- v0.7.0.2 - Simulation Station stamps - 13 January 2016
We've got a few bug fixes for you, but the highlight of this release is Stamps in the Simulation Station. In addition to selecting materials for your blocks, you can now stamp your blocks with a whole lot of different styles. You'll find the new Stamps section in the menu that comes up when you hit the Tab key in the Simulation Station. Enjoy! And as always, we look forward to seeing your feedback on the discussion forums! Features Stamps in Simulation Station Added an option in video settings to toggle fullscreen/windowed mode Bug Fixes Fixed crashing when changing resolutions! Fixed only showing a black screen on some Macs using external monitors (by allowing windowed mode)
- v0.7.0.2 - Simulation Station stamps - 13 January 2016
We've got a few bug fixes for you, but the highlight of this release is Stamps in the Simulation Station. In addition to selecting materials for your blocks, you can now stamp your blocks with a whole lot of different styles. You'll find the new Stamps section in the menu that comes up when you hit the Tab key in the Simulation Station. Enjoy! And as always, we look forward to seeing your feedback on the discussion forums! Features Stamps in Simulation Station Added an option in video settings to toggle fullscreen/windowed mode Bug Fixes Fixed crashing when changing resolutions! Fixed only showing a black screen on some Macs using external monitors (by allowing windowed mode)
- v0.7.0.1 - Bug fixes - 9 December 2015
0.7.0.1 brings a few bug fixes: Fixed Input settings not showing up. Fixed crashing on 32-bit Windows versions of the game. Fixed being unable to place Simulation station creations in the world.
- v0.7.0.1 - Bug fixes - 9 December 2015
0.7.0.1 brings a few bug fixes: Fixed Input settings not showing up. Fixed crashing on 32-bit Windows versions of the game. Fixed being unable to place Simulation station creations in the world.
- v0.7.0.0 - New tutorial, plus tons of features - 7 December 2015
Welcome to Metaverse version 0.7.0.0! We're so excited to release this to you. This is our biggest update ever. In addition to the new tutorial and start of story mode, we've added tons of new features and polish. Thanks for all your support and feedback along the way! A note for users with existing game saves: The updated Metaverse planet looks quite a bit different from the one you've got now. But we worked hard to make sure not to break your current planet or B.I.T.s. If you want to, you can remain on your current planet as is and keep building your base. The main difference for you will be that you will need to deploy your new Quantum Core when you load the game. But if you really want the full experience, we recommend starting fresh by clicking the New Simulation button in the main menu. This will erase your current game save and let you start fresh with the new tutorial and planet…
- v0.7.0.0 - New tutorial, plus tons of features - 7 December 2015
Welcome to Metaverse version 0.7.0.0! We're so excited to release this to you. This is our biggest update ever. In addition to the new tutorial and start of story mode, we've added tons of new features and polish. Thanks for all your support and feedback along the way! A note for users with existing game saves: The updated Metaverse planet looks quite a bit different from the one you've got now. But we worked hard to make sure not to break your current planet or B.I.T.s. If you want to, you can remain on your current planet as is and keep building your base. The main difference for you will be that you will need to deploy your new Quantum Core when you load the game. But if you really want the full experience, we recommend starting fresh by clicking the New Simulation button in the main menu. This will erase your current game save and let you start fresh with the new tutorial and planet…
- Tutorial progress - 23 October 2015
We wanted to post a quick update here to say that there's no new build this week. That's because we're busy working on the overhaul of the tutorial, which we know many of you are anxious for. Thanks for the support you've shown. We're excited to get the new tutorial out to you!
- Tutorial progress - 23 October 2015
We wanted to post a quick update here to say that there's no new build this week. That's because we're busy working on the overhaul of the tutorial, which we know many of you are anxious for. Thanks for the support you've shown. We're excited to get the new tutorial out to you!
- v0.3.5.6 - Fix for simulation deck undo - 17 October 2015
0.3.5.5 had a bug that could cause B.I.T.S. to become duplicated many times when using the new undo feature. The problem is fixed now in 0.3.5.6. Sorry about that! One other thing: if undo isn't working for you, go to the input configuration screen and click the button at the bottom to reset to default. That'll force the new Undo key mapping to load. And as a recap, here's what was new in 0.3.5.5: This week we've got something (hopefully) very useful: undo in the simulation deck. Just hit ctrl+z. You've got 100 levels of undo now, so no more worrying about messing up your patterns! Here are a few other things we changed: Simulation tab is now the default screen shown when pulling up the Omni UI on the simulation deck. Fixed a bug where publishing to Workshop sometimes didn't publish the latest changes. When loading a pattern, fixed the pattern's position sometimes being shifted to somew…
- v0.3.5.6 - Fix for simulation deck undo - 17 October 2015
0.3.5.5 had a bug that could cause B.I.T.S. to become duplicated many times when using the new undo feature. The problem is fixed now in 0.3.5.6. Sorry about that! One other thing: if undo isn't working for you, go to the input configuration screen and click the button at the bottom to reset to default. That'll force the new Undo key mapping to load. And as a recap, here's what was new in 0.3.5.5: This week we've got something (hopefully) very useful: undo in the simulation deck. Just hit ctrl+z. You've got 100 levels of undo now, so no more worrying about messing up your patterns! Here are a few other things we changed: Simulation tab is now the default screen shown when pulling up the Omni UI on the simulation deck. Fixed a bug where publishing to Workshop sometimes didn't publish the latest changes. When loading a pattern, fixed the pattern's position sometimes being shifted to somew…
- v0.3.5.5 - Undo in simulation deck - 16 October 2015
This week we've got something (hopefully) very useful: undo in the simulation deck. Just hit ctrl+z. You've got 100 levels of undo now, so no more worrying about messing up your patterns! Here are a few other things we changed: Simulation tab is now the default screen shown when pulling up the Omni UI on the simulation deck. Fixed a bug where publishing to Workshop sometimes didn't publish the latest changes. When loading a pattern, fixed the pattern's position sometimes being shifted to somewhere else (sometimes too far off in the distance to even see it). There was no way to automatically fix patterns that had gotten shifted like this. So if you want your old patterns to be positioned where you can see them when you load them, the easiest thing to do is to load your pattern, then press the button to clear it (you'll still be able to place it), then place the pattern, then save it out.…
- v0.3.5.5 - Undo in simulation deck - 16 October 2015
This week we've got something (hopefully) very useful: undo in the simulation deck. Just hit ctrl+z. You've got 100 levels of undo now, so no more worrying about messing up your patterns! Here are a few other things we changed: Simulation tab is now the default screen shown when pulling up the Omni UI on the simulation deck. Fixed a bug where publishing to Workshop sometimes didn't publish the latest changes. When loading a pattern, fixed the pattern's position sometimes being shifted to somewhere else (sometimes too far off in the distance to even see it). There was no way to automatically fix patterns that had gotten shifted like this. So if you want your old patterns to be positioned where you can see them when you load them, the easiest thing to do is to load your pattern, then press the button to clear it (you'll still be able to place it), then place the pattern, then save it out.…
- v0.3.5.3 - Workshop support for simulation deck - 13 October 2015
We've got Workshop support for you in the simulation deck now. If you've already used the simulation deck, it should be pretty straightforward. Here a few tips: You'll notice there's a new "Browse Workshop" button on the Simulation screen in the Omni UI (tab menu) on the simulation deck. While browsing, if you see something you like, just click the Subscribe button and it'll be downloaded into the game. The same applies even if you're just browsing in a web browser outside of the game: anything you subscribe to will be downloaded for you in the game. When you've created something you would like to share, click the new Publish Current Pattern button. You'll get a progress bar, and then it'll open up the Workshop page for your new item so you can edit its attributes if you want. One other thing that's fixed here is a potential crash while in the simulation deck. Special thanks to dasrobse…
- v0.3.5.3 - Workshop support for simulation deck - 13 October 2015
We've got Workshop support for you in the simulation deck now. If you've already used the simulation deck, it should be pretty straightforward. Here a few tips: You'll notice there's a new "Browse Workshop" button on the Simulation screen in the Omni UI (tab menu) on the simulation deck. While browsing, if you see something you like, just click the Subscribe button and it'll be downloaded into the game. The same applies even if you're just browsing in a web browser outside of the game: anything you subscribe to will be downloaded for you in the game. When you've created something you would like to share, click the new Publish Current Pattern button. You'll get a progress bar, and then it'll open up the Workshop page for your new item so you can edit its attributes if you want. One other thing that's fixed here is a potential crash while in the simulation deck. Special thanks to dasrobse…
- v0.3.5.2 - Simulation deck - 10 October 2015
The main highlight this week is the new simulation deck, accessible via the LAIR elevator. Here's how to use the new simulation deck: Head to the elevator and press the option to go to the Simulation Level. Once there, the simulation deck will automatically activate and you'll see a big empty space you can build in. Hit Tab to bring up the Omni UI and select the new button at the top called Simulation. It looks very similar to the Fabrication screen, but on this screen, you can choose any schematic and pattern you want and build without having to have the required resources and without any wait time. Click the Simulate button to start building with the block you selected. When you've built something you like, you can click the Save Current Pattern button on the Simulation screen in the Omni UI. After you save it, you can find it by clicking on the Technical tab, then click the mass stor…
- v0.3.5.2 - Simulation deck - 10 October 2015
The main highlight this week is the new simulation deck, accessible via the LAIR elevator. Here's how to use the new simulation deck: Head to the elevator and press the option to go to the Simulation Level. Once there, the simulation deck will automatically activate and you'll see a big empty space you can build in. Hit Tab to bring up the Omni UI and select the new button at the top called Simulation. It looks very similar to the Fabrication screen, but on this screen, you can choose any schematic and pattern you want and build without having to have the required resources and without any wait time. Click the Simulate button to start building with the block you selected. When you've built something you like, you can click the Save Current Pattern button on the Simulation screen in the Omni UI. After you save it, you can find it by clicking on the Technical tab, then click the mass stor…
- v0.3.5.1 - Performance improvements, exploding trees, bug fixes - 1 October 2015
Here's what's new this week: Performance improvements for the "Normal" and "High" graphics quality settings. More improvements still to come, of course. If performance hasn't been great for you, we're very interested to hear how it is now. IMPORTANT: If you were already on "Normal" or "High," you'll need to toggle to another graphics quality setting and then back in order for the new performance improvements to take effect. Trees and rocks can now be damaged (and exploded) by bullets. Rocks can now be harvested. Fixed trees and rocks and grass shifting around after harvesting terrain. Clicking New Simulation in the main menu no longer drops you to the desktop. Fixed intro video not fullscreen for first-time players. Fixed quantum distortion harvesting effect stops working after a while. Fixed randomly being shifted into the planet or underwater from time to time. Fixed a potential error…
- v0.3.5.1 - Performance improvements, exploding trees, bug fixes - 1 October 2015
Here's what's new this week: Performance improvements for the "Normal" and "High" graphics quality settings. More improvements still to come, of course. If performance hasn't been great for you, we're very interested to hear how it is now. IMPORTANT: If you were already on "Normal" or "High," you'll need to toggle to another graphics quality setting and then back in order for the new performance improvements to take effect. Trees and rocks can now be damaged (and exploded) by bullets. Rocks can now be harvested. Fixed trees and rocks and grass shifting around after harvesting terrain. Clicking New Simulation in the main menu no longer drops you to the desktop. Fixed intro video not fullscreen for first-time players. Fixed quantum distortion harvesting effect stops working after a while. Fixed randomly being shifted into the planet or underwater from time to time. Fixed a potential error…
- v0.3.0.9 - Easier BIT placement, performance improvements, and more - 24 September 2015
Here's what's new this week: BIT placement is much easier now. Previously it felt like positioning BITs was a matter of obeying the placement system's constraints. Now it should feel much more like you're in total control. Still some work to be done, but this update is a big improvement. After placing a BIT, placement for the next BIT defaults to a position adjacent to the one you just placed. So for example, now you can build a tower up high without necessarily having to get up high yourself. If you want to place the next BIT anywhere besides adjacent to the last BIT, just move the placement cursor away from the last BIT and it'll switch back to letting you place it anywhere. This is a little difficult to describe here in text, but it should make sense in game. LAIR elevator no longer automatically goes to the main level! Massively improved performance if you have lots and lots of BITs…
- v0.3.0.9 - Easier BIT placement, performance improvements, and more - 24 September 2015
Here's what's new this week: BIT placement is much easier now. Previously it felt like positioning BITs was a matter of obeying the placement system's constraints. Now it should feel much more like you're in total control. Still some work to be done, but this update is a big improvement. After placing a BIT, placement for the next BIT defaults to a position adjacent to the one you just placed. So for example, now you can build a tower up high without necessarily having to get up high yourself. If you want to place the next BIT anywhere besides adjacent to the last BIT, just move the placement cursor away from the last BIT and it'll switch back to letting you place it anywhere. This is a little difficult to describe here in text, but it should make sense in game. LAIR elevator no longer automatically goes to the main level! Massively improved performance if you have lots and lots of BITs…