SPSTEAMPULSELIVE ANALYTICS
Reassembly

Reassembly Steam metadata

Anisoptera Games | Feb 19, 2015 | game

Released

22players observed · 22 September 2026 - 13:39:57 UTC

ActionIndieStrategyBuildingSpaceSteam Store

  • Latest observed players22 · 22 September 2026 - 13:39:57 UTC
  • SteamPulse tracked peak61
  • Units sold (VGI)205,000
  • Revenue (VGI)$2,300,000
  • Review score94% positive

Reassembly metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players22 · 22 September 2026 - 13:39:57 UTC
  • SteamPulse tracked peak61
  • Units sold (VGI)205,000
  • Revenue (VGI)$2,300,000
  • Review score94% positive
  • Total reviews4,070
  • Release dateFeb 19, 2015
  • DeveloperAnisoptera Games
  • PublisherIndie Voyage

Genres: Action, Indie, Strategy

Company pages: Developer: Anisoptera GamesPublisher: Indie Voyage

Top Steam chartsTop 100 gamesGame directorySteam Store page

Reassembly Steam metadata

Reassembly metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/329130/metadata
Steam Storehttps://store.steampowered.com/app/329130/
Steam Communityhttps://steamcommunity.com/app/329130
PCGamingWiki search
IGDB searchSearch IGDB for Reassembly

Reviews, pricing, and metadata

Review summary

Very Positive

94% positive, 3,829 positive, 241 negative

Price and discount

$14.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Steam Achievements, Full controller support, Steam Trading Cards, Steam Workshop, Steam Cloud

Achievements

24

Platform releases
  • Steam 25 November 2014

Latest Steam announcements

  • Update for July 8th, 2025 - 8 July 2025

    * Library and compiler updates, etc. * add backup agent in case network access is not available * add verbose match logging (community contribution! thanks!) * fix hang when firing modded weapons with a really slow firing rate (community contribution! thanks!) * fix crash when using "agent" command

  • Update notes July 8th, 2022 - 30 August 2022

    * Fix resolution problem on Steam Deck and increase font size for small fonts * Fix issue where wormhole uploads erroneously reported as failed. * Enable border-less full screen option on Linux

  • Spaceship building game Reassembly goes 64bit, gets Linux and Steam Deck upgrades - 27 June 2022

    Reassembly is a highly rated game that mixes spaceship building, exploration and intense combat. It's quite a little gem and has a big update out now. Read the full article here: https://www.gamingonlinux.com/2022/06/spaceship-building-game-reassembly-goes-64bit-gets-linux-and-steam-deck-upgrades

  • Update June 24th, 2022 - 25 June 2022

    * add 64 bit windows binaries. Should improve performance a bit, especially when many mods are installed. * add 64 bit linux binaries, and update linux compiler to gcc-9. Linux support now requires a 64 bit OS. * update mac compiler. Now requires OSX 10.12. * multi-threaded ship loading. Noticeably faster loading when many mods are installed * UI fixes for steam deck. Scrolling credits with bigger fonts, move some "flying" controls into "advanced", open the on-screen keyboard when relevant, etc. * Fix corruption crash when an explosion creates more explosions * replace libcurl with cpphhtplib. Should be transparent, and fix some linux issues related to out of date libcrypt etc. * fix AI for rocket turrets * fix dancing thruster bug

  • July 6th, 2021 update - 7 July 2021

    - AI now takes into account enemy Autofire & Point Defense weapons more appropriately when calculating engagement range (thanks Glitchnonimous) - AI Command Flags now persist in Tournament mode (thanks Glitchnonimous) - fixed bug where blocks would sometimes crazily detach and reattach rapidly - fixed a number of wormhole issues - fixed linux steam integration

  • December 29th, 2019 Update - 29 December 2019

    Happy new year! I wanted to get the beta out before the end of the year, and here it is. The main new feature is a shroud system that makes turreted weapons look nicer. There are also a number of bug fixes and optimizations. * Add more elaborate turret shroud graphics to many blocks * Optimize explosions and resources * Update SDL library versions * Fix steam integration in Windows XP build * Fix crash when entering wormhole Modding features * add shroud system * fix shroud offset for invisible blocks * fix bug where rotator angle was not saved on cluster changes * add FRIENDLY_FIRE explosion flag * add explosionColor0 and explosionColor1 faction data fields

  • January 31st 2019 Update - 31 January 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7247837%2Faba55e13eea37f381858a21918db8148a980c848.png General Updates * Add galaxy configuration screen when creating a new game or regenerating the world. Allows players to change the size of the galaxy, number of agents, and, if the Fields Expansion is installed, the number of gravity wells and slow zons. * Show which block is causing the "locked" status for imported ships. * Fix particle effect related crash (std::bad_alloc) * Big projectile physics optimization - can now have significantly more projectiles before the game slows down. * Number of optimizations for AI and plant mechanics * Fix a number of missing translation strings and update Chinese translation (thanks tanghao, Song Jiang, Uiharu, and other members of the Chinese community). * Optimize rendering of the ship editor, upgrade, and fleet screens * Fix bug…

  • Fields Expansion and January 22 Update - 22 January 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7247837%2Faba55e13eea37f381858a21918db8148a980c848.png Get it here! There are also a number of updates in the base game: Tournament * Add free for all tournaments! * Add soft tournament border * fix excessive spread fire * add option to pause between rounds instead of advancing automatically * fix bug where saves slots at end would not appear in tournament screen General * fix long standing memory corruption issue related to strings * fix bug where blocks with ports very close together could corrupt ship state * fix some fleet color import issues * fix a number of subtle threading crashes * update SDL image/ttf and associated dlls * unlocked blocks are added to the palette in order * fix some crashes related to resources Modding * recoil control for cannons * fix crash when prettyingprinting long fragment lists * allow exp…

  • October 21st Update - 21 October 2018

    Update time! General * Add support for OSX Mojave. * allow dragging blocks with the middle mouse button after cloning (thanks Jolt for the suggestion) * don't load save slots until they become visible in the menu, for those of you with 50 save slots. * import menu enhancements: Add link to reassembly data directory and save slots. Add sorting and an icon size toggle. * optimize ship load time * players can now place agent into the "agents" directory inside the save directory (controllable with kAgentDirectory cvar). Agent in this folder will be used instead of downloading from the wormhole server, if available. Import menu support coming soon. Bug Fixes: * Fix bug where lasers could sometimes carve through several blocks suddenly. Fix laser-related game hang. * Fix issue where ships could sometimes pass through buildings and plants * Fix issue where ships would randomly take the name or…

  • September 30th Update - 1 October 2018

    This is the first update in quite a while and it's a BIG one. TLDR; rebalanced block P costs, lots of new weapon types for modders, significant optimizations for better frame rate and a smoother ride. General Improvements: * Block P costs have been re-balanced * Significant performance, precision, and stability updates when editing very large structures. * 'x' now properly stops the player ship from rotating when in key rotation mode * tooltips are now properly updated after scaling a block * World streaming and generation is now smoother. Improve performance when copying clusters and when allocating new clusters using a new port connection copying algorithm and pooled allocator for cluster structures. * Use a different, more accurate method for sleeping between frames and update steps (smoother animations). * Improve targeting for cannons and rockets, particularly when the velocity dif…

  • May 14th Update - 15 May 2018

    Hello! If you're working on an AI mod or interested in working on one, we would love to hear from you! We can write additional documentation, expose more interfaces/hooks, etc. If you are having trouble getting things working, we would love to help. Please get in touch! Update Changes: * Add confirm dialog when loading code from mods * Add angle concept to editor console cursor to allow spawning fleets/ships with a certain facing * Fix crash when saving blueprints * Fix random crash * Fix crash when mousing over certain blocks with the editor console enabled

  • Announcing AI Modding - 24 April 2018

    We are proud to announce that Reassembly now supports AI mods. This has been a long time in the coming but we are really excited at the possibilities. DETAILS for modders: * This is the very first release! We expect to encounter and fix bugs. Please contact us with questions or issues. * Mods are written in C++, same as Reassembly, and loaded as dlls. Steam Workshop is supported. * See the example mod github page for details and docs. We recommend forking the example and modifying as needed. https://github.com/Akaito/reassembly-ai-mod-example * For AI modding related questions, we recommend using the "Issues" page on the ai mod example github page. Make sure to "label" your "issue" as a "question". We are also available over email at [email protected] and [email protected]. * Documentation is available on the previously linked github page. Contributions to the github…

  • March 9th 2018 Update - 9 March 2018

    Hello! We are working on a system to allow Reassembly to load code from mods, with the initial version focusing on AI modding. This release is about publishing all the changes that have been languishing in beta so that we can resolve any issues with them before the AI modding stuff comes out. * Update libraries OpenAL and SDL * Update Visual Studio Runtime from 2013 to 2017 (with fallback) * Fix some crash bugs, improve crash reporting messages * Add modding block flags "NORECOLOR" (prevents automatic recoloring of block) and "NOPALETTE" (prevents block from show up in the block databank). * Add CVARs allowing mods to control particle colors: kParticleSmokeTime, "kParticleFireColor0", "kParticleExplosionColor0" etc. AI Mods will be written in C++, just like Reassembly, to allow for maximum performance and flexibility. We plan to publish that update together with documentation in a few w…

  • March 9th 2018 Update - 9 March 2018

    Hello! We are working on a system to allow Reassembly to load code from mods, with the initial version focusing on AI modding. This release is about publishing all the changes that have been languishing in beta so that we can resolve any issues with them before the AI modding stuff comes out. * Update libraries OpenAL and SDL * Update Visual Studio Runtime from 2013 to 2017 (with fallback) * Fix some crash bugs, improve crash reporting messages * Add modding block flags "NORECOLOR" (prevents automatic recoloring of block) and "NOPALETTE" (prevents block from show up in the block databank). * Add CVARs allowing mods to control particle colors: kParticleSmokeTime, "kParticleFireColor0", "kParticleExplosionColor0" etc. AI Mods will be written in C++, just like Reassembly, to allow for maximum performance and flexibility. We plan to publish that update together with documentation in a few w…

  • November 10th update - 10 November 2016

    * autozoom / autoaim / hud settings and control settings are now saved as part of the save slot * mod authors can now create a file "credits.txt" in the "data" directory to get on the credits page. One author per line. * fix memory corruption bug * fix "fleetpalette 8". console commands that used to accept only faction numbers now accept faction names as well. * update xcode and visual studio versions * some minor block description / localization tweaks

  • November 10th update - 10 November 2016

    * autozoom / autoaim / hud settings and control settings are now saved as part of the save slot * mod authors can now create a file "credits.txt" in the "data" directory to get on the credits page. One author per line. * fix memory corruption bug * fix "fleetpalette 8". console commands that used to accept only faction numbers now accept faction names as well. * update xcode and visual studio versions * some minor block description / localization tweaks

  • September 19th update - 19 September 2016

    Bug fixes! * fix plant reproduction * fix asteroids in tournaments * fix crash on startup due to race condition when fetching steam stats * fix crash when clearing save slot * avoid loading certain shaders twice * slightly cooler font for tutorial objectives

  • September 19th update - 19 September 2016

    Bug fixes! * fix plant reproduction * fix asteroids in tournaments * fix crash on startup due to race condition when fetching steam stats * fix crash when clearing save slot * avoid loading certain shaders twice * slightly cooler font for tutorial objectives

  • July 14th Update - 15 July 2016

    This update is mostly about updating translations. There are a few small features and and some optimizations. * Some agents will now come from steam friends, if available * can now upload modded fleets through wormhole and they will show up on the wormhole feed (but won't be downloaded as agents) * greatly improve Chinese translation. Community can comment on translations here: http://l10n.gamelingual.com/projects/reassembly/ * update other translations * minor improvement to UI for changing ally blueprints * language mods should now load and work more reliably * more efficient loading of some save files * optimize handling of player ship designs * reduce memory usage a littlle

  • July 14th Update - 15 July 2016

    This update is mostly about updating translations. There are a few small features and and some optimizations. * Some agents will now come from steam friends, if available * can now upload modded fleets through wormhole and they will show up on the wormhole feed (but won't be downloaded as agents) * greatly improve Chinese translation. Community can comment on translations here: http://l10n.gamelingual.com/projects/reassembly/ * update other translations * minor improvement to UI for changing ally blueprints * language mods should now load and work more reliably * more efficient loading of some save files * optimize handling of player ship designs * reduce memory usage a littlle

Patch notes and updates

S.noRelease datePatch nameGID number
18 July 2025Update for July 8th, 20251803527891903177
230 August 2022Update notes July 8th, 20224514316500019212204
325 June 2022Update June 24th, 20224474904295735417602
47 July 2021July 6th, 2021 update4032392655111382051
531 January 2019January 31st 2019 Update2462808987392047510
69 March 2018March 9th 2018 Update4249665521681237220
710 November 2016November 10th update4249665521681237309
819 September 2016September 19th update4249665521681237404
915 July 2016July 14th Update4249665521681237504
1024 May 2016May 24th Update4249665521681237605
1121 May 2016May 20th Update4249665521681237709
1221 January 2016January 21st update4249665521681237822
139 November 2015November 8th Update4249665521681237924
147 September 2015Update September 7th4249665521681238027
1527 August 2015August 26th Update4249665521681238129
1613 August 2015August 13th update4249665521681238226
1731 July 2015July 31st Update4249665521681238333
1823 July 2015July 22nd Update4249665521681238434
1913 July 2015July 12th Update adding Workshop support4249665521681238534
203 June 2015June 3rd BETA patch notes4249665521681238637

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID329130
Live current players22
SteamPulse tracked peak61
Live count (today's peak floor)22
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateFeb 19, 2015
DeveloperAnisoptera Games
PublisherIndie Voyage
Owners estimatedNot available
SteamSpy owner estimate minimum200,000
SteamSpy owner estimate maximum500,000
Review typeVery Positive
Positive review percent94%
Positive reviews3,829
Negative reviews241
Total reviews4,070
Steam recommendations3,611
Achievements24
Average playtime forever6,972 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/329130/

Short description

A spaceship building and universe-exploration game. Collect resources, expand and grow your fleet, and conquer your personal galaxy. Stellar ambience by Peaks.

About this game

And through the Kickstarter gauntlet we have arrived. Yes, we have a procedurally-generated universe to explore. Yes, we have eye-gogglingly gorgeous vector-based gameplay coupled with particle effects so effortlessly effervescent that you won't have time to wonder if "effortlessly effervescent" means anything coherent. And yes, we have noises and musical moods that take a warm soapy sponge to your brain and massage it into cerebral splendor. BUT YOU DON'T HAVE TIME FOR THAT!!! You're too busy crafting the perfect vessel, a spaceship pristine and precise and, perhaps, powerful, agile, and envy-inducing. Your shapes and colors will induce both fear and wonder into the electronic hearts of whatever insectoid, angley, squarish, plantlike race of alien ships that you come across in your digital safari. And then you grow. And it changes everything. Now your left wing must become your right wing in a lopsided arrangement of fancy new weaponry and mega-buffed shields. You recall thinking when you last were destroyed (and you will be destroyed), that you really needed to buff up that armor. Right? Definitely. And then you grow again. And again. And now you're a battleship capable of producing your own fleet, and each member of your fleet can spawn it's own fleet, and you need it. Your enemies are constantly changing shapes, sizes, and intensities as ships created and honed through the experience of a thousand battles find their way from their creator's computer to yours, leaping into your universe with all the mercy in the world of NONE AT ALL. It's time to visit the electronic tide pool. Reassembly Gorgeous Vector-Based Graphics Procedurally Generated Universes Ridiculously User-Friendly Spaceship Designer A Beautiful and Haunting Soundtrack by Peter Brown (Peaks) More Particle Effects Than You can Shake a Stick At Very Smart and Reactive AI Physics that Give Weight to Your Creations Asynchronous Multiplayer: Universes Populated by Fellow Players

Supported languages

English, Russian, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Simplified Chinese

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
29Steam Trading Cards
30Steam Workshop
23Steam Cloud
17Includes level editor
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

Reassembly's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Reassembly's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Reassembly at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$14.99$14.99No discountSteam Store

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9Soundpad7,94122 September 2026 - 03:27:19 UTC39,857

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