- v0.4.13.51 - Faster Gameplay - 22 August 2026
Hello everyone!this update brings a bigger autospawn, more card upgrades and much more action into the core gameplay, enjoy :) New Features:Card Upgrades: Every card can now be upgraded up to four times, instead of only once. The first two upgrade levels can be reached very quickly. Each upgrade level reduces the card's credit cost by 5%. Improvements:The default game speed has been increased from 120% to 150%. The 150% and 200% lobby options now apply an additional speed increase on top of the new default.Auto-spawn now generates more units for both sides.Capturing a base now requires 50% more Influence.Additional UI optimizations have been implemented. Balance & Gameplay Adjustments:Disposition Shelling has been upgraded to Rare, and its cost has been increased from 250 to 350.If a Frontline is empty, the activation of both spawners is accelerated. Cards that positively or negatively…
- v0.4.13.50 - New Walls & Many Improvements - 5 June 2026
New Walls & Many ImprovementsThis update brings many quality-of-life improvements, including increased card drops from booster packs,enhanced level-up rewards, new in-game walls with integrated turret slots, better base capture visibility on the minimap,scrollable deck builder, additional loading screen hints, and many more.It also includes bug fixes to improve server connectivity and resolves several issues affecting leaderboards,achievements, quests, shop interactions, and other gameplay elements. See the progression of every base on the minimap to keep the overview with easy. Improvements:The capture progress of all bases is now visible on the minimap.Every booster pack now always drops at least one card. Epic booster packs now always contain at least one rare card.Walls have been redesigned, and maps now feature additional wall structures. Towers can now be placed on certain walls.C…
- v0.4.13.49 - Leaderboards and faster gameplay - 23 April 2026
v0.4.13.49 - Leaderboards and faster gameplayThe first leaderboards, faster gameplay and many quality of life features awaits you.This update focuses on increasing the overall game speed while improving clarity and balance, especially in the early game. With new map time estimates and adjustable game speed settings, players now have more control over how they approach each match.Competitive players can climb the newly added single-player leaderboards, while everyone benefits from personal best time tracking to measure progress on every map. Alongside these features, several maps have been refined, enemy behavior has been rebalanced, and various UI and gameplay issues have been fixed to ensure a smoother experience.New FeaturesMap Time Estimates: Each map now displays an estimated completion time in the lobby. Finishing a map within this time grants a 20% bonus to base rewards (Player EX…
- Update v0.4.12.49 - 26 March 2026
Hello everyone!this Update brings a lot of improvements, balancing adjustments, bugfixes and clickable units in combination with a much better in-game wiki, enjoy.New Features:Units can now be clicked to show the range of all their weapons. If the in-game wiki is already opened, it will automatically jump to the corresponding unit entry and show detailed information.Turrets now display their maximum range before playing the card. ImprovementsOverhaul some card images and stats like of units amount, credit cost and rarity.The in-game wiki has been significantly improved. Unit weapons can now be clicked to get detailed information about each weapon system.Three cards from the standard deck have been replaced to improve the early game experience. One of the new cards features very strong anti-air capabilities. All players will receive the three new cards: Simple Service, Basic Deployment,…
- v0.4.12.48 - 20 February 2026
v0.4.12.48 – New Card Indicator and many more quality of life improvementsHello everyone!this update is made to add a new quality of life features, the card indicator system. This new feature shows you if a card can be played on the selected spawner or not and why with ease.In addition several visual elements have been refined, including player skills, spawner selection, base capturing, influence generation impact and many more.New Features:An indicator has been added to each card showing whether the card can be played or not.Grey = no spawner selectedRed = wrong spawner for this cardYellow = insufficient resources or spawner temporarily blockedGreen = card can be playedImprovements:· The display of player skills has been reworked.· The tutorial has been improved in several areas.· The map “Full Quarter” has been improved.· Spawner selection is now more clearly visible.· Improved visual…
- Update v0.4.12.47 - 15 January 2026
Update v0.4.12.47 – Improved Card Texts & Bug FixesHello everyone!this new update v0.4.12.47 enhances card text readability, brings better server side stability and fixes several issues.Improvements· Extensive card texts have been adjusted and their positions optimized on all cards.· Texts are now sharper and easier to read.· Translations have been revised and expanded.· Backend server stability has been improved.Bug Fixes· Base capture progress bars are now displayed correctly.· Errors when copying decks have been fixed.· Deck builder hints now work properly.· Various minor bug fixes and stability improvements. See you on the battlefield, General Front
- Patch Notes: v0.4.10.46 - 16 October 2025
Patch Notes: v0.4.10.46 – Interface & Quality Update New FeaturesRedesigned Card Stack The “Cards Remaining” indicator is now displayed as small dots at the bottom of the stack, improving visual clarity and laying the groundwork for future interface improvements.New Map Selection - Lobby Instead of scrolling through maps using buttons, you now get an overview of all available maps with the first click, then simply select your desired map with the second click. A faster and more intuitive way to choose where to play.Improvements- Holding Left Shift while scrolling now doubles the scroll speed.- Various UI adjustments for a cleaner, more readable layout.- After capturing a base, turret and building slots can now be used immediately.- Placed buildings now show a tooltip that displays their structure type.Bug Fixes- Fixed an issue where supply drops could sometimes not be clicked.- Borderle…
- Patch Notes: v0.4.10.45 – The Foundations Update - 3 September 2025
Patch Notes: v0.4.10.45 – The Foundations UpdateHello everyone!This patch marks an important milestone for our Steam Playtest: it lays down the foundations for accessibility, clarity, and smoother multiplayer battles.With a brand-new tutorial, improved UI elements, and tons of bug fixes, this update is all about making the game more approachable while polishing the core RTS, deckbuilding and auto battler experience. New FeaturesTutorial MapFinally here: a dedicated tutorial map to introduce new players to the basics of the game. Perfect for newcomers and a great refresher for veterans.Player Rank IconsLobby and player lists now show rank icons for each player, adding flair and making progression more visible.Level Cap NotificationAt the end of each match, you’ll now see whether you’ve reached the maximum level. 👉 For this Playtest, the cap is set to Level 5.ImprovementsBases are easier…
- Patchlog: v0.4.10.44 - 1 August 2025
Patchlog: v0.4.10.44Improvements:Revised graphics for clearer representation of units and weapon systems.Optimized server stability for a smoother gameplay experience.Fine-tuned difficulty levels for more balanced matches.Bug Fixes:Fixed: An issue where high latency caused desyncs.Chaos March:Spawner types are now correctly synchronized across all players.Player bases are now synchronized at game start for all players.Full Quarter:Player bases are now synchronized at game start for all players.Several minor display issues have been fixed.
- Patchlog: v0.4.10.40 - 9 July 2025
🚁 Patch Notes: Air Cavalry Update – All Helicopters Ready for Action!Hello everyone! 👋The sky is yours now! The long-awaited helicopter update is finally live in the Steam Playtest. After several dev logs and early previews, this patch brings all the announced light, medium, and heavy helicopter units into the game – including 15 brand-new player cards!It’s the biggest content update since the start of the Playtest – and it fundamentally changes the battlefield.🛩️ New Helicopter Units: Full Deployment✅ All previously revealed light helicopters are now fully playable. ✈️ Medium and heavy air support units have been added, focused on firepower, armor, and special abilities. 🧠 NPCs now actively use helicopters for both defense and offense – be ready for anything!⚖️ Each helicopter type brings unique advantages:Light: Very fast and agile – perfect for precise, hit-and-run tacticsMedium:…
- Patchlog: v0.4.9.39 - 12 June 2025
🚧 Roadmap v1.0 ProgressQuality of Life Features: 40% ==> 45%You can now assign location hotkeys using Ctrl + F1 to F4, and recall them simply with F1 to F4.The active spawner (including enemy spawners and the frontline) is now clearly displayed on the minimap. Turret and building point selections are also visualized.• Active spawner • Enemy spawner • Current frontline✨ ImprovementsAll minimap images have been reworked, now also showing the positions of available spawners.A new quest and quest updates are now communicated more clearly to the player.Special rewards (from operating plans, missions, or special orders) now appear in a separate, dedicated section on the victory screen, making them easier to notice.⚖ BalancingThe Missile Master Gun has received a significant buff.🐞 Bug FixesFixed an issue where the lobby would close immediately if the host left.Fixed a bug that prevented pla…
- Patchlog: v0.4.9.38 - 2 June 2025
Improvements: Optimized text rendering across all areas. Increased the amount of certain loot rewards from booster packs and level-ups. Increased the number of booster credits granted upon leveling up. Rewards from booster packs and level-ups are now categorized from Common to Epic, making it easier to recognize whether a reward is high or low. Improved the display of the Steam card. Various minor UI improvements. Bugfixes: Fixed an issue where the number of available mission plans was displayed incorrectly after rerolling a mission. Replaced all in-game fonts with Unicode-compatible versions. The game now correctly handles usernames containing non-Latin characters. As a result, the workaround from 2025-05-25 is no longer necessary. Fixed an issue where the ping indicator was not shown in the lobby.
- 📰 Retrospective & Outlook – Missions, Boosters & Playtest Now Live! - 23 May 2025
Since the last major update on May 11, 2025, a lot has happened with Frontline Protocol. Even though the playtest was only unlocked shortly after the update, now is the perfect time for new players to jump in – because: ✅ Update 0.4.9.35: Missions & New Booster Packs The game has been expanded with key features: Dynamic mission system with 1–3 maps, random modifiers, and special rewards New booster packs with revised drop logic and visual overhaul Co-op focus: Special commands and deployment plans offer new strategic options in team play New card designs & booster graphics for better readability during matches 📋 Tip: You’ll find all the details in the in-game changelog or on our website. 🛠️ What’s Next? The system for individual card upgrades is currently in development and already well underway. Soon, you’ll be able to upgrade cards directly – adding even more depth to deck building…
- Hotfix: v0.4.9.36 - 19 May 2025
Improvements: - Improved the readability of card texts (adjustments to font sizes, contrast, and layout). Bug Fixes: - Server connections at game start now tolerate slightly higher ping values. Previously, only near-perfect ping connections were accepted. Note: We're still welcoming feedback on connection quality to help improve the infrastructure for the upcoming Early Access. - Fixed an issue where the game client could occasionally crash during the initial connection phase.
- 🛠️ Early Access Roadmap – Progress & Retrospective - 13 May 2025
In addition to all the core mechanics, the game has already received all the content planned for Early Access. But the most important thing is still missing – your feedback!!