SPSTEAMPULSELIVE ANALYTICS
Home Wars: Battlefield

Home Wars: Battlefield Steam news

Insane Dreamers | 2026 | game

Coming Soon

GameSteam Store content

ActionSimulation

  • Steam app typegame
  • Steam App ID3279330
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperInsane Dreamers

Home Wars: Battlefield news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3279330
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperInsane Dreamers
  • PublisherInsane Dreamers
  • Parent gameNot available

Genres: Action, Simulation

Company pages: Developer: Insane DreamersPublisher: Insane Dreamers

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Home Wars: Battlefield Steam news

Home Wars: Battlefield news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • MEET the T-90 "Siberian Tiger"! - 21 September 2026

    Hello, brothers in arms!Today I’m bringing you a real metal tiger straight from cold Siberia: here is the T-90 "Siberian Tiger"!This tank—an MBT (Main Battle Tank), to be precise—is a vehicle inspired by the Russian T-90.You might notice that this tank features weaponry not found on its real-life counterpart.Why is that?The main reason is co-op play!Main Battle Tanks are true beasts of war, perfect for capturing key strategic points or acting as defensive strongholds. However, in actual gameplay, that immense firepower wasn't being fully utilized—and, more importantly, it was all controlled by a single player. Sure, a second player could technically use the machine gun, but a standard 7.62mm or 12.7mm gun hardly does justice to a behemoth of this caliber.That’s why all the modern MBTs in the game will be equipped with extra weapons, ensuring the second crew member has just as much fun a…

  • MEET the "Bulldog"! - 31 August 2026

    Hello, brothers in arms!Today I'm showing you a type of vehicle rarely seen in video games, probably because it's a hybrid between a powerful artillery piece and a nimble infantry mortar.Meet the "Bulldog"!This vehicle was originally a troop transport, but was later modified to carry and deploy a large 120mm mortar.As you can see, the Bulldog must absolutely not get close to the front, or it would be massacred, as it has no short-range defense weapons.The goal of this big guy is to hit the enemy from medium range, one shot after another, until its own rounds (or its enemies) are exhausted.Being a cross between heavy and light artillery, the Bulldog has advantages and disadvantages, like any vehicle.It doesn't have the range or firepower of heavy artillery, BUT its rounds spend less time in the air, so they're less affected by enemy movement. It also has tracks, so it can move to increas…

  • MEET the "Stegosaurus"! - 23 August 2026

    Hello, soldiers!I'm animating the dinosaurs that will be featured in the game demo, and I thought I'd show you the beast I have in my hands right now: the "Stegosaurus"!I imagine you all know it; it's one of the most famous dinosaurs, and perhaps one of the dumbest, considering it had the lowest brain-to-body mass ratio of any reptile at the time.The Stegosaurus will be one of the tanks in the dinosaur faction.It will have plenty of health, good armor, decent speed, and a real desire to hurt you!The attack animations I'm developing are:- the tail swipe to defend itself from the rear.- the tail swipe that attacks enemies from the front, taking advantage of the animal's rotation.- a kind of earthquake produced by standing on two legs and then landing violently.- the head-down frontal charge.- An imaginative yet fun ranged attack: the reptile leans forward and uses its tail like a catapult…

  • Two-seater aircraft - 16 August 2026

    Hello, brothers!Today, a quick post to clarify the introduction of a feature that came from my imagination and wasn't a copied idea.I love the "Top Gun" series; it's my favorite movie.Years ago, "Battlefield" was my favorite game too. Unfortunately, lately it's become too frenetic, and I think it has lost its tactical component.As you know, Battlefield 6 is about to release a Top Gun update, which makes me very happy.They're finally introducing a co-pilot on some planes, which is a really cool thing and something they've been waiting for years.I'm writing this post specifically to let you know that this feature about two-seater aircraft is already implemented in HWB; it's already working, so it won't be a feature copied from BF6.I know it might not make a difference to you, but since the only asset of indie games is originality, I want to highlight the most innovative ideas I include in…

  • Gameplay imbalance in naval warfare - 29 July 2026

    Guys, as you may have read in the title, I have a gameplay problem in naval warfare.Let's see if we can solve it together.First of all, the most important faction in the game, obviously, is the toy soldiers, so it serves as a sort of reference for the roles of the other two.Here comes the problem: human warfare needs are not reflected in the biology of this planet... let me explain.What's the problem?Most of the military units of our armed forces, namely navies, move on the surface of the water, namely boats and ships of various kinds.There are also some units that operate under the surface of the water, such as submarines, but they are far fewer.In biology, the vast majority of present and ancient life forms move underwater, not above the surface.So here comes the problem: who are the toy soldiers' ships fighting against if almost all the enemies are underwater?Of course, you can stage…

  • MEET the "Araneus diadematus"! - 24 July 2026

    Hello fighters!How's your summer going? Here in Italy, we're dying of heat; I hope you're feeling better.Today, I bring you the first in a series of little critters that will make your hair stand on end: the "Araneus diadematus"!This cute creature is one of the spiders that fall into the "garden spider" category, so rest assured that just a few meters from your safe bedroom chair, there's bound to be one!Luckily, we're talking about an arachnid just a few millimeters long, almost harmless to humans, and with a distinctive white cross on its large butt, so much so that it's called the "cross spider."Many of us assume that all spiders spin webs to hunt... false!Many spiders don't know how to build webs and hunt by chasing their prey.Of course, both of these categories of arachnids will be present in the game.In this case, the Diadematus is a great web-builder, so that will be its main wea…

  • MEET the "Pheropsophus jessoensis" - 5 July 2026

    Hello, soldiers!I'm posting less content, not because I'm short of it, but because I'm simply dedicating more time to development than marketing.Unfortunately, marketing alone, without financial resources and even poor public relations skills, isn't easy :DThis and the next few posts will be dedicated to the Insect units that will be present in the demo, so that you can, little by little, delve into the heart of the project.Today I'm introducing you to one of the most important Insects, the "Pheropsophus jessoensis"!This guy is a beetle, but not just a beetle, but a bombardier beetle!What does that mean?It means that this creature can do one of the most spectacular things in the animal world: mix a two-component compound, placed in glands in the back of its abdomen, and direct it in a direction of its choosing. This might not sound like much if it weren't for the fact that this compound…

  • Status Effects! - 10 June 2026

    Hello, mates!I recently purchased an asset that allows the player to clearly visualize their status effects.What does this mean?For example, if the player is on fire, they'll see flames at the edges of the screen, while if they're on acid, they'll see green drops falling on the screen, or if they're on suppressive fire, they'll see the edges of the screen blackened.I don't want these effects to be too invasive on gameplay, except for a few effects, such as an acid explosion that would cover the player's screen like the old Boomer from L4D.What do you think?It seems like a nice feature to help the player immerse themselves in what they're experiencing.At this point, it seems reasonable to talk for a moment about the status effects that could be present in the game, since all of them are still being developed except for fire.What effects will be present (for now)?- Fire: caused by weapons…

  • Speaking of Insects and Dinosaurs... - 24 May 2026

    Hello, my friends!I'll soon begin implementing the other two factions, Insects and Dinosaurs, into a near-permanent form.In this regard, I thought it would be nice to brainstorm together about the next questions.ATTENTION: THESE QUESTIONS ARE FUNDAMENTAL FOR THE FUTURE OF THE GAME, SO ANSWER AS MANY AS YOU CAN, USING BOTH YOUR HEART AND YOUR HEAD!!!1) Let's start with the names of the factions. What do you suggest?I'll give you a few options I like, but feel free to write your own.If the names are good, they could be kept for the future HW2.Toy Soldiers: Army, Alliance, Coalition, Home Force.Insects: Invertebrates, Swarm, Hive, Crawlers.Dinosaurs: Dinosaurs, Ancients, Predators, Herd, Beasts, Ferals.2) Should the insects have realistic attacks?I've already asked you this question, and you were surprised to say no. I was very pleased, because it allows me to let my imagination run wild.A…

  • New COVERS, new SCREENSHOTS! - 19 May 2026

    Hello, friends!I've finally REMOVED all traces of AI from the Steam store!It was never in the game.I'm happy both because you kept telling me so, and because it didn't reflect me as a developer. However, as I've said many times, I added it early in development, not out of laziness, but because I simply didn't have anything to show.Give me your feedback on the various covers and the new SCREENSHOTS!Now I want to add little things like the whistling sound of bullets passing close to the player and the visual effect of suppressive fire (I was thinking of the tunnel-like view), and then I'll get back to working on insects and dinosaurs, implementing the new models that will be in the demo.Small note: friendly fire will be included by default, but if many players don't like it, I might add an option in the settings to remove it later.The road is long, but getting shorter!THE ONLY GOOD BUG IS…

  • Time VS Quality! - 13 May 2026

    Hi everyone!Sorry, I haven't posted any more unit photos. It's not that I've finished them; you've actually only seen a small portion of them!I haven't created new posts for one simple reason: I've been focusing entirely on the game's development.Being a solo developer, any unexpected issues fall to me, and I alone have to resolve them. I have to resolve any errors that arise personally, and I have to resolve them as best I can, because they can compromise the entire project.You can see for yourself that this way of working is very stressful over long periods.Furthermore, "Home Wars: Battlefield" is not an easy project to implement.First of all, because it's multiplayer, and secondly, because it involves completely different units, both in terms of movement, attacks, and abilities, plus the fact that bot versions and FPS/TPS versions need to be created.Implementing a tank is totally dif…

  • IMPORTANT: Classes and Equipment! - 21 March 2026

    Hello, brothers!Today I'm not introducing any new units, but I want to talk about an important topic so I can create a product as close to your tastes as possible.The topics we'll be discussing today are classes, equipment, and equipment unlocking!Please answer the various questions; it's important to me, thank you.- CLASSES.Let me start by reminding you that classes can generally be of two types: closed or open.Closed classes mean that players of different classes share almost nothing in terms of equipment.On the other hand, open classes mean that players share almost all equipment with other classes, while retaining some specific skills/equipment.In the early days, games tended to only have closed classes, but gradually the public began to appreciate the open ones as well.Now I'll tell you how I conceived them, so you can tell me if you agree.I haven't implemented anything yet, so we…

  • MEET the IL-2 "Red Bear"! - 12 March 2026

    Hello, brothers in arms!Today I'm introducing you to a true hero from the past, one of the most produced aircraft in history, the Il-2 "Red Bear"!Of course, we all know the real name, but for legal reasons, I prefer to change the names of the vehicles and weapons, keeping the model name, if possible.This aircraft was famous for its low flight, its anti-tank armament, and its very thick armor for something meant to fly, so much so that it was nicknamed the "flying tank."In fact, we could say that the Il-2 was a sort of predecessor to the modern A-10.This aircraft will be operated by two crew members: the pilot and the tail gunner.The latter will be able to use only a 12.7 mm machine gun, which will be aimed rearward, essential to avoid very uncomfortable dogfights for the Il-2.The pilot, however, will have at his disposal two 7.62 mm machine guns, two 20 mm cannons, rockets, and a few sm…

  • MEET the "Deimos"! - 3 March 2026

    Hello, soldiers!As you may have guessed, I like to feature not only the main combat vehicles, but especially the unusual ones, the ones that, when you look at them, you immediately know they'll be either a huge disappointment or a huge success... but most of the time, a huge disappointment.However, this isn't one of those times, because this vehicle was a huge success in the war it fought in, the Vietnam War, more than you'd think!Who are we talking about? Obviously, the M50 Ontos, renamed here "Deimos"!The Deimos is a small, lightly armored but powerfully armed vehicle. It has six 105 mm cannons, which can be equipped with high-explosive or anti-tank ammunition, and a 7.62 mm machine gun.Deimos's strong point is precisely its six cannons, which allow it to unleash an enormous volume of fire in just a few seconds. As you might imagine, the Achilles heel of this weaponry is its slow relo…

  • MEET the "Pak 75" - 21 February 2026

    Hello soldiers!Over the past few months, I've introduced you to many tanks, and although they're only a small fraction of the total, a legitimate question arises: how do we stop these walls of steel?One of the many answers is here: here's the "Pak 75"!This gun is the gaming version of the great German Pak 40, one of the best anti-tank guns of the entire WWII.Although there were several versions, the anti-tank version was by far the most used and the most feared. Thanks to the projectile's considerable muzzle velocity, its trajectory could be flatter, resulting in more accurate shots and greater penetration.In the game, this gun will have the same characteristics as its real-life counterpart, obviously taking into account gameplay balance needs.First of all, it will be part of the "defenses," so it will be static and can only rotate, so be careful to position it correctly.Furthermore, I'…

  • MEET the "Sturmhammer"! - 17 February 2026

    Hello, soldiers!Today I bring you a legend of WWII, a vehicle that only appeared toward the end of the war and therefore had no significant impact on its course: introduce you to the "Sturmhammer"!The Sturmhammer is a very unique vehicle, difficult to classify as other vehicles.Some say it's a tank, some say it's an artillery piece, some say it's an infantry support vehicle... everyone's right and everyone's wrong.It was born from the need to provide infantry with armored support capable of destroying entire buildings with a single shot. An artillery salvo was perhaps more powerful, but less accurate, and slow to engage. A tank was perfect for breaking through enemy lines, but it was no match for infantry barricaded inside a six-story building. This is where the Sturmhammer comes in, a vehicle that, on command, was capable of destroying any enemy structure in a matter of minutes, while…

  • MEET the F/A-18 "Wingman"! - 9 February 2026

    Hello, soldiers!Finally returning to the modern era, today I'm featuring one of my all-time favorite aircraft, the F/A-18 "Wingman"!This fighter-bomber is a multi-role aircraft, capable of hitting both air and ground targets in any mission.In real life, there are both single- and two-seater versions, but, if possible, in my game I'll always tend to use the two-seater versions, both because I'm passionate about emphasizing teamwork and because very few games (do you know which ones?) allow it.The Wingman will have a wide variety of weapons at his disposal!I'm still not sure what his final loadout will be, but both members will definitely be able to use at least one AA and one AG weapon.The pilot will likely be able to use short-range AA missiles and fire-and-forget AG missiles, while the gunner will be able to use medium-range AA missiles and TV-guided AG missiles or laser bombs.What loa…

  • MEET the "Sashka"! - 31 January 2026

    Hello, soldiers!Today I'm offering you something I'm sure many will like: I present "Sashka", the most famous artillery rocket launcher in the world!Of course, Sashka is HWB's version of the real-life Katyusha.I was looking for a Russian female name that was similar and not too weak, but I'm no expert on Cyrillic names, so if you have other cool options, go for it!As mentioned, Sashka is an artillery vehicle capable of firing powerful rocket salvos at long range, with the goal of saturating a certain area of ​​the battlefield.Unlike the MLRS, this vehicle has no accuracy and its ammunition is unguided, so forget about hitting a single enemy with the first shot!Firing a salvo of fewer than six rockets simply means losing ammo: this is a Soviet vehicle, so whatever it touches must be destroyed!!!Although vehicles with even more rockets will be available (this game is going to be pure madn…

  • MEET the "Flak raft"! - 21 January 2026

    Hello, soldiers!Today I'm featuring a very little-known "vessel" from WWII: the "Flak Raft"!This wasn't a ship; it was a sort of floating object packed with anti-aircraft weapons, suitable for defense in places where a real ship wasn't wanted.Why did I include it in the game?Simple! Because it's strange and little-known, and I like atypical military vehicles!In reality, it was a very slow vessel; in the game, it will be the same, but the armament will be modified so as not to render it useless outside of anti-aircraft combat.What weapons will the Flak Raft have?It will have two quadruple 12.7 mm machine guns, with the ability to rotate downward to attack even water targets.There will also be two 88 mm anti-aircraft guns at the rear, equipped with proximity-fed ammunition, making them excellent for dealing aerial damage to swarms of flying enemies.Finally, there will be two more 88 mm fo…

  • MEET the PB-7 "Albatross"! - 11 January 2026

    Hello, soldiers!Today I'm taking you into the world of high-seas patrol!When radar technology wasn't yet widespread, the ability to fly over large expanses of sea for hours and land on them was invaluable to navies of all nations.The best example of this type of aircraft was undoubtedly the PB-7 "Albatross" seaplane!Of course, this isn't its original name. Can you tell me?The role this aircraft will have on the battlefield is clear: to search for anything that floats and never let it float again!This slow and clumsy seaplane can carry a team of three soldiers: one pilot and two gunners.One gunner will sit in front of the pilot, giving him an excellent view of the targets. The other gunner will be at the rear and will be able to alternate between the two flanking positions, thus covering a huge area. If necessary, a fourth crew member can be added and a rear machine gun can be added to e…

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.