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Little Slippey

Little Slippey Steam news

Jiofef | Feb 19, 2025 | game

Released

0players observed · 24 September 2026 - 11:37:42 UTC

ActionAdventureIndieEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Little Slippey news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews2
  • Release dateFeb 19, 2025
  • DeveloperJiofef
  • PublisherParadiseUnderground

Genres: Action, Adventure, Indie, Early Access

Company pages: Developer: JiofefPublisher: ParadiseUnderground

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Little Slippey Steam news

Little Slippey news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • So, what's up with the game now? - 24 November 2025

    Hello, everyone. As you may have noticed, there has been no news about the game or updates for over four months. Don't worry about me, I'm not dead and I'm fine. The thing is, I'm currently busy with other things related to my studies and employment. Things that give me more guarantees that I will be able to arrange my life and continue doing the things I love, such as game development. The development of Little Slippey is on hold, but it has NOT been abandoned. Sooner or later, I will most likely return to it and finish the last updates for the game's release from early access. I want to thank you, the players. You are still the main motivator in the development of the project. Thank you for following the game and supporting it all this time. We'll be back ❤️

  • Small bug fixes - Mar 30 2025 - 30 March 2025

    Fixed a bug on level 10, when switching from the fake version of the level to the real one (from the intro to the main part), the chance of spawning crosses remained several times less than it should. Fixed cursor disappearing if you open and close pause after death. Fixed disappearance of the interface after death when applying some settings.

  • Saws, Lights and Optimizations - 19 March 2025

    Level 4: Now a small red area appears in front of the small saw, telling you what trajectory the saw is on and how close it is. Now it is possible to pass this level =) Staying on the sides of the level for longer than 1 second causes the standing still scale to go up to the maximum. Now you have even less reason to run away from the saw in the center. In the center part of the level, several wall platforms have been added for convenience, touching them throws the player upwards. Optimization: Object Pooling has now been implemented for all crosses in the game, which balances and reduces CPU load. Visual: Added or updated lighting on some levels. Added glow for all explosions in the game. Can be turned off in the settings. Added small visual details to level 3. Bugs: Fixed some bugs in level 8 segments. Fixed unexpected explosions of a tossing large machine on level 6. Fixed a bug at th…

  • The Future City Update - 28 February 2025

    Content: Major Level 6 rework: The level has been greatly increased in size. Previous size: 40X20 blocks within the level. New size: 60X40 The buildings on the sides have been heavily redesigned. New types of blocks have been added, including decorative blocks. Instead of stuffy, small mazes, the buildings now contain small offices that conveniently allow you to get to the top of the level 3 new types of flying cars spawn in the level: Wide: slower, most often appearing at the bottom of the level, reducing the player's chances of dying from falling out of the level “Trampoline” car: when stepping on the roof of such a car, the player is thrown high up, helping to quickly return to the top of the level. It is also prioritized to spawn at the bottom Hybrid: combines the features of the previous two. The background of the level has been updated and expanded To summarize: the level has beco…

  • The first hotfix - 20 February 2025

    https://i.imgur.com/hn1tDYs.png - Spawned crosses now disappear when the player is resurrected to avoid instant death - Fixed the inability to click the post-death interface buttons with the mouse on some levels - The text of an achievement just obtained now starts scrolling after 2 seconds instead of instantly if it doesn't fit in the textbox. - Fixed golden crosses spawning on level 8 - Fixed crosses progression bug on level 10 - Fixed level 10 ending - Some minor fixes

Patch notes and updates

S.noRelease datePatch nameGID number
130 March 2025Small bug fixes - Mar 30 20251795283637926400
220 February 2025The first hotfix1792116353189549

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