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a wicked game

a wicked game Steam news

niko no games | Coming soon | game

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ActionIndie

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a wicked game news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
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  • Release dateComing soon
  • Developerniko no games
  • Publisherniko no games

Genres: Action, Indie

Company pages: Developer: niko no gamesPublisher: niko no games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

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a wicked game Steam news

a wicked game news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • A Wicked Competition! - 9 June 2025

    Hello Wicked Gamers!A very exciting post for you today. As part of the June edition of Steam Next Fest, I am holding a competition!It is simple: Beat the demo before the end of Next Fest, get your username in the game credits!Competition Rules:You must submit a gameplay video in the #wicked-completions channel of the Niko No Games discord A full list of rules and details can be found here: Competition RulesI really hope you hate love your time with my game! I have been dropping several small updates over the last few days in preparation for the festival. As always, join the discord to chat with me directly and to share your playthrough videos! If you post about the game and let me know, I will repost. 💞Happy gaming! -Niko

  • Accessibility Update 01! (New Capsule Art too!) - 1 June 2025

    Hello everyone! We're back with an exciting update to the demo here. Most notably, we added a few accessibility features! (more are coming in the full release, stay tuned) Firstly, custom death colors! Some players reported eye strain on levels which were heavily covered in red. Now, you can choose any color you want for the death areas. This was a playful way to achieve a better gameplay experience for some folks, while also having a little fun. This will help you keep things fresh as you grind to try and beat the demo. Second, Tiny Hands Mode! In short, some players literally could not reach the game controls. This mode will limit the distance between each input on any individual level. You're welcome, tiny-hands-havers! Everything else: When returning to title screen, the intro animation has been shortened. Back into the gameplay faster! Huge update to the title screen! Added setting…

  • Demo Updates! - 9 May 2025

    Hi folks! Many thanks to everyone who has been playing the demo so far. Ove r the last few days I have made several improvements. I'm here to share a quick list of some of the changes. Thankfully no new bugs have come up since my post ~2 days ago. Several QOL additions have been made to the title screen, including clearer ways to close out of menus and some tooltips for the top-right buttons. (Escape also closes the menus) I added a pause menu! I did not feel this was in the spirit of the game, but I've realized that a pause menu absolutely is if implemented correctly. :) You can pause the game any time once you've entered the first level by pressing escape. The first level has been modified to fit the game a little better. After this, I will lower the frequency of these updates. I don't want to flood anyone's feeds with short updates, instead dropping more thorough (but less frequent)…

  • A Wicked Game Demo is live! - 7 May 2025

    Earlier today the demo for A Wicked Game went live! I am so excited for you all to try out some of the early game levels and try to reach the end of the demo. I did get to see quite a few folks trying out the game, and ideas for the remainder of the game are exploding! Lots of notes from today (on top of the pre-existing roadmap. There were also a few adjustments made based on some initial feedback. Some noteworthy inclusions: An unintended shortcut on one level was plugged up Three levels were made more difficult

Patch notes and updates

S.noRelease datePatch nameGID number
11 June 2025Accessibility Update 01! (New Capsule Art too!)1800991756419114
29 May 2025Demo Updates!1799088287848702

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