- WASTED Build 1011 - 12 July 2024
Hail, Wyrms and Wastreds... A surprise "drop" as the kids call it, from Mr. Podunkian. It's been a long, long time since I've thought of WASTED, though I've replayed it many times over the years (it's surprising how well some of the jokes hold up. It turns out poo poo pee pee jokes are timeless). So as not to bury the lede, WASTED is no longer being delisted from the Steam store! After the phenomenal efforts of the kind folks at Warner Brothers Discovery, we were able to work out a deal to allow me to continue distributing and updating the game. While this means a sequel is unlikely to happen, it does generously keep the door open on future updates. Speaking of updates, while making changes to the game to accommodate the hand-off, I took a few hours to re-accustom myself to the half-a-decade old codebase. Having replayed the game many, many times over the years since the last update, I'…
- WASTED Build 1000 - 19 July 2018
Howdy, Wasters! Mr. Podunkian back again after probably not enough time for you guys to miss me for another small update to the game! Hoo-boy, we're finally at build 1000 (!), and while I was trying to save such a momentous build number for something really, really cool, well, these little bugs decided to rain on my parade. There's always build 2000 to look forward to, right...? As I mentioned before, it's mostly little bugfixes in this one, but build 1000 also includes the new Mods menu, which displays a list of any mods that've successfully been loaded with the game. Mod authors can also now include a file named mod_info.cfg with their mods that can include some information about their hard work, which'll affect how the mod is displayed in the mod menu. This file can be filled with text describing the changes to the game their mods make, or even instructions or special gameplay mechan…
- Relaxed Mode/S.O.B. Purifier Disable! (Build 995) (Update: Hotfix Build 997) - 10 July 2018
W...Wasters?! Mr. Podunkian here, blowing the dust off this thing for a totally unexpected update. First things first, how are you? Good? Good. Now, I know it's been a hot minute since I've updated WASTED, but after some light prodding from some of our community members (notably from king bore haha, creator of the extremely excellent WASTED: Binge Edition, and Big Boon, of the WASTED Wikia), I decided to jump back in with a few light changes to warm up. One of the biggest reasons I was resisting putting together a new update for the game was that newer versions of the Unity engine straight-up broke the rendering for the game. The first person weapon models, which were already dependent on very intricate rendering tricks to get looking right, were showing up completely see through and many of the game elements were showing weird SSAO artifacts. Still, I persisted and after a few days of…
- WASTED Build 990 - 18 August 2017
Greetings, Wasters! Mr. Podunkian here with another update! At long last, an update to the game that changes some of the game's more annoying aspects! First, a bit of background. Originally, my post-launch plans for WASTED were to provide small bugfixes to the game in the months following the game's launch, while secretly working on a larger scale expansion that took wasters into some of the settlements that didn't make it past the cutting room floor. My secondary goal there was to simultaneously try to rework some of the game's more, shall I say, controversial (and perhaps review tanking) aspects in a bigger, free update -- not necessarily to neuter the game at all, but rather to make sure the game "feels" fun, and that players don't fall victim to "cheap" deaths. The bad news is that due to scheduling and budget, the talks to get a larger-scale expansion to the game kind of got shelve…
- WASTED Build 990 - 18 August 2017
Greetings, Wasters! Mr. Podunkian here with another update! At long last, an update to the game that changes some of the game's more annoying aspects! First, a bit of background. Originally, my post-launch plans for WASTED were to provide small bugfixes to the game in the months following the game's launch, while secretly working on a larger scale expansion that took wasters into some of the settlements that didn't make it past the cutting room floor. My secondary goal there was to simultaneously try to rework some of the game's more, shall I say, controversial (and perhaps review tanking) aspects in a bigger, free update -- not necessarily to neuter the game at all, but rather to make sure the game "feels" fun, and that players don't fall victim to "cheap" deaths. The bad news is that due to scheduling and budget, the talks to get a larger-scale expansion to the game kind of got shelve…
- WASTED Build 988 (Update) - 5 July 2017
Wasters big and small, Mr. Podunkian here with another small update. Nothing too exciting here -- the biggest change is to an aspect of the AI that had been causing Dick to get involved in the Slab fight, and usually ending up dead due to crossfire. This may have a slight knock-on effect on other character interactions, but for the most part, it should be fairly unnoticeable during gameplay. There are other fixes to things like crafting recipes, which were sort of broken in minor ways weren't really that noticeable until people started messing with the new modding API. Speaking of which, this update also exposes some more classes to the modding API. There's still a ways to go until it's where I want it to be (and 'til it's at a place where I'd be happy introducing Steam Workshop support), but some users are already using these modding tools to create their own items and hangovers and in…
- WASTED Build 988 (Update) - 5 July 2017
Wasters big and small, Mr. Podunkian here with another small update. Nothing too exciting here -- the biggest change is to an aspect of the AI that had been causing Dick to get involved in the Slab fight, and usually ending up dead due to crossfire. This may have a slight knock-on effect on other character interactions, but for the most part, it should be fairly unnoticeable during gameplay. There are other fixes to things like crafting recipes, which were sort of broken in minor ways weren't really that noticeable until people started messing with the new modding API. Speaking of which, this update also exposes some more classes to the modding API. There's still a ways to go until it's where I want it to be (and 'til it's at a place where I'd be happy introducing Steam Workshop support), but some users are already using these modding tools to create their own items and hangovers and in…
- WASTED Build 982 Changelog - 24 May 2017
Ahoy Wasters! Mr. Podunkian here with a quick patch. I wasn't planning on pushing this update up, but it's come to my attention that a change in the Unity's underlying UI systems was causing the inventory to spam the output file with error messages every time it was closed, which could cause it to balloon up in filesize pretty quickly, and in some cases, could crash the game outright after awhile (Thanks to Richard Huang for the tip!). Since game crashes are pretty gnarly, especially for permadeath games, I've decided to fast-track this update and to push it in its current state. That also means that this update also includes an experimental new feature I'd been quietly working on for awhile -- signs. Yes, at long last, a feature nobody really asked for! Certain rooms in the Cooler will now have signs to guide you towards the floor exit, as well as any major points of interest (for inst…
- WASTED Build 982 Changelog - 24 May 2017
Ahoy Wasters! Mr. Podunkian here with a quick patch. I wasn't planning on pushing this update up, but it's come to my attention that a change in the Unity's underlying UI systems was causing the inventory to spam the output file with error messages every time it was closed, which could cause it to balloon up in filesize pretty quickly, and in some cases, could crash the game outright after awhile (Thanks to Richard Huang for the tip!). Since game crashes are pretty gnarly, especially for permadeath games, I've decided to fast-track this update and to push it in its current state. That also means that this update also includes an experimental new feature I'd been quietly working on for awhile -- signs. Yes, at long last, a feature nobody really asked for! Certain rooms in the Cooler will now have signs to guide you towards the floor exit, as well as any major points of interest (for inst…
- WASTED Build 968 Changelog (Update #2: Hotfix Build 974) - 4 May 2017
Hey Wasters! Mr. Podunkian with a brank spankety spanking new update, if you can believe it! I've really, really been wanting to do a huge content update on the game with new weapons, buffs, and room layouts, but between other projects I'm being paid actual cash money (the real kind, not the buttwipe variety) to not ignore, I haven't been able to sit down and really dig in. With that said, I wanted to give back the community something a little bit more substantial than the normal bug-fix build, so I decided to hunker down and just slam out a bunch of highly-requested Quality of Life improvements to the game. Probably the biggest of these changes is a new New Game+ feature, which lets you take your character and start the campaign over from the beginning. While putting NG+ together, I also had an idea for an easy-to-implement, optional harder difficulty mode, which can only be accessed i…
- WASTED Build 968 Changelog (Update #2: Hotfix Build 974) - 4 May 2017
Hey Wasters! Mr. Podunkian with a brank spankety spanking new update, if you can believe it! I've really, really been wanting to do a huge content update on the game with new weapons, buffs, and room layouts, but between other projects I'm being paid actual cash money (the real kind, not the buttwipe variety) to not ignore, I haven't been able to sit down and really dig in. With that said, I wanted to give back the community something a little bit more substantial than the normal bug-fix build, so I decided to hunker down and just slam out a bunch of highly-requested Quality of Life improvements to the game. Probably the biggest of these changes is a new New Game+ feature, which lets you take your character and start the campaign over from the beginning. While putting NG+ together, I also had an idea for an easy-to-implement, optional harder difficulty mode, which can only be accessed i…
- Experimental Opt-in WASTED Modding Support! (build 950) - 21 April 2017
Wasters! After a thousand year slumber, I have returned to bestow upon ye uncaring, wasted masses a new era in bespoke post-apocalyptia. That's right -- WASTED's experimental, potentially very broken mod build is now available for download (* once you opt-in! -- see below) Now, as a disclaimer, mod support is very much in its infancy right now, and between having to juggle a dozen other projects, I haven't had the time to completely test it, nor have I had the time to sit down and really get the documentation in any remotely usable form. Still, I've shipped the mod support with a few example mods to point you guys in the right(ish) direction. The modding build is currently opt-in. That is to say you have to enable the modding beta in Steam's "beta" tab. More information on that can be found in this thread. I've also opened up two new forums in the game's discussion boards -- one for gen…
- Experimental Opt-in WASTED Modding Support! (build 950) - 21 April 2017
Wasters! After a thousand year slumber, I have returned to bestow upon ye uncaring, wasted masses a new era in bespoke post-apocalyptia. That's right -- WASTED's experimental, potentially very broken mod build is now available for download (* once you opt-in! -- see below) Now, as a disclaimer, mod support is very much in its infancy right now, and between having to juggle a dozen other projects, I haven't had the time to completely test it, nor have I had the time to sit down and really get the documentation in any remotely usable form. Still, I've shipped the mod support with a few example mods to point you guys in the right(ish) direction. The modding build is currently opt-in. That is to say you have to enable the modding beta in Steam's "beta" tab. More information on that can be found in this thread. I've also opened up two new forums in the game's discussion boards -- one for gen…
- WASTED Modding Progress Update - 26 November 2016
It's been awhile, Wasters and Wasterettes! Mr. Podunkian here with a quickish update to get you guys all up to speed with what's been going on with WASTED behind the scenes. Last I posted, I was hyping up the fact that I'd gotten WASTED's modding tools re-integrated into the game on a basic level. However, as I began messing with the system some more, I began running into some real limitations on what could feasibly be done within it, and the doubts began creeping in. I gave WASTED a nice, long break so that I could focus on other things for awhile. Cut to a few weeks back, while working on an old/new project (...it's a long story...), I was in the middle of integrating a form of LUA scripting into the game when I realized "whoa, this actually solves all of the problems I was having with my own, homebrewed solution." A few days of work later, I was able to bring in my first custom weapo…
- WASTED Modding Progress Update - 26 November 2016
It's been awhile, Wasters and Wasterettes! Mr. Podunkian here with a quickish update to get you guys all up to speed with what's been going on with WASTED behind the scenes. Last I posted, I was hyping up the fact that I'd gotten WASTED's modding tools re-integrated into the game on a basic level. However, as I began messing with the system some more, I began running into some real limitations on what could feasibly be done within it, and the doubts began creeping in. I gave WASTED a nice, long break so that I could focus on other things for awhile. Cut to a few weeks back, while working on an old/new project (...it's a long story...), I was in the middle of integrating a form of LUA scripting into the game when I realized "whoa, this actually solves all of the problems I was having with my own, homebrewed solution." A few days of work later, I was able to bring in my first custom weapo…
- Daily Deal - WASTED, 40% Off - 13 October 2016
Today's Deal: Save 40% on WASTED !* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Monday at 10AM Pacific Time
- WASTED Build 932 Changelog - 13 July 2016
Hail, brave Wasters! Mr. Podunkian here with another update. First off, apologies for the radio silence last week -- while I'm primarily a game dev, occasionally I do have to attend to my side business of being a human being person living in the real world which sometimes has the side effect of pulling me away from my computer in order to help a couple of my good friends get married. But now that that's through, it's back to the ol' digital grindstone for me! The bug reports seem to have slowed to a trickle, which puts me in a great place to begin working on new content and giving the modding system another shot, and in fact, this build features a few changes behind the scenes in order to prepare for a lite-release of the modding system. In its initial release, the modding system should allow you to create your own Hangovers and Buzzes. While the system isn't completely exposed and impl…
- WASTED Build 932 Changelog - 13 July 2016
Hail, brave Wasters! Mr. Podunkian here with another update. First off, apologies for the radio silence last week -- while I'm primarily a game dev, occasionally I do have to attend to my side business of being a human being person living in the real world which sometimes has the side effect of pulling me away from my computer in order to help a couple of my good friends get married. But now that that's through, it's back to the ol' digital grindstone for me! The bug reports seem to have slowed to a trickle, which puts me in a great place to begin working on new content and giving the modding system another shot, and in fact, this build features a few changes behind the scenes in order to prepare for a lite-release of the modding system. In its initial release, the modding system should allow you to create your own Hangovers and Buzzes. While the system isn't completely exposed and impl…
- Wasted Build 931 Changelog - 29 June 2016
Greetings, worms and Wasters! Mr. Podunkian here with another quick update. This week's update is a bit on the leaner side, though that's not for lack of trying. The truth is, I've been spending a lot of my time trying to figure out what it is exactly that's causing you Wasters to occassionally and inexplicably fall through the floor. While it's true that Douglas Adams once said that the art to flying lies in throwing yourself at the ground and missing, welp, I don't think he meant it quite in this way. After days and days of experimentation and slowly whittling down the possibilities for the cause of error, I finally arrived at a conclusion that was simultaneously a relief to me and also a total nightmare: the issue lies in the Unity engine itself, which is terrifying because there's nothing I can do about it besides complain loudly to the Unity Team until something gets done, but also…
- Wasted Build 931 Changelog - 29 June 2016
Greetings, worms and Wasters! Mr. Podunkian here with another quick update. This week's update is a bit on the leaner side, though that's not for lack of trying. The truth is, I've been spending a lot of my time trying to figure out what it is exactly that's causing you Wasters to occassionally and inexplicably fall through the floor. While it's true that Douglas Adams once said that the art to flying lies in throwing yourself at the ground and missing, welp, I don't think he meant it quite in this way. After days and days of experimentation and slowly whittling down the possibilities for the cause of error, I finally arrived at a conclusion that was simultaneously a relief to me and also a total nightmare: the issue lies in the Unity engine itself, which is terrifying because there's nothing I can do about it besides complain loudly to the Unity Team until something gets done, but also…