Mycopunk news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players113 · 6 October 2026 - 17:29:51 UTC
- SteamPulse tracked peak2,397
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score92% positive
- Total reviews3,344
- Release dateJul 10, 2025
- DeveloperPigeons at Play
- PublisherDevolver Digital
Genres: Action, Indie, Early Access
Company pages: Developer: Pigeons at PlayPublisher: Devolver Digital
Mycopunk Steam news
Mycopunk news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Mycopunk выйдет из раннего доступа 20 октября - кооперативный FPS отправит роботов на зачистку грибных миров - 21 September 2026
Студия Pigeons at Play объявила дату полноценного релиза Mycopunk во время PC Gaming Show Tokyo Direct. Кооперативный FPS выйдет из раннего доступа 20 октября, предложив игрокам отправиться на инопланетные планеты, захваченные агрессивными грибными существами. Игроки берут под управление отряд роботов, которым предстоит выполнять различные задания на заражённых мирах. Миссии включают обычную зачистку территорий, но иногда требуют более сложных действий — например, строительства рельсовых пушек для уничтожения космических кораблей. Каждая операция предусматривает несколько жизней, поэтому проходить их можно даже в одиночку. Особенность боёв заключается в системе расчленения противников. Уничтожить основное тело недостаточно: оставшиеся части могут продолжать существовать, а другие существа способны поглощать их и превращаться в ещё более опасных мутантов. Поэтому после сражений игрокам п…
- Pigeons at Devlog 9/18/26 - 18 September 2026
busy finishing 1.0 so instead of a devlog here is scrapper on a washing machine
- Pigeons at Devlog 9/11/26 - 11 September 2026
HowdyLast week i spent a few hours tracking down a crash that sometimes happens when exiting to the main menu. With most crashes, I can find the cause pretty easily by having the game write to the log file at specific points so I can see exactly where it fails (or if I’m really lucky, the log will already have an error from whatever caused the crash).No such luck this time. The menu initialized just fine - it was only a few frames after loading the menu that the crash actually occurred. I made a special build of the game with a loop that infinitely hosts, returns to the menu, and hosts again, because my fingers were getting tired. When the crash finally happened, I opened the Windows Event Viewer (amazing UI, I know) to find this:Turns out, the crash was triggering from the discord sdk, which means I messed something up in our voice chat implementation. Due to some stupidity on my end ,…
- 1.10.2 - 2 September 2026
Fixed a crash that sometimes occurred when returning to the main menuFixed an issue with how POIs and side objectives were sortedAutocannons won’t spawn in the tutorial missionFixed popup info being allowed to clip off the sides of the screenFixed a missing face in one of the Ouroboros rooms
- 1.10.1 - 27 August 2026
Fixed an issue where certain skins would sometimes not appear when selecting a skin at Lottery Larry (most often with Skeletal Ghost skins)Also fixed an issue where Larry would only give Skeletal Ghost skins with Entombed, which is only supposed to come from ghost skins that drop in the world. Don’t worry, I disciplined him.The lobby filter threat level slider was a bad boy and showed threat 8, which isn’t a thing (yet). We taught him a lesson.Fixed an issue where the popup info when hovering over skins at Lottery Larry was sometimes anchored incorrectlyRemoved a level milestone that showed you unlocked something at level 20 that wasn’t part of this update. OopsFixed Ice Skates effects not stopping after unequipping the upgradeFixed an issue where picking up an upgrade from the grid or temp storage while using a controller would teleport the floating cursor to the right side of the scre…
- MAJOR UPDATE - FREEZE & FESTER - 25 August 2026
Hey gang, Roachard here.Saxon's opened up another region of New Atlas for y'all. Apparently there's a new threat down there that keeps freezin' other hazard crews to death. They've nicknamed it John. I'll stay all cozy up here with my Saxitos.>> END TRANSMISSIONNew Region - The SwampSaxon has opened up another region of New Atlas to Hazard Crews! The Swamp is a more temperate region with caves, industrial pipelines, and verdant forests.CryoCRYO IS FINALLY HERE! We’re kinda soft launching cryo to get a better idea of how it plays with the rest of the sandbox before the Cryo Grenade comes in 1.0!For now we’ve added a variant of the exploding barrel enemy that freezes everything around it.And…Cryo Upgrades4 special cryo upgrades that can be equipped on any employee! These upgrades are like new abilities and only one can be equipped at a time.So where can you get these? Keep an eye out for…
- Pigeons at Devlog 8/19/26 - Cryo - 19 August 2026
We’ve been working on a cryo element for a while, and before our August update we wanted to write up a post about what to expect from cryo in this update and then in 1.0. So this is that!The August update is sort of a soft-launch of cryo so we have time to work out any balance issues or bugs before 1.0. We’ll be adding:The cryo element (duh)Four cryo-themed employee upgradesA cryo exploder enemyThe full power of cryo will be unleased in 1.0 with a new grenade! It’s not done yet so you can’t have it.Freezing and ShatteringWhen cryo is fully applied to a target, it becomes frozen. Frozen enemies are locked in place, and freezing specific enemy parts like guns pacifies them. Frozen players can still move, but much slower than normal.When a frozen target takes enough damage, it shatters, breaking free of the ice and taking a bunch of damage. Punching a frozen target usually shatters it inst…
- The Roadmap to 1.0 - 31 July 2026
13 months ago we released Mycopunk into early access… It doesn’t feel that long, at least not to us, but our little game has changed a lot since then. We overhauled the UI, added the roguelike (I won’t call it roguelite, fight me) mode Ouroboros along with the Ice Floes, made two new weapons and a sick grenade, added procedural levels, and redesigned the enemies!We’ve learned so much since releasing Mycopunk (this is our first released game!) and we want to thank all of you who’ve sunk untold hours into it, provided us with feedback, and argued about upgrades in our discord. Now we’re hard at work on the massive 1.0 update which is coming… soon™️. In the meantime, we figured it’d be nice to keep you all in the loop with a small roadmap of what’s to come in the August update and then 1.0. So here it is!FAQQ: When is 1.0?A: Whenever we say it isQ: Why did you even make an FAQ?A: Shut up
- Pigeons at Devlog 7/24/26 - Grass & Moonlets - 24 July 2026
Grassy GrassHello again!This week I have been working with a LOT of grass (for no particular reason), and so I thought it would be fun to go through some of the details with how we make the Myco-foliage.Much like the terrain, the grass is built with Modifier Objects. Each of these Objects has an array of Modifier layers that all stack on top of each other to create the final look.These layers are incredibly multi-faceted, but all of it boils down to is changing the grass’s height, color, and texture based around some procedural noise maps. These noise maps don’t look especially natural on their own, which necessitates a lot of supplementary math to poke and prod it into something that eventually begins to look like a flower patch. The full available options for each layer look like this:All this for one single layer? Doesn’t this get a bit overwhelming?Haha yesh :3The majority of these…
- 1.9.9 - 16 July 2026
Fixed Pummeler’s fire rate stat being reversedFixed Adaptive Stabilizer’s stats being reversedController: Movement deadzones apply to cursor movementFixed an issue that prevented the voice chat push-to-talk binding from being changed on controllerOpening the Ouroboros upgrade popup is now bound to 4/d-pad-left by default so it doesn’t interfere with other interactions. You can switch it back to the interact key in the gameplay settings.Fixed an issue where Constellation gun vfx was invisible when joining another player’s lobbyFixed an issue where hovering over a mission modifier in the lobby list wouldn’t show the modifier’s descriptionRemoved the text when rolling a barrel that says you can hold sprint to roll straight (this was changed a while back to always roll straight)Modding - Added a ModResources class that you can access with ModResources.Instance and has references to common U…
- Pigeons at Devlog 7/10/26 - 10 July 2026
Countering Projection WarpingThis little writeup is gonna be pretty technical, but I think it’s cool so too bad.Let’s say, hypothetically, New Atlas has a moon. We’ll call it a moonlet and toss it into orbit. Just one problem - perspective cameras warp geometry as it approaches the edge of the screen, and an oblong moonlet looks dumb as hell.We could make the camera 2D, but then the mission select skybox (an inverted sphere) covers everything. So how do we get a perspective camera to render an object without warping it?New Atlas doesn’t have any visible warping because it’s right in the center of the camera’s view. Can we just render the moonlet in the center and then offset it back to its original position on the screen? As it turns out, yes we can!The planet’s vertex shader runs once for each vertex on the sphere and outputs that point’s position relative to the sphere’s center. We ba…
- 1.9.8 - 9 July 2026
Fixed an issue where the Shocklance’s Storm’s Eye upgrade was displaying the wrong number for the stacking penalty on its damage statFixed an issue where the blue pipe in Moldy Tundra wouldn’t think all players were present in multiplayerFixed an issue where firing a bunch of missiles at the same time with the Gunship Cannon made really loud explosion soundsImproved how terrain is carved out for priority objectives so you won’t encounter things like the Prized Possession laser spawning in the ground
- 1.9.7 - 6 July 2026
Fixed a bug that let upgrades of different weapons be infused together if you selected both upgrades in the pattern infuser and then changed the bottom upgradeFixed a bug that would make the pattern infuser show a different weapon each time you selected an upgrade to infuse into a ‘shared’ upgrade like Grenade BeltFixed the binding for boosting with the Blitseg clipping through the boost bar on the HUD when using a controllerFixed a couple spots in Incursion where number readouts or levers could spawn inside fungusFixed an issue where Shocklance’s Killing Field and Subway upgrades were displaying incorrect stat values for damage/speed and size
- Pigeons at Devlog 7/3/26 - 3 July 2026
Feeling FulfilledI started working on Fulfillments, our in-game achievement system coming with 1.0! Many Fulfillments will reward a new type of cosmetic… HATS.We’ve only just begun experimenting with hats, but here’s Scrapper wearing a Scrapper hat:As it turns out, hats are (basically) just gun crabs on a player model. So that’s cool. I also extended our skin modifier system to work with hats. You can’t tell from the still picture, but I’m wearing a spectral scrapper hat which makes me feel important.And we have a WIP look at the Fulfillment UI:Vehicle DeliveryYou know how you have to wait like three seconds for your Blitseg to land after calling it in? It feels like an eternity. An eternity of misery, hunger, and dread. With the next major update we’re making the Blitseg summon instantly. It’s even got a cool new warp-in effect.List RecyclingIf you have a LOT of upgrades you might have…
- 1.9.6 - 2 July 2026
Fungus sometimes grows in Incursion roomsFixed an invisible error when using Phantom LimbPlate Launcher - Reversed how Simple Inertia’s range stats are displayed since its min stat is better. This also means that boosted versions of this upgrade boost the stats in the correct direction now.Fixed an error that could occur if you entered the Codex window before discovering any data logs
- 1.9.5 - 30 June 2026
Fixed the DMLR sometimes spawning a bunch of lightning strikes at the same time when Arc Lightning and Concussive Blast were both equipped, which made it sound quite loud.Fixed Oxythane Breach Escalation not appearing in the mission select screen after you’ve completed it. Now it shows up in the Gravity Farm region.Fixed an error when trying to display popup text in the mission select screen in certain languagesVoice chat is disabled when you’re typing in text chat if push-to-talk is enabledPlate LauncherWhen Vector Interdiction is equipped, Painter’s Attachment can start triggering acid puddles on a plate that has already been fired if you become corroded.
- 1.9.4 - 29 June 2026
Fixed an issue where the locked bunker would only carve out terrain for the host playerFixed that same issue when spawning Scorched Transponder buildings in the Gravity Farm :pFixed laptop screens in the main menu sometimes missing their textureThe sound for regenerating health stops playing when you pause time by opening your inventory in singleplayer. No more BWWWRRRRR while you sit in your inventory.In the lobby list, the button to reset your lobby name only appears if you’re hosting the lobbyThe mission select screen is SUPPOSED to make sure that at least one of each mission is spawned on New Atlas, but it was bugged!! Now it’s not bugged.The Backlog task to kill enemies in Ouroboros now correctly progresses from kills in Ouroboros BlitzFixed an issue where fired plates would stay in the world forever if you opened and closed your inventoryThe HUD element for DMLR’s Autocycler now h…
- 1.9.2 - 26 June 2026
Fixed an bug that wouldn’t let you continue normal Ouroboros runs after killing the amalgamationPaid Time Off correctly spawns in every region againFixed bosses not moving in OuroborosRegion-specific resources correctly appear when hovering over a mission on New AtlasFixed enemy sniper charge-up sounds not playing in the right positionFixed an issue where trying to change a player’s voice chat volume when they weren’t on your friends list would open their steam profile
- 1.9.1 Hotfix - 25 June 2026
Fixed an issue where pattern infusion would sometimes eat your Antimass Substrate and not infuse your upgrade. If you lost some Antimass from this… sorry… because all data is stored locally we don’t have a way to track what was lost, but we can give everyone who has unlocked infusion and opens the game 30 Antimass.Increased the amount of Antimass Substrate from the first Overtime Assignment completion each week, and increased the change of getting Antimass from subsequent completionsFixed an issue where procedural objects could spawn inside the Prized Possession facility if the facility was at a high altitudeFixed one of Roachard’s random voicelines in the HUB that played the wrong audioFixed an error when attempting to play one of the photon disc toss animations
- 1.9 - THE ENEMY UPDATE - 25 June 2026
Hey gang, Roachard here.Those fungal freaks are infecting more machines on New Atlas, and I do NOT want to die to a toilet, so y'all better get killin'.Saxon operatives also discovered a buncha facilities hidden beneath the moon's surface, and they want us to check 'em out. Get to it!>> END TRANSMISSIONEnemy RedesignWe’ve redesigned almost every enemy! The New Atlas fungus infects machines, so it’s about time it used those machines to attack you. With these new designs we’ve also put more thought into how enemies are fractured into their different shell pieces.Enemy bodies bob around as they moveAdded soft limits for how many Brutes and Abominations can be alive at the same timeAdded sounds when you damage cores or shells that change depending on how much health the part has leftOutlines on dangerous enemy parts are redFixed gun arms jittering when you get too closeImproved the behavior…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 2 September 2026 | 1.10.2 | 1842846814441263 |
| 2 | 27 August 2026 | 1.10.1 | 1842212951301100 |
| 3 | 16 July 2026 | 1.9.9 | 1838407329257421 |
| 4 | 9 July 2026 | 1.9.8 | 1836506165584604 |
| 5 | 6 July 2026 | 1.9.7 | 1836506165576570 |
| 6 | 2 July 2026 | 1.9.6 | 1836506165568889 |
| 7 | 30 June 2026 | 1.9.5 | 1836506165563376 |
| 8 | 29 June 2026 | 1.9.4 | 1836506165560957 |
| 9 | 26 June 2026 | 1.9.2 | 1836506165554893 |
| 10 | 25 June 2026 | 1.9.1 Hotfix | 1836506165551848 |
| 11 | 3 June 2026 | Update 1.8.7 - New Skins For Everyone! | 1834602721185639 |
| 12 | 26 May 2026 | Update 1.8.6 | 1833334318580356 |
| 13 | 12 May 2026 | Update 1.8.5 | 1832065502824659 |
| 14 | 5 May 2026 | Update 1.8.4 | 1831432155581462 |
| 15 | 3 May 2026 | Update 1.8.3 | 1831432155576131 |
| 16 | 1 May 2026 | 1.8.2 Hotfix | 1831432155572755 |
| 17 | 1 May 2026 | Update 1.8.2 | 1831432155572653 |
| 18 | 29 April 2026 | 1.8.1 Hotfix | 1831432155566428 |
| 19 | 29 April 2026 | Update 1.8.1 | 1831432155566152 |
| 20 | 23 April 2026 | Mini Procedural Beta Update | 1830797770234037 |
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