- Suvivor-like bullet hell with random maps FIENDRISE adds Linux support - 23 April 2025
Originally released on April 17th, FIENDRISE is another quality looking survivor-like bullet heaven / bullet hell like thingy that has randomly generated stages to explore to give you a new experience every time. Read the full article here: https://www.gamingonlinux.com/2025/04/suvivor-like-bullet-hell-with-random-maps-fiendrise-adds-linux-support/
- Survivor-like bullet hell with random maps FIENDRISE adds Linux support - 23 April 2025
Originally released on April 17th, FIENDRISE is another quality looking survivor-like bullet heaven / bullet hell like thingy that has randomly generated stages to explore to give you a new experience every time. Read the full article here: https://www.gamingonlinux.com/2025/04/survivor-like-bullet-hell-with-random-maps-fiendrise-adds-linux-support/
- Steam Deck & Linux Support Is Here! - 22 April 2025
Steam Deck and Linux support are live! You can now play FIENDRISE on the go or on your favorite distro.
- FIENDRISE is Out Now! - 17 April 2025
FIENDRISE is here! My first ever game has officially launched and it's all about becoming a demonic fiend, slaying hordes of enemies, mutating, and evolving to survive the chaos. Discover 9 playable characters, build unique loadouts, unlock 25 powerful mutations, and face an escalating challenge as you rise against the human armies.
- Mark the Date: FIENDRISE Launches April 17 - 10 April 2025
FIENDRISE officially launches next week, on Thursday, April 17, 2025! Take control of demonic warriors, unlock devastating mutations, and fight back against the human armies: mutate, evolve, and survive in this intense action-roguelike.
- Road to Launch: Final Playable Character and Release - 6 April 2025
Here's a brief showcase of the Ravager, the final playable character in FIENDRISE: a mobile fiend with powerful melee abilities and a unique passive that grants permanent stat boosts over time. It’s been a blast to play and test! Aside from that, I've been finalizing the game: adding the final boss, reworking parts of the UI, implementing in-game achievements, attempting to add controller support, and of course, doing a lot of playtesting~ This is my first ever public game and a solo-developed project, so it's definitely been a journey over the past few months. But now it's time to get ready for release! I'm aiming to launch as soon as possible: stay tuned.
- Road to Launch: Final Biome, New Playable Fiends and More! - 22 March 2025
Today I’m revealing the fourth and final stage of FIENDRISE; the Barrens: a harsh wasteland filled with the strongest enemies in the game, with each level featuring multiple bosses. I’m also introducing 2 new playable fiends, bringing the roster to 8 characters: Twilight Reaper: a powerful summoner wielding a deadly mix of spells and minions. Lively Tree: a resilient fiend that thrives on HP stacking to enhance its skillset. The game is still on track for a March 2025 release. I’m focusing on polishing and fixing technical issues and I’m working to launch alongside an extra game mode: Arena Mode. Stay tuned!
- Road to Launch: Three New Mutations - 3 February 2025
Three new mutations added, bringing the total to 23! Mutations are the automatic weapons in FIENDRISE, each one is unique and can evolve further by meeting specific conditions. One example is the new Alien Claw, which fires extra bubbles based on the player's defense! Here’s a quick rundown of the three new mutations: • Alien Claw: fires piercing bubbles that deal high damage. The damage scales with the player's attack, mutation level, and defense, enabling a hybrid tank playstyle. • Devil Eye: summons a minion every 8 seconds that fires piercing attacks at nearby enemies. The spawn rate and firepower of these summons can be increased, making for a true summoner-like playstyle. • Sbrongo: leaves a trail of poisonous bubbles. Its evolution unlocks a unique mechanic: poison damage that scales with the player's MAX HP! More to come~
- Road to Launch: The Jungle Stage Unveiled - 27 January 2025
The Jungle Stage is Almost Here! The 3rd stage of FIENDRISE, the Jungle, is nearly complete! 🌴 It features 6 new regular enemies, 1 rare mini-boss, and 3 stage bosses. Today, I’m revealing 3 of the new enemies: Monk: A rare enemy that can dash to avoid attacks or close in on your fiend, healing a small amount in the process. Shaman: An uncommon enemy with the ability to fire rotating fireballs. Snake Saint: A rare enemy capable of summoning magic crystals that chase you in unpredictable paths. Boss teasers are coming soon, so stay tuned for more!
- FIENDRISE Demo - Update v0.22.0 - 18 January 2025
In the past week, I polished the demo and created a new system to make defeating bosses even more rewarding. Here's a quick recap: Boss Rewards: Defeating a boss now spawns 3 random rewards. Pick one: permanent stat boosts, flat gold, or an extra reroll. Enemy Patterns: Some melee enemies now have unique and unpredictable movement patterns. Fiend Scaling: All fiends (playable characters) gain more MAX HP per level. Neofiend Buffs: The Laser Beam skill (Q) now pierces, and its rotating beams have updated visuals. Carnivorosa Buffs: The Tanglebloom skill (W) evolves at 4 power. Poison scaling now benefits from HP, defense, and power, enabling defensive builds. Smaller Stages: Stages are ~30% smaller for better exploration flow, but encounter rarity remains unchanged. Enemy Speed: Minor adjustments to enemy speeds. Mutations: Various changes and fixes. From now on, I'll focus on the full g…
- Demo Now Live! Play FIENDRISE Today - 11 January 2025
https://i.ibb.co/xjn8Rj7/fiendrise-demo-laser.gif The demo version of FIENDRISE is finally live on Steam! Jump into the chaos of this action-roguelike, bullet-hell game. Fight endless hordes, explore the first stages, face off against challenging bosses, and experiment with different builds. Here’s what’s in the demo: You're the enemy: Battle humans and their minions as a fiend from hell, each with a unique skillset and playstyle. Explore the first stages: Fight through enemies and navigate the first 4 levels. Experiment with builds: Combine fiend abilities with power-ups for wild and powerful combos. Bullet-hell fun: Fast-paced, action-packed battles await! Original soundtrack: Immerse yourself in the game’s unique music. Check it out and share your feedback through the community forums or reviews: every suggestion helps shape the full game. You can download the demo from the game's st…