steam Community Hub. https://steamcommunity.com/app/3239940 This helps me centralize feedback, discuss it with you…
- DevLog #2 - Demo incoming - 8 January 2026
Hello everyone,First of all, a huge thank you to everyone who took part in the Mesoké playtest ! Your feedback has been incredibly valuable and helped me refine many aspects of the game in preparation for the upcoming demo.Thanks to your reports, impressions, and suggestions, Mesoké has taken an important step forward. Playtest StatusThe playtest will be disabled when the demo goes live in a few days. From that point on, the demo will become the main way to experience Mesoké until the Steam Next Fest.DevLog #2 – What’s New?Here is an overview of the main changes, improvements, and additions included in the demo: Camera & Flight FeelCamera pulled back for better readabilityFOV tweakingFlying sensibility refinedInertia improvedFalling Down mechanic reworkedMomentum reworkedCamera shake disabled for a smoother experienceGameplay & FlowChanging the third world Chi Orbs addedBoost Bonus adde…
- Devlog #1 - 11 December 2025
Hello everyone, and welcome to this very first Devlog about the playtest update and the creation of Mesoké’s new worlds. First of all, a huge thank you for your support. It means a lot to me especially as a solo developer trying to bring this poetic vision to life. Your feedback and impressions are incredibly valuable as I improve the game and prepare the upcoming demo. Playtest Update & Demo Preparation Thanks to your feedback, I’ve improved several aspects of the current playtest. An update will be released in the next few days, including:Improved clarity of the Chi collection/spending systemA more polished and guided introductionA new boost power-upAn observation area in each worldImprovements to the Inner Palace HUBAn automatic framerate detection & graphic adjustment systemVarious fixes and small additionsYour feedback will continue to help me refine Mesoké and complete the demo th…
- The Playtest will stay open a little longer - 31 October 2025
Hello everyone,Many of you have joined the Mesoké Playtest, and I’ve still received new access requests over the past few days. Instead of closing it today as originally planned, I’ve decided to keep it open a little longer, so everyone can experience the game at their own pace.This Playtest remains a work-in-progress build, not representative of the final version: There’s no save system yet, some screen resolutions aren’t supported, and you may still encounter small rough edges here and there. But your feedback and feeling are truly valuable.Thank you to everyone who has already taken a quiet moment to fly through Mesoké’s world. Your messages, your wishlists, and your curiosity all help me move forward with gratitude and confidence. Vivien
- Mesoké – Public Playtest - 15 October 2025
Hello everyone,I’m very happy to announce that the public playtest for Mesoké is now open! It will remain available until October 31, before I take a short pause to update the build based on your feedback.This version is a very early, non-final build — its purpose is to gather impressions, identify bugs, and refine the gameplay feeling. You’ll be able to experience the first 3 Worlds of flight, explore the Inner Palace, and get a taste of Mesoké’s contemplative atmosphere.Please note:This version is limited in content and not representative of the final release.Some bugs or minor issues may occur — this is expected at this stage.Ultra-wide resolutions and non-16:9 formats are not yet completly supported.There is no save system or Key Mapping in this build.You can share feedback and bug reports directly on the community discussion boards — it helps immensely. Bug report : https://steamco…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 28 February 2026 | Demo Patch 1.15 | 1825727806713872 |
| 2 | 12 February 2026 | Demo Patch 1.13 | 1824459501607272 |
| 3 | 2 February 2026 | Demo Pacth 1.12 | 1823191198612320 |
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
