SPSTEAMPULSELIVE ANALYTICS
Threadline

Threadline Steam news

Nathan Hedaux | Mar 21, 2026 | game

Released

0players observed · 25 September 2026 - 05:43:15 UTC

CasualFree To PlayEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive

Threadline news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive
  • Total reviews10
  • Release dateMar 21, 2026
  • DeveloperNathan Hedaux
  • PublisherNathan Hedaux

Genres: Casual, Free To Play, Early Access

Company pages: Developer: Nathan HedauxPublisher: Nathan Hedaux

Top Steam chartsTop 100 gamesGame directorySteam Store page

Threadline Steam news

Threadline news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Threadline – Alpha v0.63 Patch Notes - 24 April 2026

    ⭐ Complete Stat System Overhaul - The entire stat engine has been rebuilt from the ground up for accuracy, stability, and long‑term scalability. - All stats now use a unified map‑based architecture, replacing the old scattered variable system. - Totals, Bests, Lasts, Time Played, and Run Counts now update through a single clean pipeline at GameOver. - Stat saving/loading has been fully modernised to prevent drift, duplication, or missing values. - A one‑time migration system automatically converts old save data into the new format. - Fixed a long‑standing issue where Best scores were not persisting correctly between sessions. - Timing logic has been verified for accuracy — run duration and total playtime now match real‑world time precisely. 🎨 Sphere Skin Unlock System Improvements - Sphere skin unlocks are now fully tied to the new stat engine for consistent behaviour. - Fixed an issue…

  • Threadline – Alpha v0.62 Patch Notes - 13 April 2026

    🌅 Dynamic Lighting Overhaul - The entire day–night cycle has been rebuilt for smoother transitions and more atmospheric depth. - The Directional Light now animates across the sky, creating natural shadow movement and a true sunset effect. - Lighting blends have been refined to ensure neon, ambient, and shadow tones remain consistent throughout the cycle. - Red Alert lighting now integrates seamlessly with the new system, avoiding abrupt jumps or intensity mismatches. 💡 Neon Blend Improvements - Neon elements now respond more naturally to global lighting changes. - Improved emissive balancing ensures rings, spheres, and UI elements remain readable without overpowering the scene. - Subtle glow adjustments enhance clarity during both bright daytime and deep nighttime conditions. 🌫️ Fog & Atmosphere Pass - Updated fog settings to create smoother depth falloff and more cinematic silhouett…

  • Threadline – Alpha v0.61 Patch Notes - 30 March 2026

    🛒 Store Now Live - The in‑game Store is fully up and running. - Any skins you’ve unlocked during play are now available to re‑select at any time. - Just click your preferred skin in the Store to equip it instantly. 🏆 Perfect Pass Achievement Fixed - Some players reported the Perfect Pass Steam achievement not unlocking. - The issue has been identified and resolved. - This achievement should now trigger correctly when the requirement is met. 📘 Achievement Page Improvements - The Threadmark → Achievements page has been rebuilt for clarity and accuracy. - Achievements now correctly display: - Progress toward completion - Completed achievements - Icons and descriptions - This should make tracking your goals much smoother.

  • Alpha v0.60 - Early Access Patch 3 - 28 March 2026

    - Leaderboard Rework Visually enhanced and structurally refined for clarity and impact. - Menu Buttons Overhaul Reanimated and polished for smoother transitions and premium feel. - Spacebar Retry Shortcut Instantly jump back into the action from Game Over — no clicks required. - Added smooth fade transitions between menus and during level loading for a more premium, seamless experience.

  • Alpha v0.59 – Early Access Patch 2 - 25 March 2026

    New Features - Introduced a full Sphere Tier progression system based on your all‑time high score - Six unique Sphere skins (Tier 0–5), each becoming more polished and premium as you climb - Automatic tier unlocks every 100 points, giving players a clear sense of progression - Dynamic energy colour transitions (green → red) now fully compatible with all new skins Visual Improvements - Refined sphere materials across all tiers for a cleaner, more premium look - Improved metallic shine on higher tiers to enhance the feeling of mastery - Enhanced lighting and reflections to better support metallic surfaces - Rare golden obstacle updated with a new shimmer and fresnel effect for improved clarity and reward feedback - Adjusted obstacle colours for faster recognition during high‑speed gameplay — orange obstacles are now deeper and more distinct Gameplay & Balance - Light‑blue obstacles (no‑sh…

  • Hotfix 0.58a — Achievement Tracking Update A small hotfix is now live to address - 22 March 2026

    A small hotfix is now live to address an issue with the “One Minute Club” achievement not unlocking correctly for some players. What’s fixed - Updated the way Threadline sends play‑time stats to Steam - Ensured the “One Minute Club” achievement unlocks reliably when the requirement is met - Improved stat syncing on game load for better achievement consistency If you’ve already survived 60 seconds in a previous run, the achievement should unlock automatically the next time you launch the game or reach 60 seconds again. Thanks again to the players who reported this — your feedback genuinely helps shape Threadline during Early Access. If anything still doesn’t unlock as expected, feel free to let me know. — Nathan

  • Alpha v0.58 - Early Access Patch 1 - 21 March 2026

    - Extended the leaderboard to display more players. - Adjusted the light blue sphere growth threshold to prevent unfair collisions in tight gaps. - Minor polish and stability improvements. - A new obstacle colour has been added to improve readability and smooth out the difficulty curve between existing sizes. - This change makes mid‑range obstacles easier to read and gives players a clearer sense of progression as speed increases. - Recovering from an empty energy bar now restores 50% energy (up from 20%). - This introduces a new strategic layer — players can intentionally dip low and recover at the right moment, but timing remains crucial. - Added tracking and display for the new Orange obstacle stat. - Updated Game Instance, SaveGame, and UI widgets to support the new obstacle tier. - Cleaned up save logic so the game now saves once per run, improving stability and performance. - Stea…

Patch notes and updates

S.noRelease datePatch nameGID number
124 April 2026Threadline – Alpha v0.63 Patch Notes1830797770237372
213 April 2026Threadline – Alpha v0.62 Patch Notes1829528821315882
330 March 2026Threadline – Alpha v0.61 Patch Notes1828441623110711
428 March 2026Alpha v0.60 - Early Access Patch 31828441623107397
525 March 2026Alpha v0.59 – Early Access Patch 21827626365768926
622 March 2026Hotfix 0.58a — Achievement Tracking Update A small hotfix is now live to address1827626365761065
721 March 2026Alpha v0.58 - Early Access Patch 11827626365760958

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.