Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3278430 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Coming soon |
| Developer | JMCOR Dev |
| Publisher | JMCOR Dev |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
A narrative horror experience about fear, abandonment, and survival. Trapped inside a distorted home, you’re hunted by a smiling presence that turns escape into a game. Guided by a talking teddy bear who knows too much, your choices decide the truth — or your fate.
About this game
Uncle Otice (or Uncle Oti s ce) is a narrative horror experience blending 2D sequences with first-person 3D gameplay. You play as a six-year-old child trapped inside a house that should be your home — but feels empty, wrong, and unfamiliar. Its layout is confusing, its rooms cold and quiet, as if the house itself is watching you. Your only companion is Otice, your talking teddy bear. He’s comforting, protective… and always seems to know more than he should. Something else is in the house A smiling presence treats your fear like play. It turns escape into a game of tag, mocking you as it hunts through the halls. If you are caught, the game ends — and your spirit is trapped there forever. Your decisions matter Explore the silent rooms, collect lost journal pages to uncover buried truths, solve investigative challenges and minigames, and make dialogue and chat choices that shape how the story unfolds. What you discover — and what you choose to trust — leads to multiple endings and different truths about the house, the creature, and Otice himself. This is a story about fear, abandonment, and the lies we tell ourselves to survive. Will you escape — or choose to stay?
Supported languages
English
