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Cropolution

Cropolution Steam news

Sasquatch B Studios | Dec 18, 2024 | game

Released

0players observed · 6 October 2026 - 08:14:16 UTC

CasualIndieSimulationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score73% positive

Cropolution news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score73% positive
  • Total reviews11
  • Release dateDec 18, 2024
  • DeveloperSasquatch B Studios
  • PublisherSasquatch B Studios

Genres: Casual, Indie, Simulation

Company pages: Developer: Sasquatch B StudiosPublisher: Sasquatch B Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

Cropolution Steam news

Cropolution news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • MacOS Build now live! - 22 April 2025

    Hey all! The MacOS build is finally live! Hope you all had a wonderful Easter

  • More Bug Fixes! - 21 April 2025

    Visual Changes: Improved the visuals for the rain particles All UI button color schemes are more intuitive as to what's selected and what isn't Bug Fixes: Changed how the tutorial works for the NPC - if you load in it will be ignored entirely, and on new games the tutorial will start automatically right away. sometimes...the NPC could get stuck on things aroung the world when moving to his next activity, this will no longer happen Fixed a visual bug where sometimes the target marker wouldn't disappear during dialogue. fixed a SUPER annoying bug where the 'collect all' button on the bug jars wouldn't always work properly. Fixed a bug where hold down the interact button at the evolution machine would evolve things at 2x the intended speed. Some typo fixes and item description adjustments Fixed a visual bug where the mulch box wouldn't look filled when you loaded in, even if it was full.

  • HUGE bug fix update (and Qol + New Content) - 17 April 2025

    Hey all!! Sorry for the delay on this one..we just kept finding things we wanted to tweak to make the game as great as possible. So without further ado, here are the changes from this update: QoL Updates: With the keyboard, you can now press Ctrl + Left click to move an entire stack from your inventory Created separate controls for 'Use Items' and 'Interact with Objects.' Using items if left click (or gamepad button west) as always. But interacting with objects/NPC is now right click (or gamepad button east) which makes things clearer, and prevents all sorts of annoying little mishaps from happening. Fishing resistance is no longer changed if the game is in sped-up mode. Path tiles can be placed underneath buildings/objects now Objects can be placed on top of dirt now New/Updated Content Added a cute little groundhog critter. Changed nearly ALL the art for the objects in the game (it's…

  • Version 1.1.0 CONTENT Update!! - 20 March 2025

    We're PUMPED to announce the release of version 1.1 for Cropolution! Here are all the changes you can expect to see: New Content: Island Debris (sticks, rocks, moss, bones, barkworm skin) - to be used for crafting. (Spawns randomly around the island each morning.) Garbage Can (mostly for debris, or if you want to get rid of something rather than sell it for some reason. Recycle Center (basically a crafting center.) In it: (so far) you can craft: Paths (bone, cobblestone, wood, and stone.) Bone tower Mulch (another way to earn some $ in the early game.) Scientist NPC (with LOTS of dialogue. He always has funny stories to tell, but his dialogue is context sensitive, so his dialouge will change with your progress and based on what activities he's doing around the island. Plus, he serves as a tutorial for new save files.) Quality of Life Updates: You can move EVERY building/item in the game…

  • Quick hotfix - 6 January 2025

    CHANGE: - Increased the spawn rates for the level 4 bug (DrillerPiller) and made him less likely to spawn less to trees/obstacles. BUG FIX: - Fixed an issue where the "number of bugs caught with LARGE bug jar" was being counted in the "small" bug jar in the end-game stats board.

  • Bug (Insect) Adjustments + Bug (glitch) fixes! - 6 January 2025

    CHANGES: - Bugs will now despawn outside of their spawn time window - Bugs have a daily maximum number of times they can spawn (though this number is NOT affected by the bug net, so you won't be punished for catching them by hand with the bug net, but bug jars are a little less OP now.) - Increased the frequency of the bug spawn check to ensure they spawn at exactly the time they should (before the check only happened every 5 seconds) - Adjusted a few bug behaviors to fit better with the new spawn rates. BUG FIXES: - fixed a bug where your inventory would get locked and your fishing rod UI bar would get stuck above your head if you had the fishing rod equipped when you left the museum - fixed a bug where your inventory would get locked and your fishing rod...blah blah blah, same as above, except it happened when you opened a Chest/bug jar/mulch box

  • MAJOR update - 4 January 2025

    NEW ITEMS: - the small or large bug jar. These are TRAPS that, once set, will automatically catch bugs that wander near, and will store them until you're ready to pick them up! Will make earning money and collecting those bugs you need MUCH easier. NEW Features: - Ultra wide screen support has been added! - An option to remove the in-game popups has been added to the menu - in the museum, if you walk up to the crop, bug or fish statues, you'll now be able to see which ones you've already released, which makes tracking your progress much easier. - Item descriptions on applicable items now show what SWARM RESISTANCE (pesticide and seeds) - so you know how good your odds are before planting. Reworked UI: - the Shop has been re-worked from the ground up. Cause I hated the old one, and this one is much nicer. - Also, the items in your shop are categorized and ordered nicely now, instead of a…

  • Dec 24 Bug Fixes - 25 December 2024

    Bug fix - fixed an issue where despawning fish would soft-lock your ability to fish, forcing you to restart Bug fix - fixed an issue where MASHING the fish button could sometimes result in a fish latching onto your bait at the wrong position Bug fix - fixed a rare issue where sometimes 2 fish at once would attempt to latch onto your bait, causing some weird problems.. Bug fix - Fixed a visual issue where the mulch box wasn't aways displaying as 'full' when it should have been. Bug fix - fixed an issue where sometimes lamps would turn off after exiting the museum at nighttime. Animation fix - fixed an issue with the fishing animation where the player wouldn't always animate correctly. Bug fix - fixed an issue where the 'hold down' feature for selling items wouldn't reset when you switched items in your inventory. QoL - Main menu also now closes with the north gamepad button, just like al…

  • v 1.0.3 update - 22 December 2024

    NEW FEATURE - You can now turn OFF the swarm in the main menu if you so choose. If you're looking for a cozier experience, this would be it. QoL update - You can now HOLD DOWN the use button to use: fertilizer, pesticide, shovel, seeds. and scythe!!!!!! (Watering can is staying the same for now, as we possibly may want to utilize holding down the use button for a charge up on a future upgraded watering can.) QoL update - The scythe now uses a circle trigger with a larger radius for picking up crops, making it much easier to pick up crops around your sprinkler or other interactive objects. Bug Fix - Fixed an issue where if you pressed Esc (or North on GP) to exit a UI screen in the museum, after donating everything in your currently equipped slot, you wouldn't be able to properly equip new items or use them. Bug Fix - Fixed an issue where, if you were playing with the gamepad, donating y…

  • More bug fixes and QoL improvements + Rebalancing - 20 December 2024

    - Rebalanced the profit margins for the crops - QoL - you can now close All UI menus with Escape key on KB, or North button on Gamepad. - Changed the 'repeat interval' on the action button from 0.5 seconds to 0.25 seconds (you can hold down button to sell and purchase items with a faster response time.) - Changed a few sound effects to be less jarring when using the repeat interval. - Adjusted some item description texts - bugFix - you can no longer unpause the game while viewing the controls - bugFix - opening and closing the shop really fast no longer makes the button grow to ridiculous sizes :) - Changed the order of a few museum recipes

  • Some small bug fixes - 19 December 2024

    - Fixed a bug that didn't allow you to pick up sprinklers. - Fixed a bug where you could duplicate the chest

Patch notes and updates

S.noRelease datePatch nameGID number
121 April 2025More Bug Fixes!1797185861773922
217 April 2025HUGE bug fix update (and Qol + New Content)1797185861623507
320 March 2025Version 1.1.0 CONTENT Update!!1794102528286971
46 January 2025Quick hotfix1787858252829348
56 January 2025Bug (Insect) Adjustments + Bug (glitch) fixes!1787858252828884
64 January 2025MAJOR update1787858252766501
725 December 2024Dec 24 Bug Fixes1786573930804376
822 December 2024v 1.0.3 update1786573930713254
920 December 2024More bug fixes and QoL improvements + Rebalancing1786573930644123
1019 December 2024Some small bug fixes1786573930633467

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