Rising World news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players198 · 5 October 2026 - 18:46:39 UTC
- SteamPulse tracked peak651
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score86% positive
- Total reviews5,888
- Release dateDec 3, 2014
- DeveloperJIW-Games
- PublisherJIW-Games
Genres: Action, Adventure, Indie, RPG, Early Access
Company pages: Developer: JIW-GamesPublisher: JIW-Games
Rising World Steam news
Rising World news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update 0.9.3: Animal Feeding and Taming, better caves and much more! - 31 August 2026
Hi folks! A new big update is now available! It introduces animal feeding and taming, improved cave generation, actual ocean waves and a lot more! Animal Feeding and Taming This update greatly expands the "Animal Husbandry" aspect of the game: you're now able to feed and tame animals! Animals become hungry over time. If they go without food for a long time, this becomes visually apparent as they appear severely emaciated. This can be counteracted by feeding the animals: animals can be fed directly from your hand, but they will also eat food off the ground. Some animals also graze. Keep in mind that if an animal is kept in an enclosure, the meadow will eventually be grazed bare. Also keep in mind that some foods can be toxic to certain animals. To get an overview of that, you can check out the new "Animal Husbandry" section in the journal (J). Feeding an animal (preferably with its favor…
- Update 0.9.2: Animal Breeding, Item Placement, better Controller Support - 30 April 2026
Hey folks! Finally a new update is available! It introduces various new things, changes and improvements and also several bugfixes. Item Placement With this update you can place items persistently in the world (this means they won't despawn after a restart). To do that, hit the B key twice to place the currently equipped item (this key binding can be changed in the settings). Alternatively right-click on an item in your inventory and select "Place". Placing an item works similar to placing other elements. You can freely rotate and even resize the item. We've implemented some optimizations to keep the performance overhead low, however, there is still room for improvements. If you notice any issues when placing items in your world, please let us know! Animal Breeding and Husbandry We've also worked on animal husbandry and breeding. Unfortunately not all features made it into this update a…
- Update 0.9.1: Steam Cloud and more - 22 December 2025
Hi folks! First of all, we wish you a Merry Christmas and a Happy New Year! We hope you enjoy the holidays :) This is a good opportunity to release a small update! It adds new items, various Quality-of-Life changes, several bugfixes and also support for Steam Cloud. Steam Cloud support means that your worlds and blueprints are automatically stored in the Steam Cloud and synced with other devices where you log in. This is useful if you play the game on more than one devices (e.g. a Steam Deck and a regular PC). If you own Rising World on Steam, you will also be able to play it via GeForce NOW (it might take a couple of days though until it's accessible there). If you don't want to use Steam Cloud, you can turn it off in the Steam settings (right-click on Rising World in your Steam Library to get there). Please remember that it's still recommendable to create manual backups of your world…
- Update 0.9: Points of Interest - 31 October 2025
Hey folks! Finally the new update is now available! But first of all, I'm sorry for the long wait time. This update should have been available much earlier, but unfortunately unexpected personal circumstances led to this delay. But development should now be back on track. In any case, this update introduces a lot of changes, but the main feature of this update are "Points of Interest" which spawn randomly in the world. Points of Interest (POIs) are special locations in the world, a bit like a "mini dungeon". It could be a special natural structure (e.g a giant tree or a special rock formation) or a man-made structure (e.g a bandit camp or a sunken shipwreck). In total, this update introduces 40 different POIs. Some POIs only spawn in specific biomes or climate regions. Each POI has the chance to spawn random loot and some POIs are also guarded by NPCs. To make POIs a little more varied,…
- Minor Security Update - 4 October 2025
Hi folks! This is just a minor security update which fixes a recently discovered security vulnerability in the Unity engine. The security vulnerability affects all Unity games released after 2017/2018. In case of Rising World, the overall risk was very low, but we're releasing this update as a precaution. We're still working on the actual content update, which should be ready very soon. It will introduce Points-of-Interest and many more features, so stay tuned :)
- Update 0.8.5: Fishing, clothes, thunderstorms and more - 29 April 2025
Hey folks, A new update is now available! Main feature of this update is fishing, but it also adds various other things, like new climbing gear, new clothes, dynamite, thunderstorms and more! This update introduces 12 catchable fishes (including special fishes such as a blobfish, a sea cucumber etc) as well as various catchable loot and other items. The fishes you can catch depend on your location, the water depth and the type of water. The game now distinguishes between saltwater and fresh water. It is advisable to fish in deeper waters. https://images.rising-world.net/media/update/fishing/fishing2.jpg https://images.rising-world.net/media/update/fishing/fishing3.jpg In order to make climbing easier, this update adds new climbing gear! This includes a basic climbing hook, but also a more advanced and much more flexible grappling gun. Use these items to climb walls, cliffs and other obs…
- Soundtrack now available! - 14 February 2025
Hey folks! We're happy to announce that the Rising World Soundtrack is now available on Steam! https://images.rising-world.net/media/update/storepage/soundtrack-cover.jpg It includes two volumes, which contain the music of the game as downloadable audio files. Volume 3 is already in the works and will be added to the Soundtrack in the future free of charge! https://store.steampowered.com/app/3501970/Rising_World_Soundtrack/ Please note: This is only the Soundtrack, i.e. downloadable mp3/flac files. It neither affects the main game nor is it required to play the game. Stay tuned!
- Update: New Version - 31 January 2025
Hi folks, Finally the new version is ready! This means that it is no longer in a separate beta branch, and we've also updated the store page accordingly. If you're already playing the new version, or if you want to keep playing the old Java version, you can find more information at the bottom of this post. We spent the last year reworking the game from scratch and move it to a new engine. We didn't simply want to port the game, instead we decided to use this opportunity to rework most game mechanics - especially those which weren't that great in the old version. The new version not only provides better graphics and sounds, it also generates more credible and immersive landscapes, and most features are a lot more polished. https://images.rising-world.net/media/update/world2/world12.jpg https://images.rising-world.net/media/update/world2/world10.jpg https://images.rising-world.net/media/u…
- Update 0.8: Seasons and more - 18 December 2024
Hey folks, A new update is available, which adds a lot of new content and features, putting a bigger focus on survival and player progression! One of the main features in this update are seasons: while the environment is now lush in spring and summer, foliage turns yellow and orange in the fall. In winter, you will experience snowfall and cold temperatures. Plants won't grow and animal spawn is also greatly reduced in winter. Each season lasts 31 days. It's possible to disable seasons or to change it manually with the new "season" console command. The game now also changes the current weather based on your region. https://images.rising-world.net/media/update/seasons/autumn1.jpg https://images.rising-world.net/media/update/seasons/autumn2.jpg With this update, temperature now also plays a role. The current season and weather has a significant influence on the temperature. It will be nece…
- Update 0.7.5: Bandits, Monsters, Map, Sailing and more! - 30 August 2024
Hi folks, A new update is available now! It introduces a lot of new content, including various enemies, new animals like wolves, a female character, a map and much more! Enemies This update introduces hostile bandits (which spawn at night) and barbarians (which spawn in arid regions). In addition to this, there are various new monsters which spawn in underground areas: there are firewolves and ghouls which spawn in hell, and spiders in caves. This update introduces a new, experimental feature: an optional setting to let skeletons spawn at the surface at night. They despawn at dawn automatically. This feature is disabled by default, but you can enable it in the misc settings. Please give us some feedback about that! https://images.rising-world.net/media/update/bandits/bandits.jpg https://images.rising-world.net/media/update/bandits/barbarians2.jpg https://images.rising-world.net/media/up…
- Update 0.7: Biomes, Caves and much more! - 2 February 2024
Hi folks, Finally, a new, massive update is available! It introduces new biomes, underground caves, ridable horses, aggressive animals, new items and much more! First of all, the biggest change are the biomes: The game now has two new climate regions (dry and cold region), which consist of 14 new biomes, including deserts, savannahs, tundras, taigas etc. https://images.rising-world.net/media/update/biomes/biome-aridforest.jpg https://images.rising-world.net/media/update/biomes/biome-arid.jpg https://images.rising-world.net/media/update/biomes/biome-desert2.jpg https://images.rising-world.net/media/update/biomes/biome-desert1.jpg Existing worlds will remain compatible! But if you experience any issues with your existing worlds, please let us know. The game also creates a backup of your world automatically, so even if something goes wrong during world conversion, the world can still be re…
- Update 0.6.7: Posters, Signs and more Content - 30 June 2023
Hi folks, Another update is available now! It introduces posters, signs, new crafting stations and several new items. Posters enable you to upload custom images from your hard drive and place them in the world. Of course this also works in multiplayer, so other players can see these images. And of course you can also change the poster color. In addition to that, the new version also features "decals": they are similar to posters, but they're projected on the surface - this is quite handy if you want to place an image on an uneven surface, for example. You could use that for markings, or smaller details like fallen leaves on the ground etc. https://images.rising-world.net/media/update/posters/decal1.jpg In addition to posters and decals, this update introduces several writable signs. A new features is that you can change both the font and font size, but you can also set an arbitrary font…
- Update 0.6.5: Plugin API - 12 April 2023
Hi folks, The first (experimental) version of the new Plugin API is now available! It enables you to modify the game in many ways. You can hook into game events (e.g. if the player picks up an item or receives damage) and respond to them accordingly. You can also load custom 3d models, play custom sounds or internet streams or create new UI elements. The Plugin API has a few advantages compared to traditional modding: In multiplayer, plugins are always executed on the server - this means the client does not have to download any plugins or mods in order to play on that server. This also increases the security for the client (because no - potentially malicious - code is executed on his end). In addition to that, the game handles sync between clients automatically, which makes it a lot easier to create multiplayer-compatible plugins. Plugins usually remain compatible after a game update bt…
- Update 0.6: Animals - 1 March 2023
Hi folks, A new update is now available which finally introduces the first animals to the new version! https://images.rising-world.net/media/update/animals/animals1.jpg https://images.rising-world.net/media/update/animals/animals4.jpg In total, this update introduces 29 different animals as well as different variants for some animals (13 variants in total). This includes male and female animals for most animals as well as cubs. Animals will spawn persistently in unmodified chunks - new animals will also respawn if the animal population becomes too small. https://images.rising-world.net/media/update/animals/animals2.jpg https://images.rising-world.net/media/update/animals/animals6.jpg https://images.rising-world.net/media/update/animals/animals7.jpg You can now get wool from sheeps by using shears and meat from dead animals by using a knife - currently there is only one type of meat avai…
- Update 0.5: World generation - 31 October 2022
Hey folks, finally the world generation update is available! This is a real game changer, because the game now provides a very varied, randomly generated world. https://images.rising-world.net/media/update/world2/world02.jpg The game now generates various huge islands surrounded by an infinite ocean. These islands contain many details like bays, lakes and mountains. Tall mountain peaks are covered with snow. There are also temperate climate biomes available, like diverse forests, and the game also generates various terrain details to keep the landscape rich in variety. https://images.rising-world.net/media/update/world2/world06.jpg https://images.rising-world.net/media/update/world2/world11.jpg https://images.rising-world.net/media/update/world2/world12.jpg Water is now dynamic (albeit still experimental), this means it will adapt to the terrain if you dig up the banks of a lake, for ex…
- Update 0.4.8: Vegetation, farming and volumetric clouds - 22 June 2022
Hi folks, this update is a preparation for the upcoming world generation update - it introduces lots of new plants and trees, vegetables and fruits, farming and plant growth as well as volumetric clouds! In total, this update introduces more than 60 new trees (including saplings and young versions), more than 30 plants and crops (without taking the various growth stages into account) and 11 rocks and dead tree trunks. This update also introduces more than 10 new edible fruits and vegetables as well as two new smelting furnaces (which are reworked versions of the furnaces from the Java version). https://images.rising-world.net/media/update/world1/flowers.jpg Various plants can be cultivated now: Similar to how it worked in the Java version, you can get a seedling from crops by using the sickle, which can then be planted on arable land (which can be prepared with a hoe). Apart from the ne…
- Update 0.4.5: Blueprints and chests - 31 January 2022
Hi folks, the blueprint update is now available! This means that it's now possible to create and place blueprints in the new version of Rising World. This update also introduces 46 new building materials, 12 different window frames as well as various new objects. In addition to that, chests are now fully working, which means you can finally store items in them. Blueprints can be freely placed and rotated, and they can also be aligned to the grid (G). Old blueprints from the Java version are compatible, i.e. they can be loaded in the new version - but please keep in mind that the game will convert these blueprints, meaning you won't be able to use the same files in the Java version anymore. Blueprints are managed at a specific workbench: the blueprint table. It provides a good overview of all blueprints as well as the corresponding folder structure, and in addition to it, you can move bl…
- Update 0.4: Crafting, Smelting and lots of new Items - 1 December 2021
Hi folks, The crafting update for the new version is now available! It introduces loads of new items and objects, a new crafting functionality, iron ore and the ability to smelt it, as well as many bugfixes and other changes! Crafting: It works a bit different compared to the Java version: You no longer have to access a workbench to see the crafting recipes, instead you can access all recipes at any time. If you want to craft an item, the particular workbench just needs to be in your proximity. To keep the crafting menu structured, there are various categories and sub-categories. There is also a search bar which allows you to search for a particular recipe. Please note that many recipes - or more precisely, the required ingredients - are still placeholders: The reason behind this is that many basic crafting resources are still missing. We will update the crafting recipes in the future.…
- Update 0.3: Multiplayer - 31 August 2021
Hey folks, A new update is ready which introduces Multiplayer. This includes support for Steam P2P (the "Play with friends" option), LAN support and actual dedicated servers. The dedicated server files are also available on Steam (as a separate beta branch on the "Rising World Dedicated Server" app). It was important for us to get the multiplayer feature ready ASAP, because this makes bug tracking in this area a lot easier - the later we release multiplayer, the harder it would be to find and fix bugs. But please keep in mind that this is the first multiplayer release, so it may contain bugs. If you run into any issues, please let us know, so we can fix them ASAP. https://images.rising-world.net/media/update/multiplayer/multiplayer1.jpg The new version provides much better player sync compared to the Java version. The connection to servers should also be more stable now. There are also…
- Update 0.2.1: Glass, creative mode tools and more - 21 June 2021
Hey folks, This update introduces various glass panes and a total of 19 glass textures, as well as lots of bugfixes and Quality-of-Life changes. Construction elements now spawn debris when destroying them (this can be disabled), and we've also reworked the grid (G) for the building tools (it's now similar to the grid in the Java version). Speaking of building tools, when placing multiple blocks on a row, you can now change the gap between elements. It's also possible to assign names to your size presets, and we've changed the pivot size for very small elements. We've also added removal tools for the creative mode (F7) - this helps you to remove trees, objects or construction elements in no time. You can also enable the good ol' creative mode light (L). If desired, you can change the light intensity in the settings. If you want to create an equirectangular image (360° image), try out the…
Patch notes and updates
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