Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3283030 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Coming soon |
| Developer | easyAction, Detona Cultura, Amilux Film |
| Publisher | Astrea |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
An irritable gargoyle spends 800 years stuck on the side of a cathedral as the world changes for better and for worse.
About this game
Doyle (Jason Isaacs) is a grouchy, self-important gargoyle with a chip on his shoulder – quite literally, as he was damaged in a fall during installation above the cathedral’s main entrance. Relegated to a back alcove with other irregular gargoyles, Doyle resents the hand life dealt him, especially the fact that he is stuck two feet from Chet (Haley Joel Osment), a decorative metal rain gutter. Chet is the yin to Doyle’s yang, a chatterbox optimist who never shuts up. Ever. Doyle and Chet watch the world change around them as their alcove falls into disrepair. Hundreds of years later, as bulldozers surround the cathedral for demolition, both must confront who they really are and what their lives add up to. The first cinematic narrative for the era of spatial compuing, let an enigmatic guide (T’Nia Miller) transports you into the world of Doyle and Chet, while also bringing them out to share your world. A comedy of two ill-matched characters trapped together for hundreds of years is the perfect canvas on which to explore some universals of human existence: our limited time on earth, and how we create reality with those around us. Space itself becomes an expression of the psychology of the characters while between the laughs we explore the nature of consciousness. The formal aspects of spatial media blur the edges of reality in ways that no previous format — cinema included — ever could: the visitor exists in a real room, populated by imagined creatures expressing desires and regrets. In the era of devices that blend actual and virtual spaces so convincingly we must ask ourselves: what is real, and who has the right to exist?
Supported languages
English * * languages with full audio support
