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Out of Reach

Out of Reach Steam news

Space Boat Studios | Jul 13, 2018 | game

Released

3players observed · 5 October 2026 - 16:50:43 UTC

ActionAdventureIndieMassively MultiplayerRPGSteam Store

  • Latest observed players3 · 5 October 2026 - 16:50:43 UTC
  • SteamPulse tracked peak9
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score57% positive

Out of Reach news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players3 · 5 October 2026 - 16:50:43 UTC
  • SteamPulse tracked peak9
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score57% positive
  • Total reviews3,046
  • Release dateJul 13, 2018
  • DeveloperSpace Boat Studios
  • PublisherSpace Boat Studios

Genres: Action, Adventure, Indie, Massively Multiplayer, RPG

Company pages: Developer: Space Boat StudiosPublisher: Space Boat Studios

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Out of Reach Steam news

Out of Reach news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Special bundle for Out of Reach players! - 14 October 2020

    Hello Out of Reach survivors! As we are happy to announce that OoR: Treasure Royale is released and we prepared a special lifetime promotion just for you! If you are an owner of the original OoR or consider buying both games, you can choose to buy a double pack bundle and save additional 20% on your purchase - you will only pay for a game you don't own in your Steam library! https://store.steampowered.com/bundle/16480/Out_of_Reach_Double_Pack/ If you'd rather only fight for your treasures rather than build and craft, we await you on one of the Treasure Royale server! https://store.steampowered.com/app/867400/Out_of_Reach_Treasure_Royale/

  • Out of Reach: Treasure Royale Kickstarter campaign is live! - 1 July 2020

    https://cdn.steampulse.org/steam/apps/867400/extras/TreasureRoyale-Kickstarter-supportus2.gif Hello guys and welcome back after the Steam Festival and 7 days of constant sailing! First of all we really want to thank you for all your feedback and motivation! Kickstarter This time we are pleased to announce that our Kickstarter campaign has just started! Everyone who wants to support the new spin-off - Treasure Royale - can also choose one of the prepared perks - starting from small badges and credits mention to assets that will be visible to all the players such as self-made sail banners, ship textures of your design, clothes, rum or even bigger 3D models! Just click the link below and find out for yourself! https://www.kickstarter.com/projects/playway/out-of-reach-treasure-royale Beta tests What's more, for every Kickstarter backer, we will be hosting beta tests once a week, where…

  • Become a pirate in Out of Reach: Treasure Royale! - 18 June 2020

    Hi guys, as some of you may already know, we've been busy preparing the next adventure for our 'out-of-reached' pirates. During the Steam Festival, we've opened our servers to anyone who's willing to take a rifle, crew, ship and try to win against us in the upcoming Out of Reach: Treasure Royale! Just click the link below and download the free demo right now! We are streaming and playing the whole week:) https://store.steampowered.com/app/867400/Out_of_Reach_Treasure_Royale/ Want to support the development and secure yourself some treasures like ranks, hats, badges, sail banners, clothes etc. along with up to 4 full version Steamkeys? Follow our upcoming Kickstarter campaign that starts already in June and see what we prepared for you! https://www.kickstarter.com/projects/playway/out-of-reach-treasure-royale

  • Daily Deal - Out of Reach, 75% Off - 17 September 2019

    Today's Deal: Save 75% on Out of Reach !* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends September 23 at 10AM Pacific Time

  • Changelog 1.0.2 - Wind for sailboats - 4 September 2018

    Changelog 1.0.2: Wind affects boats - speed is multiplied by direction and wind force, helmsman operating the boat sees wind indicators on HUD. Killing NPC pirates gives experience to the Assassin skill now Fixed regression with torch and lantern repairing directly from the inventory Added option to rename character by chat command once a month (to avoid abuses) Fixed teleportation issue when climbing on boats in certain situations Fixed animation issues when shooting in TPP mode after opening inventory and other windows Hovering mouse over map tiles shows tile number Server name is displayed on client's console Increased waiting time to start Local server to avoid autokicks on low-end machines Updated IT and UA translations to 100% from our crowdin project: https://crowdin.com/project/out-of-reach

  • Full Release patches! - 18 July 2018

    Hi guys! after months of early access development, we've finally reached the version that we would like to call 'Full'. This means that Out of Reach looks like a game that we wanted to create when we started and now it's time to make a list of new ideas, features and give the direction in which OoR will continue to develop. Since the full release, we've already pushed 2 packs of fixes that you can read about below, but firstly let's see how the game core features have evolved since the initial EA release: Base building The whole system had many iterations, optimization rounds, models redesigns, scale changes and UI reworks. As we write this comparison, there are almost 100 building components divided into 3 tiers available to build from 5 different materials. We've started with wooden and straw huts: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F8505334%2Fb8e05cd441f4%25E2%2580%25A6

  • Patch 1.0.0 arrives! - 28 May 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F8505334%2F861b8acb5d72cdae7fc90257d62f1e5a19eac101.jpg Hi guys! The 1.0.0 patch has finally arrived and the 'Full release' stage will follow as soon as we receive your feedback and test everything we've prepared for this month! Quick thank-you to everyone who stayed with us during the Early Access period, supported us, gave (constructive) criticism and a good word:) Of course the full release in June means leaving Early Access and will get its proper announcement and extras, but already today, we are happy to release the following list of fixes, add-ons and changes, according to your ideas and feedback: Animations Added underwater ragdoll death for those who die in the ocean Fixed issues with weapon changing in certain situations Updated sails animation Fixed issue with NPC pirate attack animations Visual Updated main menu…

  • Changelog 0.34.2 - Midweek hotfixes - 15 February 2018

    Another patch for this week, covering most needed fixes from your recent feedback! Thanks for your input and have a nice evening building your new bases:) Changelog 0.34.2: - Fixed problems with standing and getting up from crouch on a boat - Fixed fire spread causing neighboring buildings to catch fire (only visual effects) - Fixed fracture and destruction of 15 building components having wrong rotation - Added door to the rounded walls - entrance to the rounded tower - Added rounded floors with a ladder - necessary for multi-floor towers - Added option to downgrade building components from higher to lower tiers - Fixed wrong 'required skill level' tip when upgrading Builder's desk - Fixed foundation destruction letting players divide one building into two separated in certain situations - Fixed iron island collisions so that NPC pirate boats won't shoot players that are in caves - Fix…

  • Changelog 0.34.2 - Midweek hotfixes - 15 February 2018

    Another patch for this week, covering most needed fixes from your recent feedback! Thanks for your input and have a nice evening building your new bases:) Changelog 0.34.2: - Fixed problems with standing and getting up from crouch on a boat - Fixed fire spread causing neighboring buildings to catch fire (only visual effects) - Fixed fracture and destruction of 15 building components having wrong rotation - Added door to the rounded walls - entrance to the rounded tower - Added rounded floors with a ladder - necessary for multi-floor towers - Added option to downgrade building components from higher to lower tiers - Fixed wrong 'required skill level' tip when upgrading Builder's desk - Fixed foundation destruction letting players divide one building into two separated in certain situations - Fixed iron island collisions so that NPC pirate boats won't shoot players that are in caves - Fix…

  • Changelog 0.34 - One before 1.00! - 12 February 2018

    Here it is - the first huge patch of 2018 has just arrived! As said in an announcement before, we'd taken our time to release the most requested ideas of the core Out of Reach's features. Base-building reworked starting from the UI to each of the Build component - everything got renewed according to your feedback and today's standards. UI managing From now on you can compose your own quick slot tabs with standard or upgraded building elements just to have everything sorted as you prefer. To do so just drag&drop, to check the costs and build tips - check the tooltip. The building panel on the other hand, is simplified as much as possible. Together with more precise component snapping and placeholder spread, the base-building should become much more intuitive and easy to use. Graphic improvements Each of the wood and stone tier components have been redesigned to meet expectations of the t…

  • Changelog 0.34 - One before 1.00! - 12 February 2018

    Here it is - the first huge patch of 2018 has just arrived! As said in an announcement before, we'd taken our time to release the most requested ideas of the core Out of Reach's features. Base-building reworked starting from the UI to each of the Build component - everything got renewed according to your feedback and today's standards. UI managing From now on you can compose your own quick slot tabs with standard or upgraded building elements just to have everything sorted as you prefer. To do so just drag&drop, to check the costs and build tips - check the tooltip. The building panel on the other hand, is simplified as much as possible. Together with more precise component snapping and placeholder spread, the base-building should become much more intuitive and easy to use. Graphic improvements Each of the wood and stone tier components have been redesigned to meet expectations of the t…

  • Getting ready for the v1.0! - 10 February 2018

    Hi guys, we are glad to announce that the next patch is scheduled to be released on Monday. We've spent the last month working on the core features of the game. Some of them have been given the last touches, some of them got reworked. From the gathered feedback and ideas we've decided to make the base-building system much more friendly for player to use and for us to develop in the future. As a result all the previous building components have been redesigned, many new are ready to be released and even more is scheduled to come along with the next patches. As the patch will be very close to the ver1.0 release, it includes tones of the new code and completely new building elements - we will have to perform the last building-wipe of the Early Access. That's why we would like to ask you to get all your loot from chests and prepare to start over. The wipe won't affect your character, invento…

  • Getting ready for the v1.0! - 10 February 2018

    Hi guys, we are glad to announce that the next patch is scheduled to be released on Monday. We've spent the last month working on the core features of the game. Some of them have been given the last touches, some of them got reworked. From the gathered feedback and ideas we've decided to make the base-building system much more friendly for player to use and for us to develop in the future. As a result all the previous building components have been redesigned, many new are ready to be released and even more is scheduled to come along with the next patches. As the patch will be very close to the ver1.0 release, it includes tones of the new code and completely new building elements - we will have to perform the last building-wipe of the Early Access. That's why we would like to ask you to get all your loot from chests and prepare to start over. The wipe won't affect your character, invento…

  • Changelog 0.33:Winter Sale and Patch! - 21 December 2017

    Hello guys! Here's the last patch of the 2017 containing fixes and community's requests. The whole list is down below as usual and main fixes-to-come are listed in our Trello. From the beginning of 2018, we are going to put our main efforts in improving the core features of Out of Reach. We've already received lots of feedback from you, but still, if you have new ideas for any changes needed to the upcoming new building system, overall movement/climbing or item crafting let us know in the Discussions tab or here in the comments below! Changelog: Updated weather and daytime cycle to support the new engine's features Updated fog Updated metal items reflections Updated male starting clothes Updated object fractures - treasures should get destroyed easier, cave ores shouldn't block players Fixed ballista and trebuchet reloads Fixed missing HUD messages Fixed underwater caustics Slightly imp…

  • Changelog 0.33:Winter Sale and Patch! - 21 December 2017

    Hello guys! Here's the last patch of the 2017 containing fixes and community's requests. The whole list is down below as usual and main fixes-to-come are listed in our Trello. From the beginning of 2018, we are going to put our main efforts in improving the core features of Out of Reach. We've already received lots of feedback from you, but still, if you have new ideas for any changes needed to the upcoming new building system, overall movement/climbing or item crafting let us know in the Discussions tab or here in the comments below! Changelog: Updated weather and daytime cycle to support the new engine's features Updated fog Updated metal items reflections Updated male starting clothes Updated object fractures - treasures should get destroyed easier, cave ores shouldn't block players Fixed ballista and trebuchet reloads Fixed missing HUD messages Fixed underwater caustics Slightly imp…

  • Changelog 0.32: Black Flag Friday - 23 November 2017

    The Pirates came with their Black(flag) Friday early this year, but brought some new features to test, cargo to fight for and 50% sale! In this patch your sailor skills will be put to the test as the NPC pirates came to the islands with cannons and evil intentions. The ocean is no longer safe and it's for you to decide whether to flee or to fight. Pirate Ship's features: Ship can be damaged by siege weapons including ballista and cannons Ship may explode due to its cargo - black powder barrels All the damages are visible on the ship's skin, including flying planks and burning barrels Sunk ship drops chest with random high level loot Pirate Ship's AI: There are several ships near archipelago, in most cases they won't enter each others territory In patrolling mode, they would look for an easy win just by sailing around When other ship approaches and the angle is good, pirates would fire f…

  • Changelog 0.32: Black Flag Friday - 23 November 2017

    The Pirates came with their Black(flag) Friday early this year, but brought some new features to test, cargo to fight for and 50% sale! In this patch your sailor skills will be put to the test as the NPC pirates came to the islands with cannons and evil intentions. The ocean is no longer safe and it's for you to decide whether to flee or to fight. Pirate Ship's features: Ship can be damaged by siege weapons including ballista and cannons Ship may explode due to its cargo - black powder barrels All the damages are visible on the ship's skin, including flying planks and burning barrels Sunk ship drops chest with random high level loot Pirate Ship's AI: There are several ships near archipelago, in most cases they won't enter each others territory In patrolling mode, they would look for an easy win just by sailing around When other ship approaches and the angle is good, pirates would fire f…

  • Changelog 0.31.1-2: Engine and performance update - 7 November 2017

    Changelog 0.31.1-4: Hotfixes Fixed general connection issues Changelog 0.31.1-3: Hotfixes Fixed floating containers around the shipwrecks Fixed obsolete quest tips - boat descriptions Fixed rock materials and LODs, added scaling of rock fractured parts Fixed resource smelting bugs in a furnace Fixed missing schemes for gathering tools: pickaxes Fixed loot treasure on an old shipwreck - now it's lootable Fixed client setting wrong type of connection to server in certain situations Updated boat colliders Changelog 0.31.1-2 Hi guys, This time we are ready to release an update containing the most recent version of the game's engine that we were able to run Out of Reach on. The reason why we don't do such updates very often is mainly to keep the stable version as long as it works and wait for engine developers to deploy the most bugfree patch possible. Another reason, probably more relevant…

  • Changelog 0.31.1-2: Engine and performance update - 7 November 2017

    Changelog 0.31.1-4: Hotfixes Fixed general connection issues Changelog 0.31.1-3: Hotfixes Fixed floating containers around the shipwrecks Fixed obsolete quest tips - boat descriptions Fixed rock materials and LODs, added scaling of rock fractured parts Fixed resource smelting bugs in a furnace Fixed missing schemes for gathering tools: pickaxes Fixed loot treasure on an old shipwreck - now it's lootable Fixed client setting wrong type of connection to server in certain situations Updated boat colliders Changelog 0.31.1-2 Hi guys, This time we are ready to release an update containing the most recent version of the game's engine that we were able to run Out of Reach on. The reason why we don't do such updates very often is mainly to keep the stable version as long as it works and wait for engine developers to deploy the most bugfree patch possible. Another reason, probably more relevant…

  • Changelog 0.31.1:Quick update to boats - 22 September 2017

    Another patch this week, which was possible thanks to you and your feedback! We are truly happy that you liked the new features of the 0.31 update and we will continue adding your suggestions as fast as we can:) Here are the most requested changes to the sailboats: Added possibility to disassemble or reassemble cannons on moored boats Added lantern in front of a boat (use fat to switch it on for 30min) Added storage on the right side of a boat (use it like normal, everyday chests) Fixed blocked ship's wheel after death of a player who was using it Fixed possibility to build 2 boats in the same place in certain situations Fixed missing projectiles that hit a boat Fixed issues when trying to repair the front part of a boat Fixed notifications that didn't close properly in certain situations Added Level of Details groups and another pack of visual improvements to boat and sails Added Auto-…

Patch notes and updates

S.noRelease datePatch nameGID number
14 September 2018Changelog 1.0.2 - Wind for sailboats2447032361205253301
215 February 2018Changelog 0.34.2 - Midweek hotfixes4249665521681220595
315 February 2018Changelog 0.34.2 - Midweek hotfixes3263292131052907803
412 February 2018Changelog 0.34 - One before 1.00!4249665521681220690
512 February 2018Changelog 0.34 - One before 1.00!2363697377464729856
610 February 2018Getting ready for the v1.0!4249665521681220795
721 December 2017Changelog 0.33:Winter Sale and Patch!4249665521681220890
821 December 2017Changelog 0.33:Winter Sale and Patch!2284879949507629441
923 November 2017Changelog 0.32: Black Flag Friday4249665521681220994
1023 November 2017Changelog 0.32: Black Flag Friday2149769425915521978
117 November 2017Changelog 0.31.1-2: Engine and performance update4249665521681221100
127 November 2017Changelog 0.31.1-2: Engine and performance update2140760316607840492
1322 September 2017Changelog 0.31.1:Quick update to boats4249665521681221211
1422 September 2017Changelog 0.31.1:Quick update to boats2149763711095435949
1518 September 2017Changelog 0.31: Pirate ship!4249665521681221315
1618 September 2017Changelog 0.31: Pirate ship!3136051487778863062
1714 July 2017Changelog 0.30.1: Additional fixes4249665521681221412
1814 July 2017Changelog 0.30.1: Additional fixes2472890725400544099
1911 July 2017Changelog 0.30.0: Skills and Shipwrecks!4249665521681221519
2011 July 2017Changelog 0.30.0: Skills and Shipwrecks!2078825132648245208

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