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Mayor of Woodtree Village

Mayor of Woodtree Village Steam news

Pre-Tech PC Services | Mar 28, 2025 | game

Released

0players observed · 5 October 2026 - 22:07:43 UTC

CasualIndieSimulationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

Mayor of Woodtree Village news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviews1
  • Release dateMar 28, 2025
  • DeveloperPre-Tech PC Services
  • PublisherPre-Tech PC Services

Genres: Casual, Indie, Simulation

Company pages: Developer: Pre-Tech PC ServicesPublisher: Pre-Tech PC Services

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Mayor of Woodtree Village Steam news

Mayor of Woodtree Village news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 1.03.1 FULL small update - 3 October 2025

    Just a small update, this updates the Unity engine to the latest version.

  • Game is now Released! - 28 March 2025

    Finally made it! After a whole year, Mayor of Woodtree Village is now released! Theres still some changes to be made, so expect a wee patch and a content (free) update soon. Whats left? - All the voices needed to be added. - The Guildhall was originally needed to be used for the main story, that job got passed over to "TinFoil Hat Guy", so the current usage of the Guildhall is, well, nothing... I do have a cool little idea for it however. You still need to buy it to complete the game however. Welp, what a year it has been! Did it go the way I planned? Not really... But we got there. Hope you all have some fun in our silly little game. As always, we are on the look out for missed bugs, if it does anything it shouldnt, drop us a message and we can take a look. On to the next one...

  • 1.01 Full - 14 March 2025

    Okay, I said there wasnt going to be anymore internal testing, but now this is the 2nd one since then. Here we are: 1.01 Full Yup, aside some minor issues, this is the Full Final version. - Lots of bugs CRUSHED! - Ending, ADDED! - Saving, SAVES! I still have to redo the trailer for Steam to show off whats been added in time for the release, thats next weeks me job.

  • 0.95 Beta - 25 February 2025

    0.95 Beta. This build is now open for internal testing, yes I know I said that the last one was the last one, but you know, things change, stuff happens. It is very close to being finished however. Whats been changed? - Added a help bar at the bottom, this reminds you of what you need to build the next building without having to go into the shop each time to check. - More SFX. - Caught some minor bugs. Some new sounds etc have been added, which has bumped the file size up slightly. Anyways, onwards and upwards!

  • 0.90 Beta - 5 February 2025

    0.90 Beta This is it, the last internal. From this point on is final bug finding fixing (as many as I can thats left) and polish. Whats new in this: - Game finally has its ending! The game is now playable, from beginning to end, everything is in place. Next release should be the full, retail release :)

  • 0.87 - 3 February 2025

    0.87 Internal It has achievements now! 27 of them to unlock, enjoy!

  • 0.85 - 2 February 2025

    0.85 Beta One for the testers again, here we have: - When UI is open, you shouldnt be able to click on things behind it, if testers could test this out in the tavern please :) - Save System now includes all completed puzzles.

  • 0.83 - 31 January 2025

    0.83 Beta. This contains the last *hurdle* for the player to overcome before completing the game. Added in now to get more of a file size idea, I dont think its going to get much bigger than it already is. Also has a bug fix update. - Issue with Puzzle 3 not completing properly, now fixed. Turns out I forgot to add a reset for the values for the puzzles, so this would have effected everything after Puzzle 2 (Puzzle 1 is a different system), this has now been fixed and resets properly, all puzzles should now work as intended.

  • 0.81 - 30 January 2025

    0.81 Internal Beta Build As we creep closer to the release date, I was able to get rid of a few bugs. So whats been fixed then? Well, glad you asked... - Number of Tenants wasnt clamping, you just kept getting them, although you would have got 10 gold per tenant, after a while this was getting silly and possibly game breaking. These are now clamping properly. - Housing Manager kept dissappearing, you would pay to hire the guy and then next time "poof" hes not there. Turned out I had a rogue bool causing this, so it was a nice simple one to fix. - TinFoil Guy. OMG, this guy doesnt get it... Basically he was spawning when he shouldnt and not spawning when he should be, what I thought was going to be a simple fix, turned out to be a whole code block re-write. I am beginning to hate this guy...

  • 0.80 Beta! - 29 January 2025

    Here we are! Version 0.80 Beta is here! The complete core of the game is in place and can now move from Alpha to the heights of Beta build! Although still rough around the edges, the more or less complete core experience is now in place. Whats next? Well... - Game Testing, to hopefully find all those bugs (we already know of a couple). - Bug Fixing, lets get as many as we can before March! - Polishing, making things look and sound nicer / better, hopefully give the player a nice experience. - Add the ending, yes, this bit is still missing. - Achievements! Everybody loves these! What bugs you already know of? - Tinfoil Guys still doesnt play ball 100% of the time. - One of the main story puzzles needs a rework slightly, each puzzle is meant to be completed one way, ive discovered mutiple possible ways with one of them. What else to add? - The defense minigame needs more going on. - The T…

  • 0.79 - 22 January 2025

    Version 0.79 Alpha, You may notice the wee little number jump there? Well, all the required assets are in place for the final batch of puzzles. That will conclude the story itself and then we enter a time polish and making things look and sound nicer. This also means around 0.8x something, will be Beta. As in you could play the game and complete it fully etc etc. Looks like we are on course!

  • 0.78.5 - 6 January 2025

    You can now earn rent from the houses, needed to get these in as its needed for the last part of the main story.

  • 0.78.1 - 22 December 2024

    0.78.1 For internal, Portal wasnt behaving as planned. Should now be fixed. Enjoy it in all its portalness.

  • 0.78 - 21 December 2024

    0.78 Last of the Tin Foil Guy puzzles have been added! These are now all playable for testing. They should all work as intended. Next up is the 2nd part of the story and then polish and wrap up. Its all on course!

  • 0.77.2 - 18 December 2024

    Another small one, again! Sorry! Think I found out what was going on and the rent issue should be sorted now. - Fixed Rent mutiplying at the end of each day (hopefully). - Made sure correct portals spawn with correct Tin Foil Guy. - Changed a Save State at the end of each day, this would save just before Rent is taken off total gold and if player hasnt got enough and sent to game over, the continue game state gets stuck in a gameover loop. Which isnt very good really.

  • 0.77.1 - 18 December 2024

    0.77.1 While testing, we discovered a few NPC's were not resetting after a game over, there is still an issue with the rent over charging for some reason. - Housing Manager, Builder and Tin Foil Guy all reset as they should on Game Over or New Game. - There was a fix for rent over charge, but it still inflates randomly, this is still on list of bugs to be crushed. - Third story puzzle in place and completed. - Forth about to begin.

  • Still .77 - 17 December 2024

    Basically, two bugs flew in under my otherwise somewhat okayish bug radar. Whats been fixed? - Tin Foil guy now shows and dissappears accordingly. - Canvas rendering in the puzzle parts needed correcting. The canvas one was pretty major, glad we found that one!

  • 0.77 - 16 December 2024

    0.77 is live for testing! 2nd Part of Story added. 3rd part being worked on. - Some annoying bugs, CRUSHED! - Tin Foil Guy, APPEARS! - Puzzle 1 and 2, WORKS! Seems to be making progress, and progress is good!

  • 0.75 - 9 December 2024

    0.75 Internal Update for testers. - Main puzzle template now complete and working. - First major story line now complete. Tinfoil Guy needs a bit of reworking and some extra bits need to be added to save file.

  • 0.72 - 2 December 2024

    Build 0.72 Whats been happening? - Some minor bugs crushed under the mighty bug hunting hammer of doom. - First videos added for cut scenes.

Patch notes and updates

S.noRelease datePatch nameGID number
13 October 20251.03.1 FULL small update1811772772504809
214 March 20251.01 Full1794102528114623
325 February 20250.95 Beta1792116353355135
45 February 20250.90 Beta1790848102586877
53 February 20250.871790214123219484
62 February 20250.851790214123180671
731 January 20250.831790214123114210
830 January 20250.811790214123083008
929 January 20250.80 Beta!1790214123056587
1022 January 20250.791789580505278164
116 January 20250.78.51787858252848483
1222 December 20240.78.11786573930726405
1321 December 20240.781786573930695970
1418 December 20240.77.21786409468851752
1518 December 20240.77.11786409468848489
1617 December 2024Still .771785774543684834
1716 December 20240.771785774543650875
189 December 20240.751785321795733227
192 December 20240.721784506359144084
2018 November 20240.61783238125340821

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