Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3272390 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Coming soon |
| Developer | SymbioStudio |
| Publisher | SymbioStudio |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
It is an action adventure, where combat demands your concentration to the maximum in order to survive the attacks of colossal enemies. Exploring subway stations in an apocalyptic Buenos Aires, defeat the Demon Bosses one by one to escape to the surface and save your kitten.
About this game
BUENOS AIRES FELL. THE SUBWAY BECAME HELL. Demons overran the Earth. Humanity survives in underground shelters and the one beneath Buenos Aires is ruled by military tyrants. Their latest decree to "conserve resources": " Pets are banned... the cleansing has begun". Rob cannot allow that. Gaucho, his kitten, is the last family he has left. So he does the unthinkable: he escapes into the demon-infested subway and fights his way to the surface, station by station. There's just one problem: every station exit is guarded by a colossal Demon Boss. Every boss is a puzzle wrapped in violence. You'll die learning their patterns and die again until something clicks on you. Beating one is the door to the next station, and each station it's a step closer to the exit. THREE BUTTONS. TOTAL FOCUS. Attack. Block. Parry. That's your whole arsenal and every enemy breaks the rules differently. Some attacks can't be parried. Weak shields shatter under pressure. Enemies heal, block, parry you back. Unleash special abilities of their own too. The result is a combat style that's frenetic without movement arround the stage. Almost rhythmic, built on pattern, focus, and reaction. It's simple to understand, hard to learn, and impossible to survive. Minion fights between bosses are practice with stakes. Gain XP, level up, equip better weapons and shields and sharpen the only weapon that really matters: you . HAND-DRAWN HELL Each station is a web of nodes where every step could open and closes paths. Explore and re-explore to find weapons, shields, consumables, NPCs, side quests, traps, and challenges where you must to make choices-and all of them will not be clean. Every frame is hand-drawn in a 2000s anime style by a single illustrator from Argentina. No generative AI. No filler. Just pure art. Wishlist Gaucho now! it genuinely helps our three devs team from Argentina bring this cat home ♥
Supported languages
Spanish - Spain, English, Spanish - Latin America
