SPSTEAMPULSELIVE ANALYTICS
No Escape from Madness

No Escape from Madness Steam news

qiqin | Apr 3, 2025 | game

Released

1players observed · 24 September 2026 - 14:36:28 UTC

AdventureIndieRPGSteam Store

  • Latest observed players1 · 24 September 2026 - 14:36:28 UTC
  • SteamPulse tracked peak452
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score67% positive

No Escape from Madness news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 24 September 2026 - 14:36:28 UTC
  • SteamPulse tracked peak452
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score67% positive
  • Total reviews270
  • Release dateApr 3, 2025
  • Developerqiqin
  • Publisherqiqin

Genres: Adventure, Indie, RPG

Company pages: Developer: qiqinPublisher: qiqin

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No Escape from Madness Steam news

No Escape from Madness news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • May 21, 2026 Minor Update Patch Notes - 21 May 2026

    1.Fixed a bug with some weapon sound effects.2.Fixed bugs related to certain items.The game will continue to receive gradual updates. Thank you for your patience and support!

  • May 6th Update Patch - 6 May 2025

    Increased the number of containers in Map 7. Enhanced loot quantities from select containers in Map 7. Armed merchant escorts in Map 7 with defensive weaponry, enabling them to protect both themselves and traders.

  • Major Update — New Map, New Monsters - 4 May 2025

    A novel locale—Eerie Ruins coming!Presenting extreme peril with densely clustered adversaries. Players are advised to equip themselves thoroughly before venturing into this treacherous domain. Accompanying the map's debut, several innovative items and crafting formulae shall be introduced, awaiting your discovery. New side quests and randomized missions will be integrated into the uncharted territory. Fresh horrors emerge: the Necrotic Slug, alongside a formidable new boss—the Omen's Ovum. A novel merchant NPC will inhabit the map, their wares ripe for exploration. Additional armor sets and helmets shall augment your defensive arsenal. Concurrently, numerous known bugs shall be rectified. Necrotic Slug: Omen's Ovum:

  • Happy International Workers' Day: NEFM New Map Preview & Recent Updates Summary - 30 April 2025

    Allow me to extend my most cordial Labor Day greetings in advance. The NEFM (Non-Evacuation Frontier Module) is anticipated to unveil its new map on May 4th. Herein lies a preview of the forthcoming cartographic expansion. New Map Preview A novel locale—Eerie Ruins—shall soon emerge, presenting extreme peril with densely clustered adversaries. Players are advised to equip themselves thoroughly before venturing into this treacherous domain. Accompanying the map's debut, several innovative items and crafting formulae shall be introduced, awaiting your discovery. New side quests and randomized missions will be integrated into the uncharted territory. Fresh horrors emerge: the Necrotic Slug, alongside a formidable new boss—the Omen's Ovum. A novel merchant NPC will inhabit the map, their wares ripe for exploration. Additional armor sets and helmets shall augment your defensive arsenal. Conc…

  • April 27 Update - 27 April 2025

    Fixed an issue where gun modifications would sometimes fail. Fixed an issue where the Cosmic Merchant's high-level funds would not increase. Fixed an interaction issue with blue crates in the backpack.

  • Patch Notes - April 21 Update - 21 April 2025

    • Fixed texture bugs for certain firearms • New maps currently in development - Stay tuned!

  • No Escape From Madness Update Note - April 12th to 18th - 21 April 2025

    Based on player feedback, we've implemented these fixes and updates: Combat & Equipment Fixes: Fixed max reload level not working - now properly affects operator reload speed Added warning when entering map without weapons New quick-swap feature for equipped weapons (drag to swap) Fixed grenade damage bug - now properly passes through obstacles Fixed AWP muzzle visual bug during modification Rebalanced armor repair costs (never exceeds original price) UI & Quality of Life: Fixed inconsistent font sizes (improved readability) Completed "auto-sort" feature (now groups similar items and fills gaps) Fixed warehouse sale bug Fixed player store display issues Enemy & Boss Adjustments: Fixed syringe death animation bug (no more "zombie" state) Redesigned Mi-Go boss hit detection and attack effects (improved combat flow) Fixed Black Goat enemy corpse physics (no more floating bodies) New Conten…

  • No Escape From Madness - April 11th Update Note - 11 April 2025

    Combat Fixes: Fixed damage formula bug: Unarmored characters now take proper damage Quality of Life: Fixed quick-loot functionality (now working as intended) Optimized character hitboxes for better environment interaction Reduced invisible walls (significantly decreased getting stuck) Audio & Base Building: Improved firearm sound effects (more natural gun sounds) Fixed workshop placement issues (no more overlapping stations) Thank you for your continued feedback!

  • No Escape From Madness - April 10th Update Note - 10 April 2025

    After days of intensive optimization, we've implemented these changes: Combat System Overhaul: Completely redesigned damage calculation: Direct damage only occurs when: AND Otherwise, armor durability is depleted first Added tiered armor damage reduction: Higher level armor provides better protection New damage display feature shows weapon damage output Loot & Inventory Improvements: Revised item drop distribution - materials now spawn more consistently Increased stack limits for most craftable items Map Fixes: Fixed collision issues in Island map (reduced invisible walls) Adjusted Snow Mountain statue interaction (no more repeated triggers) Important Notice This update contains significant system changes. While thoroughly tested, new bugs may emerge. Please report any issues through our official channels - we'll respond promptly! "Search for better armor - it matters now more than ever…

  • No Escape From Madness - April 9th 2# Update Note - 9 April 2025

    Circus Merchant Behavior: Merchant hostility no longer carries over between raids Attacking them in previous raids won't affect future encounters Looting Improvements: Quick-loot now properly stacks items even with full inventory Added one-click stash transfer (currently limited to current storage tab) Secure container and auto-sort features coming in future updates UI & Technical Updates: Improved UI scaling and adaptation Ongoing complete UI overhaul (layout adjustments in progress) Fixed movement speed for operators created before previous update We appreciate all your bug reports and suggestions!

  • First Optimization Update on April 9th: - 9 April 2025

    Based on recent player feedback and additional bugs discovered during bug fixes, the following issues have been addressed today: Fixed issues with flour and charcoal items. Removed incorrect boarding points on the island. Replaced the initial equipment weapon with an AK. Enhanced character movement speed (for new save files). Fixed the issue with drop pipes in old hiding spots. Optimized the lag issue in Image 5.

  • No Escape From Madness April 8th Patch Notes - Latest Fixes & Improvements - 8 April 2025

    Based on player reports and our internal testing, we've addressed these issues: Crafting Fixes: Flour and charcoal recipes now work properly Audio Adjustments: Sound settings now apply correctly to all monster sounds Weapon Modding: G36C attachments now align correctly Snow Mountain Map: Fixed infinite Insight gain from Cthulhu statues Resolved multiple interaction key conflicts Improved lighting and post-processing effects Quality of Life: Added quick-loot (one-button corpse stripping) New monster hit reaction animations Significantly increased player FOV Bug Fixes: Fixed weapon freeze on new character map entry Corrected Sea Cucumber boss corpse positioning "Bloodstained Report" now guaranteed boss drop We'll continue monitoring your feedback - thank you for playing!

  • 4.7 update patch 2 - 7 April 2025

    Fixed a bug where some bosses only dropped blueprints.

  • 《不可撤离区》4月7日优化更新内容 - 7 April 2025

    Here are the fixes we've implemented based on player feedback from yesterday: Fixed the medkit remaining uses display - it now correctly shows remaining quantities Fixed the invisible boss attacks in Snow Mountain - you'll now get proper attack warnings Fixed the Cosmic Trader's item pricing - displayed prices now match actual costs Fixed the Island Boss dealing no damage - its attacks now work as intended Fixed environmental interaction issues - you can now properly interact with doors even when zombies die in front of them Today's additional improvements: New profile creation prompt: Changed from Custom Mode to Normal Mode for better new player experience Improved text readability: Switched to a cleaner font that looks less rough Armor value adjustments are in progress. Once we finish optimizing in-combat mechanics, we'll begin reworking the economy system. Tip: If you're short on cas…

  • No Escape From Madness - April 6th Update Note - 6 April 2025

    Fixed Issues: Fixed some searchable containers not glowing - now all lootable boxes have a yellow outline Adjusted crate spawns on the Island map - they won't spawn on coral anymore, only on land Tweaked zombie screams - they're slightly less annoying now (full sound redesign still needed) Work in Progress: Armor and weapon damage values: Some adjustments ready but not implemented yet Hardcore & Custom Mode tweaks: Half of changes are live today, rest coming tomorrow if we caught up our progress Human enemy AI tuning: Just slowing them down isn't enough - accuracy and other stats need work Known Bugs from Yesterday's Update: Container search speed either unchanged or instant Operator stats randomly inflating (These are logged and will be fixed ASAP - possibly in tomorrow's update) Community Feedback & Future Plans: Low-spec PC optimization (to improve accessibility) Backpack system add-…

  • No Escape From Madness - April 5th Optimization Update - 5 April 2025

    Hotfix Update Based on Your Feedback After carefully reviewing player feedback, we've implemented immediate adjustments: Looting time significantly reduced: 2.5s → 1s (60% faster!) Enemy AI rebalanced: No more "Flash-like" sprinting movements Experience improved: Fresh saves now begin with a fully-equipped bonus character (doesn't replace existing characters) Exploration made more forgiving: First-time map deaths now grant one free revival Zombie audio optimized: Temporary fix prevents repetitive moaning in large areas (full SFX remake coming later) We're currently planning comprehensive visual, audio, and character design overhauls - see our previous announcement for preliminary details. Help shape our next major update! We're actively collecting detailed feedback on all platforms where you can reach us. Thank you for your continued support as we keep improving the game.

  • We need your battlefield wisdom! Submit feedback for us! - 5 April 2025

    Thank you for your patience and feedback. We’re fully aware of the game’s current shortcomings, especially regarding early-game experience and overly "hardcore" mechanics. Based on your suggestions, we’re working around the clock to implement rapid optimizations. Here are the first-round adjustments: 1. significantly reduced loot retrieval time for loading resources 2. Humanoid enemy movement speed adjusted to normal values (no more "Flash-like" speed) 3. Slowed Insight Value growth rate and reduced purchase cost for Insight Potions 4. Armor defense mechanics rework for more balanced tactical choices 5. Improved zombie audio performance (reduced repetitive/startling sound effects) 6. New players now start with full Basic Gear Set equipped (no manual setup required) 7. Reduced death penalties for first three matches of novice players 8. Critical bug fixes for currently reported issues Ne…

  • Overview of Official Version Updates - 4 April 2025

    Official Version Release Notes Compared to the previous version, we've made the following updates: Completely revamped visual effects - Map brightness now changes dynamically based on in-game time Added two new weapons - G36C assault rifle and AWP bolt-action rifle Fixed enemy corpse overlapping - Now you can scroll wheel to select which corpse to loot Adjusted looting speed - Items can now be searched slightly faster Added price display - Looted items now show their purchase value for better decision making New large backpack - 9×10 grid size (goodbye inventory space problems!) New expandable containers - Two free ones given at game start for your looting pleasure Ammo availability - All bullet types now available in stores Formless Child spawn warning - Countdown timer added before high-insight spawns (no more jump scares!) Hakka cuisine implemented! - Enjoy delicious Cthulhu-themed f…

  • Attention, Commanders - 4 April 2025

    NEFM has been upgraded with: Expanded arsenal (new armor, firearms & mods) High-value loot system Visually redesigned combat environments Familiar yet refreshed tactical experience No Escape from Madness is now live on Steam: Base Price: $11.9 | Launch Discount (10% off): $10.7 For Anchor: Blockade Zone veterans: Compensation keys are being distributed manually in order of form submission Expect possible delays/errors (contact support if unresolved by April 6) Haven't submitted? https://steamcommunity.com/games/3264820/announcements/detail/498317142563751723?l=english

  • Release Time Update: Now Launching at 10:00 AM (GMT+8) on April 4th - 3 April 2025

    (GMT+8) April 4th, 16:00 → April 4th, 10:00 Please note: Steam does not allow manual adjustments to the automatic release time displayed on the store page, so the default time will still be shown. Rest assured, the game will go live at the updated time. Commanders, prepare to return to the evacuation zone.

Patch notes and updates

S.noRelease datePatch nameGID number
121 May 2026May 21, 2026 Minor Update Patch Notes1833334318567892
26 May 2025May 6th Update Patch1798454487750800
327 April 2025April 27 Update1797820624549704
421 April 2025Patch Notes - April 21 Update1797185861761775
521 April 2025No Escape From Madness Update Note - April 12th to 18th1797185861759966
611 April 2025No Escape From Madness - April 11th Update Note1796631172270875
710 April 2025No Escape From Madness - April 10th Update Note1796631172244808
89 April 2025No Escape From Madness - April 9th 2# Update Note1796551539181880
99 April 2025First Optimization Update on April 9th:1796551539173592
108 April 2025No Escape From Madness April 8th Patch Notes - Latest Fixes & Improvements1795917897483080
117 April 20254.7 update patch 21795917897456153
127 April 2025《不可撤离区》4月7日优化更新内容1795917897449153
136 April 2025No Escape From Madness - April 6th Update Note1795917897424846
145 April 2025No Escape From Madness - April 5th Optimization Update1795917897386731
154 April 2025Overview of Official Version Updates1795917897348943
1619 March 2025March 19 Demo Version Update1794102528265145
1717 March 202517.march Demo update1794102528206459
187 March 2025Demo 3.7 Hotfix1793384379407233
195 March 2025Demo Version March 5 Hotfix:1793384379335542
204 March 2025Demo Version 3.4 Hotfix:‌1792751526171331

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