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Chime Sharp

Chime Sharp Steam news

Ste Curran, Twistplay | Jul 19, 2016 | game

Released

1players observed · 5 October 2026 - 17:46:19 UTC

CasualPuzzleMusicSteam Store

  • Latest observed players1 · 5 October 2026 - 17:46:19 UTC
  • SteamPulse tracked peak7
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score72% positive

Chime Sharp news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 5 October 2026 - 17:46:19 UTC
  • SteamPulse tracked peak7
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score72% positive
  • Total reviews158
  • Release dateJul 19, 2016
  • DeveloperSte Curran, Twistplay
  • PublisherChilled Mouse

Genres: Casual

Company pages: Developer: Ste Curran, TwistplayPublisher: Chilled Mouse

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Chime Sharp Steam news

Chime Sharp news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • New Patch, Fixes and New Challenges - 5 August 2016

    Team Sharp! The new patch, v6.5 (you can check you’re on that in the options menu but you almost certainly will be because Steam is magic) is finally live and addresses unlocking, adds a new set of challenges and fixes a few bugs. That’s the headline, here’s the detail: — FIXED: Unlocking, 4ever + ever For absolute clarity: New songs unlock when you complete 40% of any song Sharp Mode unlocks when you complete 60% of Standard Strike Mode unlocks when you complete 60% of Sharp Challenge Mode unlocks when you complete Standard (i.e. at 90%+) Note: some of you may find some of your previously unlocked music re-locked after this update. I am super-sorry about that! It's a consequence of us unpicking this system; when you’ve unlocked it a song now (at 40%, so much easier) it will stay unlocked. It will be unlocked so hard. Nothing will lock it. Unless you happen to type an unfortunate sequen…

  • New Patch, Fixes and New Challenges - 5 August 2016

    Team Sharp! The new patch, v6.5 (you can check you’re on that in the options menu but you almost certainly will be because Steam is magic) is finally live and addresses unlocking, adds a new set of challenges and fixes a few bugs. That’s the headline, here’s the detail: — FIXED: Unlocking, 4ever + ever For absolute clarity: New songs unlock when you complete 40% of any song Sharp Mode unlocks when you complete 60% of Standard Strike Mode unlocks when you complete 60% of Sharp Challenge Mode unlocks when you complete Standard (i.e. at 90%+) Note: some of you may find some of your previously unlocked music re-locked after this update. I am super-sorry about that! It's a consequence of us unpicking this system; when you’ve unlocked it a song now (at 40%, so much easier) it will stay unlocked. It will be unlocked so hard. Nothing will lock it. Unless you happen to type an unfortunate sequen…

  • How to Play Chime Sharp - 22 July 2016

    Hi, This message isn't it. BUT (!) the guide has been uploaded to Steam (hooray!) It's available on the store page a little above the discussions link (titled view the manual) and we'll put it into the game itself. Somehow. This should work too: http://store.steampowered.com/manual/326520 Does it? Let me know if it doesn't or you can't find it. I'll upload it to the official guide section thingamajig on Monday. Thanks, Lana

  • How to Play Chime Sharp - 22 July 2016

    Hi, This message isn't it. BUT (!) the guide has been uploaded to Steam (hooray!) It's available on the store page a little above the discussions link (titled view the manual) and we'll put it into the game itself. Somehow. This should work too: http://store.steampowered.com/manual/326520 Does it? Let me know if it doesn't or you can't find it. I'll upload it to the official guide section thingamajig on Monday. Thanks, Lana

  • Difficulty, unlocking and fixes - 21 July 2016

    Hello all, First! Thanks to all of you who’ve bought, played and said such kind things about the game so far. It’s so great to see it out there out and fantastic to see how you’re getting on. As I mentioned in the last Kickstarter update before release I was worried about how hard / easy you the game might be. It turns out it’s hard: I want to make sure everyone gets to explore all the music and right now plenty of people can’t. So in the next update, coming very soon: ++ NEW SONGS will be unlocked on hitting 40% coverage in any Standard level, in line with the original Chime ++ SHARP MODE will be unlocked on hitting 60% coverage on Standard ++ STRIKE MODE will be unlocked on hitting 60% coverage on Sharp ++ CHALLENGE MODE will be unlocked on beating a single board in Standard ++ SECRET BONUS 1 will be unlocked, element by element, on hitting 100% coverage in any level ++ SECRET BONUS 2…

  • Difficulty, unlocking and fixes - 21 July 2016

    Hello all, First! Thanks to all of you who’ve bought, played and said such kind things about the game so far. It’s so great to see it out there out and fantastic to see how you’re getting on. As I mentioned in the last Kickstarter update before release I was worried about how hard / easy you the game might be. It turns out it’s hard: I want to make sure everyone gets to explore all the music and right now plenty of people can’t. So in the next update, coming very soon: ++ NEW SONGS will be unlocked on hitting 40% coverage in any Standard level, in line with the original Chime ++ SHARP MODE will be unlocked on hitting 60% coverage on Standard ++ STRIKE MODE will be unlocked on hitting 60% coverage on Sharp ++ CHALLENGE MODE will be unlocked on beating a single board in Standard ++ SECRET BONUS 1 will be unlocked, element by element, on hitting 100% coverage in any level ++ SECRET BONUS 2…

  • Chime Sharp is OUT! - 20 July 2016

    Hello, Chime Sharp has officially left Early Access and has now found its place among thousands of other Steam games! Scary stuff. The keys have been sent out via BackerKit as well as the first couple of digital rewards so keep an eye out for those emails. Check spam or other folders. We've had a bit of a mix up with sending out the EA codes last year (November) as we've sent them via our Newsletter rather than BackerKit so I'll be re-sending the keys in case there are still a couple of you who've backed at £12+ tier and haven't received your keys. Sorry about that! I don't have a good way with words so why don't you have a look at the heartwarming message from Ste: https://www.kickstarter.com/projects/782536717/chime-sharp-the-classic-music-puzzle-game-returns/posts/1633891 Thank you for all your support, feedback, backing, questions, engagement and love

  • Chime Sharp is OUT! - 20 July 2016

    Hello, Chime Sharp has officially left Early Access and has now found its place among thousands of other Steam games! Scary stuff. The keys have been sent out via BackerKit as well as the first couple of digital rewards so keep an eye out for those emails. Check spam or other folders. We've had a bit of a mix up with sending out the EA codes last year (November) as we've sent them via our Newsletter rather than BackerKit so I'll be re-sending the keys in case there are still a couple of you who've backed at £12+ tier and haven't received your keys. Sorry about that! I don't have a good way with words so why don't you have a look at the heartwarming message from Ste: https://www.kickstarter.com/projects/782536717/chime-sharp-the-classic-music-puzzle-game-returns/posts/1633891 Thank you for all your support, feedback, backing, questions, engagement and love

  • Now Available on Steam - Chime Sharp, 20% off! - 20 July 2016

    Chime Sharp is Now Available on Steam and is 20% off!* Chime was a much-loved music puzzle game on Xbox Live Arcade, PC and PS3. What happens if you file away the rusty edges? New music + new modes + new visuals = CHIME SHARP. *Offer ends July 26 at 10AM Pacific Time

  • RELEASE DATE - 8 July 2016

    JULY 19TH xx

  • RELEASE DATE - 8 July 2016

    JULY 19TH xx

  • Lapse fixed! - 16 June 2016

    Hey everyone, in the last build Lapse failed to start so now we've fixed it! Cue confetti. Have fun playing xx

  • Lapse fixed! - 16 June 2016

    Hey everyone, in the last build Lapse failed to start so now we've fixed it! Cue confetti. Have fun playing xx

  • Final Early Access Update - 10 June 2016

    Team Sharp, Hello. This is going to be our final Early Access release before launch and it’s a big one. We announced our soundtrack a couple of days ago. This build includes every single one of those levels, including Steve Reich, Kavinsky, Chvrches and more. Most of the levels in this build are final, some need a little more audio balancing — please do let us know your thoughts on that. If you encounter any bugs we’d love to hear about them too: [email protected]. For us this build seems pretty robust and we’re nearly at a point where we can say the game’s done. (To do: bonus unlocks, achievements, maybe one more secret thing. THEN we’re done.) On launch we’ll reset all the high score tables (there might be some grid changes and score balancing tweaks, so it’s only fair). Consider this your opportunity to practice your block-placing game before the competition arrives. We hope y…

  • Final Early Access Update - 10 June 2016

    Team Sharp, Hello. This is going to be our final Early Access release before launch and it’s a big one. We announced our soundtrack a couple of days ago. This build includes every single one of those levels, including Steve Reich, Kavinsky, Chvrches and more. Most of the levels in this build are final, some need a little more audio balancing — please do let us know your thoughts on that. If you encounter any bugs we’d love to hear about them too: [email protected]. For us this build seems pretty robust and we’re nearly at a point where we can say the game’s done. (To do: bonus unlocks, achievements, maybe one more secret thing. THEN we’re done.) On launch we’ll reset all the high score tables (there might be some grid changes and score balancing tweaks, so it’s only fair). Consider this your opportunity to practice your block-placing game before the competition arrives. We hope y…

  • Update - 25 May 2016

    Hey, you there. I see you over there. No, I don't really. I think only the FBI can do that. In any case, we have new update, woooo! Once you open Steam and that beautiful blue text says updating - 69% (ha, maturity) you can expect the following: NEW TRACK visual changes to the menu where the song you play the most will change the menu palette to THAT SONG'S palette! Or at least it should. If it doesn't or you think it doesn't let us know at the end of each level there will be a pop up banner telling you what you've unlocked bug fixes (Let us know if the rotation still doesn't work) So that's it. Hope you enjoy it. It's all coming along great and also *drumroll* we have a release date! It's JUNE. So...an entire month. But that's ok. Because it's soon. Follow us on social media and stuff: Twitter: @chimegame Facebook: facebook.com/chimegame Website: chimesharp.com

  • Update - 25 May 2016

    Hey, you there. I see you over there. No, I don't really. I think only the FBI can do that. In any case, we have new update, woooo! Once you open Steam and that beautiful blue text says updating - 69% (ha, maturity) you can expect the following: NEW TRACK visual changes to the menu where the song you play the most will change the menu palette to THAT SONG'S palette! Or at least it should. If it doesn't or you think it doesn't let us know at the end of each level there will be a pop up banner telling you what you've unlocked bug fixes (Let us know if the rotation still doesn't work) So that's it. Hope you enjoy it. It's all coming along great and also *drumroll* we have a release date! It's JUNE. So...an entire month. But that's ok. Because it's soon. Follow us on social media and stuff: Twitter: @chimegame Facebook: facebook.com/chimegame Website: chimesharp.com

  • Chime Sharp Peals Out Of Early Access In June - 25 May 2016

    Music puzzler Chime Sharp now has a release date. Well, a release month. That month is June which I guess would make Chime Sharp either a Gemini or a Cancer. …

  • Crashing fixed! - 28 April 2016

    Yo! Lana here with a boring post. Ste is in class at the moment. But not studying, teaching. I know, right? Anyway, we patched up the last update so it shouldn't be crashing anymore. There are also a couple of visual changes such as the background intensity and speed of the wisps that change depending on your multiplier. At the moment I feel like they're only visible in the levels that are warm (warm colours I mean) so I'll try to figure out something with the colour palettes. Hope you enjoy it! And if you have any issues don't forget about where to find me - [email protected]

  • Crashing fixed! - 28 April 2016

    Yo! Lana here with a boring post. Ste is in class at the moment. But not studying, teaching. I know, right? Anyway, we patched up the last update so it shouldn't be crashing anymore. There are also a couple of visual changes such as the background intensity and speed of the wisps that change depending on your multiplier. At the moment I feel like they're only visible in the levels that are warm (warm colours I mean) so I'll try to figure out something with the colour palettes. Hope you enjoy it! And if you have any issues don't forget about where to find me - [email protected]

Patch notes and updates

S.noRelease datePatch nameGID number
15 August 2016New Patch, Fixes and New Challenges4249665521681212428
216 June 2016Lapse fixed!4249665521681212927
325 May 2016Update4249665521681213129
428 April 2016Crashing fixed!4249665521681213233
522 April 2016itsbeenawhileUPDATE4249665521681213336
64 December 2015New build/update!4249665521681213543

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