SPSTEAMPULSELIVE ANALYTICS
Requiem For a Lost World

Requiem For a Lost World Steam metadata

TheNishishiro | Oct 30, 2024 | game

Released

0players observed · 22 September 2026 - 13:06:59 UTC

ActionIndieRPGFree To PlayEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)1,565
  • Revenue (VGI)No data available
  • Review score85% positive

Requiem For a Lost World metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)1,565
  • Revenue (VGI)No data available
  • Review score85% positive
  • Total reviews20
  • Release dateOct 30, 2024
  • DeveloperTheNishishiro
  • PublisherTheNishishiro

Genres: Action, Indie, RPG, Free To Play, Early Access

Company pages: Developer: TheNishishiroPublisher: TheNishishiro

Top Steam chartsTop 100 gamesGame directorySteam Store page

Requiem For a Lost World Steam metadata

Requiem For a Lost World metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3255660/metadata
Steam Storehttps://store.steampowered.com/app/3255660/
Steam Communityhttps://steamcommunity.com/app/3255660
PCGamingWiki search
IGDB searchSearch IGDB for Requiem For a Lost World

Reviews, pricing, and metadata

Review summary

Positive

85% positive, 17 positive, 3 negative

Price and discount

Free to play

Platforms

Windows

Categories

Single-player, Multi-player, Co-op, Online Co-op, Steam Achievements, Partial Controller Support

Achievements

100

Platform releases
  • Steam 30 October 2024

Latest Steam announcements

  • Upcoming Beta and development update - 11 August 2026

    Hello everyone!First of all, let me start with an announcement!I've been making some progress on the backend migration over the last few months, and it's getting fairly close to being finalized. However, the scope of the changes has been pretty large, so I'd like to know if you guys would be interested in helping out with some bug hunting!If enough people volunteer, we'll make 2.4 into a major bug-fixing and QoL patch. Any bugs, performance issues, or general annoyances you've encountered will be noted and addressed.If you're interested, let me know in the discussion under this post! I'll take note of the participants and make another update once the beta is live. I'll also make sure to have proper tools in place for extracting useful game logs and stuff, so reporting issues should be relatively painless.I also hope to gather some performance feedback from people running different specs…

  • Development Update July 2026 - 13 July 2026

    Hi everyone!Here I am with another dev log thingamajig!Unfortunately, the new job has gotten in the way of development a little. I haven't had much energy left to code after work, but I'm sure it will get better once I get into the swing of things. \~( ̄▽ ̄)~So please bear with the slower updates for now.Backend and TestingWarning: some technical yapping ahead for those interested.With that being said, I've mainly been working on the backend side of things. I've realized that I can't reliably maintain working code without being able to automatically test its logic.Without going into too much detail, I spent the month building a framework that will allow me to test various systems without having to repeatedly test everything manually.This should allow me to add, modify and generally mess around with things without constantly worrying that something else will break. Your experience should a…

  • Development Update May 2026 - 28 May 2026

    Hello everyone!It's been a little while, so I thought I'd give you a small update on how things are looking.Not sure if monthly devlogs are going to become a thing, but I like giving a little sign of life here and there so you know I'm still alive and working on stuff (●'◡'●)So, I've been a bit distracted with new game releases and ended up taking a step back from development. Before I noticed, a month had already gone by. Needless to say, I haven't done a whole lot—I've mostly tweaked some cosmetic things around the game. Settings will now hide and show related configurations depending on whether the master toggle is enabled or disabled.For example: if the fog effect is turned off, you won't see fog settings anymore until you toggle it back on.We've also got a new grass option with a bit more fidelity available. As with any grass setting though, it's purely cosmetic, so just choose the…

  • Version Update 2.3 - 11 April 2026

    Hello everyone!I would like to welcome you back to the humble changelog.Today we will take a look at the contents of version 2.3, which focuses on improving the boss fights, or at least giving them a way to fight back.It is going to be a relatively small patch, so let us just get into it!Boss AbilitiesEvery mini-boss now has an ability that they use periodically to attack the player. This may include shooting a projectile or creating an explosion under the character or in the area around the player.Stage bosses have multiple abilities, but the principle is the same.You could kind of see this already with the first mini-boss on the Capital Outskirts map.For those of you who prefer AFK gameplay, or for those like me who dislike dealing with enemy projectiles, I have also included an unranked modifier that disables enemy attacks.Better Environment and WeatherI have also added more weather…

  • Version 2.2 Update - Passive Tree Rework - 4 April 2026

    Hey everyone and happy Easter!It's me again, bringing you some fresh content and improvements to the game! As promised, the second entry into the 2.X patch cycle is a Passive Tree rework. If you followed the game's development for a while you may remember that I said the Skill Tree was releasing in its current state because I had no better idea for the implementation, but wouldn't want to stall the release any further... Well, the time has come to go back to the drawing board and figure out what this system is even supposed to be- and that's exactly what I did.But before I go into more detail let me officially welcome you to the 2.2 changelog review!Passive TreeThe above is the brand new tree. I've renamed it to Passive Tree over the old Skill Tree since it's not much of a skill tree, but rather a set of passive improvements.How does it differ you may ask?Well, for starters, each node p…

  • Removing AI Slop from Requiem For a Lost World - 1 April 2026

    Hey everyone!I’d like to make an announcement regarding another future update to Requiem For a Lost World, something I’ve been holding onto for a while now.As you may know, while developing Requiem For a Lost World, I’ve used AI to help create visuals (character cards, shards, and so on). Unfortunately, that process is not only highly unethical, but it also often fails to reflect my true vision for the characters.Going forward, I’ve decided to change my approach. I will now hand-draw all art assets for Requiem For a Lost World to fully bring my vision to life - no more shortcuts!I’ve already taken the creative liberty of redrawing a few characters.As you can see, I’ve adjusted the designs to better match what I originally had in mind, and the difference is night and day. I also believe this new art direction better aligns with industry standards.This is a long process, so bear with me a…

  • Version Update 2.1 - 28 February 2026

    Hey everyone!We are back to the regularly scheduled updates (at least for this one).I've decided to dedicate the 2.X series of updates to enhancing existing systems rather than introducing brand-new features, but as you'll see below, these should still be sufficiently interesting in the grand scheme of things.In short, expect the game to change a lot in the coming updates, which will include: Relic System rework, Perk Tree rework, and Weapon/Item Upgrade rework. Each update will also weave in community-suggested improvements and adjustments to reworked systems based on feedback.This one is a bit short and mainly UI-focused.With that said, let me introduce the Relic System reworkNew Relic SystemRelic Sub-statsI showcased this change as a possibility before version 1.9, and now it's finally happening thanks to the change in the next section!Relic PagesIn earlier versions we migrated from…

  • Requiem For a Lost World v2.0 - 10 February 2026

    Hello everyone!It's been a moment, and I'm quite a bit past the deadline I set for myself, even longer since the last version.As per usual, before we get into the changelog, let me talk to you guys~So, over the past month or so I barely got any work done on Requiem For a Lost World - burnout, real-life issues, and laziness all combined. For that I apologize.I still managed to get some things done, but not nearly as much as I had planned, which is a bit disappointing. However, stalling any further doesn't seem reasonable, especially considering how far behind version 1.9 already is. I even considered changing the version number to something lower, but I think we can stick with 2.0As mentioned, it won't contain everything I envisioned and, as such, it won't be the planned release version either; at least not until all achievements, stories, and wiki pages are done. So for now I think we'r…

  • Merry Christmas and Happy new year! - 24 December 2025

    Merry Christmas!In this special time I wanted to wish everyone all the best in the coming year. If you're feeling down, I hope better things are especially coming your way! If you celebrate with family, I wish you a lovely reunion time with the ones you cherish. If you spend that time alone, treat yourself to something nice, sit back and relax~I'm not great at wishes so I hope it turned out well enough! Anyway, it's been a decent year for Requiem For a Lost World and I want to sincerely thank everyone that stuck around, and the new arrivals as well. It's only thanks to your feedback that I've been able to make the game much better than it was a year ago. Your engagement with the title helped me push forward too; as much as I like working on this little passion project of mine, I probably would have given up by now if it weren't for the few of you that showed your support.Be it comments,…

  • Birthday Special Sneak Peek - 24 November 2025

    Hello everyone!It's been a little while since the last post, and since it's my special day, I wanted to share what's been cooking behind the closed doorヾ(•ω•`)oThings are still a work in progress, so any and all feedback is welcome!As many of you already know, I'm aiming for version 2.0 to be the out-of-early-access release. I hope to have it ready before the end of December - whether that works out, we'll have to see. I may delay it if I'm not satisfied with the state of the build by then, but fingers crossed it won’t come to that (●'◡'●)Okay, let’s get into some notable changes you can expect in the next version. I won’t dive too deep here, think of this as a quick tour of selected features~ Upcoming CharacterAs you all know, Clara has been in the works for quite a while. I'm happy to announce that she’s mostly ready, with just a few tweaks left! She’s designed as a hybrid Simple/Pier…

  • New Game Trailer - 9 October 2025

    Hey everyone!A quick update from my side — I’ve updated the game’s trailer!Give it a watch and let me know what you think!Who knew editing could be so time-consuming @_@Store Page ScreenshotsI’ve also replaced a few of the screenshots on the store page, some were outdated or just not that interesting. Still not perfect, I feel, but hopefully a bit better! I’ll probably revisit them once I have the mental energy to snap some proper shots.That’s the store page stuff out of the way.Bug FixesI’ve released a few updates to patch up some bugs that slipped into version 1.9.2.Long story short: the Perk Tree wouldn’t let you pick upgrades, some characters’ specials weren’t working, and a few other things — if you encountered any of these issues, they should now be resolved.I think there is also an issue with enemy spawning logic — but I'm still investigating!Component AutomationI’ve sneaked in a…

  • Update 1.9.2 - 6 October 2025

    Hey everyone!A little unplanned update here!I know it’s been about a month since the last one. I’ve been super tired lately, so I haven’t managed to do as much as I wanted ⊙﹏⊙∥Anyway, Unity had a vulnerability patched recently, and games needed to be updated. I didn’t dive into the details, maybe mine didn’t even need it, but I decided to update Unity just in case and rebuilt the game. It took me DAYS to get everything working again.The update is live now! If you run into any issues with this version, please let me know ASAP.The full set of features isn’t ready yet, so this update is a bit half-baked. Please bear with me!With that out of the way, let’s dive into what made it into 1.9.2.Peaceful ModeI’ve been focusing more on graphics recently, but with all the VFX it can be hard to appreciate them. Some puzzles or achievements might also be difficult (or annoying) to complete with enemi…

  • Update 1.9.1 - 28 August 2025

    Hello everyone!This update is a bit out of schedule. Some survey results pointed to you guys wanting a more alternating release cycle, so here is a small patch for you to enjoy!I also wanted to gather some feedback and performance analysis for the new graphical features instead of releasing a big patch with everything broken. Saves me headaches later, makes you happy earlier. Win-win situation right here.However, let’s not make the intro longer than the patch notes, so let’s get to it!New VolumetricsThe last patch introduced a bunch of details to our beloved snowy tundra, and this update aims to take visual fidelity further across all available maps.Here is a before and after for each map:Capital OutskirtsbeforeafterTundra of the NorthbeforeafterUnderground DungeonsbeforeafterBy default, right after the update, the quality of volumetric effects will be set fairly low to avoid issues on…

  • Version Update 1.9.0 - 19 August 2025

    Hello everyone!Today is a good day for an update, or so I hope!I'm super excited to finally release it—1.9 has been in the works for what feels like an eternity. Working with a vague deadline has been pretty nice; it allowed me to work on stuff at my own pace without having to cut corners on some features just to push anything out.I also feel that working when I actually feel like it provides much better results.But enough yapping, we have stuff to show off! I've prepared a list that I hope is fairly complete, but it's unorganized, so bear with me if the following may be a bit messy. ┗( T﹏T )┛Aaaaanyway, grab some snacks; it will be a long read!New CharacterLet's get the first thing out of the way, which is the new character I teased a couple of days ago.Nishi - The DuskbringerAs per usual, let us go over the kit and some design decisions.The Duskbringer does not have his own archetype;…

  • The Duskbringer - 9 August 2025

    Hey everyone!It’s been a little while since the last announcement, so I thought I’d give you a quick update on how things are progressing!First, let’s get to the thing you all clicked for-Nishi – The DuskbringerIf you follow Requiem For a Lost World on X or have joined the Discord, this may not be news to you. But for those who only keep up through Steam announcements—this one’s for you~This form of Nishi will provide closure to the story via his shards once those become available to read.Without spoiling too much of his kit (we’ll save that for the official 1.9 patch notes), this form will feature a built-in optional infinite mode that does not disable leaderboard submissions!1.9 – When?The latest update has been in the works for quite some time. Most of the development period was spent on completely reworking the stat system, as well as updating character card and shard assets, as men…

  • The Road Out of Early Access: Feedback Wanted - 12 May 2025

    Hello everyone! The last update came out a while ago, and the next one likely won’t be dropping anytime soon either. So I wanted to take a moment to share some thoughts, gather your feedback, and shape the future version of the game together. Since Steam isn’t the best platform for collecting feedback—and the in-game survey isn’t well-suited for early development ideas—I’ve decided to make a separate post to show you what I’m working on for version 1.9, hear your thoughts, and get your input! Early Access Extension As many of you probably know, Requiem For a Lost World was originally scheduled to release in Q2 2025. Clearly, that’s not going to happen. I’ll be extending the Early Access period by another six months. That said, I’d like to hear your thoughts: What would make Requiem feel ready for a full release in your eyes? Are there unresolved issues that need fixing first? Is the con…

  • Version Update 1.8.4 - 19 April 2025

    Hello everyone! It’s me again—the dev—bringing you another update! This one’s a bit lighter on content since I’ve been focusing hard on performance for both high- and low-end devices. But we’ll get into that in just a moment (●'◡'●) First things first: as mentioned in the last patch notes, Leaderboards have been reset! Good luck, and happy hunting! Now let’s dive into the juicy stuff! Nyxaria Joins the Battle Nyxaria—formerly known simply as Aria—a Cosmic DoT DPS specialist! She’s a powerhouse when it comes to building up elemental effects, and her passive dramatically increases DoT tick rate (with a trade-off in duration). Her signature weapon, the Judgement of Nyx, cuts through not only enemies but the very fabric of space itself, applying Cosmic DoT in a wide arc. Her ultimate, Collapse of Aeons, is a 3-stage channeling ability triggered by holding down the skill button. (GIF is sped…

  • Version Update 1.8.3 - 30 March 2025

    Hello everyone! The new update is back on schedule, and today's changes mostly focus on implementing features requested on Discord! (。・∀・)ノ゙ It's a smaller update, but I hope you'll enjoy the new additions! For now, I'll address one particular point from a review: Character Animations This update introduces idle animations for every playable character. Each one has its own rig, unlike the frame animations used for enemies. This makes animations much smoother and easier to adjust in the future if needed. I also updated several heavily outdated character sprites and cleaned up some AI artifacts in the rest—at least to the best of my ability. Characters with updated sprites: Eliza Oana Nishi (Vanquisher of Faith) Arika Chitose Summer Amelia (Bearer of Dream) Natalie Truzi As for animations like walking or perspective shifts, maintaining consistency with AI tools remains challenging. Furthe…

  • Version Update 1.8.2 - 16 March 2025

    Hey! It's been a little while since the last update. I'll go into more details at the end of this post, but for now, let's dive into the changes! (≧∇≦)ノ New Characters Once again, I'm bringing you a batch of three new characters in a single update! Ondines Ondines is a physical tank-type character, meaning he can take a beating and hit back just as hard—a desirable trait for a Royal Guard and a member of the 2nd Delver's Platoon. His weapon of choice is a trusty war hammer, perfect for crushing enemies with sheer force. If smashing things with a hammer isn't enough, his ultimate, Unstoppable, allows him to swing his weapon freely while gaining a 100% armor boost. However, wearing such heavy armor comes at a cost of mobility. Ondines can generate a shield to block direct damage, but the heavier the shield, the slower he moves. In CO-OP, he’s also more likely to be targeted by enemies, ta…

  • Update 1.8.1 - 26 January 2025

    Hello, everyone! It's been a while since the last update, but I’ve been taking things slow as I haven’t been feeling up to the challenge, even with the limited scope. Considering I don’t really have a set update schedule, I think you’re probably used to these random update times by now. (。・∀・)ノ゙ New Collection Menu Let’s start off with a new collection menu: As you can see, it has received a similar treatment to the achievement menu from the previous update. You can filter each section and combine elements or weapon types however you like. But that’s not all! Clicking on an item now opens a new window with detailed information: This brings us to the new feature: item banning! Item Bans With the growing number of weapons and items available in the game, things might start to feel cluttered. To address this (and as per user request), there is now an option to ban items from appearing in t…

Patch notes and updates

S.noRelease datePatch nameGID number
110 November 20241.7.2.1 - CO-OP Hotfix6148070194801697481

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3255660
Live current players0
SteamPulse tracked peak4
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateOct 30, 2024
DeveloperTheNishishiro
PublisherTheNishishiro
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent85%
Positive reviews17
Negative reviews3
Total reviews20
Steam recommendationsNot available
Achievements100
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3255660/

Short description

A survival roguelike where your weapons fight for you. Survive 30 minutes against endless enemy waves by crafting builds from weapons, items, and elemental reactions. Play solo or with up to 8 players. Every run is an opportunity, every decision is crucial.

About this game

Requiem For a Lost World is a survival roguelike where you don't attack directly, but build a system that fights for you. Your weapons fire automatically. Your job is to move, survive, and make the right decisions every time you level up. No two runs play out the same. Every choice you make: which weapons to pick? which elements to combine? which items to sacrifice HP for? Shapes a build that either holds together under pressure or falls apart when the waves stop giving you room to breathe. Play solo or bring up to 7 others along for the run! Fight off hordes of enemies Kill enemies, collect EXP, level up, choose what your build becomes and attempt to survive for 30 minutes. Elite enemies drop special rewards if you manage to defeat them. Monster density and strength ramp continuously as the game progresses. Even the best build can fail if played incorrectly - Learn and adapt. Many characters with distinct abilities Unlock the growing cast of over 25 unique characters. Each character comes with a passive ability, a locked starting weapon, an active skill, and Shard upgrades that let you rank them up over time. Some scale with enemy count. Some reward risky HP trading. Some revolve entirely around elemental reactions. Your character choice defines the shape of your build before the run even starts. Build Your System Vast selection of upgrades Stack your loadout over the course of a run. Each level-up offers a randomized selection of new weapons, upgrades, or passive items to choose from a vast inventory of 100+ weapons and items. Every weapon follows and archetype and deals element-aligned damage making selecting right combinations more important than ever! Elemental Reactions Make a build focusing on multiple elements: hit an enemy with two different elements and a powerful reaction triggers unleashing even more devastation. Or do the opposite: stack the same element repeatedly to trigger a different type of effect! Experience the stylized world Traverse the vast frozen tundra of corrupted Northern Plains... Grass fields of the outskirts of the Capital... Dive deep into it's darkest dungeons... And finally face the dangers and the past of t…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
38Online Co-op
22Steam Achievements
18Partial Controller Support
23Steam Cloud
25Steam Leaderboards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus12Nudez Medo
steam germany12Ängstigende Inhalte
igrs18Horor Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: Free
  • Highest observed: Free

Requiem For a Lost World's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Requiem For a Lost World's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Requiem For a Lost World at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-22FreeFreeNo discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 21,211,24422 September 2026 - 14:46:41 UTC1,818,368
2Mechabellum3,55722 September 2026 - 14:12:56 UTC5,341
3Dota 2815,80322 September 2026 - 14:46:41 UTC1,291,328
4Once Human22,24922 September 2026 - 13:32:08 UTC231,343
5Wallpaper Engine101,81922 September 2026 - 14:43:17 UTC150,271
6Realm of Ink1,23322 September 2026 - 13:51:23 UTC6,799
7Party Animals6,10222 September 2026 - 08:07:21 UTC57,806
8Escape From Duckov3,77422 September 2026 - 13:05:08 UTC301,322
9Conqueror's Blade2,77222 September 2026 - 11:52:43 UTC18,921

Related Steam games by tag and genre

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 21,211,24422 September 2026 - 14:46:41 UTC1,818,3689,826,471Valve
Dota 2815,80322 September 2026 - 14:46:41 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS688,60122 September 2026 - 14:46:41 UTC3,236,0272,744,193PUBG Corporation
Apex Legends™232,32422 September 2026 - 13:05:08 UTC624,4731,047,228Respawn
WARDOGS210,80722 September 2026 - 13:05:15 UTC399,748Not availableBULKHEAD
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Delta Force111,76722 September 2026 - 13:05:09 UTC246,418192,933Team Jade
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
Rust92,77922 September 2026 - 14:25:47 UTC259,6461,359,516Facepunch Studios
HELLDIVERS™ 291,87022 September 2026 - 14:28:30 UTC458,2081,150,310Arrowhead Game Studios
War Thunder75,99622 September 2026 - 14:30:50 UTC125,317781,076Gaijin Entertainment
Palworld67,38622 September 2026 - 13:05:16 UTC2,101,535451,088Pocketpair

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS210,80722 September 2026 - 13:05:15 UTC399,748Not availableBULKHEAD
Bongo Cat164,49222 September 2026 - 13:05:08 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Wallpaper Engine101,81922 September 2026 - 14:43:17 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 293,48922 September 2026 - 14:12:47 UTC574,638199,438Mega Crit
Rust92,77922 September 2026 - 14:25:47 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero89,73622 September 2026 - 13:10:57 UTC546,13043,714Nugem Studio, Tesseract Studio
Palworld67,38622 September 2026 - 13:05:16 UTC2,101,535451,088Pocketpair
Stardew Valley65,23822 September 2026 - 13:05:08 UTC236,6141,016,067ConcernedApe
Project Zomboid49,45022 September 2026 - 13:54:50 UTC122,811467,999The Indie Stone
Don't Starve Together41,26222 September 2026 - 13:14:19 UTC122,662531,182Klei Entertainment
Terraria39,04822 September 2026 - 13:05:08 UTC486,9181,521,492Re-Logic

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
Rust92,77922 September 2026 - 14:25:47 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero89,73622 September 2026 - 13:10:57 UTC546,13043,714Nugem Studio, Tesseract Studio
Palworld67,38622 September 2026 - 13:05:16 UTC2,101,535451,088Pocketpair
Stardew Valley65,23822 September 2026 - 13:05:08 UTC236,6141,016,067ConcernedApe
Warframe57,12522 September 2026 - 13:05:09 UTC181,509676,031Digital Extremes
Monster Hunter Wilds53,77322 September 2026 - 13:41:21 UTC1,179,869317,835CAPCOM Co., Ltd.
Project Zomboid49,45022 September 2026 - 13:54:50 UTC122,811467,999The Indie Stone
Baldur's Gate 344,96822 September 2026 - 13:46:08 UTC875,343836,282Larian Studios
Don't Starve Together41,26222 September 2026 - 13:14:19 UTC122,662531,182Klei Entertainment
Path of Exile 240,75422 September 2026 - 13:05:08 UTC578,562209,717Grinding Gear Games

Free To Play

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 21,211,24422 September 2026 - 14:46:41 UTC1,818,3689,826,471Valve
Dota 2815,80322 September 2026 - 14:46:41 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS688,60122 September 2026 - 14:46:41 UTC3,236,0272,744,193PUBG Corporation
Apex Legends™232,32422 September 2026 - 13:05:08 UTC624,4731,047,228Respawn
Bongo Cat164,49222 September 2026 - 13:05:08 UTC193,859108,446Marcel Zurawka, Julius Krüger
Delta Force111,76722 September 2026 - 13:05:09 UTC246,418192,933Team Jade
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
TBH: Task Bar Hero89,73622 September 2026 - 13:10:57 UTC546,13043,714Nugem Studio, Tesseract Studio
War Thunder75,99622 September 2026 - 14:30:50 UTC125,317781,076Gaijin Entertainment
Team Fortress 265,33722 September 2026 - 13:05:08 UTC253,2251,230,475Valve
Warframe57,12522 September 2026 - 13:05:09 UTC181,509676,031Digital Extremes
NARAKA: BLADEPOINT56,78522 September 2026 - 13:05:10 UTC385,770302,33024 Entertainment

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS210,80722 September 2026 - 13:05:15 UTC399,748Not availableBULKHEAD
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Slay the Spire 293,48922 September 2026 - 14:12:47 UTC574,638199,438Mega Crit
Palworld67,38622 September 2026 - 13:05:16 UTC2,101,535451,088Pocketpair
VRChat52,93422 September 2026 - 14:38:45 UTC74,217261,953VRChat Inc.
Project Zomboid49,45022 September 2026 - 13:54:50 UTC122,811467,999The Indie Stone
Path of Exile 240,75422 September 2026 - 13:05:08 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended21,58122 September 2026 - 12:46:09 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle16,43522 September 2026 - 12:01:37 UTC27,916111,695Afterthought LLC
RuneScape: Dragonwilds12,72422 September 2026 - 12:42:25 UTC39,10324,686Jagex Ltd
BeamNG.drive10,66222 September 2026 - 03:32:01 UTC44,232392,944BeamNG
R.E.P.O.10,03022 September 2026 - 11:20:41 UTC266,908420,693semiwork

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