- Thanks for Tokyo Game Dungeon 9 - 3 August 2025
Today, August 3rd, I exhibited at Tokyo Game Dungeon 9. I gave out dice shaped like the bullet hell from the boss battle in the game to everyone who tried it out. It was great to see so many people enjoying it. I met some people who had already played the full version 101%, and there were even some brave souls who tried the full version instead of the demo version. As the creator, it was a great experience to receive various opinions directly from the players. I also gave engraved dice as gifts to those who purchased the full version. I plan to exhibit at Tokyo Game Dungeon 10 in early November. I intend to use the remaining dice from this event for a giveaway at the next event. I look forward to meeting everyone, including those who have already played the game.
- Added a tutorial on the dash function - 15 July 2025
Added a guide to the dash function in the tutorial. The dash function was included in the previous version, but I was considering whether to introduce it in the tutorial after watching play videos of actual players. This time, the operation method is described in both the production and demo versions. *Only the Windows version has been added; the Mac version will be updated together at a later date.
- The dash function is implemented. - 26 June 2025
The dash function is implemented. By default, it is assigned to the keyboard Z key. On the ground only, pressing the left/right movement key and the Z key simultaneously will double the speed. However, dash is disabled on a conveyor in operation. You can also use the key configuration function to assign the key of your choice. If you have used the key configurator before, I recommend that you reset the configurator and reassign the keys if the behavior is not correct, as they may be covered by the default settings. Only the Windows version is implemented in the production and demo versions. The Mac version will be updated together at a later date.
- Hidden clues have been placed in the stage. - 13 May 2025
If you use the camera function in an empty room, you may occasionally find hidden clues. This allows people who find puzzles too difficult to solve with ideas to reach the correct answer once they have tried their best to search for it. This hint is an example of a solution to a difficult stage, but I have made 10 stages mainly based on the stages that were difficult to solve by referring to the YouTube archives of various commentators. If a stage has more than two maps, a hint has been made on the same map for each map. . In very rare cases, something other than hidden clues can be found.
- Added hidden room. - 8 May 2025
GatePass ver 2.0.3 update adds a hidden room that makes the clear rate 101%. The room is difficult to find and the strategy procedure is difficult. Here's a hint: search every inch of the game in every way possible. ※Only the Windows version has been updated; the Mac version will be updated together at a later date.
- Mac ver2.0.2 Update - 28 April 2025
I have completed the operation check and uploading of the product and demo versions for Mac, so I have updated ver. 2.0.2 & demo version with the same contents as the Windows version.
- All 100 stages lowered the wall. - 19 April 2025
I have lowered the level of the walls to the extent that it does not affect the strategy of the puzzle. In all areas where it is possible to relax the wall in the order of attack, I have relaxed the wall from 6 tiles to 5, and the wall from 4 tiles to 3. I received feedback from those who are not good at action games that it is hard to have walls that jump close to the maximum jump. I reviewed the board in all 100 stages. In about half of the stages, the layout of the tile map has been changed. With this ver. 2.0.2 update, the game will warp directly to the next stage after clearing each stage. (When clearing a boss battle or the final stage of each world, the portal room warp will remain in its original setting.) Only the Windows version is being updated; the Mac version will be updated at a later date.
- Demo version Change warp destination in stage - 8 April 2025
In the GatePass Demo version, you can go directly to the next stage from the door in the stage. A real-life player pointed out to me that I should be able to go to the next stage as soon as I clear a stage, so I changed the setting to try it out. I made the change only for the trial version, but it seems to be going smoother than I expected. If it looks OK, I'll try changing the door position in the regular Steam version as well. Only the Windows version is being updated; the Mac version will be updated at a later date.
- Loosened the stage layout of the Demo version. - 7 April 2025
I have modified the placement of all stages of the GatePass Demo version to loosen the wall bumps. When I released the demo version on unityroom, I received feedback that the jump height was too severe. https://unityroom.com/games/gatepassdemo After that, I modified the browser version to reduce the number of steps in each stage, and it seemed to be fine, The same tile modifications were made for the demo version on Steam. I will be working on the placement of the 100 floors of the regular version separately. I will update the Mac demo version at a later date.
- ver2.0.1 mini update - 6 April 2025
In BossRoom after a complete clear, if you go to another boss room after defeating Chedar battle, the number of keys you had is continued as it was. The number of keys is now initialized back to zero after the boss battle.
- GatePass demo version is now available - 28 March 2025
GatePass demo version is now available. The demo version is expected to take about 30 minutes to complete. If you are not sure whether you want to buy the regular version, you can try it out.
- Mac ver2.0.0 Update - 13 March 2025
I have completed the operation check and uploading of the Mac version, GatePass has been updated to ver2.0.0 with the same contents as the Windows version.
- GatePass Update ver2.0.0 - 12 March 2025
GatePass Update - Making the Game More Accessible! I've added many features to improve the gameplay experience! Simply put, my goal is to make "a game that's easy to play even if you're not great at action or puzzle games." Here are the details of the latest update: -------------------------------------------------- Update Summary ① Added extra HP for Knot in boss battles (up to 12) ② Added full-room camera switching feature ③ Implemented Coyote Time ④ Added key configuration feature ⑤ Relaxed portal room unlock conditions ⑥ Added event skip feature ⑦ Updated to Unity 6 ⑧ Added 10 new Steam achievements ⑨ Adjusted difficulty for various stages -------------------------------------------------- I've also posted a video explanation on Twitter (X) with the same update details. Twitter(X) Post Now, let’s go through each feature in detail. -------------------------------------------------- ①…
- Let's pass on the harder stages and pretend we've cleared them! - 23 February 2025
Let's pass on the harder stages and pretend we've cleared them! This is an update to the You can now enter all 100 stages in the portal room at any time. I received feedback from past Steam reviewers that they would get stuck on difficult stages and not be able to continue. With this update, in addition to the ability to skip difficult stages and bosses, all skipped stages will be treated as cleared when the earlier stage is cleared. (The clear rate can also be significantly increased.) I think there will probably be a lot of people who reach the middle end of the 50 floors in about 10 minutes, and I think there will be people who reach the complete clear in less than an hour. You can go through all the stages, so you can pick and choose only the ones you like or are good at. If you think this update was good, please recommend it to others and play. I am also currently preparing updates…
- ver1.1.3 Update - 13 February 2025
I thank the many people who play and broadcast live every day. I have made some changes to the stage layout in Sign20 to make it easier to get through by the regular route. After watching 5 of the live broadcasts, I felt that some of the pathways were unnecessarily difficult, so I have widened the pathways and changed the length of the pathways. Also, I have enabled the cloud save setting in this version, so if you run GatePass from another PC across Windows, the save data will be shared. The same setting is also shared between Macs, but the data is not shared between Windows and Macs or other different OS. Please understand this in advance.
- ver1.1.2 Update - 6 February 2025
I thank the many people who play and broadcast live every day. In the new version, we have numbered each stage of the portal room. This will allow you to determine the number of stages at a glance without having to follow it with your eyes. I have also added a stage symbol on the wall of each room. These are also displayed in an easy-to-understand manner in accordance with the concept of each stage. In addition, code changes have been made to eliminate some bugs in the internal system.
- Windows ver1.1.1 Update - 30 January 2025
Thank you to the many people who play and broadcast live every day. I have updated the following three points in the new version. No.1: Many live players seemed to feel that the residual time of the bomb blast was too long in the Zepto battle, so we have shortened the residual time of the blast by about 0.5 seconds. This is applied to each type of bomb, large and small. I have made the decision easier for both the first round and the rematch against Zepto. No.2: Some broadcasters said that the third form of the hexagonal barrage in the battle against Rey was difficult to locate at certain angles. The author verified this and eliminated 4 patterns that were difficult to avoid. This boss is also being re-set in the first round and in the rematch. No.3: The placement of some objects was slightly changed in Conv 10. I have received feedback from several live broadcasts that the solution was…
- WIndows ver1.1.0 Update - 29 January 2025
I thank the many people who play and broadcast live every day. I have reduced the conveyor hauling speed by 66% in Conv14 and Conv15. This makes it incredibly easy compared to the old version. If you were getting stuck in the action element of this room, please give it a try. Note that the conveyor speed is still applied to the player as usual. In these two rooms, only the doors move very slowly. .
- Windows ver1.0.9 BossRoom added - 15 January 2025
Thank you to the many people who play and live stream the game every day. We have added a boss room where you can challenge boss battles for the second time or later. However, due to the storyline, it can only be unlocked when the player has achieved a 100% clear rate. Boss rematch is an additional content for those who have studied this game well. We would like to thank those who gave us a long review like a thesis statement on Steam right after the release of this game, as well as those who have contributed to TA researchers such as RTAJapan. RTAJapan and other TA researchers. Currently, there are no achievements for boss rematches, but we will let you know if this will be changed in a future update.
- Winfows ver1.0.8 Update - 11 January 2025
Thank you to the many people who play and live stream the game every day. We have responded to your requests for additional Steam Achievements. Six more Steam Achievements have been added. If you already have saved data that satisfies the predefined conditions, the achievements will be automatically completed the next time you start the game. The achievements are as follows Welcome to GatePass (Achieved by clearing the first room) Acoustic Hygienist (Achieved by defeating Miki) Guardian of locks (Achieved after defeating Cheddar) Sign administrator (Achieved by defeating the sub) Carnivorous Herbivore (Achieved by defeating Zepto) Star Observers (achieved by defeating Ray) Due to the large number of system settings, only languages with a large user base are supported for translation of the achievements. Some achievements are displayed in English. Please understand this. Updates for the…