SPSTEAMPULSELIVE ANALYTICS
CodeSpells

CodeSpells Steam metadata

ThoughtSTEM, LLC | Sep 18, 2015 | game

Released

0players observed · 6 October 2026 - 08:02:59 UTC

ActionAdventureIndieSimulationEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)13,773
  • Revenue (VGI)$187,996
  • Review score39% positive

CodeSpells metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)13,773
  • Revenue (VGI)$187,996
  • Review score39% positive
  • Total reviews265
  • Release dateSep 18, 2015
  • DeveloperThoughtSTEM, LLC
  • PublisherThoughtSTEM, LLC

Genres: Action, Adventure, Indie, Simulation, Early Access

Company pages: Developer: ThoughtSTEM, LLCPublisher: ThoughtSTEM, LLC

Top Steam chartsTop 100 gamesGame directorySteam Store page

CodeSpells Steam metadata

CodeSpells metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/324190/metadata
Steam Storehttps://store.steampowered.com/app/324190/
Steam Communityhttps://steamcommunity.com/app/324190
PCGamingWiki search
IGDB searchSearch IGDB for CodeSpells

Reviews, pricing, and metadata

Review summary

Mostly Negative

39% positive, 104 positive, 161 negative

Price and discount

$4.99

Platforms

Windows, Mac

Categories

Single-player, Multi-player, PvP, Online PvP, Shared/Split Screen PvP, Remote Play Together

Achievements

Not available

Platform releases
  • Steam 18 September 2015

Latest Steam announcements

  • Nightly Build - Version .912a - 1 August 2017

    Hi All, This nightly build opens up some really fun possibilities for you. We've created a spawnPrefab function, which can be called on orbs at any time. It takes a name, finds the prefab with that name, and spawns it at the location of the orb. For example: orb.spawnPrefab("TDSimpleCroaker"); ...will create an aggressive croaker at the orb. We've exposed all these things you can summon, so try them out! (more to come) Creature: TDSimpleCroaker TDSmallSimpleCroaker Herd: EarthBeastHerd CroakerHerd GiantHerd RhinoHerd WigWigHerd SpawnerPortals: TDCroakerSpawnerLvl1 TDCroakerSpawnerLvl2 TDCroakerSpawnerLvl3 TDCroakerSpawnerLvl4 Particle: RockHittingGroundParticle_Debris RockHittingGroundParticle_Debris_SelfDestructing RockHittingGroundParticle_Debris_small LeafExplosion LeafExplosion2 Explosion_Fire ExplosionFireParticle FireExplosion DebrisGroup Pickups/Powerups: CrystalPickup RockPickup…

  • Nightly Build - Version .912a - 1 August 2017

    Hi All, This nightly build opens up some really fun possibilities for you. We've created a spawnPrefab function, which can be called on orbs at any time. It takes a name, finds the prefab with that name, and spawns it at the location of the orb. For example: orb.spawnPrefab("TDSimpleCroaker"); ...will create an aggressive croaker at the orb. We've exposed all these things you can summon, so try them out! (more to come) Creature: TDSimpleCroaker TDSmallSimpleCroaker Herd: EarthBeastHerd CroakerHerd GiantHerd RhinoHerd WigWigHerd SpawnerPortals: TDCroakerSpawnerLvl1 TDCroakerSpawnerLvl2 TDCroakerSpawnerLvl3 TDCroakerSpawnerLvl4 Particle: RockHittingGroundParticle_Debris RockHittingGroundParticle_Debris_SelfDestructing RockHittingGroundParticle_Debris_small LeafExplosion LeafExplosion2 Explosion_Fire ExplosionFireParticle FireExplosion DebrisGroup Pickups/Powerups: CrystalPickup RockPickup…

  • Nightly build out -- version 0.912 - 26 July 2017

    Hi all, We've put together another nightly build with some cool improvements. Survival 1) The ways that spawns would show up at night was annoying. They would show up behind you sometimes, and seemed too random and unexpected. Now meteors come from mysterious location, and crash near you. These create portals from which a limited number of croakers spawn. This should also take care of the frame rate issues you get when you have too many monster spawns on scene. (Also added a really cool screenshake effect here for the impact) 2) Increased the amount of life mana you start with. It seemed too difficult prior to this. 3) Removed night-time monster spawning from Sandbox. 4) Monsters now may target your towers with spells, or attacks. This currently doesn't mean much, since the spells cast aren't physically disruptive, and towers have to be "toppled" to be destroyed. Misc UX 1) Made some of…

  • Nightly build out -- version 0.912 - 26 July 2017

    Hi all, We've put together another nightly build with some cool improvements. Survival 1) The ways that spawns would show up at night was annoying. They would show up behind you sometimes, and seemed too random and unexpected. Now meteors come from mysterious location, and crash near you. These create portals from which a limited number of croakers spawn. This should also take care of the frame rate issues you get when you have too many monster spawns on scene. (Also added a really cool screenshake effect here for the impact) 2) Increased the amount of life mana you start with. It seemed too difficult prior to this. 3) Removed night-time monster spawning from Sandbox. 4) Monsters now may target your towers with spells, or attacks. This currently doesn't mean much, since the spells cast aren't physically disruptive, and towers have to be "toppled" to be destroyed. Misc UX 1) Made some of…

  • CodeSpells Version 0.911 -- Nightly Branch - 18 July 2017

    Hi All! We've been working hard on a fun and challenging single-player experience, and we ended up settling on a survival-game-meets-tower-defense sort of experience, where towers can cast spells. A big question we've gotten is if towers can be made to cast any spell. Currently, the answer is "no", but we are planning on making that happen at some point. Here are the build's changes: Gameplay: -Survival mode (currently it's "roguelike", but the plan is to make the experience more like survival sim where you can save your world) -Limited-shot spells (for placing towers, and studying spells on scannable things) -NPC chat system (your staff talks to you and gives you advice) -Made more environment things destructible Audio: -Footstep/attacking sounds for Croakers and Rock Beasts. -Ambience sounds -NPC chat sounds Performance: -We got rid of dynamic water. It was slowing things down at cert…

  • CodeSpells Version 0.911 -- Nightly Branch - 18 July 2017

    Hi All! We've been working hard on a fun and challenging single-player experience, and we ended up settling on a survival-game-meets-tower-defense sort of experience, where towers can cast spells. A big question we've gotten is if towers can be made to cast any spell. Currently, the answer is "no", but we are planning on making that happen at some point. Here are the build's changes: Gameplay: -Survival mode (currently it's "roguelike", but the plan is to make the experience more like survival sim where you can save your world) -Limited-shot spells (for placing towers, and studying spells on scannable things) -NPC chat system (your staff talks to you and gives you advice) -Made more environment things destructible Audio: -Footstep/attacking sounds for Croakers and Rock Beasts. -Ambience sounds -NPC chat sounds Performance: -We got rid of dynamic water. It was slowing things down at cert…

  • CodeSpells Version 0.904 -- Nightly/Default Branch - 14 April 2017

    This version rebases both the nightly, or default branches of CodeSpells. At this version they are on in the same. In this version we are taking a step back with multiplayer. One of the things we did was changing out the ui engine to make development easier in the long run. In doing so, we chose to regress multiplayer since the veins of multiplayer were intertwined with the old ui system. We want to rebuild multiplayer to be peer-to-peer rather than peer-to-server anyhow. Therefore, we opted to remove multiplayer features at this point rather than rebuilding them within the new ui framework. In addition to that change, we made the following: More interesting creature interaction: -Creatures can be slammed into the ground, and will be dealt damage based on collisions (Before, certain like the ground would not cause damage to creatures) -New rocky giant creature, which has a ragdoll Bugs:…

  • CodeSpells Version 0.904 -- Nightly/Default Branch - 14 April 2017

    This version rebases both the nightly, or default branches of CodeSpells. At this version they are on in the same. In this version we are taking a step back with multiplayer. One of the things we did was changing out the ui engine to make development easier in the long run. In doing so, we chose to regress multiplayer since the veins of multiplayer were intertwined with the old ui system. We want to rebuild multiplayer to be peer-to-peer rather than peer-to-server anyhow. Therefore, we opted to remove multiplayer features at this point rather than rebuilding them within the new ui framework. In addition to that change, we made the following: More interesting creature interaction: -Creatures can be slammed into the ground, and will be dealt damage based on collisions (Before, certain like the ground would not cause damage to creatures) -New rocky giant creature, which has a ragdoll Bugs:…

  • CodeSpells Version 0.903 -- Nightly Branch - 1 September 2016

    To use this version you must go to CodeSpells > Properties > Betas and select 'nightly'. This is an unstable release and contains features that are not yet complete. You can switch back to the released stable version of CodeSpells by going through the same process and selecting 'NONE'. New Creature System (ALPHA) New creatures roaming in the world with rewritten AI system Creatures will now interact with each other and perform more interesting behaviors Creatures can now cast spells Next Steps: Add more creatures + better pathfinding + more interesting interactions, player altering creature behavior New areas generated in Sandbox Sandbox contains more interesting regions now with different structures Arena Creation (ALPHA) Players can now create their own arenas with the rebuilt system and level editor This is in an early state Next Steps: Triggers, Documentation, Placing Creatures Mult…

  • CodeSpells Version 0.903 -- Nightly Branch - 1 September 2016

    To use this version you must go to CodeSpells > Properties > Betas and select 'nightly'. This is an unstable release and contains features that are not yet complete. You can switch back to the released stable version of CodeSpells by going through the same process and selecting 'NONE'. New Creature System (ALPHA) New creatures roaming in the world with rewritten AI system Creatures will now interact with each other and perform more interesting behaviors Creatures can now cast spells Next Steps: Add more creatures + better pathfinding + more interesting interactions, player altering creature behavior New areas generated in Sandbox Sandbox contains more interesting regions now with different structures Arena Creation (ALPHA) Players can now create their own arenas with the rebuilt system and level editor This is in an early state Next Steps: Triggers, Documentation, Placing Creatures Mult…

  • 1st CodeSpells Tournament Results - 25 July 2016

    We were so excited to hold our first ever 1v1 Wizard Tournament earlier this month! In case you missed it, here are the results: 1st Place: @HalfBloodPrince 2nd Place: @egpimp 3rd Place: @fdervb As winner of the tournament, HalfBloodPrince has chosen a spell to be included in the official release of CodeSpells. Keep an eye out for "Elemental Globe by HalfBloodPrince" in the release! HalfBloodPrince was also awesome enough to share some words with us about his CodeSpells experience so far: For a while now I could not find any game that would instantly interest me. I am a big fan of games that allow wide range of customisation, either to the character, abilities, play style, etc. Besides I love games where the character has wacky abilities and always wished I could customise them and/or make my own. And that is where CodeSpells comes in - a game that combined my (basic) knowledge of codin…

  • 1st CodeSpells Tournament Results - 25 July 2016

    We were so excited to hold our first ever 1v1 Wizard Tournament earlier this month! In case you missed it, here are the results: 1st Place: @HalfBloodPrince 2nd Place: @egpimp 3rd Place: @fdervb As winner of the tournament, HalfBloodPrince has chosen a spell to be included in the official release of CodeSpells. Keep an eye out for "Elemental Globe by HalfBloodPrince" in the release! HalfBloodPrince was also awesome enough to share some words with us about his CodeSpells experience so far: For a while now I could not find any game that would instantly interest me. I am a big fan of games that allow wide range of customisation, either to the character, abilities, play style, etc. Besides I love games where the character has wacky abilities and always wished I could customise them and/or make my own. And that is where CodeSpells comes in - a game that combined my (basic) knowledge of codin…

  • Tournament Entry Closes Today! - 7 July 2016

    Hello players! This is just a friendly reminder that the Official CodeSpells Wizard Cup registration closes tonight @ 11:59 PM CDT. Here are the entry forms: 1 v 1 Entry Form 2 v 2 Entry Form 3 v 3 Entry Form Spell Submission Form Required for all participants The Spell Submission Form MUST be completed prior to your match. If not, you will not be able to compete with your team. I hope to see many of you there! Comment on this post for any questions or concerns. Also, for those looking to enter the CodeSpells tournament as a team, feel free to use our Community Discord server to help find teammates. A lot of people have been using this to find teammates and we're a very friendly community =) Download Discord CodeSpells Community Discord Server Invite

  • Tournament Entry Closes Today! - 7 July 2016

    Hello players! This is just a friendly reminder that the Official CodeSpells Wizard Cup registration closes tonight @ 11:59 PM CDT. Here are the entry forms: 1 v 1 Entry Form 2 v 2 Entry Form 3 v 3 Entry Form Spell Submission Form Required for all participants The Spell Submission Form MUST be completed prior to your match. If not, you will not be able to compete with your team. I hope to see many of you there! Comment on this post for any questions or concerns. Also, for those looking to enter the CodeSpells tournament as a team, feel free to use our Community Discord server to help find teammates. A lot of people have been using this to find teammates and we're a very friendly community =) Download Discord CodeSpells Community Discord Server Invite

  • Tournament Entry Ends in 2 Days! - 5 July 2016

    Hello my fellow wizards and witches! I just wanted to inform everyone planning on entering the CodeSpells Wizard Cup that there are only 2 days left to enter the tournament. Entry officially closes this Thursday (7/7/16) @ 11:59 PM CDT. Here are the entry forms: 1 v 1 Entry Form 2 v 2 Entry Form 3 v 3 Entry Form Spell Submission Form Required for all participants The Spell Submission Form MUST be completed prior to your match. If not, you will not be able to compete with your team. Likewise, if you want more information about the tournament, here is a previous post that outlines everything you need to know. Good luck to everyone entering. And happy spell-crafting! =)

  • Tournament Entry Ends in 2 Days! - 5 July 2016

    Hello my fellow wizards and witches! I just wanted to inform everyone planning on entering the CodeSpells Wizard Cup that there are only 2 days left to enter the tournament. Entry officially closes this Thursday (7/7/16) @ 11:59 PM CDT. Here are the entry forms: 1 v 1 Entry Form 2 v 2 Entry Form 3 v 3 Entry Form Spell Submission Form Required for all participants The Spell Submission Form MUST be completed prior to your match. If not, you will not be able to compete with your team. Likewise, if you want more information about the tournament, here is a previous post that outlines everything you need to know. Good luck to everyone entering. And happy spell-crafting! =)

  • CodeSpells Wizard Cup! - 23 June 2016

    Hello felow wizards and witches! I would like to personally invite you all to participate in the first official CodeSpells Wizard Cup! This is a Player vs Player tournament that will take place on the StoneStrike Arena map. Participants may enter into the following brackets: 1 v 1 2 v 2 3 v 3 You are more than welcome to enter into multiple brackets. However, brackets with not enough entries will be canceled. The map or setting of the match will be determined the day of. The tournament will be start on July 8th. You will have until July 7th @ 11:59 PM to enter your team and submit your spells. The tournament could span span into another weekend depending on how many entries we get. Our goal is to get all the matches done in the first weekend. Rules: Each player will be allowed a maximum of 2 Spell-Wheels. Eval spells (Black Magic) is strictly prohibited. A team caught using these spells…

  • CodeSpells Wizard Cup! - 23 June 2016

    Hello felow wizards and witches! I would like to personally invite you all to participate in the first official CodeSpells Wizard Cup! This is a Player vs Player tournament that will take place on the StoneStrike Arena map. Participants may enter into the following brackets: 1 v 1 2 v 2 3 v 3 You are more than welcome to enter into multiple brackets. However, brackets with not enough entries will be canceled. The map or setting of the match will be determined the day of. The tournament will be start on July 8th. You will have until July 7th @ 11:59 PM to enter your team and submit your spells. The tournament could span span into another weekend depending on how many entries we get. Our goal is to get all the matches done in the first weekend. Rules: Each player will be allowed a maximum of 2 Spell-Wheels. Eval spells (Black Magic) is strictly prohibited. A team caught using these spells…

  • Update 0.815 - 16 June 2016

    Early Access 0.815 is a minor update mainly with fixes to temples and menu items. Also, players can now jump much higher and temporarily hover by holding Space. Players can now hold jump (Space) for higher jumps and minor hovering ability Temple Fixes: Collider fixes Lights for activated temple teleporters Rocks and trees will no longer be placed inside of temples Fixed visual issues before starting levels Miscellaneous visual fixes

  • Update 0.815 - 16 June 2016

    Early Access 0.815 is a minor update mainly with fixes to temples and menu items. Also, players can now jump much higher and temporarily hover by holding Space. Players can now hold jump (Space) for higher jumps and minor hovering ability Temple Fixes: Collider fixes Lights for activated temple teleporters Rocks and trees will no longer be placed inside of temples Fixed visual issues before starting levels Miscellaneous visual fixes

Patch notes and updates

S.noRelease datePatch nameGID number
126 July 2017Nightly build out -- version 0.9124249665521681193879
218 July 2017CodeSpells Version 0.911 -- Nightly Branch4249665521681193982
31 September 2016CodeSpells Version 0.903 -- Nightly Branch4249665521681194195
416 June 2016Update 0.8154249665521681194721
516 June 2016CodeSpells Update 0.8114249665521681194812
620 May 2016Update 0.706c4249665521681194912
713 May 2016Update 0.705c4249665521681195011
828 April 2016Patch Update 0.613c4249665521681195103
912 March 2016Update 0.611c4249665521681195201
109 February 2016Update 0.603c4249665521681195287
118 February 2016Update 0.602c4249665521681195393
1213 January 2016Update 0.510c4249665521681195495
1313 January 2016Update 0.510c4249665521681195593
145 January 2016Update 0.503c4249665521681195697
1523 December 2015Update 0.502c Out Now4249665521681195803
1619 December 2015Update 0.501c Out Now -- Spell Sharing + Air Magic4249665521681195989

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID324190
Live current players0
SteamPulse tracked peak3
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateSep 18, 2015
DeveloperThoughtSTEM, LLC
PublisherThoughtSTEM, LLC
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review typeMostly Negative
Positive review percent39%
Positive reviews104
Negative reviews161
Total reviews265
Steam recommendations218
AchievementsNot available
Average playtime forever575 minutes
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/324190/

Short description

Craft any magical spell you can imagine using the most powerful tool there is: code. CodeSpells is currently an unguided, sandbox experience for the bravest wizards who want to help the developers steer the game's development.

About this game

Is this game dead? No! CodeSpells development and the community are alive! Instead of working on JUST this game though, we are currently building an open-source platform so that the CodeSpells community can build tons of games, sandboxes, and experiences -- like this one. Everyone who has supported CodeSpells over the years has always had different hopes & dreams for what CodeSpells can and should be: we believe our new direction will allow the community to create amazing works of magical art to share with the world. You can follow new development of the CodeSpells platform on our blog at . Why didn't this game get updated between Sept 2017-August 2020? After Kickstarter funding ran dry, the team tried to find other funding sources. In the end though, the 4 people still working on the project needed to pay our rent and feed ourselves! (Reality sucks!) We tabled development in 2017 with the expectation of revisiting development soon after that. However, "soon" turned into almost 3 years… then COVID-19 gave us a rare opportunity to work on this game again with fresh eyes! Two members of the original team are back, and we have our funding set for the next year of development. This time, we're planning to make "Authoring Tools" for CodeSpells games, so that even if we can't continue working on the game after ~Sept 2021, the CodeSpells community can keep pushing forward! We also have started a Patreon to help fund this work beyond Sept 2021. When can I expect this game to be updated? We plan to update the game on Steam after the open-source platform catches up with the "Kickstarter-version" of the game here. We plan to make at least 1 update within the next year, but we expect there will also be more open-source CodeSpells games that will be accessible for free soon too! Why are you leaving this game on Steam if you're not actively developing it? 1. Steam is a great opportunity to promote our project: Even though we're starting to move in a new (but similar) direction, this game is a great example of what CodeSpells is all about: crafting magic spells with code. This version of the game gives people something to play with and helps them imagine what CodeSpells ca…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
37Shared/Split Screen PvP
44Remote Play Together
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 6, 2026 to Oct 6, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

CodeSpells's USD price history spans from Oct 6, 2026 to Oct 6, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

CodeSpells's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Oct 6, 2026 through Oct 6, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records CodeSpells at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-06$4.99$4.99No discountSteam Store

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5Subnautica2,9926 October 2026 - 08:39:45 UTC51,446
6Brotato7,5726 October 2026 - 06:08:05 UTC23,754
7Party Animals6,5536 October 2026 - 09:03:57 UTC57,806
8Conqueror's Blade1,7226 October 2026 - 06:51:33 UTC18,921
9Human Fall Flat2,9646 October 2026 - 08:36:27 UTC127,516

Related Steam games by tag and genre

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS86,7906 October 2026 - 05:57:10 UTC399,748Not availableBULKHEAD
Valheim57,3036 October 2026 - 08:48:11 UTC498,478533,888Iron Gate AB
Slay the Spire 251,6466 October 2026 - 06:35:56 UTC574,638199,438Mega Crit
Palworld40,0826 October 2026 - 08:24:02 UTC2,101,535451,088Pocketpair
Project Zomboid36,6286 October 2026 - 08:16:01 UTC122,811467,999The Indie Stone
VRChat32,2006 October 2026 - 09:04:02 UTC74,217269,026VRChat Inc.
ARK: Survival Ascended16,5236 October 2026 - 08:42:44 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
Path of Exile 214,2376 October 2026 - 06:40:49 UTC578,562209,717Grinding Gear Games
The Isle13,2576 October 2026 - 08:40:16 UTC27,916121,501Afterthought LLC
BeamNG.drive10,7406 October 2026 - 08:55:01 UTC44,232392,944BeamNG
RuneScape: Dragonwilds10,4456 October 2026 - 06:21:57 UTC39,10324,686Jagex Ltd
R.E.P.O.7,8126 October 2026 - 09:02:34 UTC266,908420,693semiwork

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat162,2396 October 2026 - 08:19:16 UTC193,859110,826Marcel Zurawka, Julius Krüger
WARDOGS86,7906 October 2026 - 05:57:10 UTC399,748Not availableBULKHEAD
Stardew Valley57,8566 October 2026 - 08:14:25 UTC236,6141,016,067ConcernedApe
War Thunder39,8976 October 2026 - 06:27:11 UTC125,317781,076Gaijin Entertainment
Project Zomboid36,6286 October 2026 - 08:16:01 UTC122,811467,999The Indie Stone
Don't Starve Together36,3586 October 2026 - 08:46:54 UTC122,662531,182Klei Entertainment
VRChat32,2006 October 2026 - 09:04:02 UTC74,217269,026VRChat Inc.
Hearts of Iron IV30,3196 October 2026 - 08:26:58 UTC93,196377,014Paradox Development Studio
How to Fish27,5046 October 2026 - 06:35:04 UTC373,97130,342Dazed Games
Mount & Blade II: Bannerlord24,5956 October 2026 - 09:09:51 UTC248,034297,199TaleWorlds Entertainment
EA SPORTS FC™ 2724,3876 October 2026 - 04:09:05 UTC90,706842EA CANADA, EA Romania
RimWorld24,0836 October 2026 - 08:48:57 UTC95,851239,107Ludeon Studios

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat162,2396 October 2026 - 08:19:16 UTC193,859110,826Marcel Zurawka, Julius Krüger
WARDOGS86,7906 October 2026 - 05:57:10 UTC399,748Not availableBULKHEAD
Wallpaper Engine84,0376 October 2026 - 08:07:23 UTC150,2711,008,495Wallpaper Engine Team
Rust64,5566 October 2026 - 08:38:29 UTC259,6461,403,838Facepunch Studios
TBH: Task Bar Hero61,6476 October 2026 - 08:48:26 UTC546,13043,714Nugem Studio, Tesseract Studio
Stardew Valley57,8566 October 2026 - 08:14:25 UTC236,6141,016,067ConcernedApe
Valheim57,3036 October 2026 - 08:48:11 UTC498,478533,888Iron Gate AB
Slay the Spire 251,6466 October 2026 - 06:35:56 UTC574,638199,438Mega Crit
The Outlast Trials45,8066 October 2026 - 07:35:28 UTC90,646101,323Red Barrels
Deskrawl: Idle ARPG45,6236 October 2026 - 07:15:53 UTC45,623Not availableFirst Day Games
Palworld40,0826 October 2026 - 08:24:02 UTC2,101,535451,088Pocketpair
Project Zomboid36,6286 October 2026 - 08:16:01 UTC122,811467,999The Indie Stone

Adventure

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS355,2486 October 2026 - 09:15:02 UTC3,236,0272,744,193PUBG Corporation
Delta Force89,4126 October 2026 - 09:02:39 UTC246,418192,933Team Jade
Apex Legends™69,9946 October 2026 - 04:53:32 UTC624,4731,047,228Respawn
Rust64,5566 October 2026 - 08:38:29 UTC259,6461,403,838Facepunch Studios
Valheim57,3036 October 2026 - 08:48:11 UTC498,478533,888Iron Gate AB
Aniimo57,0055 October 2026 - 03:56:34 UTC140,219Not availablePawprint Studio
The Outlast Trials45,8066 October 2026 - 07:35:28 UTC90,646101,323Red Barrels
Deskrawl: Idle ARPG45,6236 October 2026 - 07:15:53 UTC45,623Not availableFirst Day Games
Palworld40,0826 October 2026 - 08:24:02 UTC2,101,535451,088Pocketpair
Don't Starve Together36,3586 October 2026 - 08:46:54 UTC122,662531,182Klei Entertainment
NARAKA: BLADEPOINT33,6616 October 2026 - 08:41:33 UTC385,770302,33024 Entertainment
VRChat32,2006 October 2026 - 09:04:02 UTC74,217269,026VRChat Inc.

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