- State of Panic DLC Available Now! - 27 August 2026
For too long the mortals of Gravenville have known order.Step inside the rigid world of bureaucracy with two new locations: a Government Bank and a Town Hall. Designed for security and control, these buildings quickly become pressure cookers when mortals realize the rules no longer protect them. Tight corridors, public spaces, and fragile authority create the perfect environment for paranoia to spread. Watch calm routines collapse as whispers turn into panic and trust evaporates. The system is failing. Make sure they feel every second of it. The State of Panic DLC is available now. Go forth and cause chaos in the heart of Gravenville
- Solid Ice & Terror DLC Available Now - 30 July 2026
Screams echo across the ice, celebrating victories and championships of years past.A massive industrial hockey arena has been abandoned for years. The lights flicker over empty stands and scarred ice. Mortals enter believing their greatest enemy is the polar vortex, however outside something far worse stalks the rink tonight. What looks cute can be just as terrifying. The officials are watching from beyond.In Canada, hockey is life—even in the afterlife. Something far worse than the cold stalks the rink on this winter evening. The rules of the natural and the supernatural can change without warning. Some will cry for decades. Others are haunted forever.Introducing a new level set in an industrial Canadian hockey arena somewhere in Canada. We’ll give you 514 guesses where. Every whistle cuts through the darkness, and every decision feels final.Beware the supernatural official, Jacques Ro…
- Between Worlds DLC Available Now! - 25 June 2026
A shadow hangs over Gravenville Station Disrupt the trains to watch the mortals rageNot all places are meant to be destinations. The Train Station is a place of arrivals, departures, and fleeting encounters. Mortals pass through, never feeling safe, as though they are being watched. Platforms fade into the darkness. The tunnels echo with distant sounds from the past and the present. Panic spreads faster than the Phantom Train Conductor can operate his locomotive. Introducing a new Train Station level built upon crowds, open spaces, and relentless motion. No place ever feels secure. Introducing a new game mode: Second Side of the Coin!For the first time, step into the role of a Ghost-breaker who hunts ghosts, sets traps, and experiences fear from the other side where control is fleeting and fragile, resources are limited, and every mistake means punishment. The next DLC for Ghost Master…
- The Walls of Judgement Available Now! - 28 May 2026
A plague has come to GravenvillePray it doesn't find youSome places are built to confine the body. Other places are built to attract strange, otherworldly spirits. The Walls of Judgment introduces two grim new locations:A prison where no one can hear you scream.The church where you may hide from your nightmares.Behind the iron bars and the locked doors, mortals wait, pace, and pray. Mortals are unaware they are prey.In the prison, isolation and routine can drive you mad. If you doubt this truth, ask inmate Kyle, who has been in prison serving a sentence extending into the afterlife.In the church, faith is tested. Most win, most of the time. Others are less fortunate. Justice may be blind… and fear can stare straight through youCheck out The Walls of Judgement DLC today! Happy haunting
- May 28, 2026 Patch Notes - 27 May 2026
Today we not only released out newest DLC – The Walls of Judgement, we also have fixed a number of bugs, added animations that were missing, and made some overall tweaks to the game. Check all of it out below! Bug fixes:Fixing door closes when mortals enters across some levels The Carnival of Horror fix for out of memory crash during the time Ghosts T-poses fixes Scores and points for Faints will calculate correctlyFixed visual for bought powers Overlapping timer and mortal count on Carnival fixed Azrael cutscene bug with no Azrael coming out if skipped previous cutscene should be fixed now Azrael powers cannot be used if he is not freed Footsteps power duration fixedMissing animations for special powers Loathsome Aspect, Abhorrent Aspect, Terror Incarnate got back Requiem - Fix for green ward collision blocking around other zones Mortals now showering in different suitable clothes Spoo…
- 2026 DLC Roadmap - 27 May 2026
Our DLC roadmap for 2026 is officially available!With our next DLC releasing tomorrow (May 28th, 2026) we wanted to share the rest of our DLC roadmap too. Every month in 2026 you can expect a new Ghost Master Resurrection DLC with an all new ghost and map. As the months go on we'll be unveiling and teasing updated versions of this roadmap so keep an eye on our social pages to see what's coming to Ghost Master Resurrection!Happy haunting!
- DLC 3, 4 and Season Pass - Available now! - 27 March 2026
Today we’re excited to share that we have officially released the DLC 3 and DLC 4. We know these releases were delayed, and we truly appreciate your patience and continued support while we worked to get everything ready.Alongside these launches, we’re also introducing the Season Pass. This pass will grant access to a planned lineup of at least 10 DLCs, bringing even more content and experiences in the future.Thank you for sticking with us!
- Hotfixes Patch 1.01 - 25 March 2026
Fixes for issues reported by players:Summoners Not Included - It shouldn't be possible anymore for mortals to stand on doors before basement opens.Reset Powers - popup to approve Powers Reset shouldn't cover powers window anymoreFix for some of learnable powers.Random Play allows to play with team of random ghosts if proper setting is setOcean Avenue - fix for conflicting collision channels, fixes for visuals on exterior meshes of the house, fixes for over-optimized meshes and lightingOnce used "Load Game", selected profile suppose to stay as the last one, to allow "Continue" on the next launchStay Kold can't be selected on Epilogue upon revisit.Enforcement for difficulty setting (heard from some of the players, while some doesn't have such problem, investigating further)
- Two New DLCs Are Here - 25 March 2026
We're thrilled to announce the launch of DLC 1: Until Dawn and DLC 2: Ghosts Adrift — both available immediately and completely free for all players. Each DLC brings a new mission and game mode to expand your experience.
- Ghost Master Resurrection 1.0 out now! - 20 March 2026
Version 1.0 Is Here — We’re Leaving Early Access!Today marks a huge milestone for us — Ghost Master: Resurrection is officially launching in Version 1.0 and leaving Early Access!While we’re incredibly excited to reach this point, this is just the beginning. We’re continuing development, and there’s plenty more to come.A full DLC roadmap will be revealed soon, outlining all the additional content planned for release later this year — stay tuned!👻 Launch Week Haunting — Save 20%!The spirits are loose… and they’re bringing deals with them.For one week only, Ghost Master: Resurrection is 20% off, dropping from $19.99 to $15.99.And that’s not all…A few days after launch, all players will receive 2 FREE DLC packs — included at no extra cost.Total value: Game plus two DLCs are yours for $15.99🗓️ Offer ends March 26After the promotion ends, the full package (game + 2 DLC) will be priced at $2…
- The Halloween Update - 30 October 2025
Welcome back to Gravenville! Tis' the season for scares, ghouls, and ghosts, so our Halloween update is here to deliver all of that and more!Contained within the update you'll find new Haunters, new Missions (including 3 brand new levels, exclusive to Ghost Master Resurrection), a new playlist mode, a talent tree update, quality of life updates, and bug fixes!It's a big one, so we've got a new trailer for you with some highlights!Let's dive into everything you'll find!NEW MISSIONS & LEVELSInspired by content that was left on the cutting room floor all the way back in 2003, the brand new Act 4 introduces three never before seen levels and four brand new missions. Dead and Breakfast Mortals looking for a little rest and relaxation are going to be sorely disappointed with their stay. 0/4 stars. Carnival of HorrorThrills turn to chills as Gravenville's Carnival becomes the mortals worst nig…
- Dev Update: New Content Incoming! - 15 October 2025
Hello haunters,It's been a while! Frankly, it's been longer than we intended without giving you an update. Let us start by saying that we sincerely apologize for the gap in communication. While it wasn't our intention to go this long between updates, we promise we've been working harder than we ever have to bring Ghost Master fans something special!With that being said, on October 30th, we're dropping a huge update! All treats, no tricks! What better way to celebrate Halloween than with ghouls, ghosts, spectres, and more?💀 Halloween Gets Extra Spooky So, what's coming? As always, the October update will feature a bevy of bug fixes. We'll also be introducing some quality of life changes as well!But we're not stopping there. We're also introducing a chunk of new content that will surprise and delight existing fans and new GM:R players!📍 NEW LEVELS First up is a brand new set of missions…
- Patch Version 0.3.3: Changelog - 12 April 2025
Fixes and changes: Various navigation system fixes across the levels Cutscenes system introduced More orders added Fainted mortals now create a sleep fetter Powers that require a specific fear to apply reaction now display it in the description Load Game is available to switch profile after “New Game” Intro sound is now pausable HUD is now hidden on cutscenes and ghost briefs Achievements fixes Various gameplay fixes Conversations tweaked to choose positions of participants more precisely Sounds volume for voices and radio increased Party behaviors on Weird Seance Fixes for the cutscene on Summoners Not Included Mortals now will not call for Handyman if Arclight is already released Fears cloud and icons fixes StayKold animations fixes Possess power fixes Various fixes for “witness” based powers In case of problem with GPU crash or too high overload - please try to use -d3d11 parameter a…
- Patch Version 0.3.2: Changelog - 26 March 2025
Fixes and changes: Wierd Seance fix for trio in ritual, now suppose to work properly Arc Light fixes: reaction to Leak added; Mortals getting interested even if Rattle Chains placed in room with wall itself We included a crash reporter. In case of a crash, please post it in the Problems & Bugs section. Crash reports are created as a file in folder: Dream powers fixes Fix attempt for achievements caching Army Base memory overload fixes Tempest power suppose to work properly now Powers suppose to be activating properly while on ladder Thunderclap now requires fear of Storm to apply Terror Blair Wisp Project: when lake frozen, mortals will go to another side Reading mortals fears and Phobia power fixes Mortals initial states fixes Pumpkins math tweaks Instanity mortals fixes Insane mortals no longer react to Gifts Sleep and Catatonic states fixes Stay tuned, more things and fixes coming!
- Patch Version 0.3: Changelog - 17 March 2025
Gameplay Updates: Changed save data structure due to fixes, this will require clearing save game data in folder: C:\Users\YOUR_USER\AppData\Local\GhostMasterRemake\Saved\SaveGames (Especially if you experience issues with buying ghost powers or powers not being assigned after purchase.) Achievements implemented We included a crash reporter. In case of a crash, please post it in the Problems & Bugs section. Crash reports are created as a file in folder:C:\Users\YOUR_USER\AppData\Local\GhostMasterRemake\Saved\Crashes\ Fixed a bug where rebinding camera rotation from "Q" and "E" still caused camera rotation Various sounds are now bound to the proper sound class, fixing volume setting issues Witches' Shield fixes "Uneasy" status on mortals now shown with x2 effects Prisoned ghosts no longer have learned powers when replaying a mission New VFX for ghost spawn & despawn Dreams POV added Vario…
- Patch Version 0.2: Changelog - 14 January 2025
Gameplay Updates: Changed save data structure due to fixes, this will require clearing save game data in folder: C:\Users\YOUR_USER\AppData\Local\GhostMasterRemake\Saved\SaveGames especially if you get a problem with buying ghosts powers or powers are not given to ghosts while bought. Prisoned ghosts will be in place when revisiting missions Cone of Sight for manifest powers increased “NO” added to name entering Gifts spawn position tweaked, Drop mechanic added Fixed various Gifts related crashes Various navigation fixes, preventing mortals spawning on furniture, some of the issues with that still expected Remappable Inputs Surge skeletons restored Mad mortals not suppose to prevent missions from finishing anymore Fire effects, Human torch, Great Balls of Fire and Bonfire: effects and reactions Creepers and Flower Power fixes Mortals voices in Polish language included in game Random hin…
- Patch Version 0.1.1: Changelog - 6 December 2024
Gameplay Updates: Changed save data structure due to fixes, this will require clearing save game data in folder: C:\Users\YOUR_USER\AppData\Local\GhostMasterRemake\Saved\SaveGames Added controls on arrows (Up, Down, Left, Right) for camera movement Floors alternatively can be switched with Page Up and Page Down Smooth Camera options also influence rotation smoothness Rotation inputs on “Q” an “E” swapped Incorrect fetters “Inside” on Deadfellas fixed (it was blocking usage of Rattle Chains) Score Screen logic tweaks: skip button now visible, pumpkins are shown Missions Score screen fixes, score screen and time is now recorded as a best result (fastest walkthrough and biggest score, ghosts are not disappearing after replay) Mission names now appears properly Manifest abilities got an improvements, it’s dependency from zone detection is removed Orders basic implementation added: Only curr…
- Patch Version 0.1: Changelog - 22 November 2024
Gameplay Updates: Ghost powers can now be selected before spawning and are retained afterward. Added a hotkey for switching between floors: hold RMB and scroll the mouse wheel. Key rebinds can now be adjusted within the same room. Ghost powers will not activate if there isn’t enough Plasm. Continuous powers have been added. The time before losing a level has been increased. Hovering over a power button in the context menu displays its cost both below the button and in a popup. Context menus for ghosts and mortals can be opened by clicking on them in the world. The Luck state is now displayed as an effect above mortals’ heads. Power cast times and delays have been reduced. Powers now target mortals more accurately. The camera can now zoom closer to specific locations. Attraction powers display their effects above mortals’ heads. Mortals’ descriptions are now translated correctly. Various…